Without dual specialization in this game it is impossible to move in the right direction between PvE and PvP players specialized crossing in combat, it's a real mess and divergent negative feedback from all sides .
It is currently impossible to be competitive in both modes with a single specialization , except may be the gwf that margin with his abusive advantage.
At the moment if we want to enjoy the two game modes, Nw became a P2WIN because of it , having to buy 2 additional enchantments good level armor and weapons that are almost indispensable means it takes a long or playing time , but if it costs more to change regularly 150k special every time you change game mode , it is no longer possible.
Dual specializations is currently indispensable and urgent to solve many problems balancing and general gameplay!
Cordially. Google trad : Sans double spécialisation dans ce jeu il est impossible d'avancer dans le bon sens, entre les joueurs spécialisés Pve et Pvp qui se croisent en combat, c'est un vrai merdier et les retours négatifs divergent de tous les cotés.
Il est actuellement impossible de pouvoir être compétitif dans les deux modes avec une seule spécialisation, hormis peut être le gwf qui a de la marge avec ses avantagées abusifs.
Pour le moment si on veut bien profiter des deux modes de jeu, Nw est devenu un P2Win à cause de cela, devoir acheter 2 enchantements supplémentaires de bon niveau pour l'armure et l'arme qui sont presque indispensables il faut beaucoup de moyen ou de temps de jeu, mais si en plus il faut débourser régulièrement 150k pour changer de spé à chaque fois qu'on change de mode de jeu, ça n'est plus possible.
La double spécialisations est à l’heure actuelle indispensable et urgente pour résoudre bien des problèmes d'équilibrages, et du gameplay général du jeu !
Cordialement.
It is currently impossible to be competitive in both modes with a single specialization , except may be the gwf that margin with his abusive advantage.
Right now the dominant classes are CWs PvE specced for PvE, and TRs hybrid perma PvP specced for PvP.
What do you mean with "competitive". Cause a PvP specced GWF will not come even close to a equally geared PvE CW. And a PvE specced GWF will never, ever beat a good PvP specced TR with comparable gear. Would get burned down too fast. I'd say a good Shocking Execution will 1 shot a 23-24k PvE destroyer, since it hits 20k+ on sentinels.
A hybrid can be good at PvE and PvP, but will never be able to compete with PvE specced CWs or PvP specced good TRs, and would be sub-optimal in both. Good, but sub-optimal.
Either your idea of being "competitive" is at a very low level, or you don't really know what you're talking about...
This said, i'd LOVE to see dual spec being implemented in module 3, expecially with the mix of PvP-PvE it will bring.
Also, pvp armour is essentially free, if requiring a little grinding, but if you pvp a lot anyway, there's no real pain involved. Patience perhaps, and some gold to swap out enchantments if you keep your old pve armour handy. You don't need to buy all the pvp rings and etc. Just use accessories helpful in both spheres of play.
A hybrid can be good at PvE and PvP, but will never be able to compete with PvE specced CWs or PvP specced good TRs ... Either your idea of being "competitive" is at a very low level, or you don't really know what you're talking about...
You answer to yourself your own question. At least you know that in this game there are feats only effective in some game modes? such as "Malevolent Surge", and many others that I will not mention here because apparently your knowledge in this game are poor.
Apart from this poverty knowledge that I noticed on the forum, I hope that my message will be seen by developers, this is the whole point of my topic.
In addition, wait the release of Module 3 for the dual spé would be a mistake for Cryptic .
Don't know about dual spec in the sense of changing paragon paths or feats, but certainly it would be great to be able to switch different loadouts with a single click (say to numpad buttons) instead of faffing about changing powers one by one. As a CW, there are often different loadouts I need for single target and AoE damage, or for pure control, and also different loadouts for PvP. Having to fiddle around with abilities individually is just pointless make-work.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited March 2014
I'll always be in favor of a Dual Spec. Give us 2 specs, just as you get them from retraining tokens. Able to switch them out of combat.
And free moving enchants. I'm tired to pay lots of gold just to move stuff in my gear.
Dual spec? Hell noz. Not gonna happen in your life. You choose the path of your character. I see no, but really, I see NO reason at all for them to allow dual speccing. You can't have it both ways. Besides, PvP gear will do in PvE. It may not be the best, but it's far from bad.
If by dual speccing you mean gear/skill switching, I wouldn't have a problem with it. But fully dual spec characters? definitely not.
Why not?
Best MMO out there has it, and it works PERFECTLY fine.
My Mage in WoW had BiS gear for PvE, BiS gear for PvP, BiS Fire spec for PvE, BiS Frost spec for PvP.
I enjoyed raiding and PvPing at very high level both, basically never getting bored of the game, never having to make additional chars especially for PvP or for PvP.
I dunno, my GF is doing exceptionally well moving between both formats.
I have 3 PvE sets (selfish Timeless DPS, party-buffing Knight Captain and heavy tortoise-mode Grand Regent) and completed a full 4x4 Grim Conqueror PvP set. Plus a ton of different rings, necks and belts that fit into PvPing. kiting, DPSing and facetanking.
Granted in PvP I am not as good as I can be because I had to sacrifice CON for STR, but I am playing against premades from high-end guilds so I must be doing something right.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
I'm also against this dual spec. Some of us have made characters purely for PvE, and some for PvP. Roll another character if you don't like how your current one is doing, or just learn to live with it not being the most optimal.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I'm also against this dual spec. Some of us have made characters purely for PvE, and some for PvP. Roll another character if you don't like how your current one is doing, or just learn to live with it not being the most optimal.
This basically says:
"I suffered because of the game's shortcomings, everybody should suffer the same".
Dual Spec is a modern MMO standard. Hope NWO grows to embrace it.
I seriously hope by "best MMO" you don't mean WoW, because you'd start another spellplague with that statement. Anyway: My problem is that all it accomplishes is more nerf crying.
This isn't WoW. here we have kids crying nerf at anything that costs even the slightest bit of effort. And you suggest making it even easier for them by giving them access to every skill and feat in their arsenal at a touch of a button? Can't you smell the abuse on the upcoming "open-ish PvP map" when you can just "go IV" or "go permastealth" whenever it suits you? We'd basically all be gods in this game. Not to mention it would make respec tokens obsolete.
In short, I say no. Accept your weaknesses. They are the consequences of how you play.
-edit-
Even if all the above was irrelevant, this is NOT WoW. This is Neverwinter, Faerun, Forgotten realms, Dungeons and Dragons. Here we live with our weaknesses.
WoW is the best MMO by far. Most content, best quality, best lore, best raids, best competitive PVP scene in an MMO. Some shortcomings as well of course.
Dual Spec cannot be changed in combat lol. Also puts all skills on coooldown and so on.
Respec tokens would still function correctly, not only that, but for each of the specs you would get to spend tokens when you wanna change
Dual Spec doesn't mean godhood. It just means a char where you can switch spec for PvP or PvE as needed, and that's about it. Some guys might want to have 2 PvE, some 2 PvP etc. etc. etc.
But yeah the sole counter-argument seems to be "Since I suffered everybody should"
well considering this is a f2p game, it would be in their interests to make more money by having ppl roll new chars, and buying respec tokens to test builds out
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Some speak of equipment, but I'm talking about skills and feats. To hear them, it seems that NW provides only one option of gameplay, I believe that many do not really know the mechanics of this game
Dual Spec is a modern MMO standard. Hope NWO grows to embrace it. Dual Spec cannot be changed in combat. Also puts all skills on coooldown and so on.
Absolutely pers3phone ! +1. This dual spé functions would not available once entered bg or GG.
All MMO have adopted this function, GW and Rift ect .., is really necessary and urgent today.
+1 to this idea.
rolling a new toon is not for everyone. look at how much refine points is needed to get JUST 1 artifact to legendary and look at the ridiculous amount of time needed for SHARANDAR BOONS (yeah that 3rd boon to the last grind is will-breaking). idc if this dual spec will cost 3k-5k ZEN, just make this happen pls.
0
gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
I seriously hope by "best MMO" you don't mean WoW, because you'd start another spellplague with that statement. Anyway: My problem is that all it accomplishes is more nerf crying.
This isn't WoW. here we have kids crying nerf at anything that costs even the slightest bit of effort. And you suggest making it even easier for them by giving them access to every skill and feat in their arsenal at a touch of a button? Can't you smell the abuse on the upcoming "open-ish PvP map" when you can just "go IV" or "go permastealth" whenever it suits you? We'd basically all be gods in this game. Not to mention it would make respec tokens obsolete.
In short, I say no. Accept your weaknesses. They are the consequences of how you play.
-edit-
Even if all the above was irrelevant, this is NOT WoW. This is Neverwinter, Faerun, Forgotten realms, Dungeons and Dragons. Here we live with our weaknesses.
Totally with you here. This is an MMO coming from an RPG. I just find weird that characters just change what they are because they enter a dungeon or fight other characters. I'm totally ok with gear swapping as it makes sense.
I play D&D 4e and really feel Neverwinter is a sort of 4e live combat system and really like it. It should not become another WoW. If it does I'll probably stop supporting it.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
Totally with you here. This is an MMO coming from an RPG. I just find weird that characters just change what they are because they enter a dungeon or fight other characters. I'm totally ok with gear swapping as it makes sense.
I play D&D 4e and really feel Neverwinter is a sort of 4e live combat system and really like it. It should not become another WoW. If it does I'll probably stop supporting it.
Don't delude yourself thinking this is some pure D&D game. This is an MMO with a D&D inspired theme. That's about it. Almost everything in it is built on MMO mechanics and principles.
Dual Spec is a modern MMO standard. As this is a FREE MMO, nobody asks for the Dual Spec options to be free itself. It will obviously be a Zen unlock in the cash shop, and probably a costly one, and that's OK. We understand they have to make some money and offer AD sinks.
You answer to yourself your own question. At least you know that in this game there are feats only effective in some game modes? such as "Malevolent Surge", and many others that I will not mention here because apparently your knowledge in this game are poor.
Apart from this poverty knowledge that I noticed on the forum, I hope that my message will be seen by developers, this is the whole point of my topic.
In addition, wait the release of Module 3 for the dual spé would be a mistake for Cryptic .
Malevolent surge is NOT a GWF power, and i specifically quoted you where you wrote:
It is currently impossible to be competitive in both modes with a single specialization , except may be the gwf that margin with his abusive advantage.
Now read again my post where i specifically talked about GWFs, with a specific quote from your post, and tell me what in the world a CW feat fits into what i wrote. I just contested your fabled vision of the GWFs.
I may have very bad knowledge of the game, but you have very bad comprehension skills, sir.
Being viable or good, and being competitive, are 2 different things.
I also ended my post saying that i do agree with dual spec.
So don't really understand what was your problem with my post, except i wrote, and i'll say it again, that "a GWF with its abusive advantage" can't be competitive at PvP and PvE with a single build. PvP sentinels are not even close to PvE specced CWs and can't hold aggro as much as a GF. PvE DPS GWFs are melted down fast in PvP. Hybrids can be good but not competitive against builds that are specific for PvE or PvP.
Also, about the "abusive advantage" GWFs have (do you even play a GWF?), CWs have same DPS or slightly more, and much more CC in PvE. TRs with correct build and shocking execution are at same level or slightly better than PvP GWFs with the new PvP changes.
Sure thing, there's no "abusive advantage" against the best classes of each mode (CWs for PvE, TRs for PvP). A PvE GWF is on par with a CW in PvE, a PvP GWF is on par with a TR in PvP. A build that makes GWFs competitive in both modes does not exist, unless for competitive you just mean being viable/ good/ do not suck hairy ballz.
And if with "competitive" you meant that, then it was a poor choice to describe it as "competitive".
I know Malevolent surge is not for GWF but for CW. I took this feat as a simple example to demonstrate the problem of a single class specification. This feat brings in so much in pve, for me it is essential. In pvp it does not happen at all, I could put my points other than that. This is the optimization class, you understand.
NW offers skills and talents that differ and to be competitive it is imperative to have today's dual spé. For gwf I do not know, but for the Cw it is a certainty ! and perhaps other classes as well ... I was talking gwf for its incredible benefits it has, whether in pve than in pvp. If it needs it or not dual feat, whatever. We must consider the other classes!
Now sorry for my expression, but I use google translator to write here.
As someone who has a PvE and PvP character of every class I fully support and wish for a dual spec option. With all the boons and artifacts needed (wanted) I don't see a reason not to support it. It's too time consuming for your average player to expect them to have both. They'll either one or the other, or be mediocre in both aspects.
That or pay $3 and some change every time you want to optimize for different content.
I'm against wowing the game, i actually play NWO because it's diffrent from WoW so i won't play this game anymore if the game strat to be tweaked in this way. However, a solution should be implemented since my GF is actually struggling between PvE and PvP optimizations and i can't go for both nor doing respec as much as needed. I won't make another GF, gearing him, farm dailies and afford a crapton of ADs, it's just not worthy.
And i think you're aiming wrong Magenubbie (if i didn't understood wrong, if i did i apologize), in WoW you can't switch specs during a battleground or an arena match, you have to do it before so it's more about preparing the field rather than fitting the situation in live for X reasons. And about the upcoming open pvp map, we'll have a to teleport first like if we were joining GG so basically they just have to put this restriction on the entire map.
But still, it's in Cryptic/PWE's hands to find the solution that will satisfy most of us.
Top tip for passing the time : Read a book, write a book or book a holiday for your book !
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I'm against wowing the game, i actually play NWO because it's diffrent from WoW so i won't play this game anymore if the game strat to be tweaked in this way. However, a solution should be implemented since my GF is actually struggling between PvE and PvP optimizations and i can't go for both nor doing respec as much as needed.
This is not "WoWing" anything, WoW is just an example among many other games that introduces Dual Spec.
It's just a feature, and looks like your char would need it a lot.
that's not the way things work in a game like this.
It's actually exactly how things work in many MMOs
Keep in mind - this is not D&D - this is D&D themeed park MMO. There are so many HUGE "liberties" taken against D&D it's not even funny, and many fans are displeased.
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
Hi, i would also like to see dualspec in the game. It makes switching between specs alot faster and also many feats can be tried out in various situations. It would truely enrich the gameplay.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
It's kind of amusing how the people who want Dual-Spec are trying to campaign for this change while simultaneously insulting the people who are against it. "If you don't support dual-spec then something is wrong with you", and "you only want others to suffer" or "you're bad at PvP if you don't understand why we need this, so you need it more than we do."
Even if this is only a D&D-based MMO rather than a hardcore true-to-everything D&D MMO (which wouldn't work well to begin with), there are still licensing issues to consider. Dual Spec is not part of D&D. As such, I severely doubt WotC/Hasbro will allow such a thing to be done. Cryptic does not have the freedom to do whatever they wish with Neverwinter. They answer to WotC/Hasbro and anything that misrepresents the D&D franchise or paints it negatively will result in license revocation. Astral Diamonds, the Wondrous Bazaar and tweaking Powers to be more MMO-friendly is one thing. Adding whole new game mechanics that don't exist in the actual game WotC/Hasbro is trying to promote via Neverwinter is... well... another.
What this game does need, however, is for powers (and possibly feats) to have separate PvE/PvP effects. A skill that immobilizes your target for 5sec in PvE would be written with PvP effects where it only lasts for 3sec. Or a skill that heals your whole party for 2000 HP in PvE might only heal for 1250 HP in PvP. A feat that grants 5 AC in PvE may only grant 2.5 AC in PvP. I can think of at least one MMO where this approach to PvE/PvP separation is employed to great effect, but I won't mention it here since competitors and all.
The bottom line is this: Neverwinter is a D&D-based PvE MMO with PvP functionality as an additional feature. Not the other way around. Don't ever forget that.
One last thing: PvP players spend tons of money in the cash shop, burn out and move on to the Next New MMO. This burn-out process is especially accelerated by inevitable balance tweaks that happen in every game. PvE players spend lots of money in the cash shop, keep playing content and continue to provide revenue for Cryptic over the long term unless the developers do something truly pants-on-head stupid. PvPers don't purchase lots of mounts, lots of companions, lots of costumes, lots of everything. There's no need for all that stuff in PvP. PvE players eat it up like delicious bacon-and-cheese sandwiches.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
One last thing: PvP players spend tons of money in the cash shop, burn out and move on to the Next New MMO. This burn-out process is especially accelerated by inevitable balance tweaks that happen in every game. PvE players spend lots of money in the cash shop, keep playing content and continue to provide revenue for Cryptic over the long term unless the developers do something truly pants-on-head stupid. PvPers don't purchase lots of mounts, lots of companions, lots of costumes, lots of everything. There's no need for all that stuff in PvP. PvE players eat it up like delicious bacon-and-cheese sandwiches.
Proof of these assumptions?
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Even if this is only a D&D-based MMO rather than a hardcore true-to-everything D&D MMO (which wouldn't work well to begin with), there are still licensing issues to consider. Dual Spec is not part of D&D. As such, I severely doubt WotC/Hasbro will allow such a thing to be done. Cryptic does not have the freedom to do whatever they wish with Neverwinter. They answer to WotC/Hasbro and anything that misrepresents the D&D franchise or paints it negatively will result in license revocation. Astral Diamonds, the Wondrous Bazaar and tweaking Powers to be more MMO-friendly is one thing. Adding whole new game mechanics that don't exist in the actual game WotC/Hasbro is trying to promote via Neverwinter is... well... another.
There are two arguments against that:
First: in this game are already features which are not 'part of DnD' (see the endless permstealth discussions).
Second: You can already change all your feats, powers, your appearance and your name using Zen/AD. If you change your feats and powers using AD or using dualspec - the outcome would be the same.
IMO all who know dualspec from WoW understand how essential it is if you like to do PvE and PvP content in a competitive way. So please add it
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Comments
Right now the dominant classes are CWs PvE specced for PvE, and TRs hybrid perma PvP specced for PvP.
What do you mean with "competitive". Cause a PvP specced GWF will not come even close to a equally geared PvE CW. And a PvE specced GWF will never, ever beat a good PvP specced TR with comparable gear. Would get burned down too fast. I'd say a good Shocking Execution will 1 shot a 23-24k PvE destroyer, since it hits 20k+ on sentinels.
A hybrid can be good at PvE and PvP, but will never be able to compete with PvE specced CWs or PvP specced good TRs, and would be sub-optimal in both. Good, but sub-optimal.
Either your idea of being "competitive" is at a very low level, or you don't really know what you're talking about...
This said, i'd LOVE to see dual spec being implemented in module 3, expecially with the mix of PvP-PvE it will bring.
You answer to yourself your own question. At least you know that in this game there are feats only effective in some game modes? such as "Malevolent Surge", and many others that I will not mention here because apparently your knowledge in this game are poor.
Apart from this poverty knowledge that I noticed on the forum, I hope that my message will be seen by developers, this is the whole point of my topic.
In addition, wait the release of Module 3 for the dual spé would be a mistake for Cryptic .
And free moving enchants. I'm tired to pay lots of gold just to move stuff in my gear.
Why not?
Best MMO out there has it, and it works PERFECTLY fine.
My Mage in WoW had BiS gear for PvE, BiS gear for PvP, BiS Fire spec for PvE, BiS Frost spec for PvP.
I enjoyed raiding and PvPing at very high level both, basically never getting bored of the game, never having to make additional chars especially for PvP or for PvP.
So how is that bad? Player enjoying themselves?
I don;t see your point.
I have 3 PvE sets (selfish Timeless DPS, party-buffing Knight Captain and heavy tortoise-mode Grand Regent) and completed a full 4x4 Grim Conqueror PvP set. Plus a ton of different rings, necks and belts that fit into PvPing. kiting, DPSing and facetanking.
Granted in PvP I am not as good as I can be because I had to sacrifice CON for STR, but I am playing against premades from high-end guilds so I must be doing something right.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
This basically says:
"I suffered because of the game's shortcomings, everybody should suffer the same".
Dual Spec is a modern MMO standard. Hope NWO grows to embrace it.
WoW is the best MMO by far. Most content, best quality, best lore, best raids, best competitive PVP scene in an MMO. Some shortcomings as well of course.
Dual Spec cannot be changed in combat lol. Also puts all skills on coooldown and so on.
Respec tokens would still function correctly, not only that, but for each of the specs you would get to spend tokens when you wanna change
Dual Spec doesn't mean godhood. It just means a char where you can switch spec for PvP or PvE as needed, and that's about it. Some guys might want to have 2 PvE, some 2 PvP etc. etc. etc.
But yeah the sole counter-argument seems to be "Since I suffered everybody should"
OK
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Absolutely pers3phone ! +1. This dual spé functions would not available once entered bg or GG.
All MMO have adopted this function, GW and Rift ect .., is really necessary and urgent today.
rolling a new toon is not for everyone. look at how much refine points is needed to get JUST 1 artifact to legendary and look at the ridiculous amount of time needed for SHARANDAR BOONS (yeah that 3rd boon to the last grind is will-breaking). idc if this dual spec will cost 3k-5k ZEN, just make this happen pls.
Totally with you here. This is an MMO coming from an RPG. I just find weird that characters just change what they are because they enter a dungeon or fight other characters. I'm totally ok with gear swapping as it makes sense.
I play D&D 4e and really feel Neverwinter is a sort of 4e live combat system and really like it. It should not become another WoW. If it does I'll probably stop supporting it.
Born of Black Wind: SW Level 80
Who cares wow, that's not the thread.
Don't delude yourself thinking this is some pure D&D game. This is an MMO with a D&D inspired theme. That's about it. Almost everything in it is built on MMO mechanics and principles.
Dual Spec is a modern MMO standard. As this is a FREE MMO, nobody asks for the Dual Spec options to be free itself. It will obviously be a Zen unlock in the cash shop, and probably a costly one, and that's OK. We understand they have to make some money and offer AD sinks.
Malevolent surge is NOT a GWF power, and i specifically quoted you where you wrote:
Now read again my post where i specifically talked about GWFs, with a specific quote from your post, and tell me what in the world a CW feat fits into what i wrote. I just contested your fabled vision of the GWFs.
I may have very bad knowledge of the game, but you have very bad comprehension skills, sir.
Being viable or good, and being competitive, are 2 different things.
I also ended my post saying that i do agree with dual spec.
So don't really understand what was your problem with my post, except i wrote, and i'll say it again, that "a GWF with its abusive advantage" can't be competitive at PvP and PvE with a single build. PvP sentinels are not even close to PvE specced CWs and can't hold aggro as much as a GF. PvE DPS GWFs are melted down fast in PvP. Hybrids can be good but not competitive against builds that are specific for PvE or PvP.
Also, about the "abusive advantage" GWFs have (do you even play a GWF?), CWs have same DPS or slightly more, and much more CC in PvE. TRs with correct build and shocking execution are at same level or slightly better than PvP GWFs with the new PvP changes.
Sure thing, there's no "abusive advantage" against the best classes of each mode (CWs for PvE, TRs for PvP). A PvE GWF is on par with a CW in PvE, a PvP GWF is on par with a TR in PvP. A build that makes GWFs competitive in both modes does not exist, unless for competitive you just mean being viable/ good/ do not suck hairy ballz.
And if with "competitive" you meant that, then it was a poor choice to describe it as "competitive".
NW offers skills and talents that differ and to be competitive it is imperative to have today's dual spé. For gwf I do not know, but for the Cw it is a certainty ! and perhaps other classes as well ... I was talking gwf for its incredible benefits it has, whether in pve than in pvp. If it needs it or not dual feat, whatever. We must consider the other classes!
Now sorry for my expression, but I use google translator to write here.
That or pay $3 and some change every time you want to optimize for different content.
And i think you're aiming wrong Magenubbie (if i didn't understood wrong, if i did i apologize), in WoW you can't switch specs during a battleground or an arena match, you have to do it before so it's more about preparing the field rather than fitting the situation in live for X reasons. And about the upcoming open pvp map, we'll have a to teleport first like if we were joining GG so basically they just have to put this restriction on the entire map.
But still, it's in Cryptic/PWE's hands to find the solution that will satisfy most of us.
This is not "WoWing" anything, WoW is just an example among many other games that introduces Dual Spec.
It's just a feature, and looks like your char would need it a lot.
It's actually exactly how things work in many MMOs
Keep in mind - this is not D&D - this is D&D themeed park MMO. There are so many HUGE "liberties" taken against D&D it's not even funny, and many fans are displeased.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Even if this is only a D&D-based MMO rather than a hardcore true-to-everything D&D MMO (which wouldn't work well to begin with), there are still licensing issues to consider. Dual Spec is not part of D&D. As such, I severely doubt WotC/Hasbro will allow such a thing to be done. Cryptic does not have the freedom to do whatever they wish with Neverwinter. They answer to WotC/Hasbro and anything that misrepresents the D&D franchise or paints it negatively will result in license revocation. Astral Diamonds, the Wondrous Bazaar and tweaking Powers to be more MMO-friendly is one thing. Adding whole new game mechanics that don't exist in the actual game WotC/Hasbro is trying to promote via Neverwinter is... well... another.
What this game does need, however, is for powers (and possibly feats) to have separate PvE/PvP effects. A skill that immobilizes your target for 5sec in PvE would be written with PvP effects where it only lasts for 3sec. Or a skill that heals your whole party for 2000 HP in PvE might only heal for 1250 HP in PvP. A feat that grants 5 AC in PvE may only grant 2.5 AC in PvP. I can think of at least one MMO where this approach to PvE/PvP separation is employed to great effect, but I won't mention it here since competitors and all.
The bottom line is this: Neverwinter is a D&D-based PvE MMO with PvP functionality as an additional feature. Not the other way around. Don't ever forget that.
One last thing: PvP players spend tons of money in the cash shop, burn out and move on to the Next New MMO. This burn-out process is especially accelerated by inevitable balance tweaks that happen in every game. PvE players spend lots of money in the cash shop, keep playing content and continue to provide revenue for Cryptic over the long term unless the developers do something truly pants-on-head stupid. PvPers don't purchase lots of mounts, lots of companions, lots of costumes, lots of everything. There's no need for all that stuff in PvP. PvE players eat it up like delicious bacon-and-cheese sandwiches.
Proof of these assumptions?
There are two arguments against that:
First: in this game are already features which are not 'part of DnD' (see the endless permstealth discussions).
Second: You can already change all your feats, powers, your appearance and your name using Zen/AD. If you change your feats and powers using AD or using dualspec - the outcome would be the same.
IMO all who know dualspec from WoW understand how essential it is if you like to do PvE and PvP content in a competitive way. So please add it
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)