Hey fellow adventurers!
The Community Team is going to be launching a new initiative starting this week to give us another way to voice our opinions.
Each week we will be putting up a poll to let the developers know what we like, what we dislike and what we want improved for the future. The topics will vary week by week and of course we hope to see responses to explain your votes!
What adventure zone is your favorite? Why?
Let us know!
Due to poll limitations some options are not present. Please specify if you vote Other!
Disclaimer: Weekly Polls are not official from PWE or Cryptic.
These polls are run by the Community Team in hopes of spurring feedback for the developers. The results are not promissory.
Comments
Excluding the costly or daily advancement on the Campaign, I think it's very creative to have three different sections in the zone that makes the area much wider, which the other zones seem to be lacking.
but where is the poll "What is your most hated adventure zone?" i'd vote mount hotenow instantly same landscape on the entire location - i wouldn't be able to find my way without the golden path tracker
Basically I want some serious, adult stuff.
Encounter Matrix | Advanced Foundry Topics
The zone quests are fascinating and creative (such as locating and opening the seals) - I loved the side-quest (I forget what's called) where you try to find a new resting place for the [Lich?]. It also has a LOT of various quest-givers all basically centrally-located. Which brings me to the map itself...
The graveyard zone map is interesting, though there are more beautiful designs elsewhere - but what I'm referring to is that I really like the "hub with spokes" layout; a central "headquarters" then venturing out in a spoke-like fashion to complete each quest. I especially enjoy the way the lighting changes dynamically when heading from the campfire toward the Crypt and Clock Tower - it smoothly, yet quickly changes from gloomy to miserable with a single (weather-looking) lightning flash.
I also enjoyed how some instanced quests were "quick-and-easy", time-wise - what started to look like a 40-minute delve finishes-up in half the time, such as when locating the doom guides - but also the interior designs of the two big quests, Finding Ms. Monini, or is it Minoni <hahaha!> and the Clock Tower itself, where the 'mechanical' goals of starting the clock and setting the time was the BEST.
If only Neverwinter offered a full "replay" feature the way Star Trek Online does, I'd spend a lot of time in Neverdeath over and over on all my characters.
I've played all zones through Hotenow and Neverdeath is still my favorite area and favorite quests. And how can a Giant Gelatinous Cube not be a favorite!? (even with three level 60 characters I still have not been to Sharandar or the Mod 2 zone, so I can judge those areas yet).
The only thing id like to add is...Ditto!
Edit: I should mention that I do love the Lich's Lament quest, but it is just one quest that takes about two minutes, and the rest of the zone consists of fighting some very common enemies. Now if it was favorite quest...
why?
Because every time i'm leveling an alt, the ONE quest i really look forward to is A Lich's Lament
we need more humorous quests in this game!
PS next would be sharandar but it simply annoyed me with campaign system
I find it quite emotionally affecting. (Yes, I'm a girl.)
Maybe another week!
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Neverwitner graveyard, specially the clockwork tomb area is awesome is the most beautifull and well made area in the entire game and the only one I really liked to explore every inch of it. a big world boss there would be GREAT!
Mt. Hotenow is the worst, the latter part is not that bad but still...
I would love more exploration on the game or at least a upgrade in the protectors enclave, the city is too **** small!!! learn from champions online that millennium city is awesome
I was expecting Graveyard to be a huge hit but I wasn't expecting the results we have thus far.
Moreover I think it is awesome some of you are pointing out the quality of the storyline more so than the rewards as a main facotr. That's great to hear but something I wasn't quite expecting.
Keep it coming!
Especially the "Lich's final resting place" quest. That is the sort of creative quest we need more of in Neverwinter! I liked the various story threads woven through the adventures and the clockwork dungeon is wonderful.
Dread Ring was a close second, especially the Phantasmal Fortress. That place is outstanding! The Lich quest was the deciding factor
(edited to include Dread Ring comment)
I wish the campaign maps had mail service, why can't there be a courier like the one near the auction area?
I don't play the game for rewards, I play for content. If the rewards allow me to continue progressing, great, but to say that an expectation of favor towards an area is based on rewards is demeaning to the player base.
because PWE doesn't want PE to become dead. The only reason the majority of players are in PE is because you have to be there.
Dailies can be done via "L" in UI, same with AH, Wonderous bazaar. The bank and the mail are exclusive to PE, and if they weren't, the feeling of a population would dissipate.
Not saying I don't agree, but that's at least the reasoning I heard.
But I will say that Clockwork Tower is probably my favorite lair in the game, and the overall storyline in the Graveyard is a lot of fun to play through.
funnily enough, despite my voting for Graveyard, Clockwork Tower is my LEAST favorite lair.
it IS visually and thematically stunning, BUT i have started referring to it as "Let-Down Lair."
anyone who's played it can probably guess why
I am always disappointed though, it seems shorter than some of the other zones and hopefully future play will expand this area.
"Sharandar and Dread Ring" has so many areas that play just goes on enjoyably. Though this list maybe should have included lower zones and not these upper zones as some more casual players haven't reached the L 60 milestone.
Truthfully, all the zones play well and the story for each fit the prior or next zone so the theme continues. I enjoy kicking the c%*p out of the "Rime Hound" and having the "Scalefather" chase me around while beating on him with my weakest attacks just to make him suffer!
"Every Attack Can Become a Defense"
"Any Defense Can Be Made An Attack"
Lethalla L 60 "Stealth" TR
You Don't Hear the One With Your Name On It
[SIGPIC][/SIGPIC]