So we took this challenge with two of my friends (Crydian and Wizard of Oz) to finish Castle Never as 3 players and I recorded it. I'm the player called Loves You. It took us about 25 mins to reach Draco and about 1h30min to actually figure out how to beat Draco with our setup.
If you are interested the Draco kill is
here.
Or
here, from my friends POV.
For full unedited run with many wipes at Draco check
here.
Comments
You sure do a hell lot of damage, congrats on your achievement.
gj not not many cw can do that im sure.i dont know what you mean tho.cw was,were and is going to be king of pve.there was never a single bad consequence for cw in pve such a silly thing to say.
edit: Nevermind, he was using Greater Stone of Health
I should take this link and show my guildies that can't accomplish it as 5. To ashame them of course
WTB Class Reroll please
I tried this dungeon once and we failed horribly the dracolich fight. There were five of us, so maybe being three is the trick after all.
But good job btw, you guys are awesome ^^.
Excellent team co-ordination and skill to get both Draco and the adds completely under wraps.
Taking nothing away from the above kill (it's a good kill) or the players themselves (Wiz in particular is very knowledgeable constantly tinkering with the CW running parsers and sharing knowledge, Love Me ever passionate about aggressively taking on dungeons and Crydian always calm and collected bringing great stability to a team) I am nonetheless still obliged to say that this adds further weight to the ever growing case that CWs could do with some balancing to bring them more in line with the other classes in Neverwinter from a PvE perspective.
Just read the posts below yours and you will see what people think about CWs and PvE.
As for consequences?
- shield AP generation - nerfed
- shield target cap - nerfed
- High Vizier stacking - nerfed
- Entangling Force/Mastery - nerfed
- AP generation for spells hitting more than one target - nerfed
- Critical Power feat - nerfed
- Shard damage - ninja nerfed
These are consequences of lots of "debate" about CWs and lots of complaining in the forums about us being so OP in PvE.
It's not just CWs, it's:
- crits
- debuffs stacking without any hard limit (there is technically no debuff in this game, just straight damage increase with no upper limit).
Any tips for those of us looking to cut down the time to get through CN? My guild can breeze through CN, but it takes us about 50 minutes to cut through all the trash and bosses.
Thoughts?
You can't.
Is the CW class responsible or is Cryptic responsible with their design of the fights? And is it relevant considering that re-writing the fights would be more work than nerfing somehow the CW?
Go grab ur 3 cws and GL doing it, u think every 3 cws can do it?think before saying sometimes.
1.30 hour of wipes, and they are CWS with almost totally maxed gear. This 3 man was only possible due to almost perfect gameplay and coordination.
Sorry but I did this as a single CW, with HR/DC/GF/GWF, and we won, was a bit rough, but still a win.
Posting this so people won't jump to conclusions that 2xCW are better than 4 non CW.
Also, people forget some things about this video:
- the 3 CWs are obviously working good together, probably lots of CN runs
- at least WoZ has 17K+ GS with perfect vorpal and does CN daily; from how it looks, the other 2 CWs are also obviously very geared
- CWs got nerfed again and again lately, and they are STILL quite good in PvE; maybe this should tell people something about what's the preferable route: nerf CWs YET AGAIN, or change how dungeons work
These being said, I've failed CN draco with 15K GS people and perfects, cause they were just not that experienced and didn't exactly know what to do, including in 3 CW/DC/TR "ideal" party.
So I'd say:
Good players are good, and some are not that good, to put it mildly. Practice through failures and you will get better and win.
hehe thats funny.before those "nerfs" you needed 1,2 cw.now you need 3,4 so they became more viable then ever,
trust me any class would like such a nerf lol.
as i said there was never a single bad consequence for cw in pve.
same as for tr in pvp all the nerfs just made him better and more viable.
You need a GF here and there (FH) and TRs when they can stealth-run large parts, but otherwise the setup is pretty much given for the three major dungeons. Remember the threads where people claimed VT would finally be the dungeon where CWs aren't as viable because you need more survivability? Didn't take long to return to DC/3CW/GWF after all.
With that in mind the only thing you can do is reward rainbow parties to some extent. A DPS buff, better drop chances or whatever.
Now do it without a CW............
This is exactly why PVE is so dumb right now. CW or GTFO.... Before I even opened this up I said to myself, probably a 3 CW group....