test content
What is the Arc Client?
Install Arc

Why do people find Wolf Den so hard?

alvadimarcoalvadimarco Member Posts: 0 Arc User
edited March 2014 in PvE Discussion
I have an alt. Woo, amazing. My alt is in that level range where the Daily Dungeon is Grey Wolf Den.

Trust me. If I could solo it, I would. I can't, however, so that's the end of that.

Out of ... fifteen or so attempts to clear Wolf Den for the daily, exactly three attempts have been successful. The third attempt was only successful because the end boss glitched her way into the spawn area and we could fight her endlessly without resetting even if all of us died.

Admittedly I queue for the dungeon instead of getting an actual group together, mostly because I literally don't know anyone, but the specifics of why are irrelevant to this thread and so I will move on quickly.

The mechanics aren't that difficult if you pay attention to them - the biggest thing is simply that you need to know how to avoid getting hit with that sword. As a GF I admit my dodging is ...subpar, but many times it seems like I'm the only person who's actually trying to do any. I also notice that nobody stops trying to DPS Race the boss in order to clear adds before they overwhelm us; this usually results in a wipe.

So, like in the title, I want to know: What makes people find Grey Wolf Den so hard to clear? Is the mechanic too complicated? Has the leveling up to that point not encouraged learning to dodge and instead taught players to facetank everything? It can obviously be cleared, as we did it (slowly and carefully) with just an on-level GF, TR and HR.

Thoughts? Discussion? Anyone?
Post edited by alvadimarco on

Comments

  • thesensaithesensai Member Posts: 637 Arc User
    edited March 2014
    The final boss sucks because of the continual stream of minions that spawn, and how fast they jump around.
  • spacebux66spacebux66 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 107 Bounty Hunter
    edited March 2014
    It turns out that the arcane secrets of K'tA (killing the ads) and D'SiF (not standing in the red) are very mysterious to the puglies.
  • edited March 2014
    This content has been removed.
  • lewel555lewel555 Member Posts: 616 Arc User
    edited March 2014
    OP, you tried 15 times, completed it only 3 times, and you ask why other people find it hard?

    I completed the regular one with PUGs on my RolePlay alt without any kind of difficulty. The Epic version though is less forgiving. It's a pleasant and tense fight but it's easy to miss a dodge, as Cryptic has implemented no ping-compensation mechanism.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited March 2014
    If there is an endless stream of adds, you are doing it wrong. The adds can be controlled, by simply not being hit. You, your team mates, and your pets are the ones spawning the shadow wolves. Each time anyone gets hit, with the bosses sword attack. That hit will spawn two shadows.

    If you simply put the pets away and stay out of the red, you can reduce the shadow wolf spawns to nil.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited March 2014
    Course, the wolves appear to spawn with a completely blank aggro table, so it's not uncommon (as a DC) to get instagibbed by an unexpected quadruple wolf-pounce from wolves spawned by someone else trying to facetank the boss on the other side of the room.

    Which is annoying.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    Ranged stand on the ledge above the fight and spam attacks and dodge as needed , GF/GWF tank/kite , everybody needs to remove any pets other then augments = win
    YourSecretsAreOurSecrets.gif
  • friartfriart Member Posts: 15 Arc User
    edited March 2014
    Done Wolf Den twice on my HR. First time, it took us 3 attempts to win, 2nd time no wipes. We worked out that the shadow wolves were the key but only on the 2nd run did we realise the sword relationship. My bow is quite pimped so I spent more time running circles than killing but it certainly taught me my avoidance skills lol. Good tip about pets, must remember that one.
  • akemnosakemnos Member Posts: 597 Arc User
    edited March 2014
    basically the problem is most dont realize that you have to dodge the sword. Not all of his sword attacks spawn a red circle, but they will all spawn wolves.

    The most important thing to do is if the wolves spawn you must kill them first. They do insane damage compared to anything else.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited March 2014
    The shadow wolves do a lot of damage but they're pretty squishy. As a CW in the epic version, steal time and icy terrain usually gets rid of them. I recently did the normal with an at level HR and found that Split Shot is (at the moment) and excellent way to clear them out. Either way, the key is to limit the number that spawn. Otherwise the Velosk area and the dungeon in particular are mostly annoying because the Werewolves randomly attack things, resulting in every battle being extremely messy. This is magnified in the final fight since the boss herself will leap at someone randomly sometimes. I've had that happen as a CW when all I was doing was managing adds. Suddenly a big red circle appears and just hope you can dodge.
    "We have always been at war with Dread Vault" ~ Little Brother
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited March 2014
    Look at the people who would actually run this worthless (to me) dungeon. They are undergeared, inexperienced players.

    That answer your question?
  • akemnosakemnos Member Posts: 597 Arc User
    edited March 2014
    i dont belive the jump attack spawns the wolves though does it? at least in my play throughs i have never noticed it doing so.

    Although i think he follows with a sword attack if your proned.
  • mvffin1mvffin1 Member Posts: 100 Arc User
    edited March 2014
    Everything does high damage. Red circles are everywhere. Red circles can't always be seen on the ground. It's not difficult to see why this dungeon is avoided.
  • mct318mct318 Member Posts: 12 Arc User
    edited March 2014
    Really, it's the first fight I can recall where you absolutely have to avoid AoE's, and where the adds can cause problems if not dealt with quickly.

    Add that to a (fairly) inexperienced playerbase at that level, maybe even to MMO's entirely, it's no surprise that people have a hard time adjusted to the difficulty.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited March 2014
    @OP

    Would you mind posting your character sheet and gear?
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited March 2014
    The final boss is one of the worst to fight against as a GF. Even if you block his melee, wolves will still spawn. And as a GF you obviously can't dodge. I hated it.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited March 2014
    Wolf Den (epic level) final boss is considered hard by many because it frequently becomes a chaotic mess. CWs cannot keep the jumping werewolves under control because they are control immune when they are jumping (plus, they are freakin' all over the place). The boss jumps around a lot too and when she jumps on a player she prones them, and then takes an immediate swing at them with her sword, giving a double whammy attack which can take out almost any squishy player. Plus, the shadow wolves which have almost no HP but hit real hard. So it is just a giant mess in there. If each player can focus on his/her assigned task and ignore the chaos, then it can be done successfully.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited March 2014
    Challange: Shadow hands do tons of damage and spawn shadow wolves and heal the boss.

    Data: there are GIANT RED CIRCLES on the ground and the boss makes a SLOW AND OBVIOUS motion to summon them, lasting 2-3 seconds.

    Solution: Learn to dodge

    Outcome: Dungeon is easy.
  • alvadimarcoalvadimarco Member Posts: 0 Arc User
    edited March 2014
    lewel555 wrote: »
    OP, you tried 15 times, completed it only 3 times, and you ask why other people find it hard?
    Yes, I do ask that. I already know how the mechanics work, and so I don't find the fight difficult until I have to solo it. Try as I might, I simply cannot solo the entire boss encounter as a Lv45 IV GF after everyone else has died and gone back to the spawn area.
    Look at the people who would actually run this worthless (to me) dungeon. They are undergeared, inexperienced players.
    It's also this particular character's Daily Dungeon for a couple more levels yet and part of the leveling questline. Maybe you forgot that dungeons exist outside of epics?
    Would you mind posting your character sheet and gear?
    I'm not sure what difference posting my character sheet full of mid-level blues would make in regards to everyone else being unable/unwilling to dodge and dying before I do. Again, we aren't talking about epic dungeons here.
  • wingedkagoutiwingedkagouti Member Posts: 275 Arc User
    edited March 2014
    It's also this particular character's Daily Dungeon for a couple more levels yet and part of the leveling questline. Maybe you forgot that dungeons exist outside of epics?
    You don't have to complete it to progress in the storyline. Also, the actual quest that is paired with each Dungeon gives minimal xp, you do not miss out on progression by skipping each and every Heroic Dungeon, you'll level cap during the early Whispering Caverns anyway. The only reason to do every single Dungeon on Heroic is to satisfy a personal goal.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    You don't have to complete it to progress in the storyline. Also, the actual quest that is paired with each Dungeon gives minimal xp, you do not miss out on progression by skipping each and every Heroic Dungeon, you'll level cap during the early Whispering Caverns anyway. The only reason to do every single Dungeon on Heroic is to satisfy a personal goal.

    Yeah this ^ , only reason I bothered with the regular version was for the cool title , 'leader of the pack ' xD
    YourSecretsAreOurSecrets.gif
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited March 2014
    Oh yeah, frickin sweet. I need to change my HR's title. I did a level 60 duo run of the heroic version recently.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited March 2014
    Yes, I do ask that. I already know how the mechanics work, and so I don't find the fight difficult until I have to solo it. Try as I might, I simply cannot solo the entire boss encounter as a Lv45 IV GF after everyone else has died and gone back to the spawn area.

    If nothing else, come back to it at level 60. Then you can smack those little wolfies around like a vengeful god, all by yourself. You honestly miss nothing by putting the dungeon on the shelf for a bit and coming back to it later.
  • alvadimarcoalvadimarco Member Posts: 0 Arc User
    edited March 2014
    sockmunkey wrote: »
    If nothing else, come back to it at level 60. Then you can smack those little wolfies around like a vengeful god, all by yourself. You honestly miss nothing by putting the dungeon on the shelf for a bit and coming back to it later.

    As stated, I've already got a couple of completions; I was just running it since it was the daily for that character and I like a challenge. I just wonder why it's so difficult for people to not completely fail the encounter mechanics even after you've explained them three times before the fight starts.

    Pugs will be pugs, I guess.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited March 2014
    Only the GF should get within melee range. If the rest of the party stays on the ledge to kill adds, and DPS from afar, she's easy to kill. Nobody ever listens to this.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited March 2014
    As the GF fighting her, you do not engage. You stay away, keep constantly moving and work on the adds. Your party's CW, DC, HR attack her with ranged attacks. This is the first dungeon that you learn as a guardian fighter that you are nearly useless in most of the higher level boss fights. Using melee attacks only makes the dungeon more difficult, because you cannot avoid all of the add spawning attacks.
    [SIGPIC][/SIGPIC]
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    iambecks1 wrote: »
    Yeah this ^ , only reason I bothered with the regular version was for the cool title , 'leader of the pack ' xD


    LOL.. I was wondering where I got that title from! I went in and helped a lower-level friend complete it. A guildie and I went in and the three of us finished the last fight. Some time later I noticed the title and I was like.. hmmm I don't remember a motorcycle quest...
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited March 2014
    i decided to run this dungeon to see how bad it really is and it actually is tough as a rogue

    forget guardian fighters, i have tanked every other t1/t2 boss as a rogue but this boss was just silly.
    • prones going through ITC
    • 10k damage charge not even giving u the time to dodge (yet arrogantly shows u a red circle :P)
    • not sure, but i think the wolves hit hard too, but every time i checked logs the hard-hits were registered as the boss so idk
    • the boss even spams 10k hits in a short time-frame which gives me little time to actually recover from a non-deflected hit.

    despite all that, nearly won as a 3-4 man group because most of the group was overgeared. won the 1st time once a 5th person finally joined.

    still, i consider spellplague/karrundax to have easier boss fights to go through despite the dependecy on wizards. at least the other bosses can't prone me through ITC >.>
Sign In or Register to comment.