Good Day Fellow Players and Mods,
Recently I've had a PvP match where the 2 players gone offline and never came back. So we were 3 vs 5 from the beginning, we were loosing bad, It had been more than 6 minutes and I decieded to leave the match seeing there is no way around it and nothing we could do... And got the leaver penalty.
Make sure to check out the video below! As far as I know the following scenarios make you get the leaver penalty >>>
"You will be penalized for leaving PvP matches except in the following cases:
2 minutes have gone by and there are 3 or fewer players left on your team.
The match is over.
If you attempt to leave your party during a time that you can be penalized, you will be presented with a confirmation window that tells you how long you will be penalized for. If you cancel your attempt to leave, you will remain in the match and not be penalized. If you accept the penalty, then you will be removed from the match and incur the penalty."
Here is the video I recorded:
https://www.youtube.com/watch?v=q3zLt5RjCP8
So my question is; Will I get the penalty if I leave in a situation in which players in my team goes offline, leaving us down to 3 versus 5, all handicapped in an unfair fight? How fair is that? What is my fault? Why do I have to waste my time in a situation like this? There is no logic to this leaver penalty thing. Please share your ideas guys beacase I'm really frustrated with what this game and pvp have become...
Comments
As for the people who deliberately log off, being offline for more than three minutes should incur the leaver penalty. It's unfair to the people with dodgy connections, but the current situation is unfair to those of us without them. Given that being fair to the people with dodgy connections is resulting in the penalty as a whole being rendered moot, I think it's time to start penalizing people for logging off.
I'd rather join a struggling team mid-fight than continue to wait for queue.
Yes, it really is, if their machine crashed hard. By the time you have gone through the POST of the BIOS, and then booted Windows, and got back into the launcher, into the game, chosen character etc., you could easily be over a minute. Easily.
Heck, my machine is fairly clear of cruft, doesn't run much on boot, and boots from a fast SSD. However, even then, I wouldn't always expect to be back in under a minute- especially on days when login is a bit slow and ornery.
This failed system doesn't help either. 8-9K GS people should be placed with OTHER 8-9K GS people. Not with people who have 12K+
I'm an absolute PVP lover (I don't do PVE at all, drop rates are too garbage to even bother). But this is sort of turning off from PVP, and the game... Since PVP = The game for me. I don't care about dungeons. Hopefully IceWind dale changes that ! Can't wait for it.
had you just lost the match, camped in the spawn area, whatever, then you wouldn't have been penalized.
can this be abused? well... technically, i can pull the plug on my router and disconnect from the match but unless i return to it, i'll be penalized. when people leave matches, it causes problems for everyone playing. lopsided matches don't feel balanced and that's the whole point of tenacity, matchmaking and the leaver penalty. when you enter into a pvp match, you should be committed to the match and that's the whole point of the leaver penalty. but there will always be rage quitters and people willing to accept the penalty for whatever reason... and sometimes real life stuff does pull people offline.
with the current system in place, what you experienced is working as intended.
Wouldn't surprise me if their thought process was... "Force disconnect, wait a little bit, come back and get no penalty because they didn't leave the match and/or people like the OP get frustrated and quit the match and get hit with the penalty instead".
If only there were some other ideas floating around about how to fix this completely and not have to use penalties to do it! Hmmmmm
mechanics wise, yes. is it perfect? no. can it be perfect? when you have so many different controlling factors involved, no... it can't be perfect. there is no way that you can literally force ten people to stick to a pvp match from beginning to end. as the matchmaking system gains more information about your rating and where to place you, you may be matched up against some tough contenders. you may be matched up against tough contenders based on the number of people queued or how many people are solo-pugging vs being in premade groups. is it perfect? no. can it be improved? i'm sure the devs are watching it closely and working on making it the best that it can be.
did you have to quit the match entirely? no
When you quit the match there were still 5 people on your team. Regardless of the fact if they were in game or not your team size was 5 which means that you are the first person who quit.
All you had to do is wait 10 minutes at most (at 1 tick per second for each point) for the match to be over and you wouldn't have got queue banned for the 30 minutes.
Sure it is annoying to have people leave or afk during a match but its not the end of the world. wait the few minutes and it will be over quickly.
No, you can not force people to stick it out in a PvP match, so why bother penalizing people who don't stick around (and the ones they impact at the same time)?
Refresher:
Remove the penalty for leaving.
Remove all Glory rewards from PvP dailies.
Add the following scoring measures to PvP, so that they get taken into account when you are on the losing team
1. Points for damage delt
2. Points for damage absorbed
3. Points for fighting on point
4. Insert other measures here (that show people were actively participating in the match)
5. Adjust score for GS differentials (if you fail against a team with a much higher GS than you, your reward should be increased compared to failing against a similarly geared team)
6. Adjust for uneven team numbers. If someone leaves and you end up 4-5 or 3-5, you get more Glory at the end.
7. No base minimum for Glory.
Now, you have a system that refuses to award you for simply hanging out in a match. It will not reward you if you don't participate. It will not penalize you for leaving. It WILL award you more Glory for fighting. It WILL give you more Glory for continuing to fight despite uneven teams. It WILL encourage people to play through, despite the odds.
So long as a reasonable amount of Glory is rewarded in a loss, this would fix the majority of the issues.
The leaver penalty is the not the problem. its the players themselves that are leaving or going afk.
Removing the glory rewards does nothing but hurt casual pvp players like myself.
I enjoy the pvp but i would rather pve with my guild most of the time. Taking away the dailies removes the chance of me ever getting any pvp gear in a normal time frame.
If you're responding directly to my idea, please keep in mind that removing the Glory reward from the daily quests is only one small portion of the suggested change I outlined. You aren't removing that reward from the game, you are shifting it to matches themselves and increasing the overall Glory gained from playing. By disassociating that reward from the daily itself, and linking it to activity in matches, you stop people from starting a match, grabbing minimal points and camping, because that gets them next to nothing. However, playing PvP matches in general will earn you the same or more Glory than currently available through Daily quests.
It is not the numbers that matters, it is the individual skill that matters, when your team got out matched you will lose a 6 v 5.
Which in the current match making all you have is random pugs so when you end up in the bad team there is nothing you could do to win, any effort would pretty much prolong the game length with no productive result aka you ain't winning.
Quitting the match and then coming to the forum and complaining that you cant enter a queue because you did so is not going to win you any sympathy with anyone.