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Stox's PVP Thaum CW Guide

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  • stoxforum1stoxforum1 Banned Users Posts: 265 Bounty Hunter
    edited February 2014
    jayrad8 wrote: »
    Yeah when I tested on ptr, an Icy Rays crit with p.vorp and 2k arp on a gwf (well geared) was only 2k... which just seems ridiculous. I don't remember if I had, but an enfeeble on em wouldn't have boosted it much either, however I was still receiving 7-9k crits from their encounters (I had 1000+ Tenacity), which isn't quite the same 1/4+ DR I experienced... so not sure that the suffering is balanced. GWF/CW are the bursty dps classes in pvp and I don't see the same reduction in burst from GWF that I do CW.

    Anyway, do you think it's still worth having the amount of Regen you do (13.2%) given that Healing Depression will cripple it to 6.6% practically all the time? Or perhaps even adding more by using the Regen set? It would certainly cut out potential damage for what may not be that great of a return in survivability. My thoughts were to drop Regen to 1400 (10%) which would still tick at 1k when things get tough, use the Arp set, and throw the 800 stats into other areas -- mainly Arp. The HP on champion mage may justify losing the HP gear, but you could also keep it and push 38k? I dunno, I'm just really conflicted between going for more HP or more Arp with accessories.

    This is a shot in the dark, but maybe Shield can make an entrance into the rotation in place of EF and swap Icy into tab. Could be a nice combo with p.barkshield. The rotation could be something like... Make meatball, stand near for mastery > MM to build mastery > Enfeeble > Shield push > Icy Rays them in place > Push meatball, with the intention of pushing it as it's about to explode. I could see it being a fairly deadly snipe from the pillars on Hotenow and it gives the option to push followers off.

    You'd essentially be guaranteed a crit on one or more of the last three moves with EoS and if done right, you'd have shield back pretty quick to make it through more of their rotations. I'd likely slot Arcane Presence too -- 34% base dmg buff to Icy + 25% from 5 mastery stacks + 15% Snap Freeze + 15% Enfeeble + 20% and dot Transcended Master + 10% Elemental Empowerment + 50% Spell Mastery + 10% if they are below 30% HP... coupled with high Arp, could be a nice way to get damage back. This is how people get 20k+ Icy Rays on live, so if I went from 10k > 2k on ptr, I'd at least get my Icys to 4k... lol

    The biggest stretch would be making it through all the time without losing the meatball, but with CC Resist it's more likely than before and it's no longer the focus of the combo. It would be very limited by the meatball CD, but slotting Icy in tab might allow for a smaller combo in between and more damage. Doesn't really help with the CC Resist problem (swapping control for control) but maybe adds some damage, though I'm not sure that I could part with the control over meatball... food for thought I guess.

    I'm not suggesting that there's anything wrong with the EF > shard combo, but there's probably no better time to think about new combos than now given the impending changes.

    I think your icy rays may have been deflected to get those numbers, although they do have a lot of DR. A lot of the regen will be lost simply by switching to the PVP gear. Honestly, it's too high now and into diminishing returns but with the gear I used there wasn't a good spot to give up regen that did not also sacrifice HP. 38k is exactly how much HP I had when playing with devs. lol. With pots and a feast, it's crazy to see a CW with over 40k health.

    I don't like shield for PVP, it just doesn't absorb enough damage, it takes one hit and then it's useless for a while. If a decent player knows you're running it, that hit will be wasted on an auto attack I guarantee it.

    If I get rid of meatball, which I doubt, it would be for the strong debuff combo mentioned, CoI > RoE > IR, for more burst.

    Also for your idea to stack armor pen, I tested on the 25th of January what skills worked with armor pen and a lot of ours still do not:
    http://nw-forum.perfectworld.com/showthread.php?592081-Armor-penetration-a-serious-issue

    last 2 hits on magic missile, chill strike, coi, storm spell (may be based on whether or not the encounter that procced it benefited from armor pen), oppressive force, icy terrain, sudden storm (normal+mastery+dot in mastery), icy rays, ice knife

    magic missile, chill strike, coi, OF, IR, and IK are all VERY COMMON abilities in PVP, so I really think people just need to get on Cryptic about fixing this if you want to see our damage come back a bit in mod 3.

    fondlez had done some tests as well a while ago, and although I'm not sure of his procedure we ended up with slightly different results:
    http://nw-forum.perfectworld.com/showthread.php?548981-CW-Powers-not-benefitting-from-Armor-Penetration&highlight=armor
  • jayrad8jayrad8 Member Posts: 210 Arc User
    edited February 2014
    stoxforum1 wrote: »
    I think your icy rays may have been deflected to get those numbers, although they do have a lot of DR. A lot of the regen will be lost simply by switching to the PVP gear. Honestly, it's too high now and into diminishing returns but with the gear I used there wasn't a good spot to give up regen that did not also sacrifice HP. 38k is exactly how much HP I had when playing with devs. lol. With pots and a feast, it's crazy to see a CW with over 40k health.

    I don't like shield for PVP, it just doesn't absorb enough damage, it takes one hit and then it's useless for a while. If a decent player knows you're running it, that hit will be wasted on an auto attack I guarantee it.

    If I get rid of meatball, which I doubt, it would be for the strong debuff combo mentioned, CoI > RoE > IR, for more burst.

    Also for your idea to stack armor pen, I tested on the 25th of January what skills worked with armor pen and a lot of ours still do not:
    http://nw-forum.perfectworld.com/showthread.php?592081-Armor-penetration-a-serious-issue

    last 2 hits on magic missile, chill strike, coi, storm spell (may be based on whether or not the encounter that procced it benefited from armor pen), oppressive force, icy terrain, sudden storm (normal+mastery+dot in mastery), icy rays, ice knife

    magic missile, chill strike, coi, OF, IR, and IK are all VERY COMMON abilities in PVP, so I really think people just need to get on Cryptic about fixing this if you want to see our damage come back a bit in mod 3.

    fondlez had done some tests as well a while ago, and although I'm not sure of his procedure we ended up with slightly different results:
    http://nw-forum.perfectworld.com/showthread.php?548981-CW-Powers-not-benefitting-from-Armor-Penetration&highlight=armor

    40k HP, nice. Thanks for that info., I may have to go the HP route until Arp is fixed then. How did you do the tests, btw?

    Also, what do you think about barkshield vs soulforged? I don't have a p.soulforged to test with, but from what I've heard the soulforged + blood crystal combo no longer gives the second life effect.
    Ezra@jayrad8 | M4 CW Class Advocate
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  • stoxforum1stoxforum1 Banned Users Posts: 265 Bounty Hunter
    edited February 2014
    jayrad8 wrote: »
    40k HP, nice. Thanks for that info., I may have to go the HP route until Arp is fixed then. How did you do the tests, btw?

    Also, what do you think about barkshield vs soulforged? I don't have a p.soulforged to test with, but from what I've heard the soulforged + blood crystal combo no longer gives the second life effect.

    The lazy way with ACT, it has an efficiency rating and if a skill has an efficiency of 100-(mob DR) then arm pen obviously doesn't work. And yeah more than likely bark will be better than SF in mod 2 because of healing depression.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    Bumped for historical and archiving purposes.

    It was (sometimes) fun while it lasted.

    GG.
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