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GF's ~ need some love!

ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
edited March 2014 in The Militia Barracks
The only Real Tank class in the game is out played by other classes, out dpsed, has less versatility, has less utility, and cannot serve any other role!


Guardian Fighters seem to be the Red Headed step child ( no offense ) of the game... They are clunky, movements are slow, skills have almost a cast time to them, visuals are poor, cannot even take a couple hits without being useless with a broken guard!

I think the Devs need to re-evaluate this classes role and either give them the ability to become a dps or make them a true TANK CLASS!
Shieldbash 60 GF ~ Iron Vanguard 19.0k
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================


~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Post edited by ripyourlipsoff on
«13

Comments

  • eton3000eton3000 Banned Users Posts: 230 Bounty Hunter
    edited February 2014
    GFs need singularity, oprresive force, deep gash, etc.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited February 2014
    It would help if the dungeons had things that needed to be tanked and not just kited.
    "We have always been at war with Dread Vault" ~ Little Brother
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2014
    #Understatement.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    All I know is its becoming monotonous the skills are almost identical to each other with a slight twist... They lack synergy with other classes, they also have no stat to boost crit % while every other class can, we have to get gear with crit instead of primary stats.

    I would like my shield more involved other then threatening rush and guard, be nice to have a shield attack maybe dare i say like the wow PLD? It would be nice to see Guarded Assault reflect a % worth it, I mean 3% of 20,000 damage is 600 damage? pretty ridiculously lack luster I say! Should be changed to 2% -2% -2% = 6% total~ 20,000 damage = 1200 reflected!


    I would like a bleed other then knee breaker?

    Let me pick up another sword and drop the shield if I cannot be a useful tank?
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2014
    Do you mean like this guy?:

    Neverember%20Guard.jpg

    If I recall our own Neverember Guard Companion has a direct shield strike (in two modes I think). (It could be one of the other Companions, I forget - but you get the point.)

    There are six classes. I've played them all. I enjoy every one... except Guardian Fighter for exactly the reasons stated (especially in the comment directly above this one). I deleted that character and have no intention to recreate it. Already have level 60 Cleric and Wizard, my Ranger is just a hair from it, now leveling a Great Weapon Fighter and soon will be a Trickster Rogue.

    Guardian Fighter is the baztardstepchild that just can't seem to earn a place in my heart. (Meaning that for me: it just isn't that much fun to play by the time I reach level 20. Redundancy is numbing by then and progression (read: low DPS) is just way to fekkin' slow.).
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited February 2014
    GF is actually a tank/controller. It is actually balance as it is.

    What makes GF weak is that other class are a bit too strong atm due to artifact and other changes, especially the rival GWF.

    There is no way a GWF should be able to have so much kill potential after he gets IV tree. Dev fk that one up way too hard.

    I dunno if Dev ever test it but there is 0 chance for a GF to kill a GWF in high calibre bracket. It is fine but GWF seems to kill EVERYTHING atm, and GF doesn't. How is that balance? I can only assume the Dev whoever play GWF is **** and constantly getting pawned by his fellow GF friends.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    One cannot say The GF is balanced as is, then the next sentence say the other classes are more powerful and the subsidiary of the GF can do everything the GF does but better and with more efficiency!


    GF is actually a tank/controller. It is actually balance as it is.

    What makes GF weak is that other class are a bit too strong atm due to artifact and other changes, especially the rival GWF.

    There is no way a GWF should be able to have so much kill potential after he gets IV tree. Dev fk that one up way too hard.

    I dunno if Dev ever test it but there is 0 chance for a GF to kill a GWF in high calibre bracket. It is fine but GWF seems to kill EVERYTHING atm, and GF doesn't. How is that balance? I can only assume the Dev whoever play GWF is **** and constantly getting pawned by his fellow GF friends.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    Yes, give me the option to be a GF / Weapon Master with one handed swords?



    Do you mean like this guy?:

    Neverember%20Guard.jpg

    If I recall our own Neverember Guard Companion has a direct shield strike (in two modes I think). (It could be one of the other Companions, I forget - but you get the point.)

    There are six classes. I've played them all. I enjoy every one... except Guardian Fighter for exactly the reasons stated (especially in the comment directly above this one). I deleted that character and have no intention to recreate it. Already have level 60 Cleric and Wizard, my Ranger is just a hair from it, now leveling a Great Weapon Fighter and soon will be a Trickster Rogue.

    Guardian Fighter is the baztardstepchild that just can't seem to earn a place in my heart. (Meaning that for me: it just isn't that much fun to play by the time I reach level 20. Redundancy is numbing by then and progression (read: low DPS) is just way to fekkin' slow.).
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • alcibaides415bcalcibaides415bc Member Posts: 61 Arc User
    edited February 2014
    I'd like to see Staggering challenge changed from giving KC 10% damage boost to having anvil of doom damage increase by 20% after target has been hit by Griffin's wrath, Because right now AoD is the worst single target dps skill avaliable to GF (bullrush deals about same damage/ cooldown time while also having closing range and prone, ultimately increasing DPS more than anvil because of trample the fallen/ crushing pin).

    I'd also like to see Crushing swing be AoE instead of single target, no one ever runs crushing swing unless its premade PVP/predominantly PVP. Also helps with our survivability since we deal too little damage to sustain ourselves with just life steal.

    I'd like to see a new at will that does an AoE mini prone that doesn't knock back, similar to how chilling cloud is for CWs. This helps deal with the add swamp by reducing add dps on GF, while boosting party damage with crushing pin etc.

    Right now, GF needs to be the control melee counterpart to the DPS GWF, since both can tank and are survivable (GWF moreso), and since GF can't top paingiver while ALSO being a Tank AND a controller, give us some better control abilities **** it. Oh and running around in a freaking circle is not a control power :/
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    Nice, great idea!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • alcibaides415bcalcibaides415bc Member Posts: 61 Arc User
    edited February 2014
    You apparently can't read.

    GF is fine as how it should be in a general D&D set up. That goes to encounters and play style, also as the role it plays in a team. What is stopping GF from actually being BALANCED is that the other class are not doing what they should for that class or doing too well for the class they are.

    Read before speak or don't waste people's time.

    Run a T2 Dungeon with no control wizard and see how a GF "controls" adds. Its both hilarious and stupid, and confusing, that a GF can run around in a circle while spamming threatening rush counts as a control power.

    If anything, other classes are fine as is, its the Dungeon design and GF that needs a buff/rethinking. GFs don't have the ability to survive the buttload of adds these dungeons throw at us, so either buff our dps so life steal becomes more viable, or buff our tanking ability somehow, or buff our control abilities. Just don't make me run around in a freaking circle if i already have 16k GS and outgear that dungeon.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    "What is stopping GF from actually being BALANCED is that the other class are not doing what they should for that class or doing too well for the class they are."


    If that's the case then clearly the GF is in need of a buff or mechanic changes? Or the other classes need to be brought down to the GF standard which would be disastrous!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    There are thread after thread of GF issues, if you don't have them or don't care thats great! But taking my playtime into consideration as my opinion mean nothing then you are both narrow minded and ignorant.

    eton3000 wrote: »
    why you waste your time on someone who just started playing last month
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • alcibaides415bcalcibaides415bc Member Posts: 61 Arc User
    edited February 2014
    There are thread after thread of GF issues, if you don't have them or don't care thats great! But taking my playtime into consideration as my opinion mean nothing then you are both narrow minded and ignorant.

    As a F2P GF with a 15.9k GS and logged over 200 hours of playtime, i feel you.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    I am new I will not try and act as if I know the game in and out, I am still learning... But as an MMO player from way back I know when a class is lacking in ability.

    I then leveled a TR to 27, a HR to 28, and they were ridiculously easy and fun while having my GF only at 47 now he is really becoming a nuisance to play, his skills are a calamity of tiresome abilities some of which I still use from level 10 -15? I mean the low level skills don't even become better or fun they just get tiny upgrades to low level skills that are necessary at higher levels while the other classes almost replace theirs.

    I really want to level my GF to 60 but, there is a glaring issue only getting worse and I fret I will be wasting my time doing so. SO I post my opinion as others have, like it or not the GF is a lack luster class with poor DPS, poor threat control, and lacks the survivability a Tank class should have, coupled with as I said before slow abilities, poor animations locking you in place, and a shield block thats only effective for 3 hits!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • alcibaides415bcalcibaides415bc Member Posts: 61 Arc User
    edited February 2014
    Enforced threat is your main aoe DPS encounter, followed by Frontline surge, and lunging strike. This will not change, especially with the incoming GF buff. Is it sad that two of your best damage skills are things you receive at level 5 regardless of what paragon you choose? yes, yes it is.
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited February 2014
    Run a T2 Dungeon with no control wizard and see how a GF "controls" adds. Its both hilarious and stupid, and confusing, that a GF can run around in a circle while spamming threatening rush counts as a control power.

    If anything, other classes are fine as is, its the Dungeon design and GF that needs a buff/rethinking. GFs don't have the ability to survive the buttload of adds these dungeons throw at us, so either buff our dps so life steal becomes more viable, or buff our tanking ability somehow, or buff our control abilities. Just don't make me run around in a freaking circle if i already have 16k GS and outgear that dungeon.

    You mark them then proceed to kite. That is how you control them. Lame but that is how you do it. If you don't like it reroll something else.

    It requires more team work when using this method as CONTROL in end-game dungeon, that is why people usually roll with cws and gwfs, easy control and huge dmg, most of the time control is not even needed since everything die in a blink when your group is geared and PVE spec.
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited February 2014
    "What is stopping GF from actually being BALANCED is that the other class are not doing what they should for that class or doing too well for the class they are."


    If that's the case then clearly the GF is in need of a buff or mechanic changes? Or the other classes need to be brought down to the GF standard which would be disastrous!

    I agree that GF needs a Buff. PVE/PVP wise. But do noted there would not be true balanced. I predict GWF would remain dominate as its current state, GF is always the quirky kid from 3 neighbourhood away. The sooner you accept some class are just not that great the sooner you get to enjoy the game by picking the easy dominate class. (AKA GWF)
  • panierepaniere Member, Neverwinter Beta Users Posts: 27 Arc User
    edited February 2014
    I remember before mod 2 GWFs were shunned by every party, noone wanted a GWF in party. The "Devs" decided they needed a buff (agreeable) but instead of giving a moderate one to put em on par with other classes, they opened up IV path ("hey let's make em godlike, we'll fix this yet-to-come unbalancing later if needed, let's see what happens..")making em ridiculously OP. Same happened with stalwart bulwark nerf, changing a op set into total trash. When Cryptic decides to tweak, it has no clue of the measure, they don't have control of their own game, probably because they picked it up from the original developers. They can't foresee the results because they don't love this game, it's not their creature, they are bad step-parents, going to work to earn their monthly pay, without putting love an0d care into what they do. This is the perception I have having witnessed all the lifespan of this game on my GF and havin on my back 15 more years of mmorpgs:

    Mutombo di Piombo has adventured for58 days, 12 hours, 23 minutes, 21 seconds
  • itgetsalloveritgetsallover Member Posts: 25 Arc User
    edited February 2014
    paniere wrote: »
    I remember before mod 2 GWFs were shunned by every party, noone wanted a GWF in party. The "Devs" decided they needed a buff (agreeable) but instead of giving a moderate one to put em on par with other classes, they opened up IV path ("hey let's make em godlike, we'll fix this yet-to-come unbalancing later if needed, let's see what happens..")making em ridiculously OP. Same happened with stalwart bulwark nerf, changing a op set into total trash. When Cryptic decides to tweak, it has no clue of the measure, they don't have control of their own game, probably because they picked it up from the original developers. They can't foresee the results because they don't love this game, it's not their creature, they are bad step-parents, going to work to earn their monthly pay, without putting love an0d care into what they do. This is the perception I have having witnessed all the lifespan of this game on my GF and havin on my back 15 more years of mmorpgs:

    Mutombo di Piombo has adventured for58 days, 12 hours, 23 minutes, 21 seconds

    Cryptic are the original developers of the game. Not sure what you mean by "picked it up".
  • alcibaides415bcalcibaides415bc Member Posts: 61 Arc User
    edited February 2014
    You mark them then proceed to kite. That is how you control them. Lame but that is how you do it. If you don't like it reroll something else.

    It requires more team work when using this method as CONTROL in end-game dungeon, that is why people usually roll with cws and gwfs, easy control and huge dmg, most of the time control is not even needed since everything die in a blink when your group is geared and PVE spec.


    uh cool beans, I never saw a dnd game/tabletop session where a fighter in heavy armor runs around in a circle to "control" enemies. But like you said, its how dnd defenders manage enemies right? If they don't want to fix the kite mechanic (which is fine, its fun if enforced threat didn't take forever to complete it's animation)how bout a viable buff to make skills like anvil of doom usable outside of 1/4 of a boss fight so i can break the horrible monotony of enforced threat, lunging strike, and frontline surge?
  • itgetsalloveritgetsallover Member Posts: 25 Arc User
    edited February 2014
    uh cool beans, how bout a viable buff to make skills like anvil of doom usable outside of 1/4 of a boss fight

    I wish Anvil of Doom was worth keeping slotted.
  • panierepaniere Member, Neverwinter Beta Users Posts: 27 Arc User
    edited February 2014
    Cryptic are the original developers of the game. Not sure what you mean by "picked it up".

    You're right, my memory failed. I remembered some change of hands working on this projects. Cryptic developed since the beginning but the Software house changed from Atari to PW. When Atari (producer) commissioned Cryptic (developer) they had an idea of the product they wanted as result. When Pw took over, it's all but obvious that the new company's marketing choices coincided with the former producer's ones. So yes, my apologizes to cryptic, since they are paid to produce a game in the form and shape their producer desires. I bet they are as frustrated as I am when they are forced to code new fashion items, pig mounts, crop harvesting ,sledge HAMSTER races and frozen fishes instead of heroic 5/10 men hard endgame content where teamplay finally would shine
  • argononeargonone Member Posts: 8 Arc User
    edited February 2014
    The only Real Tank class in the game is out played by other classes, out dpsed, has less versatility, has less utility, and cannot serve any other role!


    Guardian Fighters seem to be the Red Headed step child ( no offense ) of the game... They are clunky, movements are slow, skills have almost a cast time to them, visuals are poor, cannot even take a couple hits without being useless with a broken guard!

    I think the Devs need to re-evaluate this classes role and either give them the ability to become a dps or make them a true TANK CLASS!
    I completely agree.
    But there's no love for the GF, otherwise i couldn't explain why the GWF got some of the best GF feats in exchange for the GF useless stuff. In PVE endgame the GF is popular like cancer. With the upcoming PVP changes the GF with his crappy pvp setbonus will be completely dead in PVP too.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    GWFs should be a medium armor class! GF should be the ONLY heavy armor class in the game, and the GFs abilities should all have their cast times reduced by 50% where it be response or animation they are constantly locked in an animation. They need a DPS boost, they need to be able to use abilities while in the guard, some of the first abilities should be replaced with higher tier options instead of using the same skills from lvl 10!

    The GF should generate threat with every attack no matter if they are marked or not, they also could use an aoe dot to help with multiple adds control.

    Come on Cryptic GF need help!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    GWFs should be a medium armor class! GF should be the ONLY heavy armor class in the game, and the GFs abilities should all have their cast times reduced by 50% where it be response or animation they are constantly locked in an animation. They need a DPS boost, they need to be able to use abilities while in the guard, some of the first abilities should be replaced with higher tier options instead of using the same skills from lvl 10!

    The GF should generate threat with every attack no matter if they are marked or not, they also could use an aoe dot to help with multiple adds control.

    Come on Cryptic GF need help!

    GWF's are not a medium armor class. They are a fighter same as gf just a different focus. Fighters in dnd use heavy armor. Let's not move this game even farther from dnd, it's already far enough. Some dps boosts are in the works on preview as well.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    The GWF is superior to the GF in every capacity albeit shield block... Just remove GFs and give GWF the ability to equip a shield then!


    That would be like having a another CW class called FCW ( Flying Control Wizard ) and then everyone just roles a FCW and can do everything better... Whats the point of having a CW anymore?


    GF deserves to be the best at his job! Or he needs to be brought in line with the GWF!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2014
    gf is tank/controller and gwf is dps/tank also gwf is not what take spot of tank in game it is cw with 1 good cw tank got noting to tank u do not even need healer
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2014
    The GWF is superior to the GF in every capacity albeit shield block... Just remove GFs and give GWF the ability to equip a shield then!


    That would be like having a another CW class called FCW ( Flying Control Wizard ) and then everyone just roles a FCW and can do everything better... Whats the point of having a CW anymore?


    GF deserves to be the best at his job! Or he needs to be brought in line with the GWF!

    job of gf is tank and controll and in both of this roles is better then gwf if u call gwfs standing in red zone tanking then u do not understand role of tank
  • mospeda1mospeda1 Member Posts: 12 Arc User
    edited February 2014
    The only Real Tank class in the game is out played by other classes, out dpsed, has less versatility, has less utility, and cannot serve any other role!


    Guardian Fighters seem to be the Red Headed step child ( no offense ) of the game... They are clunky, movements are slow, skills have almost a cast time to them, visuals are poor, cannot even take a couple hits without being useless with a broken guard!

    I think the Devs need to re-evaluate this classes role and either give them the ability to become a dps or make them a true TANK CLASS!

    i agree with you
    Mospeda
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