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GF usesless in pve gwf can easily eliminate it from pve gaming for ever

alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
edited February 2014 in The Militia Barracks
developers should consider changing that class or they can even remove it from the game it has no sence in pve is totaly worthless is not even a tank ur guard gets blown away from every dot effect that several mobs stack also ur not more tank then a cw and most of improves devs try to do are for pvp making some stuffs completly garbage in pve
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Comments

  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited February 2014
    Not really unless we are taking about MAX effeicency

    In that case only 2 class are needed in PVE: CW and GWF

    But the majority of the player base has not reach such a high level yet. Therefore all class are useful to certain point.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2014
    btw gf brings a lot more to team then gwf in pve but problem is noone use this skills did not seen some gf to use kinghts valor for long time all gwf brings to team is dps and half of it is deep gash while gf improve power by 60% also ap gain+damage +makes everyone a lot harder to kill makes everyone to move faster main problem is cw they remove any need for tank or buffs from gf whats use of gfs buffs when cw makes everyone to hit 2 times stronger and role of tank and healer useless

    and for pvp iron vangourd is op it was broken op on gf and now is even more broken op on gwf
  • acciobongacciobong Member Posts: 12 Arc User
    edited February 2014
    Even though I barely understood OP he has a point, nobody wants or needs a GF in their DK runs, GWF pretty much makes them obsolete.
  • eton3000eton3000 Banned Users Posts: 230 Bounty Hunter
    edited February 2014
    knight captain best set for pve, go home if youre using something else
  • cenomxcenomx Member Posts: 41
    edited February 2014
    Hello
    Thanks for bringing something new and good for the forum to discuss.
    That's so good someone could think about it, never saw a posting claiming the samething.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited February 2014
    Smart GFs can add more DPS to the party than an additional GWF/CW. Especially on single target fights like DK.
  • masterjewstarmasterjewstar Member Posts: 563
    edited February 2014
    yep gf is way better imo than the gwf for pve team wise and team safety wise all the gwf does is knock people down which the gf is fully capable of doing just as easily as a gwf..

    I love kv more than either of my gwfs and thats just one move.

    GF is a better tank if you understand what tanking means its more than just taking damage.

    this thread is very unoriginal.
  • ddaaffttddaafftt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    wtf is this? Spam post that's made to sound almost legit?
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    I play both GF and GWF, both do very well in PvE. My GWF is better because he's faster, rarely needs a heal, and kills more quickly. Don't need to worry about threat from corpses. My GF is a little behind him in value, because she is slower, is built more for offense than defense, and does not have near the AoE. To hear you say that a GF is useless in PvE just makes me feel bad for you since you have clearly not run with any that were built or practiced well enough. The block mechanism is often a rather severe disadvantage due to the area behind that is unprotected, as well as the movement restrictions it adds. It is utterly ridiculous that an armored fighter can't move his or her shield to the rear and turn into it in a split second. But if you don't want a GF on your team, don't team with one. You can forget dictating what everyone else is going to play though. =)
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited February 2014
    we do the reverse, ok? Suppose the desired scenario for this and other topics so subtle when a hippo wearing panties.

    Remove the gwf. the gf will have your space? No, why gwf is optional when cw IN DAMAGE (the function of defender is not well integrated). takes the cw the game and the gf will have your space? no, good rogues can run a dungeon alone.

    then you understood correctly; 3 classes currently not need gf. the other is the healer and ranger whose potential still unaware.


    but says not explain or appeal to take a more constructive attitude. why then I posted here? why I love gwf? not, but because I hate the cannibal mentality of certain players.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited February 2014
    GF's aren't useless, though our TAB Mechanic is subpar. The rewards for bringing in an additional CW weighs far greater than bringing a GF in the team. When you can permastun and kill things in an instant, what exactly is a tank supposed to do? It's the unintelligent PVE mechanics that promotes the mentality that the efficient way for players (high end or not) to clear to clear Neverwinter's lacking end-game dungeons is to use crude methods like relying on brute force. The class is fine, it's the game mechanics that's not. Will the devs fix this? That we can't say for sure yet. It seems hard. I'd see them giving us insignificant buffs or handing out nerfs to pacify the QQ of whiners than fix what's really broken, since it seems much easier.

    It would be great if we had some sort of encounter that acts like a GWF's Come and Get It, or maybe a CW's Arcane Singularity, just so we can keep up with the meta. But then again it would remove the challenge in tanking. I personally like the act of building up threat passively rather than relying on DPS.

    As for survival, GWF's have more survivability more than us GF's because they can heal better than us as tanks, thanks to their Unstoppable mechanic. Unstoppable is pretty much 3 encounters in 1 Class Mechanic, and it's the beauty of the class IMO. It has ITC's Immunity, Iron Warrior's Massive Temp. HP, and Astral Shield's increased Damage Mitigation. In my opinion this is the 2nd best class mechanic, Stealth being the first by my book since it is able to cover more utility purposes than Unstoppable. Though I'm the type of player who holds utility and defense in higher regard than offense.
  • acciobongacciobong Member Posts: 12 Arc User
    edited February 2014
    I've never played a GF but who would want one in their party? they can't AOE, their DPS sucks, they knock things away and scatter them, theyre slow and cant sprint, lol.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited February 2014
    acciobong wrote: »
    I've never played a GF but who would want one in their party? they can't AOE, their DPS sucks, they knock things away and scatter them, theyre slow and cant sprint, lol.

    This, this exactly. :) A good example of how people are unaware of a GF's purpose, what he can and cannot do, how most of the GF's people meet in PUGs aren't that keen in thinking, and how mob-centric this game is which forces people to only take AoE classes.
  • query523query523 Member Posts: 1,515 Arc User
    edited February 2014
    No AOE? Villians menace, threatening rush, enforced threat, cleave all bread and butter GF AOEs. GWF has more DPS and is worthless at managing mobs. In most party compositions I would gladly trade the GWF for a GF who knows his business.
  • evaliraevalira Member, NW M9 Playtest Posts: 245 Arc User
    edited February 2014
    The point is though with multiple CWs and GWFs the mobs don't need managing cos they're dead before the GF can even use VM.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2014
    warpet wrote: »
    btw gf brings a lot more to team then gwf in pve but problem is noone use this skills did not seen some gf to use kinghts valor for long time all gwf brings to team is dps and half of it is deep gash while gf improve power by 60% also ap gain+damage +makes everyone a lot harder to kill makes everyone to move faster main problem is cw they remove any need for tank or buffs from gf whats use of gfs buffs when cw makes everyone to hit 2 times stronger and role of tank and healer useless

    and for pvp iron vangourd is op it was broken op on gf and now is even more broken op on gwf

    I won't use Knight's Valor because I have a DC and see far, far too many players being stupid and standing in red. Like hell am I going to let a PUG kill me. And in certain dungeons (Karrundax as an example) Knight's Valor is a death sentence. I rather use Enforced Threat.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • krimbarbarrojakrimbarbarroja Member Posts: 125 Arc User
    edited February 2014
    This, this exactly. :) A good example of how people are unaware of a GF's purpose, what he can and cannot do, how most of the GF's people meet in PUGs aren't that keen in thinking, and how mob-centric this game is which forces people to only take AoE classes.

    Excuse me, but I think most people are perfectly aware of what a GF can and can not do. I don't think most of the people say than GFs can not "tank". They certainly can, although due to the massive CC spam from the enemies, I must say that it is a frustrating experience. What we are saying is that most of the time, there is no point in tanking, since there are way more effective tools to deal with the millions of mobs the game throws at us, and the bosses, lacking a damaging "at will" attack, do not need to be tanked at all.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    In complete agreement, the GWF needs toning down! They are gods of PVE and PVP... High DPS, High Mobility, High Survivability, and almost the same **** Damage mitigation as the GF. GWF has totally nullified the GF.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    Lies! Take both classes with the same skill as a player and GWF will outshine the GF in EVERY capacity!
    query523 wrote: »
    No AOE? Villians menace, threatening rush, enforced threat, cleave all bread and butter GF AOEs. GWF has more DPS and is worthless at managing mobs. In most party compositions I would gladly trade the GWF for a GF who knows his business.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • eton3000eton3000 Banned Users Posts: 230 Bounty Hunter
    edited February 2014
    waw show me a gwf that is a monster in pvp that is also #1 in paingiver
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    In complete agreement, the GWF needs toning down! They are gods of PVE and PVP... High DPS, High Mobility, High Survivability, and almost the same **** Damage mitigation as the GF. GWF has totally nullified the GF.

    Let's say that they deleted GWF's. You would still be an unwanted addition to the dungeons. Even with no GWF's in this fantasy world no one would want a GF still as it would still slow the dungeon down compared to other classes. There is no need to tank anything and anyone can kite.
  • eton3000eton3000 Banned Users Posts: 230 Bounty Hunter
    edited February 2014
    charononus wrote: »
    Let's say that they deleted GWF's. You would still be an unwanted addition to the dungeons. Even with no GWF's in this fantasy world no one would want a GF still as it would still slow the dungeon down compared to other classes. There is no need to tank anything and anyone can kite.

    lmfao so true, theyll just take another CW, if not, a TR will come first before GFs
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    Then give the GF an ability to go DPS then, and shut off threat generation!
    charononus wrote: »
    Let's say that they deleted GWF's. You would still be an unwanted addition to the dungeons. Even with no GWF's in this fantasy world no one would want a GF still as it would still slow the dungeon down compared to other classes. There is no need to tank anything and anyone can kite.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • heiltdo1heiltdo1 Member Posts: 32
    edited February 2014
    GF are very subpar, while they are sometimes useful to the team, they provide no effective utility other than the 4/4 stat bonus.

    They lack heavy AoE control, they are slow, they cant DPS as well. I personaly would take another CW/GWF over a GF any day.

    There is nothing unique to this class.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    Qft....................


    heiltdo1 wrote: »
    gf are very subpar, while they are sometimes useful to the team, they provide no effective utility other than the 4/4 stat bonus.

    They lack heavy aoe control, they are slow, they cant dps as well. I personaly would take another cw/gwf over a gf any day.

    There is nothing unique to this class.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • helsbrethhelsbreth Member Posts: 1 Arc User
    edited February 2014
    Slow?
    Have you ever seen or grouped with a good Tactician GF.
    If the GF hangs around at the mobs till they are dead he's wasting time wen I see 1/4 health I grab the next batch and use my AOEs on the group controlled mobs a good CW then move on. "into the fray' does more than make you run faster you and your group build AP faster so there are dallies going off constantly and when feated you give a 5% dmg boost. Also Master tactician build AP while taking damage while not using guard and this is based on a percentage of your damage mitigation so if your tanking your always building AP.
    Down side is its a little more difficult to play than conq
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited February 2014
    God, he finally understood:

    Subject nosense in all topics: gwf need a nerf because the gf is weak.

    Answer repeated 3 times just in this topic: delete gwf and gf continue weak.

    Conclusion that took centuries: so give it a buff to gf (dãa).

    Does point per game in perspective and tell the cw was previously (Module1) the only class in the game because she had the monopoly of the damage, now broken by gwf?
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2014
    zacazu wrote: »
    God, he finally understood:

    Subject nosense in all topics: gwf need a nerf because the gf is weak.

    Answer repeated 3 times just in this topic: delete gwf and gf continue weak.

    Conclusion that took centuries: so give it a buff to gf (dãa).

    Does point per game in perspective and tell the cw was previously (Module1) the only class in the game because she had the monopoly of the damage, now broken by gwf?

    gwf is still inferior to cw in pve in every aspect only ppl cant get 4x cw in team so easy since everyone wants it so they take next best choice

    as for gf it is not balancd as long as they do not make him able to tank as tank and remove need for 2 or 3xcw in team if cw can make gf usless then gf should make cw useless
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2014
    helsbreth wrote: »
    Slow?
    Have you ever seen or grouped with a good Tactician GF.
    If the GF hangs around at the mobs till they are dead he's wasting time wen I see 1/4 health I grab the next batch and use my AOEs on the group controlled mobs a good CW then move on. "into the fray' does more than make you run faster you and your group build AP faster so there are dallies going off constantly and when feated you give a 5% dmg boost. Also Master tactician build AP while taking damage while not using guard and this is based on a percentage of your damage mitigation so if your tanking your always building AP.
    Down side is its a little more difficult to play than conq

    into the fray should boost damage of team by 50% then would gf at least buff and the buff good as cw and even with this will be far worse controler and dps then cw
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited February 2014
    warpet wrote: »
    gwf is still inferior to cw in pve in every aspect only ppl cant get 4x cw in team so easy since everyone wants it so they take next best choice

    as for gf it is not balancd as long as they do not make him able to tank as tank and remove need for 2 or 3xcw in team if cw can make gf usless then gf should make cw useless

    You are probably a sm .

    The advantage that this patch had was the range / damage / single control flourish and speed / aoe buff to the wms ( steel blitz / defense is ok , but lost their importance ) .

    The downside was that the class was a delay , offset by the natural speed of the class. Sum this deficiency control and you have a good internal challenge .

    So given the nerfs to wm and moreover gave iv , which means that in addition to displacement / buff / cancellation on one Atwill , you have damage / aoe control in a encounter . Off the feat itself which quietly replaces the destroyer .

    When I see people saying that gwf is easy and broken, I feel like swearing . It is VERY hard to keep the "standard " with wm . The iv is rather easy , it only requires the player a perfect vorpal and critical chance . Sum artifact equation , and you have the perfect picture of P2W .

    Now see if anyone has seen me here asking for nerfs iv . If you want to know , I think this patch should be removed from gwf . But no one will see me create a lobby about it .
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