Nobody likes it when you join the PvP queue during the event, only to have half your team leave because "herp they had 2 gwf's derp". Everybody hates having a closely tied match, then someone decides the win isn't easy enough and bails, resulting in epic failure.
The solution I propose is simple: add another queue for pvp that has an entry fee in Astral Diamonds. I know what you're thinking, But if it costs money to PvP no one will do it!!!
. And you may be right. My suggestion is to charge, say, 50k AD to enter the queue, to be deducted once the match begins. At the end of the match, the AD is refunded for a small loss (perhaps 5%) if you lose, and returned for profit if you win. That way, anyone who joins the new queue with both a) have enough AD's to spare so that they have some basic idea of what they're doing, and b) have financial interest in staying until the end of the match and fighting their hardest to win. Keeping the originial queue available to people who can't afford the entry fee, want to afk matches during the event, or just make a premade and beat the stuffing out of collapsing teams of afk'ers and quitters.
TL;DR: PvP costs AD so people don't join and leave because it's too hard.
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I'm not going to solo que when I don't have a guild and am only using 2 artifacts, both barely purple with full rank 7s, greater weapon enchant, lesser armor enchant, despite the fact that a gwf with this will still cause everyone in PUGs to leave. I wouldn't even que with premade that was full rank 7 with somewhat decent artifacts because they will get beat out by all the rich truely end-game premades running those higher artifacts/enchants. Not to mention all the people that would run troll based premades of things such as 5 TRs or all TR/GWF just to farm AD.
It'd be nice only if it has some sort of matchmaking applied, but a matchmaking system applied to the normal que would solve the problem just as easy without the need for 2 separate ones...
That could be a fairly simple fix, as you could just make it so people cannot enter at parties, so premades wouldn't happen nearly as much. Or it could be made so you can't join if you have more than two of any one class.
There could also be an extra queue that only allows full group to enter, and has greater rewards. It's always bothered me that theres only one queue for pvp, I never understood why they never added a "tournament" or "ranked" version or something like that.
Some of the most terrible people I've seen are the ones who have the most ingame wealth.
They'd do better to just balance GWFs, fix ranger roots and various other bugs then work on a system to help make it more equal for teams so it comes down to who is more skilled not who has the most gear.
I suppose you don't even PvP.
Because the current changes in preview shard, are limiting builds and gear choices and making some classes entirely useless.
i suppose i have more faith in the end-result than some. but what is currently on the preview shard is not all that's coming.
i actually do pvp, but it's not all i do.
side mod note: just a reminder that "i quit" posts and threats are not allowed. that includes any references of the player base thinning because of changes to come. thanks.
I like where you're going with this but I think the fee is too high. Even if you do the rinx daily PvP (4k AD) and the lords daily PvP (8k AD) together you're only getting 12k AD and you want to charge more then 4 times that amount just to PvP? Maybe 5-10k is a good start but make it so as long as you complete the match you get it all back. This way for those unfortunate enough to accidently disconnect or otherwise are forced to leave the match the loss isn't so great but enough that it would make most quitters think twice before leaving and looking for another match. Plus if you're still unfortunate enough to have a quitter on your team, you don't get screwed by them leaving.
But as others have said many many many many times already, what we need is a better match making system so fresh 60 pugs aren't thrown into a match against well geared, well skilled premades.
Unless what is still coming is a MASSIVE damage buff I think that it's going to be worse.
Have you went and played a premade on the preview yet? Nobody dies. At all.
i played yesterday with a few recognized names from the forums. the devs were supposed to be on and they may have been but i couldn't prove that. that's not to say that the current version of tenacity is what we'll get on the live servers, but it's a start and the whole reason why it's on the preview server. and it's not the entire pvp package either. so... take from it what you will.
But u would need the game to lock the gear u Q with so u cant change it after start of match.This way 10k new 60s dont have to play 16k pros.
Does this mean new sets of PVP gear will have the same set bonuses as existing gear?
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Yesterday we played a few matches, some with known top pvpers with full R10s and so on. They died. In some matches however, some GWFs and/or DCs were deathless. This is not saying much, since it also happens on live many times.
If we would have played full coordinated PMvsPM, people would have died even more, since you can call focus fire on voicechat.
I think what they mean is that the new PvP sets will have different stats, but still have the same bonuses as the current PvP sets (such as +guard meter and +10% movement for GF GG set, regen w/deflect and +15% movement for HR GG set, etc).
Well, you don't know what is coming. You don't know if it will hurt the game or not as you don't have enough PvP experience.
Let's be realistic, you are just a player like all of us and you don't have any exclusive access to any information.
If you really want to help this game, then try to convince the developers to actually run some tests with the "Top PvP players" in this server. They know more than me and you and can actually come out with better outcome to the whole community.
These players ONLY play this game in PvP, they know things and went through alot of theory crafting you &me don't know.
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They already did.
It's true, we need Dual Spec, offering exactly what full respec offers: stat rolls, feats, boons, powers. We should be able to switch outside of combat.
There is absolutely no reason why we should not be able to optimally PvP and PvE on the same char. It is a staple feature in many MMOs.
It's really not that difficult to build and spec a char that can do well in both so I don't see why people keep making that claim.
I don't know if this has already been suggested or not, but I think with or without the AD idea.........you need to have a penalty for leaving a match early. Something as simple as you cannot queue again for 5-15 minutes or you lose glory.
You could also take the AD queue idea from the OP and use glory instead of AD.
Either way there needs to be a reason for someone not to leave early. Currently, there is none.
@forsaleonly - I totally agree with the penalty for leaving early. Nothing is more frustrating than having ppl leave a match early because it doesnt look like a win. Similarly,for ppl who AFK during a match. They need to be booted out and not benefit from whatever gain they may receive.
Another thought is to make pvp gear totally useless in pve content. As a newb, I am not yet sure about all the gear but from what I have seen, the pvp gear is a decent start for a new char. I could be wrong. But if pvp gear could not be used in pve content (assuming the devs never allow dual specs) than that would take out some of the pver's who are frustrating the pure pvpers. Just a thought ...
The game is new and still has growing to do. Hopefully it will do so. Pvp in mmo's always has been the "red-headed step-child" and its nearly impossible to make all pver's and pvper's happy, so we shall see how the game grows. - peace.
That would just cause people to afk in the spawn. If I get paired with people who rush 1 at the start instead of 2 I quit because they're obviously bad, if my team isn't smart enough to fight on the pad (and knock members of the other team off of it) I quit because yet again they're obviously bad, if people on my team have no clue how to use their class I quit because guess what? they're bad.
I don't care about winning or losing I just want to play with competent people, I don't see why people who have no clue how to pvp even bother joining it.
Sometimes you have "bad" players who are just soloing with a team, but other times you have ppl who do not know, who need to be instructed. Not all are incompetent, some are just unaware. One of the worst tools in pvp is the score at the end, the one that shows how much dps you did. Some ppl just want to see their names in lights and not play as a team. That's usually in pugs, unfortunately. But should ppl not be able to play pvp if they are not part of a pre-made, part of the "leet" group? That doesn't seem fair either.
I never said anything that could be construed along those lines. If someone has no clue how to pvp and doesn't even bother to listen to others who are trying to help them (I tell people to rush 2 before the gate even drops yet I see the fools still rush to 1) then they shouldn't queue up for pvp since they're ruining the experience for others.
For instance, I don't like pve at all I never have and never will so I've never done CN, MC or VT and if I was to join a group to do them do you think they'd be happy if I just ran around doing my own thing and ignoring all advice they were giving?
My apologies, I didnt mean to come off that way and the "leet comment was addressed to those that think that way. I did not mean it for you. Some ppl feel that if you are not part of a pre-made then you should not queue for pvp. Again, sorry for any misunderstanding.
Nah, you're pretty wrong, I've already enumerated in another topic how a CW cannot be effective in both aspects of the game. You have to take useless feats and so on, roll with inadequate stat rolls, miss powers you need.
Dual Spec is needed.
No worries. I agree with you fully on those who are snobbish about pvp and feel that it should be premade only, pvp should be for everyone and they should implement a system to sort players out better based on their actual skill to make it more fun for those who participate in it.