In cloak tower after clearing the maze. The trail that leads to a wall which is before the next "Mini-Boss".
The wall just stays there. If any further information is needed feel free to ask, this is happening in 10 of the 11 dungeons I joined for this place.
Screenshot below.
"All shall burn before the hellfire I rain unto my Foes"
Comments
If that is the case though then it seems that it is an unfortunate issue with the LFG tool and rotating people through this one bugged instance. Since it almost always has slots to be filled due to people leaving because of the bug, causing a big circle of derp.
Perhaps then, there should be a "Flag this instance as broken" button or a "Vote to Restart" feature in the LFG tool?
Yes, it's intermittent, and really annoying. I have been playing since beta.. it happened to me in beta, and maybe twice since then (I don't do many T1s). The first time it happened, the group spent a while looking for switches we'd missed, but nope, something just failed to work.
A lot of instances have random progress blocking problems- hell, Valindra's tower has one where the switch on the wall just before the second boss can vanish, if you wipe between that barrier and the next campfire, rendering the instance impossible to complete..
Whether that's true or not, I dont know.
I ran this dungeon a few days ago with a premade and were VERY conscious of having only one player activating the door and it worked. i firmly believe that this is the issue, as the entrance to the CC boss does the same, if you are walking towards the door (pushing against it) you will get stuck outside while everyone else goes in.
Actually, that's always been an optional boss. He's off the Tinkerbell trail, and you miss the bonus chest at the end if you don't get his mushroom, but that's the price of not exploring. He's not an objective at all.
There were issues in Respen's game if multiple players pushed on the dungeon doors at once, but it was always resolved by everyone backing off.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Image before killing : http://s.ics.upjs.sk/~dszabari/Bug.png
After killing i disconected... som i do not take image, but i log in and i was out, if i take image, where i can prove that i kill everyone becouse u will se all damage taken and calculate if everyone die.
I have having in constant for the last two days. Worst I have been imported after all of the monsters have been killed and left as the only play shortly before the door.
I cannot even submit a bug report because I does not seem to take.
It may be another way to trigger it, but it's certainly not the only way. You can get this bug when soloing the dungeon for achievements, too.
Yes, this also affects epic CT.
Supposedly if only one person is designated to open the doors, and the rest of the party stands back as they do so then all doors in the Cloak Tower are openable for whatever reason.
This has been likened to the "bug" in the Dread Ring where sharing some of the dailies can result in them remaining incomplete or getting bugged if TWO people are picking up the components for them. The solution there was both players (or up to all five people) in the party drop the quest, everyone go back and get it again, and the ONE assigned person is the one that picks up the components to complete the daily.
Something in the coding reading between an individual player, and a party's actions. :shrugs:
THAT IS THE CURRENT RUMOR! This is not a guaranteed fix.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
(I posted this under http://nw-forum.perfectworld.com/showthread.php?640441-Cloak-Tower-Door-Bug&p=8197011&posted=1#post8197011) I think I have the solution to your woes.
There are two ways to enter The Clock Tower. The first is by way of the Quest Queuing system. The second is to walk up to the front door of The Clock Tower with a party of 5 and enter together.
The best way to avoid the glitch is to walk up to the front door of The Clock Tower with a party of 5 and enter through the front doors.
I figured this out the second time I teleported into the last part of the instance that led to the wall. I was surprised that on a separate attempt I was able to walk through the maze and arrive at the wall without so much as a rat coming out to greet me. So I did what any self-respecting Great Weapon Fighter would do. I went to pick a fight.
I travelled all the way back to the beginning of the instance with no respawns or mobs... as if the entire instance had been beaten already. Obviously, the game was not going to allow me to get credit for not going through the instance.
So I ran back to the Tower District, walked up to the door found a Party and tried to go through the door... and I queued up again. I knew this was wrong, but the game wouldn't allow me to remove myself from the queue.
At this point, I kicked all my new buddies from the Party logged out, logged back in, told my Party members to wait for me, ran through Tower District and came to the front doors of, added them back to my party where I was Leader and proceeded to go through the doors....
... with NO QUEUING...
and was greeted by the frenzied attacks of several Orcs and Shamans. We then proceeded to lay down the law, take names and chew our bubblegum. We massacred the boss fights and all was right with the world of Neverwinter.
Lesson learned: Stop trying to cheat the game and get your XP the right way. GO THROUGH THE FRONT DOOR!!
-Red