Seems so. I think there was a Dev statement (not 100% sure though) that they had no plans for larger 'raids'.
There seems to be some content for more in the works, though:
Heroic Encounters
Discover new quest encounters that appear as you adventure through Icewind Dale. They range in difficulty from minor encounters for 2 – 3 players to epic battles for a dozen or more!
From here. It's not clear if they're "world" events or in instanced dungeon areas yet, though.
game doesn't need new skirmishes, classes or races, weapons and etc. currently
open living world is needed!
different fun things like:
- fishing, extraction of fossil, ... (more ingredients with ability to explore recipes, no predefined)
- ability to open own shop (sell your cool crafts)
- bying/building house (which can be used as guildhouse too)
- professions, when player cooking eat (potion analogue) by himself (not by looking at progress bar on professions page)
- wild locations for discovering, without any npcs, quests and etc. with living world when something interesting from time to time happens (currently thereis no game world - there is only players world)
- ...
What you're asking for would be literally a completely different game. Unfortunately, that's just not how Neverwinter works.
I can explain in details how such things can be implemented using neverwinter engine
in short
- minimal work required with foundry
- several new character's movements (like existing dancing)
- another way of arranging quest items on maps (currently any location feels like chinese settlement - max mob-per-mile count)
- adding various resource items like fish, ...
- adding ability to explore recipes and making simple mechanic without complex detail
but better way to extend foundry for creating such things:
- add ability for players to create living locations (without neverwinter storyline, npcs and quests) for filling gaps on world's map (developers can delegate such work without problems for game storyline and with benefits only)
- ..
in other words player can be game developer and with wide options he can create game which he loves
either developers should work harder or players should become developers (I have a lot of thoughts about extending foundry)
I can explain in details how such things can be implemented using neverwinter engine
in short
- minimal work required with foundry
- several new character's movements (like existing dancing)
- another way of arranging quest items on maps (currently any location feels like chinese settlement - max mob-per-mile count)
- adding various resource items like fish, ...
- adding ability to explore recipes and making simple mechanic without complex detail
but better way to extend foundry for creating such things:
- add ability for players to create living locations (without neverwinter storyline, npcs and quests) for filling gaps on world's map (developers can delegate such work without problems for game storyline and with benefits only)
- ..
in other words player can be game developer and with wide options he can create game which he loves
in other words either developers should work harder or players should become developers (I have a lot of thoughts about extending foundry also)
Alright, let me break this down.
"Minimal work in the foundry doesn't really exist. Sure, you can slap together a map with a few details, but it certainly won't look good.
"Several new character movements" is a tall order, if they have to be working with everything a player can do with their armor, race, and similar
"Another way of arranging quest items on maps" would require a whole different engine - what we do now is optimized.
"Adding Various resource items like fish" And, what exactly do you propose for that? An entire new subsystem of abilities and skills based around herb gathering, fishing, and similar? Possible, but how would it work with the existing profession system? it may be worth more to simply expand the existing profession system.
As for giving players the ability to modify the worldmap themselves as a way of delegating... are you aware of Sturgeon's Law? It says that 90% of everything on the internet created by the populace is <font color="orange">HAMSTER</font>, and this is no different. We'd need a pleasant base developed by the Devs to cover what we can build onto as well.
I agree with soriniakov that we *could* make new maps, as users.
Cryptic could make a contest, like "design the map between PE and Blacklake district" And we could send in maps made with the foundry. And they can choose the one they want as the winner and it could be added as a real persistent map in the game.
It would still not be open world, but I'd much prefer a system that doesn't use a "world map".
The maps in NW is finite... that's reasonable the world as vast as it is, is finite and that's just something people have to deal with.
But character levels topping off at 60 and that's it?
People continue to grow and progress until illness, infirmary or death ends that progression...
Perfect World is 'killing off' an entire population of players by telling them they can only go to level 60 and no further...
How about some real challenges for characters level 60 and above like removing the resurrection ability from anyone above a certain level, or making it so that it will take a couple of (real time) days for a character above level 60+ to be resurrected?
That ought to put some spark and challenge back into the game for upper level characters.
that is a rediculous idea. So i make one mistake in combat and dont roll far enough or run out of stamina at an oppurtune time and now I can no longer finish my DD to get the chest but I also cant play my character for a couple days. what a joke.
Have you tried to play drunk?
Naked?
Standing up?
Upside Down? hard to setup but doable
Stone?
With Friends?
By Yourself?
Switch Hands? all new challenge.
Lights on, off?
Music?
No Sound? play PVP no sound for while to raise your awareness then turn it back on, see how easier it is.
Gamepad?
Their are tons of ways to enjoy the same old game in a new way.
How about some real challenges for characters level 60 and above like removing the resurrection ability from anyone above a certain level, or making it so that it will take a couple of (real time) days for a character above level 60+ to be resurrected?
Wat ? lol , so if my connection goes wonky for a few seconds or latency or lag kick in and I die on my main character I'm stuck not being able to play my main for two days? wow that sounds great fun , why don't I add to that fun by taking a hammer out of my garage and break both my little fingers and toes , sounds about the same level of 'fun'
"Several new character movements" is a tall order, if they have to be working with everything a player can do with their armor, race, and similar
I'm sure it's quite simple to write action script of any movement for 3d model in neverwinter - one script is 2-3 days of one developer in production quality
"Another way of arranging quest items on maps" would require a whole different engine - what we do now is optimized.
it's about not new tools, but another way of using existing: currently entire map consists of quests and thereis no world to explore - only quest's npcs and items everywhere (like on marketplace)
I prefer more large maps with small number of quests & npcs
"Adding Various resource items like fish" And, what exactly do you propose for that? An entire new subsystem of abilities and skills based around herb gathering, fishing, and similar? Possible, but how would it work with the existing profession system? it may be worth more to simply expand the existing profession system.
profession system is engine with business logic & interface (profession's page). all new things can be added to profession's engine & can be used by new animation (all processes internally remain same)
about animation part of work written above. extending engine takes less time with clear specs.
As for giving players the ability to modify the worldmap themselves as a way of delegating... are you aware of Sturgeon's Law? It says that 90% of everything on the internet created by the populace is <font color="orange">HAMSTER</font>, and this is no different. We'd need a pleasant base developed by the Devs to cover what we can build onto as well.
do you heard about open source projects? half all software technologies created by enthusiasts in web.
I think foundry can have not only visual building blocks, but some script language too (such language exists, but hidden) - it's realistic way to do foundry more flexible in short time and I think will be many enthusiasts to work with it
0
redhammerrogueMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 21Arc User
edited March 2014
Just my 2 cents.
I quit playing a long time ago because they spend 5% of there time on game content and 95% on zen store <font color="orange">HAMSTER</font>...
I was waiting ..and waiting .. and waiting for Ranger and Drow and a second prestige class. ....
and every time I saw a new patch it was "NEW COMPANION IN ZEN STORE!!!"
Finally I just got tired of waiting.
Hell I think they had an anniversary before Ranger aver came out.
I want more classes, races, prestige classes, epic destinies, ya know D&D stuff ...
Not more advertisements for Zen store <font color="orange">HAMSTER</font>.
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
I quit playing a long time ago because they spend 5% of there time on game content and 95% on zen store <font color="orange">HAMSTER</font>...
I was waiting ..and waiting .. and waiting for Ranger and Drow and a second prestige class. ....
and every time I saw a new patch it was "NEW COMPANION IN ZEN STORE!!!"
Finally I just got tired of waiting.
Hell I think they had an anniversary before Ranger aver came out.
I want more classes, races, prestige classes, epic destinies, ya know D&D stuff ...
Not more advertisements for Zen store <font color="orange">HAMSTER</font>.
I doubt the zen store companions take that long to make. Three abilities plus the skins. Mounts likely take even less time to make as they only have one skin and no new abilities, but they both help fund the game content. Now days, the zen store stuff is a lot less common anyways.
Also, drow, ranger, and second paragon paths are all out now.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Of course they need to make stuff for the Zen shop, it's a free game and their only income from NW is what we buy in the zen shop. So don't expect them to not use most of their resources in that.
I quit playing a long time ago because they spend 5% of there time on game content and 95% on zen store <font color="orange">HAMSTER</font>...
I was waiting ..and waiting .. and waiting for Ranger and Drow and a second prestige class. ....
and every time I saw a new patch it was "NEW COMPANION IN ZEN STORE!!!"
Finally I just got tired of waiting.
Hell I think they had an anniversary before Ranger aver came out.
I want more classes, races, prestige classes, epic destinies, ya know D&D stuff ...
Not more advertisements for Zen store <font color="orange">HAMSTER</font>.
Okay lets imagine they removed all the 'zen store <font color="orange">HAMSTER</font> ' or didn't advertise it or create new stuff to sell , what is your epic incredible world beating alternative? the free to play part of the MMO industry has been waiting a generation for just one quote from you on how they would fund their games without selling things , I'm sure this suggestion, if it ever comes will actually be news worthy , I'll email CNN and sky news and tell them to keep tabs on this very thread since your suggestion will no doubt cause a monumental shift in the entire future of the games industry.
I quit playing a long time ago because they spend 5% of there time on game content and 95% on zen store <font color="orange">HAMSTER</font>...
Yea, because its not like they have given us, a free class, free races, free paragon paths, new professions, 2 free zones with associated dungeons, and a whole new campaign system.
Its totally reasonable and understandable how you can see a few companions and mounts released each month. As completely overshadowing all that.
I quit playing a long time ago because they spend 5% of there time on game content and 95% on zen store <font color="orange">HAMSTER</font>...
I was waiting ..and waiting .. and waiting for Ranger and Drow and a second prestige class. ....
and every time I saw a new patch it was "NEW COMPANION IN ZEN STORE!!!"
Finally I just got tired of waiting.
Hell I think they had an anniversary before Ranger aver came out.
I want more classes, races, prestige classes, epic destinies, ya know D&D stuff ...
Not more advertisements for Zen store <font color="orange">HAMSTER</font>.
You could have tried playing the game instead of waiting.
Or just stopped playing and come back when the things you wanted were in.
You're not paying a subscription, the devs don't need to march to the beat of your drum. f2p games are not games that you have to live in 24/7. This is both a disadvantage and an advantage. It's a disadvantage in that you don't get much of a "virtual world" feel in them. On the other hand, it's an advantage: you can fall in love and out of love with them several times. Play for a bit, come back, play for a bit, fall in love with a character, play it to level, stop playing, come back, join a guild, play intensively for a few months with your main, max out your main, etc., etc., etc., etc.
0
checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
edited March 2014
Suggestions for additions that would make Neverwinter less monotonous (and make them some money):
1. Development of the Classes for Group PvE and PvP integration. Notice, I did not say 'class balancing.' Interdependance for instances designed for group play and PvP.
2. Greater usefulness of Professions. Too long to explain, but I think you get the idea...
3. In-game rewards for Achievements/Collections. Brings incentive to the serious gamer and some to the casual gamer over time. As areas expand, Achievements/Collections become more and more. Point trading system so that x achievement points = y rewards. Same with collections.
4. Expand PvP areas and ideas. Guild versus guild. Maybe a guild ranking system. Guild alliance system (not just GG). Guild rank battle dungeons and instances weekly with bonus guild professions and rewards for top ranked guilds. Make guilds more than just access to GG, GG PvP, GG Dung, a few bonus tabs, and players who won't PUG.
5. Top Class Awards. ELO system in place for pairing, why not for ranking in PvP (total kills/assists over lifetime, points, etc). Title system for ELO ranking. Separates into the classes. Thus, every class can have its top performers listed.
6. Invasions/Raiding system developed.
7. Server wide mega-boss battle (split by levels). Rewards based on the top DSP, most enemies killed (yes, spawn mobs...all kinds), most healing, most damage taken, etc. Rewards for level of participation.
8. Greater customization of classes and races.
Some of these are long-term ideas. I understand that.
seitrediciMember, Neverwinter Beta UsersPosts: 14Arc User
edited March 2014
Oddly enough, I've been thinking about this a lot over the past several days.
I genuinely do like Neverwinter and I've had a lot of fun, but I'm stuck in a bit of a conundrum. I've been 60 for a reasonable amount of time now, but I've gotten to the point where I don't seem to do much of anything besides daily stuff in Dread Ring & Sharandar. I dislike PvP and avoid it entirely. To be honest, I literally just wander around by myself 99% of the time. I've joined (and subsequently left) several guilds. I'm in one now, but it's not at all active. So much of the time, I seem to be the only person on.
Now, here's another thing. I've read a lot of guides/discussions for my class specifically (CW), because I'd really like to play my character well. But, the general consensus seems to be that I need a lot of things that I can't really attain. For example, the Cat companion. 800,000+ AD. I can't imagine actually having that much. How, exactly, do people manage to make so much AD? Also, I would love to have some really good gear. Now, correct me if I'm wrong, but I can't get the really good gear/enchants/etc. unless I run the T2 dungeons, but I can't run them because my current stats and such aren't good enough. My GS is just barely over 11k, and I don't have any of the stuff like Soulforged or Plague Fire. I don't even have any artifacts besides the one I got from the early quest. I've been leveling it, but it's still blue. Yes, I am aware that people are constantly selling fantastic stuff on the AH, but again, I don't have the AD and I really don't think I'm dedicated enough to spend months and months grinding daily quests, JUST to buy one piece of armor. Holy <font color="orange">HAMSTER</font>, just...no. Does anyone actually do that?
Also, since other people have mentioned drop rates, I'll chime in on this as well. I am terribly smitten with the Beetle mounts and wanted one so very desperately. I truly don't even care about the Emperor one, just the plain (hah!) black one. I think they're gorgeous, and I've spent entirely too much time standing around the stables looking at them. I've bought Zen and I've bought keys to open the Unearthed lockboxes, but nope, no Beetle. Or, sadly, anything else worth mentioning. A couple of rank 6 dark enchants? Professions stuff for professions I don't even do? Ouch. I most certainly can't afford to open hundreds of boxes for the heck of it, so alas, I guess it just isn't meant to be. I see that people are selling the Beetles on the AH (again, for the sort of AD that I'll never have), and that makes me weirdly sad. Did they get multiples (auugghh!) or did they just not want it? I want it. ;__;
Okay, I know this is ridiculously long. As I said at the beginning, this topic has been on my mind lately. There just isn't anything for me to do anymore, it seems. Running around by myself doing the same quests over and over has gotten very old.
Now, here's another thing. I've read a lot of guides/discussions for my class specifically (CW), because I'd really like to play my character well. But, the general consensus seems to be that I need a lot of things that I can't really attain. For example, the Cat companion. 800,000+ AD. I can't imagine actually having that much. How, exactly, do people manage to make so much AD? Also, I would love to have some really good gear. Now, correct me if I'm wrong, but I can't get the really good gear/enchants/etc. unless I run the T2 dungeons, but I can't run them because my current stats and such aren't good enough. My GS is just barely over 11k, and I don't have any of the stuff like Soulforged or Plague Fire. I don't even have any artifacts besides the one I got from the early quest. I've been leveling it, but it's still blue. Yes, I am aware that people are constantly selling fantastic stuff on the AH, but again, I don't have the AD and I really don't think I'm dedicated enough to spend months and months grinding daily quests, JUST to buy one piece of armor. Holy <font color="orange">HAMSTER</font>, just...no. Does anyone actually do that?
1) All that zen you bought? You could have exchanged some for AD and bought the beetle mount. That tends to work out as far better value than gambling.
2) Instead of spending that zen on keys, you could have bought a blue Ioun Stone Of Allure, which is a really good augment pet, you can throw some of that spare purple gear you get from dailies (or can pick up for a few K on the AH) in slots and get a huge stats boost.
3) A really easy way to make money is Leadership! It's boring, takes a while to level, but it makes tons of money. Make a bunch of alts to fill all your character slots. Even if you don't play them, have them pray every day, and spam leadership constantly. When maxed, it can clear the 24k refining limit per day per character. Over four characters, that's 96000 Ad per day from leadership, plus 6400 if each prays once. In addition, you'll get gems and profession resources, and the odd green ward.
Using the proceeds of daily quests on my characters, and leadership/prayer, I have upgraded lots of artifacts to purple, and I am currently 28k RP away from a Perfect Vorpal enchant, too. This was more or less for free (barring buying some blue wards and things along the way).
4) Your GS is fine for T2s, as long as you're specced sensibly and play reasonably well. Join NW_Legit_Community, by typing
/Channel_Join NW_Legit_Community
and you'll find plenty of folks who will be pleased to join you in some t2s. Maybe start with the easier stuff (Pirate King and Frozen Heart) to get your confidence up. You'll be getting gear, and at the very least, a few thousand AD from every single DD in salvage, if there's nothing that you can use. You'll also get a steady trickle of enchantments to feed your refining.
There's no need to feel stuck, you sound like you're reasonably sensible, and your GS is fine. Legit_Community will provide you with a good pool of nice people to play with, across many guilds. Don't lose heart, you should be able to find some fun dungeon runs without too much hassle.
(..also, if you're interested in an active guild that has been around almost long enough to vote, shoot me a PM, and I will give you some info)
0
kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2014
Having originally played this game @ E3, 2011 under Cryptic/Atari and then playing it in Alpha starting in May 2012, I must say that I am just flat out of ideas on how to keep playing any further. Neverwinter is a fun game, but there is absolutely NO fun to it other than PVP once you are geared.
The "last straw" for me was of course a bad Customer Service experience, but I was none the less hinging on "Taking a break" or quitting anyways as there is absolutely nothing to do once you have reached your individual goals in the game... It is not even enjoyable at that point.
So how did I even last this long?
Setting Goals - Rank X enchants, Rank X Artifacts, Gear, companions
Character Creation - I created one of everything (of course I deleted several)
Guild - Helped people gear up time and time again
Foundry - Made several modules, but in the end I got frustrated with the confinements of the editor
Achievements - Yeah, I whoured it
Collections - An extension of achievements that was easily completed (except artifacts & WB items)
In the end, I just ran out of things to do.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
0
kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2014
South Park: The Stick of Truth!
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
despite the attempts of the community to salvage this thread, it is not constructive nor productive. we're on the cusp of a new module which may be appearing on the test shard shortly. some of the old crowd have been here for a while, have completed both of the campaigns and are at the end of endgame's endgame.
no one can talk you into doing something you don't want to do. you're either going to do it or you're not going to do it. you have to have the drive to make things happen.
while this thread did allow some people to get some things off their chest, rants and complaining threads are not allowed on our forums as they do nothing more than fuel flames. feedback needs to be respectful and constructive.
Comments
Seems so. I think there was a Dev statement (not 100% sure though) that they had no plans for larger 'raids'.
There seems to be some content for more in the works, though:
Heroic Encounters
From here. It's not clear if they're "world" events or in instanced dungeon areas yet, though.
Good point. I always assumed from the way it was worded with variable party sizes, it would be a world event as in some other MMOs.
I can explain in details how such things can be implemented using neverwinter engine
in short
- minimal work required with foundry
- several new character's movements (like existing dancing)
- another way of arranging quest items on maps (currently any location feels like chinese settlement - max mob-per-mile count)
- adding various resource items like fish, ...
- adding ability to explore recipes and making simple mechanic without complex detail
but better way to extend foundry for creating such things:
- add ability for players to create living locations (without neverwinter storyline, npcs and quests) for filling gaps on world's map (developers can delegate such work without problems for game storyline and with benefits only)
- ..
in other words player can be game developer and with wide options he can create game which he loves
either developers should work harder or players should become developers (I have a lot of thoughts about extending foundry)
"Minimal work in the foundry doesn't really exist. Sure, you can slap together a map with a few details, but it certainly won't look good.
"Several new character movements" is a tall order, if they have to be working with everything a player can do with their armor, race, and similar
"Another way of arranging quest items on maps" would require a whole different engine - what we do now is optimized.
"Adding Various resource items like fish" And, what exactly do you propose for that? An entire new subsystem of abilities and skills based around herb gathering, fishing, and similar? Possible, but how would it work with the existing profession system? it may be worth more to simply expand the existing profession system.
As for giving players the ability to modify the worldmap themselves as a way of delegating... are you aware of Sturgeon's Law? It says that 90% of everything on the internet created by the populace is <font color="orange">HAMSTER</font>, and this is no different. We'd need a pleasant base developed by the Devs to cover what we can build onto as well.
Cryptic could make a contest, like "design the map between PE and Blacklake district" And we could send in maps made with the foundry. And they can choose the one they want as the winner and it could be added as a real persistent map in the game.
It would still not be open world, but I'd much prefer a system that doesn't use a "world map".
But character levels topping off at 60 and that's it?
People continue to grow and progress until illness, infirmary or death ends that progression...
Perfect World is 'killing off' an entire population of players by telling them they can only go to level 60 and no further...
How about some real challenges for characters level 60 and above like removing the resurrection ability from anyone above a certain level, or making it so that it will take a couple of (real time) days for a character above level 60+ to be resurrected?
That ought to put some spark and challenge back into the game for upper level characters.
Just an opinion.
Naked?
Standing up?
Upside Down? hard to setup but doable
Stone?
With Friends?
By Yourself?
Switch Hands? all new challenge.
Lights on, off?
Music?
No Sound? play PVP no sound for while to raise your awareness then turn it back on, see how easier it is.
Gamepad?
Their are tons of ways to enjoy the same old game in a new way.
Wat ? lol , so if my connection goes wonky for a few seconds or latency or lag kick in and I die on my main character I'm stuck not being able to play my main for two days? wow that sounds great fun , why don't I add to that fun by taking a hammer out of my garage and break both my little fingers and toes , sounds about the same level of 'fun'
I'm sure it's quite simple to write action script of any movement for 3d model in neverwinter - one script is 2-3 days of one developer in production quality
it's about not new tools, but another way of using existing: currently entire map consists of quests and thereis no world to explore - only quest's npcs and items everywhere (like on marketplace)
I prefer more large maps with small number of quests & npcs
profession system is engine with business logic & interface (profession's page). all new things can be added to profession's engine & can be used by new animation (all processes internally remain same)
about animation part of work written above. extending engine takes less time with clear specs.
do you heard about open source projects? half all software technologies created by enthusiasts in web.
I think foundry can have not only visual building blocks, but some script language too (such language exists, but hidden) - it's realistic way to do foundry more flexible in short time and I think will be many enthusiasts to work with it
I quit playing a long time ago because they spend 5% of there time on game content and 95% on zen store <font color="orange">HAMSTER</font>...
I was waiting ..and waiting .. and waiting for Ranger and Drow and a second prestige class. ....
and every time I saw a new patch it was "NEW COMPANION IN ZEN STORE!!!"
Finally I just got tired of waiting.
Hell I think they had an anniversary before Ranger aver came out.
I want more classes, races, prestige classes, epic destinies, ya know D&D stuff ...
Not more advertisements for Zen store <font color="orange">HAMSTER</font>.
I doubt the zen store companions take that long to make. Three abilities plus the skins. Mounts likely take even less time to make as they only have one skin and no new abilities, but they both help fund the game content. Now days, the zen store stuff is a lot less common anyways.
Also, drow, ranger, and second paragon paths are all out now.
Okay lets imagine they removed all the 'zen store <font color="orange">HAMSTER</font> ' or didn't advertise it or create new stuff to sell , what is your epic incredible world beating alternative? the free to play part of the MMO industry has been waiting a generation for just one quote from you on how they would fund their games without selling things , I'm sure this suggestion, if it ever comes will actually be news worthy , I'll email CNN and sky news and tell them to keep tabs on this very thread since your suggestion will no doubt cause a monumental shift in the entire future of the games industry.
Yea, because its not like they have given us, a free class, free races, free paragon paths, new professions, 2 free zones with associated dungeons, and a whole new campaign system.
Its totally reasonable and understandable how you can see a few companions and mounts released each month. As completely overshadowing all that.
You could have tried playing the game instead of waiting.
Or just stopped playing and come back when the things you wanted were in.
You're not paying a subscription, the devs don't need to march to the beat of your drum. f2p games are not games that you have to live in 24/7. This is both a disadvantage and an advantage. It's a disadvantage in that you don't get much of a "virtual world" feel in them. On the other hand, it's an advantage: you can fall in love and out of love with them several times. Play for a bit, come back, play for a bit, fall in love with a character, play it to level, stop playing, come back, join a guild, play intensively for a few months with your main, max out your main, etc., etc., etc., etc.
1. Development of the Classes for Group PvE and PvP integration. Notice, I did not say 'class balancing.' Interdependance for instances designed for group play and PvP.
2. Greater usefulness of Professions. Too long to explain, but I think you get the idea...
3. In-game rewards for Achievements/Collections. Brings incentive to the serious gamer and some to the casual gamer over time. As areas expand, Achievements/Collections become more and more. Point trading system so that x achievement points = y rewards. Same with collections.
4. Expand PvP areas and ideas. Guild versus guild. Maybe a guild ranking system. Guild alliance system (not just GG). Guild rank battle dungeons and instances weekly with bonus guild professions and rewards for top ranked guilds. Make guilds more than just access to GG, GG PvP, GG Dung, a few bonus tabs, and players who won't PUG.
5. Top Class Awards. ELO system in place for pairing, why not for ranking in PvP (total kills/assists over lifetime, points, etc). Title system for ELO ranking. Separates into the classes. Thus, every class can have its top performers listed.
6. Invasions/Raiding system developed.
7. Server wide mega-boss battle (split by levels). Rewards based on the top DSP, most enemies killed (yes, spawn mobs...all kinds), most healing, most damage taken, etc. Rewards for level of participation.
8. Greater customization of classes and races.
Some of these are long-term ideas. I understand that.
Guild--And the Imaginary Friends
I genuinely do like Neverwinter and I've had a lot of fun, but I'm stuck in a bit of a conundrum. I've been 60 for a reasonable amount of time now, but I've gotten to the point where I don't seem to do much of anything besides daily stuff in Dread Ring & Sharandar. I dislike PvP and avoid it entirely. To be honest, I literally just wander around by myself 99% of the time. I've joined (and subsequently left) several guilds. I'm in one now, but it's not at all active. So much of the time, I seem to be the only person on.
Now, here's another thing. I've read a lot of guides/discussions for my class specifically (CW), because I'd really like to play my character well. But, the general consensus seems to be that I need a lot of things that I can't really attain. For example, the Cat companion. 800,000+ AD. I can't imagine actually having that much. How, exactly, do people manage to make so much AD? Also, I would love to have some really good gear. Now, correct me if I'm wrong, but I can't get the really good gear/enchants/etc. unless I run the T2 dungeons, but I can't run them because my current stats and such aren't good enough. My GS is just barely over 11k, and I don't have any of the stuff like Soulforged or Plague Fire. I don't even have any artifacts besides the one I got from the early quest. I've been leveling it, but it's still blue. Yes, I am aware that people are constantly selling fantastic stuff on the AH, but again, I don't have the AD and I really don't think I'm dedicated enough to spend months and months grinding daily quests, JUST to buy one piece of armor. Holy <font color="orange">HAMSTER</font>, just...no. Does anyone actually do that?
Also, since other people have mentioned drop rates, I'll chime in on this as well. I am terribly smitten with the Beetle mounts and wanted one so very desperately. I truly don't even care about the Emperor one, just the plain (hah!) black one. I think they're gorgeous, and I've spent entirely too much time standing around the stables looking at them. I've bought Zen and I've bought keys to open the Unearthed lockboxes, but nope, no Beetle. Or, sadly, anything else worth mentioning. A couple of rank 6 dark enchants? Professions stuff for professions I don't even do? Ouch. I most certainly can't afford to open hundreds of boxes for the heck of it, so alas, I guess it just isn't meant to be. I see that people are selling the Beetles on the AH (again, for the sort of AD that I'll never have), and that makes me weirdly sad. Did they get multiples (auugghh!) or did they just not want it? I want it. ;__;
Okay, I know this is ridiculously long. As I said at the beginning, this topic has been on my mind lately. There just isn't anything for me to do anymore, it seems. Running around by myself doing the same quests over and over has gotten very old.
1) All that zen you bought? You could have exchanged some for AD and bought the beetle mount. That tends to work out as far better value than gambling.
2) Instead of spending that zen on keys, you could have bought a blue Ioun Stone Of Allure, which is a really good augment pet, you can throw some of that spare purple gear you get from dailies (or can pick up for a few K on the AH) in slots and get a huge stats boost.
3) A really easy way to make money is Leadership! It's boring, takes a while to level, but it makes tons of money. Make a bunch of alts to fill all your character slots. Even if you don't play them, have them pray every day, and spam leadership constantly. When maxed, it can clear the 24k refining limit per day per character. Over four characters, that's 96000 Ad per day from leadership, plus 6400 if each prays once. In addition, you'll get gems and profession resources, and the odd green ward.
Using the proceeds of daily quests on my characters, and leadership/prayer, I have upgraded lots of artifacts to purple, and I am currently 28k RP away from a Perfect Vorpal enchant, too. This was more or less for free (barring buying some blue wards and things along the way).
4) Your GS is fine for T2s, as long as you're specced sensibly and play reasonably well. Join NW_Legit_Community, by typing
/Channel_Join NW_Legit_Community
and you'll find plenty of folks who will be pleased to join you in some t2s. Maybe start with the easier stuff (Pirate King and Frozen Heart) to get your confidence up. You'll be getting gear, and at the very least, a few thousand AD from every single DD in salvage, if there's nothing that you can use. You'll also get a steady trickle of enchantments to feed your refining.
There's no need to feel stuck, you sound like you're reasonably sensible, and your GS is fine. Legit_Community will provide you with a good pool of nice people to play with, across many guilds. Don't lose heart, you should be able to find some fun dungeon runs without too much hassle.
(..also, if you're interested in an active guild that has been around almost long enough to vote, shoot me a PM, and I will give you some info)
The "last straw" for me was of course a bad Customer Service experience, but I was none the less hinging on "Taking a break" or quitting anyways as there is absolutely nothing to do once you have reached your individual goals in the game... It is not even enjoyable at that point.
So how did I even last this long?
In the end, I just ran out of things to do.
no one can talk you into doing something you don't want to do. you're either going to do it or you're not going to do it. you have to have the drive to make things happen.
while this thread did allow some people to get some things off their chest, rants and complaining threads are not allowed on our forums as they do nothing more than fuel flames. feedback needs to be respectful and constructive.
this thread will now be closed.