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Castle Never Legit Kill Post Module 2 changes - video

pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
edited January 2014 in PvE Discussion
So I decided to make a video with one of my Draco kills. The reason is not for getting popularity, views or anything of such nature, cannot care less about such stuff.

The reason I went through the trouble of frapsing/uploading this is solely to show (hopefully to the devs) the challenges presented by this fight and how out of balance it is when we take into consideration the 9200 GS requirement, which is a bad joke.

It is a good opportunity to see the "weak boss, more adds, more red" encounter type working at its "best".

The team had 13-15K GS artifacts companions etc. CWs with perfect vorpal, TR greater (I believe).

Strategy: get as tanky as possible (I used PvP rings, Shield on Mastery for me just to be sure), sing on boss, AoE all down, survive. This is the 3rd try after 2 wipes.

For the price of the item, which will be split 5 ways, the time we needed to run this make CN no longer a good place to farm.

Keep in mind: this is an "outdated", old dungeon, 2 modules have passed and 2 newer dungeons are allegedly harder. Keeping with the MMO model, for a M2 geared player at 13K GS+ /w Perfects this encounter should be a walk in the park.

If you actually like the video and it helps you fight Draco more efficiently, it's even better.

http://youtu.be/kK4a3NPfPkk
Post edited by pers3phone on
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Comments

  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    Grats.

    /char
  • berzergeraberzergera Member Posts: 176 Arc User
    edited December 2013
    Its pretty simple. Tho one of hardest, and most profitable, dungeons ingame should not be easier. So i dont really agree with you.
    9.2k gs is not what is required to kill it, but to enter the dungeon.

    Also, why would you sing the adds away from the boss? just makes the fight last alot longer then needed, when you can AoE everything together.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    berzergera wrote: »
    Its pretty simple. Tho one of hardest, and most profitable, dungeons ingame should not be easier. So i dont really agree with you.
    9.2k gs is not what is required to kill it, but to enter the dungeon.

    Also, why would you sing the adds away from the boss? just makes the fight last alot longer then needed, when you can AoE everything together.

    Why do you enter the dungeon? To look at the walls?

    No.

    To kill the bosses.

    There should be REALISTIC requirements, not some lame generic 9200 GS.

    I am kinda able to see through your words: you're an experienced player, able to still do it, you hope prices will rise so you can rip off newbies. Let's be honest here.

    However, I am not thinking of myself&friends here, I'm thinking about the newbies and how they have it progressively harder while we had it EASY for months. It is extremely unfair to each new (free to play) player.

    (I said in the first post "sing on boss". Whatever sing away from the boss you might have noticed was for one of 2 reasons: heat of the battle mistake or to catch mobs that spawned too far to be caught in a sing on top of draco. Keep in mind we are 3 CWs, we can almost chain sing.)
  • berzergeraberzergera Member Posts: 176 Arc User
    edited December 2013
    pers3phone wrote: »
    However, I am not thinking of myself&friends here, I'm thinking about the newbies and how they have it progressively harder while we had it EASY for months. It is extremely unfair to each new (free to play) player.

    Well you are right, the gap between new players and exp players is increasing alot, and i think it will demotivate alot of the new ones.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    berzergera wrote: »
    Well you are right, the gap between new players and exp players is increasing alot, and i think it will demotivate alot of the new ones.

    This is the main reason why I post. An MMO needs a steady influx of new blood. NWO makes a terrible job at keeping veterans (no PvP ladders, no raids, no true challenges) and now it also poses issues for new players, making them unlikely to stay after they start to experience the unfairness of mentioned gap.

    I basically just want things to be fair. I know they cannot be 100% fair, I just want realistic and sizable changes towards this direction - instead of making the split even larger.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    Actually, the first time I entered CN, it was mainly for the lulz because I hadn't been in it before and I had heard ZOMG IT'S SUCH A HARD DUNGEON. So I had no expectations of even finishing the first boss, let alone getting to Draco. In that attempt, we didn't get very far at all. I think we finished first boss (much to my surprise), but gave up at second boss. But hey, at least we all had the 'correct' gear score!

    Edit: Persephone I hope we can go get Draco at some point!
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited December 2013
    I hope you go and see the battle with Smaug on Friday. There will be several differences:

    1. There were more heroes.
    2. Smaug is a Red Dragon.
    3. The battle against Smaug will take less time.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited December 2013
    Okay. What is required to kill the Dracolich??
  • lucidproph3cylucidproph3cy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    congrats on job well done. i do think cryptic needs to fix all dungeons in this game its just overly broken. I don't see the point that you need rank 8's and perfect enchants just to get your BiS main and off hand. Also the point that is requires three wizards to even complete is dumb in itself. I hope they redesign all their dungeons and hopefully add new/redesign pvp cause they definitely broke it with this module.
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    To be fair, I believe I think you are focussing on Gear Score threshold a bit too much. Devs must be aware that due to the very large range and unreliability of the score that it is ONLY suitable for minimum PvE thresholds.

    Secondly, overall, it is better to have incremental access to content than have significant gates or landmarks around just gearing. Hence, the current system helps progression of new players by at least them being able to tackle individual bosses at their leisure. This can be seen by often many groups forming for 1/4, 2/4 bosses, etc of a dungeon. Like you said, at the end of the day, if you enter a dungeon, you're there to kill bosses. The current system does that. Why introduce a gate that prevents that entirely until you have the Gear Score to complete the dungeon?

    Thirdly, even though CN is an extreme example within extremes, this difference between the difficulty or accessibility of dungeon content and the final endboss is common across the endgame of Neverwinter.

    That said, on the specific issue of Castle Never, I find it appalling the way the entire design of the endboss encounter has been radically changed since the game was released. I am not talking about fixing exploits or glitches, I am talking about fundamental redesign with literally zero communication to the playerbase. I have never seen any other MMO company do such a thing on a released product. At several points it felt like CN changed on a fortnightly basis...

    Particularly lamentable is that previous incarnations of the whole CN experience were very enjoyable for a range of legit players - I cannot be the only one that felt that. Now the pure aoe spam fest that pervades every aspect of the PvE game shines like a beacon in this dungeon.

    If their intention was to retire or make highly exclusive the old content, then they will probably succeed at this rate, ironically probably by partly you getting your wish on GS threshold.

    SUMMARY

    It is better to fix the content, than to gate it, i.e. if your intention was to make the content more accessible to the playerbase, then you may regret having your wish...
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    fondlez wrote: »
    To be fair, I believe I think you are focussing on Gear Score threshold a bit too much. Devs must be aware that due to the very large range and unreliability of the score that it is ONLY suitable for minimum PvE thresholds.

    Secondly, overall, it is better to have incremental access to content than have significant gates or landmarks around just gearing. Hence, the current system helps progression of new players by at least them being able to tackle individual bosses at their leisure. This can be seen by often many groups forming for 1/4, 2/4 bosses, etc of a dungeon. Like you said, at the end of the day, if you enter a dungeon, you're there to kill bosses. The current system does that. Why introduce a gate that prevents that entirely until you have the Gear Score to complete the dungeon?

    Thirdly, even though CN is an extreme example within extremes, this difference between the difficulty or accessibility of dungeon content and the final endboss is common across the endgame of Neverwinter.

    That said, on the specific issue of Castle Never, I find it appalling the way the entire design of the endboss encounter has been radically changed since the game was released. I am not talking about fixing exploits or glitches, I am talking about fundamental redesign with literally zero communication to the playerbase. I have never seen any other MMO company do such a thing on a released product. At several points it felt like CN changed on a fortnightly basis...

    Particularly lamentable is that previous incarnations of the whole CN experience were very enjoyable for a range of legit players - I cannot be the only one that felt that. Now the pure aoe spam fest that pervades every aspect of the game shines brightly like a beacon in this dungeon.

    If their intention was to retire or make highly exclusive the old content, then they will probably succeed at this rate, ironically probably by partly you getting your wish on GS threshold.

    SUMMARY

    It is better to fix the content, than to gate it, i.e. if your intention was to make the content more accessible to the playerbase, then you may regret having your wish...

    - I have to focus on something, so I chose GS as a representative of overall power. I know experienced guys like you understand what I meant
    - incremental content is OK, but it needs to be made clear, i.e. "minimum" and "recommended" should be present, no need to add a pure threshold, just mentioning what is to be expected, so the difficulty is clear from the start

    Yeah. My intention is to try and advocate for the lessening of the gap that grows between player veterans and newbies. We had things much easier and we were able to gear up at a certain pace, now new players not only start at a big disadvantage, but their job is way harder, and it's reasonable to say they might never catch up with the veterans without coughing up some serious amounts of money.
  • zaodonnzaodonn Member Posts: 109
    edited December 2013
    This video very clearly depicts why NWO's Epic dungeons are complete piles of HAMSTER that no casual player can ever, EVER complete.

    Did I mention EVER? Yeah, that.
  • notbizzynotbizzy Member Posts: 170 Bounty Hunter
    edited December 2013
    I remember me and my friends doing Megaman X6 hard mode full clear race (no armor, no upgrades, and no dmg taken). They cried and said it was soooooo hard and I replied to them it was easy and got my face punched.

    http://www.youtube.com/watch?v=byCYwCPHPsc
    ^ looks easy right? Don't punch my face please /cry
    PvE Perfects CW - NotBizzy
    PvP GWF - BizzyBedBug
    PvE GF (salvaged)
    PvE TR (salvaged)
    GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
  • vedran541vedran541 Member Posts: 199 Arc User
    edited December 2013
    notbizzy wrote: »
    I remember me and my friends doing Megaman X6 hard mode full clear race (no armor, no upgrades, and no dmg taken). They cried and said it was soooooo hard and I replied to them it was easy and got my face punched.

    http://www.youtube.com/watch?v=byCYwCPHPsc
    ^ looks easy right? Don't punch my face please /cry

    haha bizzy that was siiiick
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    thank you for sharing that. that is the first time I had seen the Draco fight.

    I noticed you were jumping around a lot. Was this just a way to dodge without using stamina?
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    pointsman wrote: »
    thank you for sharing that. that is the first time I had seen the Draco fight.

    I noticed you were jumping around a lot. Was this just a way to dodge without using stamina?

    Nah, it's just bunnyhopping with some slight (imaginary?) advantages. One of them is seeing more of the battlefield during the jump and using the camera a bit more efficiently (personal opinion). Stamina/dodges remain the same. Also maybe if you jump from a red zone as it becomes active you might be saved from the damage? Can't truly tell but I'm used to it already. Some forum topics already asked for "nerfing" the jumping as it would give some unfair advantage of sorts :))

    In the end, it is what it is, bunnyhopping :)
  • j5wongj5wong Member Posts: 0 Arc User
    edited December 2013
    I am the TR in video and i have all ranks 7s with greater vorpal. I think that perf vorpals and rank 8s are more necessary for CWs. For a TR to be able to do CN after mod 2, I think just vorpal and ranks 7s will do but be sure to get at least a lesser soulforged (Very important!!!).
  • froszztfroszzt Member, Neverwinter Beta Users Posts: 284 Bounty Hunter
    edited December 2013
    I can see that my comment was deleted. I am sorry for referring to "pay 2 win", I did not realize it could be considered an insult since it's so common! :>

    At least I am not busy today. ^^
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    j5wong wrote: »
    I am the TR in video and i have all ranks 7s with greater vorpal. I think that perf vorpals and rank 8s are more necessary for CWs. For a TR to be able to do CN after mod 2, I think just vorpal and ranks 7s will do but be sure to get at least a lesser soulforged (Very important!!!).

    Hey J :) Thanks for dropping by :P

    Yeah SF is now very important since there are so many opportunities to die in this fight, and not only. I never said perfects/rank 8s are necessary, I only mentioned what our gear was AND the fact that we still wiped twice, after playing together for what? approx 2 months? to let people understand how challenging the fight is and how far removed from reality is what devs think is necessary for CN.

    I think that if you try long&hard enough, like for a whole day of wipes, even lessers and r6s should do, because in the end you will just get that lucky run where things fall in place.

    However the efficiency of running this thing for AD has decreased A LOT, and this hurts most. If only there will be something else in place of it, but new dungeon is meh and you cannot sell ANYTHING from it due to reasons we all know.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014

  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    Somehow I think it would have been faster/easier with 4 CWs instead of 3 CWs and 1 TR :p

    But nicely done
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    nwnghost wrote: »
    Somehow I think it would have been faster/easier with 4 CWs instead of 3 CWs and 1 TR :p

    But nicely done

    Don't underestimate the single target damage TRs can do. They can speed up fights considerably when they are on the boss and know what to do. Sadly most TRs and GWFs you meet these days are full PvP builds which do little PvE damage and are pretty much useful as "runners" only, which by now it should be a dying art (yet it's not lol).

    As for going in with 4 CWs... to be honest... I never tried it. Because the AoE and perma mob CC at Draco are so useful, I can see how this would be a very good setup. But in the end, it's still efficient enough with 3 CWs, and I like to play with other classes, regardless of suboptimal setups. I hate it that there's so little balance in the game in this aspect and I feel for the guys that complain they find no room for their chars in dungeons. I hope Cryptic manages to make classes equally useful.
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    Take a GF with you next time then :D
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    nwnghost wrote: »
    Take a GF with you next time then :D

    I did this fight as:

    - 1-3 CWs/TR/DC. This included 4 mans and 3 mans before M2 with 1-2 CWs+DC.
    - GWF/CWx3/DC
    - GWFx2/CWx2/DC
    - GF/3xCW/DC
    - GF/TR/CWx2/DC
    - GF/GWF/CWx2/DC

    GFs work just fine IMO. There are just extremely few around that do CN regularly, cause many people are quite stupid and would not take their class.
  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited January 2014
    j5wong wrote: »
    I am the TR in video and i have all ranks 7s with greater vorpal. I think that perf vorpals and rank 8s are more necessary for CWs. For a TR to be able to do CN after mod 2, I think just vorpal and ranks 7s will do but be sure to get at least a lesser soulforged (Very important!!!).


    You don't need that much. CN is perfectly doable with just rank 4. Vorpal and so on is just to speed up things. I could have done it without Soulforged as well.

    http://www.youtube.com/watch?v=EWVOnZnuI4s (special guest, our beloved GF)
  • mospeda1mospeda1 Member Posts: 12 Arc User
    edited January 2014
    https://www.youtube.com/watch?v=m5_jxlosJ8I&feature=youtu.be
    Guild <Killing is My Business>

    Mospeda Guardian Fighter 21k
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited January 2014
    We actually got it down In 3:53 the other day, but I only have the log, not video.
  • frariifrarii Member Posts: 0 Arc User
    edited January 2014
    4-5 minutes is standard, 3:53 is fast, iirc valiant and his group has a 3:06 kill, i have a 3:44 one... once you have certain level of gear and exp, all is a dps race and easy as hell
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited January 2014
    Yeah we did a 3:11 and a 3:17 today. I am trying to throw up the log file in my MoF thread but it wouldn't upload.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited January 2014
    Exped GFs are good at Draco.
    They make Draco stand still and no rotation as with some inexperienced Gwfs.
    And skilled HRs are also good at Draco if he can tank it somewhat.
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