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What 4e version is Neverwinter based on?

harkinharkin Member Posts: 135 Arc User
edited February 2014 in The Moonstone Mask (PC)
So i recently got into 4e edition pnp with Neverwinter launched last year and stuff.. been going through the red box and recently grabbed Heroes of the Fallen Lands.

Went through the creation for the different classes, and i noticed that the Wizard was lacking in the spell choices.

Things like Cloud of Daggers wasnt in the list at all. Then when you search for it on the interwebz you find guides that gives you things like Cloud of Daggers and Thunderwave. Which version is the latest? It got me thinking.. what version of the 4e version is Neverwinter (the game) actually based on? Seems like the Wizard class in the PHB gets other spell choiced to pick from then in the essential book. Also the regular PHB seems to mention the orb, staff and wand implement bonuses, which the essential tells you nothing about other then these are the 3 implements you have proficiency in.

Sorry for the long post, but as someone that's learning more about how to build a character, it's really annoying to have 3-4 books covering the same thing, but none of them have the same content. Makes it hard to know what goes and what's changed or replaced. Heck we even found out that the backstab ability in the red box does'nt work the same as the one in the essential book.
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Comments

  • kallethenkallethen Member Posts: 133 Arc User
    edited February 2014
    It's not 100% accurate to the rulebooks, no. There's liberties taken simply because it's a different medium than PnP. I've yet to see a computer game be 100% accurate to it's PnP counterpart. Personally, that's the way it should be.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    Don't even bother comparing books to online game.
    The only similarities are the names and some of the lore. Beyond that you'll find it deviating wildly.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited February 2014
    As kallethen said, Neverwinter is heavilly based on Fourth Edition but it is not strict to it. In fact the developers have often said it can even be a mistake to say the game is based on Fourth Edition because they are allowed to and have drawn inspiration from every version of D&D. Basically it is not a Fourth Edition game, it's a D&D game.

    In regards to most of the changes it comes down to a very simple concept: balance.

    Dungeons and Dragons is not a balanced game.The only thing that can make it balanced in PnP is a DM that either puts their foot down and implements house rules or caters the challenges to their specific group. Balancing a video game to encompass players who both make flawed characters for roleplaying and min-max without a live DM for each group is virtually impossible.

    Even with the limited choices presented in Neverwinter there's huge issues balancing the game between the Min-Max Elite Players and the more casual players. And more free reign will just widen that gap more.

    Wizards in PnP still can choose about any spell they want and make a character that is exactly what they want. As a Persistent World Developer for Neverwinter Nights I can tell you that was a nightmare to deal with. There were players who could and did make their wizards unstoppable and there were players who made a character that were just....well...they needed a few other players.

    So with an MMO balancing is the most important thing to do. The choices are limited to a theme.
    In time as more classes are released we'll have a slew of options and players will look more and more diverse but for the sake of balancing it is unlikely free reign will ever be implemented. :(
  • harkinharkin Member Posts: 135 Arc User
    edited February 2014
    Yeah, i remember them saying that stuff before the game was released. And after reading my rant i seem to have worded my topic title wrong anyway, since the content of my post was more asking what version or book should i be looking for when i want the latest and most up to date version of the 4th edition, since every book seems to give you different options making it hard to know what options i actually have and what has changed.. backstab example from my original post is one of those examples.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited February 2014
    Things will become even more confusing in the future once D&D Next is released and people start looking at those books. There are many other areas where this iteration of D&D and those of the PnP D&D will diverge even more. This will present yet another balancing issue for the Developers, but not of the character kind. Rather of the keeping their world intact but relevant as well in order to keep the interest of those who came for the D&D/Neverwinter logo. The PnP products, books, and a WotC game on Facebook will all compete with this version that will become more and more the "historical" Neverwinter of an age gone by.

    Meanwhile out in the Denver Bronco's endzone....

    Just a rhetorical question. Why should the developers care if my RP character balances well against a min/max character. If I create a RP character I know I will not be able to compete against a min/max character in PvP. In PvE does that balance really matter? So what if he/she can clear a dungeon in 15 minutes, as an RP character I am probably not looking for that. Not to mention the rewards for finishing a dungeon are same anyway. If we don't want the "perceived" weakness of my RP character impacting the min/maxers PvP experience, why should his/her desire to be blandly equal to everybody else impact my PvE experience? Let me build my character as I want and then face the consequences of my choices. I don't need my hand to be held by the great DM of the keyboard. I have had PnP DMs let my characters fall flat on their faces do to poor choices, and as a DM myself, while questioning some builds ultimately it is the player's character. For instance if someone builds a wizard with nothing but utility and defensive spells he won't make it far on his own, but this an MMO. You are supposed to team up with other players anyway, right? Anyway just rhetorical musings on my part in response to Ambisinisterr.
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  • kallethenkallethen Member Posts: 133 Arc User
    edited February 2014
    Meanwhile out in the Denver Bronco's endzone....

    *insert cackle here* Not that I cared who won, but man what a stomping...
    Just a rhetorical question. Why should the developers care if my RP character balances well against a min/max character. If I create a RP character I know I will not be able to compete against a min/max character in PvP. In PvE does that balance really matter? So what if he/she can clear a dungeon in 15 minutes, as an RP character I am probably not looking for that. Not to mention the rewards for finishing a dungeon are same anyway.

    It's not necessarily that the minmax/hardcore player will ruin your game or vice versa.

    If the game is too easy for the hard core player, he'll complain that the game isn't challenging him. If you make the game too hard for the casual/roleplaying player, he'll complain that the game's too tough. Keep in mind I mean that as a generalization, not reflective of you or I. It's easier to balance such issues in a PnP game, the DM can his game on the fly as the party moves along to make it tougher or easier.

    Having been a DM on a NWN persistant world as well, I can tell you that it was sometimes tough to play this balancing act, especially as the players began to hit the higher levels (the server has a soft cap at around 15, if I remember). Trying to run events that would challenge the high levels with their powerful spells yet not insta-kill the squishy newer players was not easy. And since it's a roleplay focused server, it wasn't uncommon for a low level to be partying with some high levels. I should know, my characters were mostly low to mid level with upper level friends. We've made a lot of changes to spells, skills, and such to address that balancing act.

    (If it isn't obvious by my verb tense, said server is still running, though population is much lower these days.)
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  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited February 2014
    harkin wrote: »
    asking what version or book should i be looking for when i want the latest and most up to date version of the 4th edition

    There is no one book.
    Think of them like Video Game Expansion Packs. The First Books whether it is the Player Handbook, The Monster Manual or any other book is the basic information. The second and beyond books generally don't even address what is stated in the previous books, rather it is an expansion of completely new information.

    There are a few exceptions in which rules which were found to be too vague or needing a 'patch' to fix an issue are brought up in later books but for the most part if you buy the 'latest' book you will still need the first book.

    kallethen wrote: »
    Just a rhetorical question. Why should the developers care if my RP character balances well against a min/max character. If I create a RP character I know I will not be able to compete against a min/max character in PvP. In PvE does that balance really matter? So what if he/she can clear a dungeon in 15 minutes, as an RP character I am probably not looking for that. Not to mention the rewards for finishing a dungeon are same anyway.

    It's not necessarily that the minmax/hardcore player will ruin your game or vice versa.

    If the game is too easy for the hard core player, he'll complain that the game isn't challenging him. If you make the game too hard for the casual/roleplaying player, he'll complain that the game's too tough. Keep in mind I mean that as a generalization, not reflective of you or I. It's easier to balance such issues in a PnP game, the DM can his game on the fly as the party moves along to make it tougher or easier.

    This exactly.

    With more choices to make stronger and weaker characters it becomes harder to balance the game. Not because of how the elites will effect you but because the game would either have to be created to cater to one or the other.

    If the game is balanced for the casual players then the game will be too easy for the elites. This has two major dsrawbacks. One they will likely stop playing due to boredom and two if the game is too easy then items enter the game too readily and then the casuals will be bored as well since they could just buy all their gear for a pittance and not feel the need to play the game to earn it.

    If the game is balanced for the Elites, well then your RP characters would be unable to play the game. It would simply be too hard.

    Even with the limited options there are still balancing issues within the game. The one that is really obvious is Castle Never. Castle Never's final boss fight has repeatedly been called the easiest fight in the game by elit(ist) players. Why? They go in with 3 Control Wizards, a Rogue and a Cleric. It's soooo easy. -.-
    Yet if you try to bring any other team composition the fight becomes extremely hard. If you only have one control wizard it is likely impossible to beat. And that's why the game has to be balanced.
  • harkinharkin Member Posts: 135 Arc User
    edited February 2014
    I understand every books is just a way to give you more choice.. but in the case of backstab.. the backstab in the red box isn't the same as the backstab i found in the Heroes of the Fallen Kingdom book.

    The Red Box says, 3+ to attack roll, and the enemy must give combat advantage. Meanwhile the Heroes book gives me this version. http://dnd4.wikia.com/wiki/Backstab Same thing happend with Magic Missile, the Red Box version says you can hit 2 targets, but the Magic Missile from the Heroes book says one target. It's hard to "go by the rules" when 2 different books says 2 different things.
  • dtzdtz Member Posts: 174 Arc User
    edited February 2014
    The Red Box, if I remember right, is a rerelease of the original D&D game, while Heroes of the Fallen Lands is a 4th Edition rulebook.
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited February 2014
    . . . They stated in a Dev Panel once that the game is only "based off of" 4th edition, that in actuality it is its own version. So, it is 4.Neverwinter version.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    Here's a quick timeline... (...and gory detailed timeline - see red-box circa 1983)

    • 1974 Original D&D (v1.0) <- white box
    • 1977 AD&D 1st edition
    • 1983 Original D&D (v1.4) < red box
    • 1989 AD&D 2nd edition
    • 2000 D&D 3rd edition
    • 2003 D&D 3.5 edition
    • 2008 D&D 4th edition (Neverwinter Online)
    • 2012 D&D Next (PnP future edition - currently play testing)
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