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Advice for a New Thief

refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
edited April 2014 in The Thieves' Den
I used my 5th character slot to make a Halfling Thief, just to farm AD from the Blacklake Terror and Orc Assault skirmish events from levels 5 to 22.

But she is so much FUN, she will become my main character. She is the best one for actually feeling like Old School 1E/2E role-playing. She is so tiny and fast, she is almost cute!

My other characters are Tiefling AC Healing Cleric 60, Dwarven AC Battle Cleric 48, Wood Elf Ranger 24, Dwarven Guardian 25.

So, at level 11, she has:

STR 14
CON 08
DEX 21
INT 10
WIS 10
CHA 15

Is it best to increase STR or CHA on level up? Or balance them out?


She has Mulhorand Dagger, Parrying Blade and Cloak, an Ioun Stone that came free from Arc and a Moonshea Druid, as my Tiefling got 5 so far in the Call to Arms. She has no Enchants yet, but I am going to give her Cruel Enchants as the Tiefling has an absolute shed load from the CTA.


I want her to be FAST, DODGY and STEALTHY. My Tiefling Cleric has Dark Enchants in Utility slots and the Manual artifact that summons a shopkeeper, which boosts Movement when equipped, but I cannot see a whole lot of difference to her running or dodging speed.

I only do PvP for AD from Rhix, but in the first one she did we were about to lose and I remembered the Stealth button, used the Daily to leap about stabbing everything in sight, used three Encounters and killed a few of the other team. She came second in the rankings and we won the match by about 30 points. Best I have ever done with any character in PvP in about 2 months! It was quite well balanced, although they had a GF, a GWF and a Cleric, while we had 1 GF, 1 Thief, 2 Rangers and a Wizard.


So, I want her to be FAST, I want her to be able to Dodge and Tumble really well, I want her to do lethal damage and be able to avoid damage, rather than Regenerate, say. And I want that Perma-Stealth and almost total Invisibility the Rogues who always kill my Clerics seem to have.

What is the best way to Stat, Feat and Enchant her?


Cheers!

~.~
Post edited by refracted0dawn on

Comments

  • pindaoppindaop Member Posts: 117 Arc User
    edited March 2014
    snow build check it out,put all points con,int
    u will have nice crit and deflect with that roll.
    use bait, lashing and deft strike for beggining.
    so u go stealth throw some daggers use bait when stealth is about to end and then lashing. finish with deft.always target low hp enemy with lashing if possibile
    use tenacious passive as soon as possible.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited March 2014
    pindaop wrote: »
    snow build check it out,put all points con,int

    That's terrible advice for someone who says they only PvP for dailies.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • pindaoppindaop Member Posts: 117 Arc User
    edited March 2014
    lol to have a tr and not pvp is such a waste.someone who wants to tumble lol wants to pvp trust me.
    with that starting roll it wont even affect pve.now be nice and let the girl play pro perma,itc and kick ***.
    that is the best pvp guide very easy to play,op stuff, enjoy
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited March 2014
    pindaop wrote: »
    snow build check it out,put all points con,int

    My Guild friends and I are still learning this 4E stuff - the mechanics are still a bit of a mystery to me. We are all Old Fogies who have been into AD&D and CRPGs since we were about 17, when Space Invaders and the ZX Spectrum was new! We REALLY love The Elder Scrolls, but we all got into Neverwinter in February 2014, and it is FANTASTIC!

    So my Tiefling AC 60 has Silveries etc to get her Encounters down to about 14 sec from 15.9 - I understand that much.

    But I'd love my Halfling TR to be able to move faster, Tumble further etc. But all the Build guides talk about different things for PvP vs PvE - different Stats, different Gear combinations etc.


    Why would putting all the points in INT and CON help? Better Recovery and more hp?

    STR 14
    CON 08
    DEX 21
    INT 10
    WIS 10
    CHA 15

    Another thing that is weird is that different stats do different things for different Classes. I'm used to them all doing the same thing. The character creation is odd as well as it is neither a random roll nor assigning from a point pool - it's just a set of templates and if you click enough times they start repeating. Seeing Dwarves and Halflings with 8 CON and Elves with 10 DEX looks odd to me.

    Anyway, I only do PvP for AD. It's fun to win, it's fun to be well-matched and lose by 50 points - but it's often a mash fest where we lose by 920 points as we keep getting paralysed, stunned, hanging in the air and killed before we can fire a shot. That's no fun at all. Still get the AD, still get some Glory and XP, but NO FUN AT ALL. Especially against level 10 characters with Purple Gear mailed from the Main character.

    Until they can fix the queue system so matches are more well-balanced, I'll just keep doing it for the AD, and spend most of my time doing Events and Dungeons. And the quests, of course.

    Like, if your character is level 11, it gets raised to level 19 - but you still only have the Powers and Feats of a level 11. Other players will actually BE level 18 or 19. No balance.


    Cheers!

    ~
  • zueodzueod Member Posts: 0 Arc User
    edited March 2014
    refracted0dawn,

    The short answer to your question is that there is no one right answer to your question.

    In a moment, I'll get to the longer answer, but first I wanted to refer you to these wiki pages that give you some more info on Ability Scores:

    Ability Score: Lists Ability Score effects for A) All Players and B) Each class
    Ability Score Rolling: Lists all the possible rolls when creating a character

    Now the long answer: Each player raises their ability scores based on how those scores will affect the combination of feats and powers that they plan to use in their build. The best way to see this in action is to read through some of the more thorough posts on individual builds for the class. Even if you have no interest in the following builds, I would highly suggest reading through the first page of these two posts:

    [Build Guide]: "INT Rogue" Perma-Stealth Build by x3lade
    Banelorne's Stealth-Based Executioner Builds by todesfaelle

    They both do a great job of showing how the Ability Scores they recommend enhance the combination of powers and feats they are using in their builds. Furthermore, they show how their choice of equipment and enchantments fills in the gaps left by their lower ability scores. Your own build does not need to be anything like theirs in order for you to get a pretty good picture of how everything fits together in the game, particularly as it concerns ability scores.

    Finally, todesfaelle has created an in-game group channel where you might be able to ask build-theory questions if they come up while you're playing. See his build thread ("Banelorne's" above) for more info on the channel.
  • pindaoppindaop Member Posts: 117 Arc User
    edited March 2014
    it is very simple beggining roll and racials are most important thing in the game for pvp.
    for example 14con halfling is realy good coz you can max out con to 21 which will give 30khp easy,with extra stealth feat and t2 pvp gear,
    19int you can get 20% plus recharge speed.with stamina regen bonus that means you are eather stealth,dodging,itc,deflecting
    and even if u get hit u have huge hp.
    low lvl pvp has nothing to do with lvl 60.
    banelorn mode is good to but bit more difficult to play.
    pve is realy bad for tr they are worst class to play.so might as well spec for pvp all the way
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited March 2014
    zueod wrote: »
    refracted0dawn,

    The short answer to your question is that there is no one right answer to your question.

    Well, the question is really how do I make her RUN FASTER, DODGE and TUMBLE better and further. Also, maybe JUMP higher.

    Or is it not possible? There should not be too many ways of doing that.

    I understand Power, Recovery, Critical Strike and Armour Penetration from Gear and Enchants, Recharge from INT, Deflection from DEX and CHA etc. Not so sure about Feats, but she does not have any yet.

    I also realised I should have gone for a more balanced dice roll.

    With
    15, 11, 17, 12, 10, 15

    I could have ended up with

    Str Con Dex Int Wis Cha
    20, 13, 20, 15, 12, 20

    But I was too entrenched in Old School earlier AD&D edition ideas.


    With:
    Str Con Dex Int Wis Cha
    13, 08, 20, 10, 10, 15

    I'll end up with something more skewed, like

    18, 10, 26, 12, 12, 18
    15, 10, 26, 12, 12, 21
    18, 10, 25, 13, 12, 18
    19, 10, 23, 12, 12, 20

    Or

    15, 14, 22, 16, 12, 17

    if I follow pindaop's advice and put everything in CON and INT.


    Not sure what's the best for a balanced set of useful bonuses for general play, as I PvP only for AD, but do buy some gear with Glory. It's just dungeons and skirmishes are more fun.



    Cheers!
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited April 2014
    You want advice as TR?
    Unless you want a pvp character roll a Gwf!

    Buffing Gwfs unstopable even further (40% dmg) makes clear that TRs usability as melee in pve remain very low and situational at mod3...
  • f2pmaf2pma Member Posts: 665 Arc User
    edited April 2014
    Well, the question is really how do I make her RUN FASTER, DODGE and TUMBLE better and further. Also, maybe JUMP higher.

    Or is it not possible? There should not be too many ways of doing that.

    I understand Power, Recovery, Critical Strike and Armour Penetration from Gear and Enchants, Recharge from INT, Deflection from DEX and CHA etc. Not so sure about Feats, but she does not have any yet.

    I also realised I should have gone for a more balanced dice roll.

    With
    15, 11, 17, 12, 10, 15

    I could have ended up with

    Str Con Dex Int Wis Cha
    20, 13, 20, 15, 12, 20

    But I was too entrenched in Old School earlier AD&D edition ideas.


    With:
    Str Con Dex Int Wis Cha
    13, 08, 20, 10, 10, 15

    I'll end up with something more skewed, like

    18, 10, 26, 12, 12, 18
    15, 10, 26, 12, 12, 21
    18, 10, 25, 13, 12, 18
    19, 10, 23, 12, 12, 20

    Or

    15, 14, 22, 16, 12, 17

    if I follow pindaop's advice and put everything in CON and INT.


    Not sure what's the best for a balanced set of useful bonuses for general play, as I PvP only for AD, but do buy some gear with Glory. It's just dungeons and skirmishes are more fun.



    Cheers!



    for pve always str,dex eather way put str
    char is no so good in my opinion as str.and rest how you wish if u feel like your hp is to low put con
    you can only regenerate dodge bit faster but there is no tumble lol or jumping higher feats.even run speed is same to any tr more or less only depending on passives
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited April 2014
    kozi001 wrote: »
    You want advice as TR?
    Unless you want a pvp character roll a Gwf!

    Buffing Gwfs unstopable even further (40% dmg) makes clear that TRs usability as melee in pve remain very low and situational at mod3...

    My Rogues are only level 18 and 19, both Halflings, but they often top the damage score even if they are bottom of the number of kills. Must be Rangers getting a lucky Split Shot in to take out everything I've softened up! :P

    My second Rogue is more balanced, though.

    Instead of 13, 08, 20, 10, 10, 15, I chose 14, 14, 17, 12, 11, 13


    ~
  • bullgodzbullgodz Member Posts: 0 Arc User
    edited April 2014
    My Rogues are only level 18 and 19, both Halflings, but they often top the damage score even if they are bottom of the number of kills. Must be Rangers getting a lucky Split Shot in to take out everything I've softened up! :P

    My second Rogue is more balanced, though.

    Instead of 13, 08, 20, 10, 10, 15, I chose 14, 14, 17, 12, 11, 13


    ~



    my advice would be to glimpse the provided info for TR builds to get an idea of how you want to build your toon, but ultimately, build a toon you'll have fun with. I think a lot of us get wrapped up in making a specific toon with specific stats to maximize this and maximize that and if we can't have the best we don't enjoy the game as much. There are a lot of people who play this game just to play it and don't really have a focus. If you want to stay clear of pvp I would suggest building a pve spec toon, joining a like minded guild, and do what you came here to do and that's to have fun with friends and there are a lot of Foundry quests to be had that don't require you to be "top dog".
    I pretty much play pvp in any game that offers it, so I'm contantly looking at different builds and to make the best toon for pvp and to me thats fun, but to someone else it can be rigorous and truly a bismal experience. Keep in mind that making an end game toon that can compete in pvp will cost you a lot of time, upgrading enchants and armor is a pit and if you want to "pay" to get the best be prepared to spend a lot of money, Neverwinter is the most expensive game I've ever played, but I love it lol
    Lazerous - CW
    Ladyhawk - HR
    Nighthawk the Pink TR
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