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Can anyone verify blood color bug between projector/decals

eldartheldarth Member Posts: 4,494 Arc User
edited February 2014 in The Foundry
Before I enter another bug...can anyone verify they see same results?

ALL of my blood decal assets seem to be grey - just like my "red" (light grey) flags.

Red projectors, grey decals as shown here:

gAJ2EPW.jpg
Post edited by Unknown User on

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2014
    Well... in a Foundry I played recently, part of the story required me to follow a blood trail, which I has a little trouble with at first because it was grey streaks like in your image and therefore rather non-obvious.
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  • x0y1x0y1 Member Posts: 29 Arc User
    edited February 2014
    I don't know if the changed it in the last few month but last year the blood decals assets were never red only grey.

    Here is a picture from one of my foundry missions, date 07.26.2013 ....


    b2-2f9rjja.jpg
  • myrmecoleonmyrmecoleon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 94
    edited February 2014
    I don't know if this is a Foundry bug, as such. One of the Dread Ring lairs (Dread Spire, I think) has the same non-projector blood decal, and it also appears grey instead of red.

    I actually quite like the non-projector blood decals because they're a lot more muted than the projector versions (which are a fairly bright red). Still, it would be nice to have a dull red color.
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  • melindenmelinden Member Posts: 619 Arc User
    edited February 2014
    I like them the dark color, I always assumed it was on purpose since dried blood looks brown. So I use the decals for old blood and the projector for fresh.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    melinden wrote: »
    I like them the dark color, I always assumed it was on purpose since dried blood looks brown. So I use the decals for old blood and the projector for fresh.

    If that were the purpose, I'd be alright with that -- I seem to recall them being an actual muted red at some point in the long ago past. Brown would even have a red component to it -- as it is now it is completely grey with no red hue at all.

    Since the "red flag" details are likewise completely a light grey, I have to assume somebody changed a red level to 0 in some color palette somewhere. They removed all "color" from the waterwheel assets at some point as well and we finally got those back, so - it does fit their pattern of, perhaps "over-optimization?"
  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited February 2014
    Hey Eldarth yeah its really me. These have been this way since alpha. Anytime I wanted red blood I had to use the projector. The good news is that the black blood works great for other effects too. That being said, would love to see this fixed one of these days and to have another set of objects in the grey for dirt and damage effects.
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