So unstoppable is the GWF's class feature that makes you immune to control effects. Ranger's Grasping Roots passive is a CONTROL EFFECT that keeps your target from going to far away from a certain point. I want to know why it is that when a GWF is unstoppable, which need I remind makes you immune to ALL CONTROL EFFECTS, does not work against the Hunter's Grasping Roots passive, which is a CONTROL EFFECT?
i remember a time when stealth and unstoppable were bugged and it took a while before that was fixed because, the way i understand it, the cause of it could not be replicated so that it could be isolated and fixed. whether that was the case or not, today, those bugs don't exist so that tells me that the aforementioned bug with roots will eventually get fixed.
the claim that "still nothing done to fix it" is assumption since bug fixes do need to be first isolated and programmed and then sent to QA for testing. plus internal processes aren't shared or publicly known. and there's no telling what else is in the pipeline to fix or program.
and here you go. The patch notes that say they're fixing it.
also to note, this is on the shard doing pvp testing so probably once this stuff goes live, this issue will be fixed.
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dashartzMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 29Arc User
edited February 2014
Is Villains menace(gf) going to be fixed as well? And how about the being able to block most of the HR control effects with a shield?
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lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
Key word is eventually. All bugs will eventually be fixed it's just the turn around which takes a long time and I do mean a long time. This has been a known big since the module. Plus I don't see the point in releasing buggy content that's just me I wouldn't release a half finished project.
Why DELAY bug fixes? Stupid, SO stupid. How long would it take to fix the bug? Not long at all. But hey, let's wait a few weeks/months and release it with mod3 JUST BECAUSE WE CAN. We don't care our game is bugged, we get paid nonetheless!
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited February 2014
. . . .Closing this now as there is no need for a thread on this in General and there is no need to insult the developers.
Comments
the claim that "still nothing done to fix it" is assumption since bug fixes do need to be first isolated and programmed and then sent to QA for testing. plus internal processes aren't shared or publicly known. and there's no telling what else is in the pipeline to fix or program.
http://nw-forum.perfectworld.com/showthread.php?584771-Shadowmantle-PvP-Preview-Patch-Notes-NW-14-20140114b-2
and here you go. The patch notes that say they're fixing it.
also to note, this is on the shard doing pvp testing so probably once this stuff goes live, this issue will be fixed.
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