test content
What is the Arc Client?
Install Arc

Suggestion: Buff Icy Terrain (CW)

ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
edited April 2014 in PvE Discussion
Icy Terrain could have been an useful control power if it works appropriately. Currently there are some issues cause it not being a decent control power. Here are two ideas which can ideally buff it:


Always cast it at a target location

Every time when we want to cast it, we have to go into close combat, position ourselves among mobs, and cast it. That is somewhat against the gameplay style of a ranged class, especially a controller. A controller is supposed to control enemies from a long distance. Having to go into close combat in order to control enemies is weird. So the suggestion is making it so we always cast it at a target location, like how it currently works on Tab.


Increase its effective area

Its current effective area 15' is too small. Mobs usually run around and can easily escape from the terrain before they get frozen. Although tabbed CoI works together with it can freeze mobs very fast, frozen mobs also break frozen stat very fast due to CoI deals enough damage very fast. Its effective area could increase to at least 20'.
Post edited by ianthewizard2012 on
«1

Comments

  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    I wouldn't be opposed to increasing the diameter. Agreed on your points ;)
  • js3bjs3b Member Posts: 368 Arc User
    edited April 2014
    well icy terrain is a nice skill for Opressor cw.

    I see your point for pve but you have to think about pvp opressor cw. Their Icy terrain is already strong imo...

    maybe not in pve or if you're not feated opressor, but still this skill is awesome, lot of controle on it...
    Founder back a week ago, already pissed by cryptic ''no roll back'' decision


  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited April 2014
    js3b wrote: »
    well icy terrain is a nice skill for Opressor cw.

    I see your point for pve but you have to think about pvp opressor cw. Their Icy terrain is already strong imo...

    maybe not in pve or if you're not feated opressor, but still this skill is awesome, lot of controle on it...
    I chose Thaumaturge and is pve oriented. Could you elaborate on how strong pvp Oppressor's Icy Terrain is? I have watched many pvp videos and seen no CW uses Icy Terrain in pvp.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    I chose Thaumaturge and is pve oriented. Could you elaborate on how strong pvp Oppressor's Icy Terrain is? I have watched many pvp videos and seen no CW uses Icy Terrain in pvp.

    Other than Gauntylgrym or troll matches, I have not seen CWs use Icy Terrain in PVP either.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited April 2014
    yawwwwn..... another buff plea??
    are most CWs in the forum really this bad rofl.
  • js3bjs3b Member Posts: 368 Arc User
    edited April 2014
    the cooldown get reduced witch make it 7.5 sec (or so depending on your recovery) witch stop a charge of any melee attack + its a very quick aoe cast.

    + 1 stack of freeze + 1/second they stand on it

    Add a feated chillstrike to that = +3 stack of chill on target (more target if on mastery)

    Witch result on stun everyone surounding you, giving you a chance to escape and let the tank get in the fight till you can burst your damage again :)
    Founder back a week ago, already pissed by cryptic ''no roll back'' decision


  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited April 2014
    js3b wrote: »
    the cooldown get reduced witch make it 7.5 sec (or so depending on your recovery) witch stop a charge of any melee attack + its a very quick aoe cast.

    + 1 stack of freeze + 1/second they stand on it

    Add a feated chillstrike to that = +3 stack of chill on target (more target if on mastery)

    Witch result on stun everyone surounding you, giving you a chance to escape and let the tank get in the fight till you can burst your damage again :)
    Well, that sounds amazing theoretically. But I haven't seen any CW do that in pvp. Is there a video?
  • kweassakweassa Member Posts: 2,390 Arc User
    edited April 2014
    This power reminds of City of Heroes.

    I'd dare suggest that the power function changes, so instead of being a knockback, make it a knockdown prone that slows people down, knocks people and prones them at 25% chance per every 1-second proc check, can happen multiple times. Lasts for 10 seconds. Ofcourse, the damage would have to be greatly lowered as well.

    Would be a very useful tool against melees, not a half bad tool for catching TRs in stealth as well, since if the TR stays within range too long, will be proned, perhaps at the right moment could be proned before being able to use Shadow Strike, and thus revealing himself.

    About 0.5 sec faster activation would be also helpful.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2014
    You can cast Icy Terrain at a location -- simply put it in your tab slot.

    It's also 15' radius - so it's a 30' diameter, not 15' across.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    eldarth wrote: »
    You can cast Icy Terrain at a location -- simply put it in your tab slot.

    It's also 15' radius - so it's a 30' diameter, not 15' across.

    Placing it in TAB means that meatball tactic isn't as viable anymore.

    Would rather have shard on tab than a buffed icy terrain
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited April 2014
    Nobody uses Icy Terrain in PvP, not to mention Chill Strike in mastery lol.

    Please guys stop these nonsense posts I woke up my kid from laughing so hard when I read that.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    Nobody uses Icy Terrain in PvP, not to mention Chill Strike in mastery lol.

    Don't you think that's a problem with some skills not being useful? Especially the single target stun which you'd think should be useful in pvp.
  • f2pmaf2pma Member Posts: 665 Arc User
    edited April 2014
    this post is the best example how this forum works.
    guy makes a post abouth buffing pure pve skill he never once mentioned pvp.
    next guy comes and says the skill is op in pvp.
    now the pvp pro troops come to the rescue missing the complete post by 100 miles.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited April 2014
    frishter wrote: »
    Don't you think that's a problem with some skills not being useful? Especially the single target stun which you'd think should be useful in pvp.

    alot of skills not only for CWs are not useful in pvp. hmmm hmmm Dont you think that's a problem too?
  • kweassakweassa Member Posts: 2,390 Arc User
    edited April 2014
    f2pma wrote: »
    this post is the best example how this forum works.
    guy makes a post abouth buffing pure pve skill he never once mentioned pvp.
    next guy comes and says the skill is op in pvp.
    now the pvp pro troops come to the rescue missing the complete post by 100 miles.

    Sorry for that. It never crosses the mind of us PvP folks because NW PvE is so easy that even a dunce can clear any dungeon so long as he has certain level of gear.

    If the PvE here actually required as much clock-work precision as some other games where the whole instance was full of traps and special triggers and bosses with team-wipe powers that would go into enraged modes, that needed to be handled super quickly and efficiently, then perhaps we'd actually figure that some powers need that OOMPH! in PvE... but as it is...

    Naw. You could use any choice of skills with 0 problems at all. Why bother thinking about skill balance in clearing content that is handled by stupid AI mobs, when balance is much more important in a fight against another live person who thinks and reacts?? :D
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    alot of skills not only for CWs are not useful in pvp. hmmm hmmm Dont you think that's a problem too?

    I didn't say it wasn't :D
    kweassa wrote: »
    Sorry for that. It never crosses the mind of us PvP folks because NW PvE is so easy that even a dunce can clear any dungeon so long as he has certain level of gear.
    Well just because we may have decent gear doesn't change the fact that other people don't have that gear and may struggle more, they may also not have as much skill. Some dungeons aren't well balanced for the intended level. For example mad dragon may be a breeze when you have so much gs, but for those trying to get their first t1 armour, they will struggle unless they have a team to carry them. Also tos last boss has insane healing and requires a pretty decently geared team to take her down rather than a team without t2 gear. CN is pretty much impossible for 9200 geared people or those without their ancient weapons, though at least it makes it farmable since not many other dungeons are. A lot of people have progressed to the part where hard dungeons aren't so much of a challenge anymore, but that doesn't change the difficulty for the ones who have played or paid as much. It's easy to forget the challenges those players may have.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2014
    kweassa wrote: »
    Sorry for that. It never crosses the mind of us PvP folks because NW PvE is so easy that even a dunce can clear any dungeon so long as he has certain level of gear.

    If the PvE here actually required as much clock-work precision as some other games where the whole instance was full of traps and special triggers and bosses with team-wipe powers that would go into enraged modes, that needed to be handled super quickly and efficiently, then perhaps we'd actually figure that some powers need that OOMPH! in PvE... but as it is...

    Naw. You could use any choice of skills with 0 problems at all. Why bother thinking about skill balance in clearing content that is handled by stupid AI mobs, when balance is much more important in a fight against another live person who thinks and reacts?? :D

    Just because it is easy for you doesn't mean it is easy for everyone. Sheesh. What an arrogant and elitist post.

    I am getting pretty tired of the PVPers thinking that they have the right to hijack this game and turn it towards their interests which is only about bashing other people. It is contrary to the entire spirit of D&D and contrary to the entire point of this game.
  • iamannoyingdeviliamannoyingdevil Member Posts: 336 Arc User
    edited April 2014
    kweassa wrote: »
    Sorry for that. It never crosses the mind of us PvP folks because NW PvE is so easy that even a dunce can clear any dungeon so long as he has certain level of gear.

    Yeah the pve guys forget how purely intelligence based the pvp portion of neverwinter is , the sheer level of intellect needed to be able to pvp in this game is mindblowing , I heard somewhere that you need a degree in at least 3 separate subjects as well as a doctorate just to qualify to join in pvp in neverwinter .

    Infact I was told Stephen Hawking wasn't even intelligent enough to join certain pvp guilds in neverwinter , and that just to be able to apply you need to have passed the Mensa iq test , we are so blessed to have such highly intelligent members of the community like you kweassa.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited April 2014
    Well, let's focus on pve and Icy Terrain.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    Yeah the pve guys forget how purely intelligence based the pvp portion of neverwinter is , the sheer level of intellect needed to be able to pvp in this game is mindblowing , I heard somewhere that you need a degree in at least 3 separate subjects as well as a doctorate just to qualify to join in pvp in neverwinter .

    Infact I was told Stephen Hawking wasn't even intelligent enough to join certain pvp guilds in neverwinter , and that just to be able to apply you need to have passed the Mensa iq test , we are so blessed to have such highly intelligent members of the community like you kweassa.

    Neverwinter PVP and intellect?

    Nah, this isn't the game for that. There are 2 easy ways to be elite in PVP:

    Make a GWF or a perma TR (no skill required). Buy rank 10s on the auction house (no skill required). Buy an Emblem for 9mil (no skill required). Spend 5 minutes reading the rotations (Grade 1 English required). Join a PVP guild and always queue as a premade (no skilled required).

    There! You can make videos about how awesome you are.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    Neverwinter PVP and intellect?

    Nah, this isn't the game for that. There are 2 easy ways to be elite in PVP:

    Make a GWF or a perma TR (no skill required). Buy rank 10s on the auction house (no skill required). Buy an Emblem for 9mil (no skill required). Spend 5 minutes reading the rotations (Grade 1 English required). Join a PVP guild and always queue as a premade (no skilled required).

    There! You can make videos about how awesome you are.
    It does actually take skill to play a perma TR. That's not to say it isn't a ridiculous mechanic that makes the good trs insanely hard to counter. Also the ones that do buy all of those stuff don't necessarily buy it with money, they can earn it too. Being a premade does make it more likely that you win in pvp but thats because the queues are still bad that can match you up against a team that's significantly lower or higher geared or skilled.

    I do have to agree with pve ai being dumb though. Look at all of the mobs/bosses individually and you'll notice they're very dumb and only when numbers come into the picture does it make the thing challenging. Still there's no reason to insult others be it pve or pvp. It's very natural to be frustrated at others in some circumstances, but it's never fair for people to take it out on them when all they want is to just play (directed in general than to anyone specifically)
  • f2pmaf2pma Member Posts: 665 Arc User
    edited April 2014
    Neverwinter PVP and intellect?

    Nah, this isn't the game for that. There are 2 easy ways to be elite in PVP:

    Make a GWF or a perma TR (no skill required). Buy rank 10s on the auction house (no skill required). Buy an Emblem for 9mil (no skill required). Spend 5 minutes reading the rotations (Grade 1 English required). Join a PVP guild and always queue as a premade (no skilled required).

    There! You can make videos about how awesome you are.


    agree!!!
    that rank 10 emblem stuff killed premades.you cant premade with 7,8 rank enchants any more which means very few people get to play.
    so if a new player comes he will need a year of intense farming so he can join his first premade.before was like few weeks tops.
    and plz dont say pay for it its a f2p game thats why most people play.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2014
    Wait, someone is actually concerned that Icy Terrain is OP in PVP?

    This is not a serious argument.

    This is just coming from someone who doesn't want to see CWs buffed at all, ever, even when the argument is reasonable.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    f2pma wrote: »
    agree!!!
    that rank 10 emblem stuff killed premades.you cant premade with 7,8 rank enchants any more which means very few people get to play.
    so if a new player comes he will need a year of intense farming so he can join his first premade.before was like few weeks tops.
    and plz dont say pay for it its a f2p game thats why most people play.

    Get rank 7/8s and with the queues the way they are now, a premade with those should win like 80-90% of their matches. Unfortunately you won't be able to compete with top premades though.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited April 2014
    Every time when we want to cast it, we have to go into close combat, position ourselves among mobs, and cast it. That is somewhat against the gameplay style of a ranged class, especially a controller. A controller is supposed to control enemies from a long distance. Having to go into close combat in order to control enemies is weird. So the suggestion is making it so we always cast it at a target location, like how it currently works on Tab.
    My CW is always in thick of things. I stopped trying to act like artillery back in Beta when it became obvious I was always going to have most if not all of the aggro. Staying on the front line keeps the mobs together so that other party members aren't going to have to chase them, allows the cleric to spend less time trying to find and heal you and is required to use some of the better encounter powers and Oppressive Force. Sudden Storm and Steal Time require you to be close. Icy Terrain procs HV and Plague Fire, shard doesn't have a great range and gets harder to aim the farther away you are (more travel time, more chance that one or both targets move) Get a Soulforged, stack Life Steal (yes I know you don't like it but it's important) and get a decent amount of defense and HP = win.
    "We have always been at war with Dread Vault" ~ Little Brother
  • iaccidentally47iaccidentally47 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    Personally, I find casting icy terrain where I'm standing much more useful than trying to aim it in a split second. However, this may be mostly due to my spec and play style, I tend to draw lots of aggro and fight at close range. Icy terrain at my feet both slows a freezes everything around me and gives me constant life steal and buff procs. The real change needed with icy terrain is it blocking red zones on the ground from view. PvE-wise, it is already a great spell for control, but I rarely run it on mastery. In PvP, I have never even tried using it, but with control being so weak I doubt it would be much use.

    tl;dr: icy terrain is great for facetank pve CW, less so for those standing at range.
    Miss Anthropy - 15.7k CW | Miss Andrist - 19k GWF | DC (14.5k) | TR (14.5k) | HR(14k) | GF(15.5k)
    Lowbies: DC (level 31) | HR (level 16)
    You can almost always find me in the legit channel. Happy Adventuring!
    GWF guide: click me
  • rittzbitzrittzbitz Member Posts: 116 Bounty Hunter
    edited April 2014
    Icy terrain is bad and you should feel bad for using it. There are much better powers.
  • js3bjs3b Member Posts: 368 Arc User
    edited April 2014
    Well, let's focus on pve and Icy Terrain.

    You can't focus on only pve and icy... Pve boot= pvp boost, same goes for the nerf, until they decide to seperate them completely from the mechanics, they cant fix only the pve aspect of the skill
    Founder back a week ago, already pissed by cryptic ''no roll back'' decision


  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2014
    js3b wrote: »
    You can't focus on only pve and icy... Pve boot= pvp boost, same goes for the nerf, until they decide to seperate them completely from the mechanics, they cant fix only the pve aspect of the skill

    No one uses Icy Terrain in PVP.
  • dhuras1dhuras1 Member Posts: 166 Bounty Hunter
    edited April 2014
    Start by making Icy Terrain less laggy. Many people run the game just fine, until IT gets cast around them.

    As has been said, nobody uses IT in PvP, in the tab slot, you can target your cast, Perma stealth takes a lot of skill and practice Hard core PvPers just happen to like rogues, in just about every game.

    Only IV/Sent GWFs are hard to kill.
Sign In or Register to comment.