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No new maps?

str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
I'm starting to hear rumors that this PVP patch will not include any new content whatsoever (aside from tenacity, gear, healing depression, leaver's penalty and hopefully, a matchmaking system).

I really don't understand what the problem is with creating a few new stomping grounds to PVP in...

Is there anyone who can perhaps explain why they never add new maps or match modes (when they could create and add more within a week or two, no problem)?
[SIGPIC][/SIGPIC]
Post edited by str8slayer on

Comments

  • ayrouxayroux Member Posts: 4,271 Arc User
    edited February 2014
    Im pretty sure these things are going to be in module 3 and the pvp tenacity changes are just the stuff they are releasing premod3....

    Just my 2 cents.

    But yes I agree new maps should be MANDATORY.
  • vasillesvasilles Member Posts: 33 Arc User
    edited February 2014
    Every new patch comes with problems take it easy ...I am sure devs will add open world PvP but they doing good step by step.
    First you need class and PvP dmg balance for world pvp. Otherwise like now 5 gwf Wipe all map players with patrol and you will start QQ here again. I suggest Guild vs Guild and Faction vs Faction open world pvp we will see.
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  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited February 2014
    Based on what I read in the preview post, they only mentioned Tenacity and PvP gear. Not a single word about matchmaking. If this build doesn't include matchmaking it'll be an epic fail (leaver penalty).
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • godlysoul1godlysoul1 Member Posts: 293 Bounty Hunter
    edited February 2014
    They noted that matchmaking was being implemented, but recently taken out due to issues brought up. I'm assuming and hoping that it is just a temporary takedown, and they are still working on ways to implement a matchmaking system for the actual release.

    As far as new maps and modes I believe they would be a fantastic addition to PvP which would help make it much more enjoyable. I am also of the opinion that they are probably working on these things behind the scenes as well and would be released with the updates altogether despite the fact that they haven't officially mentioned it. Specifically new maps though. Think about how much testing would be required before implementing a new map compared to implementing a new stat, gears, combat debuff, ect.

    Who knows though. The best we can do is keep things positive and push suggestions rather than complain. I see so many people complaining about what they aren't getting rather than all of the great things they are getting. I also see many people complaining who haven't even tested on the PTR yet. If we want to grow a respectable PvP community that they are willing to keep in touch with and provide updates for, we should change our approach to how we respond to them. We need to make sure we continue to make positive suggestions that it would be cool to see more maps/modes, rather than complain that they are not there. Also, tenacity and these gear sets are a cool way to fixing some balance issues. People who have tested it generally seem to like it and it does help with balancing. These updates should not be ignored in favor of other updates we may not be getting. Finally, nothing is set in stone and we don't know what they are working on behind the scenes. Perhaps there are new maps/modes coming.

    This doesn't apply to the responses in this thread though, but to the PTR responses I've seen in general. My mind just decided to spew it out here because I could see this thread turning into that + getting a lot of attention regardless.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited February 2014
    str8slayer wrote: »
    I'm starting to hear rumors that this PVP patch will not include any new content whatsoever

    If I was you I'd ignore the rumors you hear , nobody apart from the development team knows if any new maps have been created and I doubt any of them will leak info about new content , personally I'd be very surprised if they go to all the trouble of making a new pvp stat , new pvp gear sets , a leavers penalty as well as a matchmaking system and then leave out new maps and game modes , we will see soon enough though hopefully.
  • zargorius666zargorius666 Member Posts: 118 Bounty Hunter
    edited February 2014
    imsmithy wrote: »
    If I was you I'd ignore the rumors you hear , nobody apart from the development team knows if any new maps have been created and I doubt any of them will leak info about new content , personally I'd be very surprised if they go to all the trouble of making a new pvp stat , new pvp gear sets , a leavers penalty as well as a matchmaking system and then leave out new maps and game modes , we will see soon enough though hopefully.

    It would be very nice if we got 1 new map and 1 new game mode, along with all the other stuff. That would definitely make many people take down the pill easier. Personally, I think the PvP changes are going the right direction, as long as the elo system gets in asap.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited February 2014
    folks, let's try to keep it light. until there is an official announcement, everything is speculative. remember that everything on the preview server is subject to change.

    we know that tenacity and new pvp gear is coming. we also know that they've developed an elo matchmaking system that is being tested by QA. and what we know about the company, they're usually pretty tight lipped about everything until there's an official news release.

    also, as a moderation note, anything posted that alludes to quitting or threats to quit is against the forum rules. please limit your goodbyes to PMs and in-game. thanks.

    do not reply to the moderation part of this post. instead, send me a PM if you'd like to discuss it.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited February 2014
    imsmithy wrote: »
    If I was you I'd ignore the rumors you hear , nobody apart from the development team knows if any new maps have been created and I doubt any of them will leak info about new content , personally I'd be very surprised if they go to all the trouble of making a new pvp stat , new pvp gear sets , a leavers penalty as well as a matchmaking system and then leave out new maps and game modes , we will see soon enough though hopefully.

    Yeah, I pretty much took it as a given that maps would be included with the patch. Why go through all the trouble of balancing PVP when it's just the same 2 maps and 1 game-mode? Sure people will play it regardless, it just seems strange as I can't think of any reasoning why they wouldn't add more actual content.
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  • burton673burton673 Member Posts: 9 Arc User
    edited February 2014
    str8slayer wrote: »
    I'm starting to hear rumors that this PVP patch will not include any new content whatsoever (aside from tenacity, gear, healing depression, leaver's penalty and hopefully, a matchmaking system).

    I really don't understand what the problem is with creating a few new stomping grounds to PVP in...

    Is there anyone who can perhaps explain why they never add new maps or match modes (when they could create and add more within a week or two, no problem)?

    im not sure why everyone is so concerned with new maps if its the same old objectives? I would prefer different objectives to just a new map. Maybe something similar to warsong gulch and carry the flag.Or something like huttball from swtor or even void star. Seriously for me a new map with same old thing capture 3 points would be boring !there is a lot of games with different battlegrounds and different objectives so shouldn't be hard to come up with a few with a little variation. Variety is the spice of life ! just my 2 cents.
  • andferne3andferne3 Member, Neverwinter Knight of the Feywild Users Posts: 104 Bounty Hunter
    edited February 2014
    I was just wondering about this myself. Thinking maybe I had missed some info somewhere. Has there really been no word about new maps or potentially new modes of play for PvP?
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited February 2014
    andferne3 wrote: »
    I was just wondering about this myself. Thinking maybe I had missed some info somewhere. Has there really been no word about new maps or potentially new modes of play for PvP?

    No.
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  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited February 2014
    Would be nice to have some outside type maps maybe with a river or bridge to fight on, capture flags, maybe even a death match style?

    These 2 maps we currently have are pretty lack luster in comparison to some of the dungeon and landscapes in the game!


    I would submit to the Devs to maybe have a contest and get the community involved in creating some PvP maps and or game styles...
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  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited February 2014
    I would submit to the Devs to maybe have a contest and get the community involved in creating some PvP maps and or game styles...

    This is what a lot of us are hoping for , Foundry created pvp maps , just imagine the endless possibilities .
  • hiddenfatehiddenfate Banned Users Posts: 0 Arc User
    edited February 2014
    imsmithy wrote: »
    This is what a lot of us are hoping for , Foundry created pvp maps , just imagine the endless possibilities .

    I'll only accept that after a huge foundry update giving us access to timers, levers, and dynamic traps and NPCs. I could make so many PvE/PvP combo maps with logic puzzles and other stuff (and if I had access to basic scripting and storage variables and random number generators I could make the logic puzzles change on a dime to create unique gameplay every single round).
  • calous78calous78 Banned Users Posts: 95
    edited February 2014
    hiddenfate wrote: »
    I'll only accept that after a huge foundry update giving us access to timers, levers, and dynamic traps and NPCs. I could make so many PvE/PvP combo maps with logic puzzles and other stuff (and if I had access to basic scripting and storage variables and random number generators I could make the logic puzzles change on a dime to create unique gameplay every single round).

    umm.. We just want a big box with reasons to kill each other in it.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited February 2014
    imsmithy wrote: »
    This is what a lot of us are hoping for , Foundry created pvp maps , just imagine the endless possibilities .
    This would be absolutely awesome...

    Only hitch is that it requires the makers to not create unfair maps, ones with secret ways through that only their Guild knows, and then the general glitches inherent with the Foundry system.

    IF that can be curbed, I'd be all for it, I'm just saying there are flaws with the idea as the Foundry System currently is. However, I am 100% in favor of this idea, if it can be properly implemented! :cool:
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    This would be absolutely awesome...

    Only hitch is that it requires the makers to not create unfair maps, ones with secret ways through that only their Guild knows, and then the general glitches inherent with the Foundry system.

    IF that can be curbed, I'd be all for it, I'm just saying there are flaws with the idea as the Foundry System currently is. However, I am 100% in favor of this idea, if it can be properly implemented! :cool:
    I'm not sure that could be curbed. It'd definately be cool to have, but without a real person examining every map before publishing I don't think it could be done, and I don't think cryptic is going to hire someone for that.
  • hiddenfatehiddenfate Banned Users Posts: 0 Arc User
    edited February 2014
    calous78 wrote: »
    umm.. We just want a big box with reasons to kill each other in it.

    me too :3 but I don't want every arena to be that. That gets as boring as the developer quests after too little variation.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited February 2014
    I would neither be pleased or happy about brand new maps released along with the other new pvp stuff. PVP as it is needs fixed. They are fixing it. I'd rather see them do the fix right and then expand at a later time after the fix has been tested live for an amount of time in a consistent environment with minimal variables (aka the current pvp maps). Once the fix is optimized then they should put their weight behind new maps. Good new maps. A good fix and good maps and the time to do each right. Better than a rushed fix and rushed mpas and things stay broken but in a different way.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    overddrive wrote: »
    I would neither be pleased or happy about brand new maps released along with the other new pvp stuff. PVP as it is needs fixed. They are fixing it. I'd rather see them do the fix right and then expand at a later time after the fix has been tested live for an amount of time in a consistent environment with minimal variables (aka the current pvp maps). Once the fix is optimized then they should put their weight behind new maps. Good new maps. A good fix and good maps and the time to do each right. Better than a rushed fix and rushed mpas and things stay broken but in a different way.

    I think they could release new maps without worrying about breaking the balance they're going for, what they can't do is release new modes immediately. New domination maps wouldn't hurt testing the balance on live however. If it was new modes of pvp such as capture the flag etc I agree with you.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited February 2014
    charononus wrote: »
    I think they could release new maps without worrying about breaking the balance they're going for, what they can't do is release new modes immediately. New domination maps wouldn't hurt testing the balance on live however. If it was new modes of pvp such as capture the flag etc I agree with you.

    As long as the layout of nodes and spawn points remain identical, new maps would be fun with the new fix. But as soon as you start adding or subtracting nodes or making things different distances from one another you end up in a situation where you have to try to figure out if a certain result is a consequence of the fix or of the changed map.
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