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Frontline surge nef? joke?

yuccapalmyuccapalm Member, Neverwinter Beta Users Posts: 195 Bounty Hunter
edited March 2014 in PvE Discussion
Nefing the prone of it is stupid since any class (except GWF ofc) can dodge it and make the whole stun combo of GWF useless. But nerfing 25% of its dmg is a joke xD. Sometimes I think devs don't play their own game. If theres a spell which has too high dmg its probably HR's !AT WILL! with 20-30k dmg or shocking execution.
Post edited by yuccapalm on

Comments

  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    I don't see any real skilled GWFs complaining over it.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • eton3000eton3000 Banned Users Posts: 230 Bounty Hunter
    edited March 2014
    yuccapalm wrote: »
    Nefing the prone of it is stupid since any class (except GWF ofc) can dodge it and make the whole stun combo of GWF useless. But nerfing 25% of its dmg is a joke xD. Sometimes I think devs don't play their own game. If theres a spell which has too high dmg its probably HR's !AT WILL! with 20-30k dmg or shocking execution.

    Translated to English:
    "DON'T NERF ME BRO!"
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    eton3000 wrote: »
    Translated to English:
    "DON'T NERF ME BRO!"

    The irony is that it ain't even a real nerf... he's speaking as if GWFs are like CWs who's CC's are in cooldown or something. Tenacity + shortend duration will help with avoding the prone - prone - prone no-brainer for sure, but as if not being able to perma-prone-till-death is going to endanger GWFs or something *feh*.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • slushlikewindslushlikewind Member Posts: 272 Bounty Hunter
    edited March 2014
    I do believe SE needs to be nerfed.

    One thing they can do is increasing the cast time of SE and make it a channeling ability that can be interupted more easily.

    The fact that it ignores DR and deal increasing dmg with how much HP you have lost are too good for a daily. At least for the new patch when everyone gets more DR and healing depressing kicks in.
  • barq3tbarq3t Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
    edited March 2014
    yuccapalm wrote: »
    Nefing the prone of it is stupid since any class (except GWF ofc) can dodge it and make the whole stun combo of GWF useless. But nerfing 25% of its dmg is a joke xD. Sometimes I think devs don't play their own game. If theres a spell which has too high dmg its probably HR's !AT WILL! with 20-30k dmg or shocking execution.

    I think I have to agree with one thing: looks like they don't play their own game. If they did, they would nerf gwfs weeks ago. But instead of that we get some crapy tenacity (jesus, where did they get this idea? not from neverwinter pvpers for sure) and another weeks/months of IV Sentinel "the king of pvp" fest
  • galkabeargalkabear Member, Banned Users Posts: 29
    edited March 2014
    SE only ignores armor.. it does not ignore damage resistance gotten from other means (astral seal, etc et al, hunter rangers buffs that give damage resistance) So there are methods to reduce the damage.

    can also be dodged.

    any control spell interrupts their daily while they are jumping in the air.

    and dang man how much longer do you need for their cast time on that ability? its already a second freakin long.

    gwfs/gf's frontline surge nerf. yeah it is huge, but you know what? not so important. it will now hit a bit wider area, which was needed, and can hit up to 5 targets and not 3.. 25% damage reduction? okay..
    yeah it hurts a bit. gwf's are reliant on alot of factors from class features / control for additional damage and damage buffs to hit you that high to begin with.. heh. meh.
    it is not as bad as people make it out to be.. but most people are not good pvp'ers either. the good pvp'ers that are decked really will be testing things out / playing things out.
    btw.. the main damage skill of a gwf, is not the overly long cooldown frontline surge btw.. eh.
    anyway
    the impact bothers us less.. and may be with hitting more tqargets/wider cone, better control for a party vs party even with shorter duration.

    I do believe SE needs to be nerfed.

    One thing they can do is increasing the cast time of SE and make it a channeling ability that can be interupted more easily.

    The fact that it ignores DR and deal increasing dmg with how much HP you have lost are too good for a daily. At least for the new patch when everyone gets more DR and healing depressing kicks in.
  • eton3000eton3000 Banned Users Posts: 230 Bounty Hunter
    edited March 2014
    you make no sense bro
  • galkabeargalkabear Member, Banned Users Posts: 29
    edited March 2014
    eton3000 wrote: »
    you make no sense bro

    for clarification on your five word sentense..
    Just whom are you talking to? please make sense.
  • yuccapalmyuccapalm Member, Neverwinter Beta Users Posts: 195 Bounty Hunter
    edited March 2014
    kweassa wrote: »
    The irony is that it ain't even a real nerf... he's speaking as if GWFs are like CWs who's CC's are in cooldown or something. Tenacity + shortend duration will help with avoding the prone - prone - prone no-brainer for sure, but as if not being able to perma-prone-till-death is going to endanger GWFs or something *feh*.

    Dodging will also help avoiding the prone but thats too much to ask for for casual players like you :D. They came up with tenacity and shorter duration of prones so casual players like you will stop crying ^^.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited March 2014
    I have to agree, frontline surge is a dead skill now, along with all it's related feats.
    I would more than gladly respec and scrap it for any other skill, since it does not provide my character
    with what it should, anymore. If we had gotten free respecs that is...

  • pitshadepitshade Member Posts: 5,665 Arc User
    edited March 2014
    Pretty sure nef threads aren't allowed.
    "We have always been at war with Dread Vault" ~ Little Brother
  • kallethenkallethen Member Posts: 133 Arc User
    edited March 2014
    barq3t wrote: »
    But instead of that we get some crapy tenacity (jesus, where did they get this idea? not from neverwinter pvpers for sure)

    Quite personally, I'm glad to see them try to introduce something to help with PvP balance that doesn't wreck things for PvE players like me.
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • edited March 2014
    This content has been removed.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited March 2014
    Read what I wrote before you react with anger.
    "We have always been at war with Dread Vault" ~ Little Brother
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited March 2014
    Threads with nerf requests are, not feedback. Comprehend the forum rules before you try to use them to your advantage, mate. Besides, i have the exact same opinion about the unneeded nerf to the damage of said skill. What's not allowed in this conversation are the off topic posts, such as your own.

    Anyways, on topic: Somebody tell me, why we have not gotten free respecs.



    He said it beause of the thread's title.

  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    I noticed the change in damage but really, it's barely even noticeable in PvP.
    RIP Neverwinter 26/06/2014
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    yuccapalm wrote: »
    Dodging will also help avoiding the prone but thats too much to ask for for casual players like you :D. They came up with tenacity and shorter duration of prones so casual players like you will stop crying ^^.

    Says the ham-fisted person who needs the biggest overpowered freak class to 3 CCs in a row to kill anything.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • doggy009doggy009 Member Posts: 5 Arc User
    edited March 2014
    the dmg overal is nerfed...not just frontline surge
    Killy2
    SENT IV GWF - PVP
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2014
    I'm with Tang on this one... it's hardly noticeable in PVP and tbh, I rather like its new abilities in PVE (increased target cap makes up for the decreased damage).
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • kuyabaykuyabay Member Posts: 56
    edited March 2014
    Pvp aside, isn't this a buff for pve? You do 25% less damage, but you gain 66% more capacity? Obviously you don't always get 5 mobs, but more often enough that it's actually a buff? The prone I can't speak of because I haven't done anything ingame yet since the change.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    kolbe11 wrote: »
    I'm with Tang on this one... it's hardly noticeable in PVP and tbh, I rather like its new abilities in PVE (increased target cap makes up for the decreased damage).

    It's also hilarious in GG PvP.
    RIP Neverwinter 26/06/2014
  • stalesmokestalesmoke Member, Neverwinter Beta Users Posts: 126 Bounty Hunter
    edited March 2014
    I hate sharing GF path with Gwf , abilities that are Op for them get nerf and my gf suffers for it.my pvp dmg sucks as it is
  • iuliandreiiuliandrei Member, Neverwinter Beta Users Posts: 143 Bounty Hunter
    edited March 2014
    I think all abilities that also have CC component should have their damage reduced significantly.
    CC vs dmg should be a choice, critting 15k on an AOE ability which also applies prone is beyond reason.
    And for all those pitiful GWF who play the victim by saying "oh everybody is dodging it anyway" then why the hell are you all using it? and if it's so useless why do you care if it's getting nerfed?
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