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GF Issue List ~ Hopefully to viewed by someone that cares?

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  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited March 2014
    Why is it the Shield carrying Warrior is slow as cold molasses, but the Great Giant 2 handed weapon carrying Warrior is super fast? Is not the Armors the same? Does not the giant 2 handed weapon weigh the same as a shield and one handed sword?
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited March 2014
    So your answer is while dotted is run around with no defensive mechanic until dots are gone? REALLY!!!!!!!


    charononus wrote: »
    Don't hold down shift and it won't eat guard either, resource management.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • stainfurlagstainfurlag Member, Neverwinter Beta Users Posts: 4
    edited March 2014
    talking with a friend who plays a lot of mmo where tanks are actually tanks make a few points that i would love to share... (note aside , also i'm playing a GF swordmaster..... now i'm saving to retrain it completely, this new path proves to be not worth it)... i hope they make a big fix before i gatther all the Ad needed for the retrain token

    -I don't mind the class have no dps, but if the damage won't be our best,... at least make the class attack faster(in pvp, i never land the cleave full, if i'm luck, i barely strike twice)

    -what about the mechanic making it it not only to mark but also to give some of the damage bounce back to the oponent, at least they will think twice before hitting you (i know there is a feat that does that, ... but 3% is quite ridiculous

    - This last point, this was an idea that talking with this friend make us think and i would like to share , Unstopable of GWF give them speed in the attacks,damage bonus, damage mittigation and control inmunity for a few secs(correct me if i'm wrong), while, the Gf only have... the lame mark, since the gf is suposed to be the tank, shouldn't be the other way around with the mechanics, the GWF already have an amazing damage without it. Not saying giving the GF the exact same ability, but something alike?
  • tiffairiktiffairik Member Posts: 9
    edited March 2014
    Improve the GF's AC!!! If anyone would take notice GWF BASE AC IS MUCH HIGHER THAN THE GF!!! my lvl 60 GF has 10 ac with armor and shield removed, I made a GWF she has a 16ac!!! armor removed!!! FIX THIS PLS!!! (yeah i was wondering where does the +6 ac comes from it says from feats +6 ac.... goodness they are both human and the GWF still lvl 4 with NO FEATS YET!
  • tiffairiktiffairik Member Posts: 9
    edited March 2014
    My 1st post here may be irrelevant to the topic so yeah...
    Here are my suggestions for GF improvements
    1. The animations are so slow its annoying especially when one has to use enforced threat and or our unstoppable version of daily you almost cant use them at crucial times, as they can be easily cancelled by some mobs making you have the need to lose some aggro and key positions- i suggest making those skills available while guarding or at least increase the cast speed as it is annoying that it gets cancelled frequently, boosting them like this makes playing a GF more fun even though they are still not enough to make you acceptable in end game dungeons lol
    2. Improve the offhand weapon (the shield) as compared to GWF that has a 300+ more weapondamage (approx equivalent to 7500power as 100power=3.7-4damage).. GF have shield that gives +8 AC = 4%damage resistance convert that to defence =400 and at soft cap it is 800 defense... end result would be GS biased... - i suggest increase the AC bonus of shield upto +12 to 14 AC, roughly that just gives us +3% damage resist.... or at least remove or increase the defence cap!!! the GWF can easily reach the cap at the same time deal enormous damage while a gf extends beyond it making it hard to stack damage resist beyond 3k def while still dealing puny damage.

    enlighten me pls if there is wrong with my calculations and if im biased. There might also be a mistake in it as I havent considered the damage scaling skills of both GF and GWF. Again lol where is the +6 AC of GWF coming from pls someone explain it to me :)!!! it makes the shield an irrelevant boost to GF
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