So, just walked into Sharandar on my first character to hit 60.
You get XP for the question completions...even though, in order to qualify for the quests, you have to be at max xp.
So, here's an idea - why don't we get AD instead of XP as a quest reward? It doesn't have to be big numbers - tens, or hundreds - but at least you'd get some benefit from it!
The xp is used for lvling companions. And when the time come for a lvl cap increase if they do it then that xp would be used for that also.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited February 2014
I would much rather have XP from quests than RAD.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2014
If you don't need the XP for anything, you're still earning campaign progression, which is your primary reason for doing those quests in the first place. I think people tend to overlook this.
I wouldn't object to a mechanism that would allow people to cash out an XP overage into currency or something, but I use that XP for levelling companions, and if I don't currently have a companion in need of levelling, then oh well.
It would only be wasted if you had no other reason for doing those quests, in which case I would question why you're still labouring away at them. Presumably though, you're working through the campaign.
Right....and this is for my companion that is level 15, maxed, because I'm short 300,000 AD?
I have 5 companions in my active slots and another 4 or 5 in my inactive. Some have not been finished lvling up yet. And as the game goes on I will end up with more companions.
I have 5 companions in my active slots and another 4 or 5 in my inactive. Some have not been finished lvling up yet. And as the game goes on I will end up with more companions.
But only your currently-summoned companion gets XP from quests, right? Or is it all active companions that benefit?
Or my character has a couple hundred thousand of RAD and doesn't need more.
Because you've bought all you need to buy? 200,000 AD doesn't level up a companion.
Assuming you've bought all you need to buy, you must've had millions of AD. If this is the case, and you didn't spend real money, then either you've spent a year doing dailies, or the rate at which you can gain AD significantly steps up in end game.
Either way, at level 60 on a new character I have a fraction of the AD I need, hence the original post.
Maybe it should be better if there was an option at lvl 60 to choose between xp and AD (or something else?). Speaking for myself I do not need the xp at all. It's ok if you need to level up a pet but that's it. If you dont need/want to level up a pet xp is just senseless. Now doing those quests feels like some kind of monotonous obligation without any fun (there are no new quests; just the same quests over and over) An option to get a reward in AD (or something else) would encourage players a bit more I think.
Because you've bought all you need to buy? 200,000 AD doesn't level up a companion.
Assuming you've bought all you need to buy, you must've had millions of AD. If this is the case, and you didn't spend real money, then either you've spent a year doing dailies, or the rate at which you can gain AD significantly steps up in end game.
Either way, at level 60 on a new character I have a fraction of the AD I need, hence the original post.
Running a lot of T2 dungeons, as he has, yields a disgusting amount of RAD. Every set piece that comes from a chest, many of the T1 rings-belts-neck items are bound as are a fair number of boss drops. Some people may have spare armor sets and items that they swap out, but eventually you're going to have to start salvaging them. On top of that, there are a lot of unbound epic items that are worth less on the AH than they salvage for. Add to that Rank 20 leadership which alone can hit the refining cap on a good day, the RAD can easily build up to the point where you can never refine it all. I personally avoid this by having three characters I run dungeons with, so as to spread out the RAD from bound items. I've also got five more that don't run dungeons much and can salvage the BOE items not worth selling. But ultimately, it takes some planning to not end up with more RAD than you can ever refine.
"We have always been at war with Dread Vault" ~ Little Brother
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
But only your currently-summoned companion gets XP from quests, right? Or is it all active companions that benefit?
So summon one that needs to level up before quest turn-ins, even if it's one that you just use for a bonus, or a swap out, or just like even if it's not that useful to you.
Because you've bought all you need to buy? 200,000 AD doesn't level up a companion.
Assuming you've bought all you need to buy, you must've had millions of AD. If this is the case, and you didn't spend real money, then either you've spent a year doing dailies, or the rate at which you can gain AD significantly steps up in end game.
Either way, at level 60 on a new character I have a fraction of the AD I need, hence the original post.
Crazy as it sounds, a lot of people really don't need more sources of *rough* AD because they already have more than they can reasonably refine, or at least don't have much trouble hitting their caps or coming near to it on a regular basis.
Crazy as it sounds, a lot of people really don't need more sources of *rough* AD because they already have more than they can reasonably refine, or at least don't have much trouble hitting their caps or coming near to it on a regular basis.
You have to look at this from the perspective of new players too. When you first hit 60 you start hitting some brick walls. Folks don't want people with sub 10k GS (hell most T2 lfgs seem to want 13K+) in their groups and those that do often fail the dungeons runs leading to much frustration for the newer players. This just causes a lot of folks to just abandon ship at that point.
Sure after you can run the dungeons quickly and regularly then RAD is in great abundance. But what about the new folks? They probably do need RAD more than they need EXP for companions.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Sure after you can run the dungeons quickly and regularly then RAD is in great abundance. But what about the new folks? They probably do need RAD more than they need EXP for companions.
I already said that I wouldn't object to implementation of an option to convert or choose your secondary rewards. But I don't want the XP rewards replaced, because there isn't a reasonable alternative for levelling up companions with any expediency.
Also, it is an undeniable fact that campaign progression is the primary reward and reason for doing campaign quests, not XP or game currency.
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I wouldn't object to a mechanism that would allow people to cash out an XP overage into currency or something, but I use that XP for levelling companions, and if I don't currently have a companion in need of levelling, then oh well.
It would only be wasted if you had no other reason for doing those quests, in which case I would question why you're still labouring away at them. Presumably though, you're working through the campaign.
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Uh huh.
Either you've spent a fortune on this game, or you're insane.
Or my character has a couple hundred thousand of RAD and doesn't need more.
I have 5 companions in my active slots and another 4 or 5 in my inactive. Some have not been finished lvling up yet. And as the game goes on I will end up with more companions.
But only your currently-summoned companion gets XP from quests, right? Or is it all active companions that benefit?
Because you've bought all you need to buy? 200,000 AD doesn't level up a companion.
Assuming you've bought all you need to buy, you must've had millions of AD. If this is the case, and you didn't spend real money, then either you've spent a year doing dailies, or the rate at which you can gain AD significantly steps up in end game.
Either way, at level 60 on a new character I have a fraction of the AD I need, hence the original post.
You can change the summoned companion before you turn the quest in so the companion needing the xp can get it.
So summon one that needs to level up before quest turn-ins, even if it's one that you just use for a bonus, or a swap out, or just like even if it's not that useful to you.
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Crazy as it sounds, a lot of people really don't need more sources of *rough* AD because they already have more than they can reasonably refine, or at least don't have much trouble hitting their caps or coming near to it on a regular basis.
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You have to look at this from the perspective of new players too. When you first hit 60 you start hitting some brick walls. Folks don't want people with sub 10k GS (hell most T2 lfgs seem to want 13K+) in their groups and those that do often fail the dungeons runs leading to much frustration for the newer players. This just causes a lot of folks to just abandon ship at that point.
Sure after you can run the dungeons quickly and regularly then RAD is in great abundance. But what about the new folks? They probably do need RAD more than they need EXP for companions.
I already said that I wouldn't object to implementation of an option to convert or choose your secondary rewards. But I don't want the XP rewards replaced, because there isn't a reasonable alternative for levelling up companions with any expediency.
Also, it is an undeniable fact that campaign progression is the primary reward and reason for doing campaign quests, not XP or game currency.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Campaigns are also large AD sinks. AD rewards would make this obsolete and probably result in a market crash.