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pvp bot team?

sasorassasoras Member Posts: 30 Arc User
edited February 2014 in PvE Discussion
just queued for pvp and entered a strange pvp match. a group of 5 players form the same guild, (fairly well geared i might add) All with Sf and pvp artiiact mained, all they did was walk really slow in a group to mid before spanning out , and auto atked and followed whatever was closest to them. They even went after a clone i threw in their face, in a very obvious plain to see fashion since i was curious.

when they cap a node they will slowly walk to the next, if u reapear near them 1 member would follow and atk me(follow very slowly i might add) to the node,while the second one that wasn't close would walk slowly to the middle node. They way the fought and acted seemed so robotic and dull, needless to say it was a fairly interesting sight.

Anyone else seen this strange team in pvp, or were they just trolling, by walking very slowly, spamming dailies on sight and move from node to next node like a robot, even if they are just leaving a freshly contested node i was taking.
Post edited by sasoras on

Comments

  • lucidproph3cylucidproph3cy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    Yes it's the new thing premades do to troll pugs. Get used to it hopefully you won't see any more of that nonsense when they implement the changes. I have seen it a couple times on my tr I check their gear look at my team and make a quick decision of weather to fight it out it it's not worth wasting a half hour to lose.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited February 2014
    ^^^ Maybe it can be taken as trolling but decent remades have to get creative to make lopsided matches fun. Like waiting till the pug is at 700 before blitzing. I think tat s my favorite because it gives at least somewhat of a challenge and if you happen to run int a pug with good group synergy and ok gear, you could actually lose (gasp!).
    PanzerJäger HR Hybrid
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  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2014
    Another one is when they let you cap all 3 nodes, then kill you, take the nodes and proceed to attack you at your spawn point. Nothing better than an IV Sent jumping into your spawn point and slaughtering you as you spawn.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • lewel555lewel555 Member Posts: 616 Arc User
    edited February 2014
    sasoras wrote: »
    all they did was walk really slow

    How do you walk slowly?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited February 2014
    lewel555 wrote: »
    How do you walk slowly?

    I think you can use the console command /walk1 to walk slowly or /walk0 to walk at normal speed
    YourSecretsAreOurSecrets.gif
  • twstdechotwstdecho Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 630 Bounty Hunter
    edited February 2014
    thestaggy wrote: »
    Another one is when they let you cap all 3 nodes, then kill you, take the nodes and proceed to attack you at your spawn point. Nothing better than an IV Sent jumping into your spawn point and slaughtering you as you spawn.

    At least you get some Glory out of that. I pugged a few PvP matches last night, and the third match I ran into a very well geared premade. We failed to score any points from the start and would have been unable to throughout the match. So, as a group, we decided to leave instead of simply letting the other team boost their kill count for the duration of the match. No point in hanging around if we are getting absolutely nothing out of it, and have fun sitting around for that entire match alone for minimal Glory.

    Personally, any time we destroy a team from the outset, I try to make sure anyone who sticks around and doesn't immediately quit after losing the initial Point 2 match gets something out of their time.
  • rittzbitzrittzbitz Member Posts: 116 Bounty Hunter
    edited February 2014
    Walking can actually make the match quite challenging. Hard to catch runners, or dodge abilities. Nothing like sprinting on a /walk 1 GWF (try it).

    I wouldn't take it personally, just trying to make fun with a broken matchmaking. It's no pug stomping all day, just like it's no fun to get stomped.

    I gotta wonder if this was the guild I'm in... we haven't done this for awhile.
  • johnnywad309johnnywad309 Member Posts: 51
    edited February 2014
    I don't think I've ever been trolled by a premade. Probably 3/4 times I encounter a premade they just steamroll us. The rest of the time it turns out just to be a PvE guild trying PvP thinking they are gonna roll matches because of their gear, then they encounter a couple players who are dedicated PvPers and just get embarrassed. Sometimes you get a good match against premades. Just recently played a couple matches against a guild called Exodus. The first game we rolled them pretty hard, the second one we still beat them, but it was a much better match. The 2nd match we had 3/5 players the same from the previous one, the two new guys we picked up just weren't the same caliber as the ones we lost.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited February 2014
    thestaggy wrote: »
    Nothing better than an IV Sent jumping into your spawn point and slaughtering you as you spawn.

    That fact that they STILL can't seem to fix spawn camping, after making numerous attempts at it, makes me rather dubious about the upcoming PVP changes as a whole.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2014
    The rest of the time it turns out just to be a PvE guild trying PvP thinking they are gonna roll matches because of their gear

    Unless you actually hear overblown smacktalk from those PvE guilds, you probably shouldn't assume they think they're going to roll anything. A lot of PvE players who go into PvP together are just doing it for daily/glory and prefer to suffer through it with their friends, rather than deal with the risks of a PUG on top of getting stomped by dedicated PvPers... which they know is likely to happen. At least running with guildies, you can be pretty sure nobody is going to quit on you.

    Alternatively, if you're even somewhat sort-of decent at teamwork, then your PvE guild "premade" may inadvertently engage in a certain amount of PUG-stomping in spite of PvP not really being your strength, simply by virtue of being organized. Yet another drawback of the lack of any kind of matchmaking.
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  • johnnywad309johnnywad309 Member Posts: 51
    edited February 2014
    Good to know that matchmaking is being implemented then. I think they should limit how many people can queue together anyway. Something like you can solo queue, duo queue, or 5 man queue, but nothing in between. Match all 5 man teams against 5 man teams, and everything else is random. That would help prevent pug-stompings (a pug-stomp group is *****made anyway) and keep 5 man teams matched against other organized teams. Also, I'll assume whatever I want in PvP, especially against premade teams. I get special satisfaction by beating premade teams or even just crushing them in 1v1 or 1v2 situations. I get even more satisfaction stomping PvE players in PvP.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2014
    Whatever floats your goat. I just don't believe that PvE "premades" in the PvP arena have the motivations you're ascribing to them all that often.

    We've got a few people who are really good at PvP, and some who are basically just good sports and willing to try. There's really no ego involved in that.
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  • edited February 2014
    This content has been removed.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2014
    What I was saying is that PvE guilds who PvP together most likely aren't doing it "thinking they are gonna roll matches" like Johnny said.

    Everything you said is entirely reasonable. I'm one of those primarily PvE players who does happen to enjoy PvP, and can do well at it if not completely outmatched. I don't do it often because if I have gaming time in which I can do anything I want (it's not DD, I'm not trying to deal with campaigns, not trying to level my HR, etc.), then I'm going to go exploring in Foundry. I like PvP, but I usually won't do it if I'm not queuing in with a friend, because nothing that I get out of PvP is my strongest motivation in playing games. I really do enjoy the strategic element of being pitted against not-AI, but I'm not actually very competitive.
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  • dreampetdreampet Member Posts: 12 Arc User
    edited February 2014
    rapticor wrote: »
    That fact that they STILL can't seem to fix spawn camping, after making numerous attempts at it, makes me rather dubious about the upcoming PVP changes as a whole.

    Yup! Honestly, I'm not enthusiastic about the upcoming PVP changes. How the Devs' continue to break the game with each "improvement" never cease to amaze me. With the new enchantment system making lower rank enchanting harder and more expensive(with all the different catalysts and 5 different refinement items for each type of artifact, how are we gaining more "bag space" with all that shet in our bags?), with the GWF and GF skills trade off to create a new paragon path that GF loses out on (a lot of GWF going Iron Vanguard while most GF stay the same, despite the fact that GF's gears are junk to begin with), and with making coal wards almost impossible to get from Coffer and it's price doubled since Mod 2.

    I mean, I understand that there's Bot problem in NW, and has been for a long time. But you don't have to make every freaken update to be anti-bot. Take Gift of the gods event for example, all the challenges were obviously programmed so that it would be too complicated for bots to take advantage farming the event. However, they still failed at making the gifts somewhat valuable so that non-bot players can be rewarded, instead of getting shet enchants mostly from the gifts. With each gift worth only 2k? And about 5x harder to get than Purses of Waukeen? What were they thinking? I mean, if you haven't made the Zen items so expensive (a $10 zen value for a Coal ward? are you serious?), the bots wouldn't have taken so much advantage by selling AD at half price. Is this how NW planned to fix the bot problem, by making all players suffer?

    Now the "exciting" PVP changes adds penalty to an unbalanced PVP system. I see where the excitement is coming from! More time sitting in campfire for noobs. If they would only know what is coming, they would all be jumping up right now! Ok, we are promised that there will be a new skill rating match-up system, but read in-between the lines: "Even at low populations, however, the new queue times should be minimal". In other words, nothing's changed except during prime time, or judging from how glitchy the game is, nothing may be changed AT ALL because they may just failed again at programming the new skill rating system.

    I really hope they'll prove me wrong this time. I really do.
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