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no more need or greed in dungeons

lemonchilllemonchill Member Posts: 523 Arc User
edited January 2014 in PvE Discussion
with all respect to the need or greed system it has caused a lot of trouble and still is, so here is my suggestion to finish this and any "miss understanding or "errors" by pugs choosing need when all agreed on greed etc.
no more need or greed! the only option that will appear will be :"pass" icon
you dont want the item press pass and thats it
system will decide who will get the item.
i think its more fair and it will cause less arguments and miss understanding between pugs.
cryptic this post is for your consideration.
Post edited by Unknown User on

Comments

  • sirjestosirjesto Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 176 Bounty Hunter
    edited January 2014
    lemonchill wrote: »
    with all respect to the need or greed system it has caused a lot of trouble and still is, so here is my suggestion to finish this and any "miss understanding or "errors" by pugs choosing need when all agreed on greed etc.
    no more need or greed! the only option that will appear will be :"pass" icon
    you dont want the item press pass and thats it
    system will decide who will get the item.
    i think its more fair and it will cause less arguments and miss understanding between pugs.
    cryptic this post is for your consideration.

    Fine by me. I'm only here for the DD chest.......
  • zeyami2000zeyami2000 Member Posts: 5 Arc User
    edited January 2014
    lemonchill wrote: »
    with all respect to the need or greed system it has caused a lot of trouble and still is, so here is my suggestion to finish this and any "miss understanding or "errors" by pugs choosing need when all agreed on greed etc.
    no more need or greed! the only option that will appear will be :"pass" icon
    you dont want the item press pass and thats it
    system will decide who will get the item.
    i think its more fair and it will cause less arguments and miss understanding between pugs.
    cryptic this post is for your consideration.

    And add an Identify option before roll, ffs.
  • tornnomartornnomar Member, NW M9 Playtest Posts: 399 Arc User
    edited January 2014
    I favor the auto-roll. Deadhead Fred picks up loot, the roll starts. 20% chance for everyone. Thats it. Very simple. This way everyone's got the same chance to get something that they could sell, use, whatever.
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  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    tornnomar wrote: »
    I favor the auto-roll. Deadhead Fred picks up loot, the roll starts. 20% chance for everyone. Thats it. Very simple. This way everyone's got the same chance to get something that they could sell, use, whatever.

    That would be round robin. Though AFAIK you can't switch loot rules in a dungeon.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited January 2014
    Sweet now people can get trolled with bound off hand drops when they want the 10k rough AD when you actually want to use it. Or get screwed when someone wants it for their stone and a dc wants to use it. This won't solve anything.
  • sirjestosirjesto Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 176 Bounty Hunter
    edited January 2014
    frishter wrote: »
    Sweet now people can get trolled with bound off hand drops when they want the 10k rough AD when you actually want to use it. Or get screwed when someone wants it for their stone and a dc wants to use it. This won't solve anything.

    All sound like legitimate uses for the item in question.....
  • krimbarbarrojakrimbarbarroja Member Posts: 125 Arc User
    edited January 2014
    If a +6 shield rolls. Why on earth should I roll againts 4 guys who don't even know what it is used for?

    No, no, and a thousand times no.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited January 2014
    No, people should be able to need items their class can use. It may be an upgrade, it's not up to you to make that decision. There's a bit of everything for every class in most dungeons. Don't stack 3 of the same class and your issue is solved. If you think you need those refined ADs over someone else's upgrade, well, you're a jerk.
  • hercules125hercules125 Member Posts: 427 Arc User
    edited January 2014
    The BEST loot system I've seen was in City of Heroes. Everyone gets their own loot drops, independent of anyone else.
    You dont see or even care what anyone else gets - no drama, no controversy - and no one has to stop what they're doing for
    the non-stop loot roll popups.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited January 2014
    The BEST loot system I've seen was in City of Heroes. Everyone gets their own loot drops, independent of anyone else.
    You dont see or even care what anyone else gets - no drama, no controversy - and no one has to stop what they're doing for
    the non-stop loot roll popups.

    THIS!
    Cryptic does this in STO. It works this way in NW to a limited extant. The game sets aside seals from bosses and minor drops like potions. Just for you, that can only be picked up and seen by you.

    Why they dont even offer it as an option, is just a mystery.
  • millertime197933millertime197933 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 124 Bounty Hunter
    edited January 2014
    Everyone should have an equal chance at loot. I really don't care if someone can equip it and it is an upgrade. Sorry but that just isn't "fair". A player that cannot equip it can sell it on the AH and purchase something that they can then equip, thus obtaining an upgrade. Certain dungeons are more heavily geared towards some classes in terms of drops than others. Pirate King is a prime example. The unbound drops heavily favor rogues. If you have one rogue in the group who needs on everything, they are gonna clean house. I agree that the loot should be roll or pass. If you don't like everyone having an equal chance, then run with guildies who are more than happy to pass on loot to help you upgrade.

    Alternatively they should just make the dd chest active at all times so everyone gets a loot. They can add chests at the mini bosses as well. They can manage the output by putting a more diverse set of loot rewards for the player. Perhaps all they get is a shard in the mini boss chest, perhaps they get an unbound purple item to sell, or perhaps the loot table is the same with the class specific armors being super rare during non DD events. During DD events, they can just populate the same chests with class specific bound items, or make the better items in the loot table more common. This then creates more incentive to run DDs during non dd events.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2014
    dardove wrote: »
    That would be round robin. Though AFAIK you can't switch loot rules in a dungeon.

    That's not how round robin loot works in Neverwinter (and you can't choose round robin in a dungeon).

    Round robin loot in Neverwinter means when loot drops, at the time it drops, every person gets their own stuff which nobody else ever sees or knows about (unless you choose to trade class items). (This is pretty much as described for City of Heroes.)

    I can actually see why it's disabled in dungeons, to give everyone a shot at rolling on the unique items.
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  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited January 2014
    I have never had any problems with the idea of people needing on stuff for their class, that they need. Because they need it, and for me it'd (9 times out of 10) simply be salvage fodder. And not even that much salvage fodder, really.

    And if someone is clearly abusing the system (ZOMG I NEED THAT FH MIDBOSS PURP DAGGER EVEN THOUGH I'M USING 2/2 ANCIENTS) then that's their problem, not yours. Ask them not to, then if they keep at it, add to ignore list, or (if you're really keen) kickvote.

    The solution to loot ninjas is not to force everyone to become loot ninjas all the time. That's just horrible. I'd much prefer to simply accept that loot ninjas exist, and just try not to group with them again.

    (and to be honest, even in pugs my experiences have been far more positive than negative...maybe I'm just happy-go-lucky?)
  • calvin1tagcalvin1tag Member Posts: 322 Arc User
    edited January 2014
    Agree 100% the City of Hero's method was/ is fantastic lets adopt it!
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    That's not how round robin loot works in Neverwinter (and you can't choose round robin in a dungeon).

    Round robin loot in Neverwinter means when loot drops, at the time it drops, every person gets their own stuff which nobody else ever sees or knows about (unless you choose to trade class items). (This is pretty much as described for City of Heroes.)

    I can actually see why it's disabled in dungeons, to give everyone a shot at rolling on the unique items.

    Sorry, didn't mean to imply that what he was asking for 100% fit round robin, but what he was asking for was essentially round robin which already exists in the game.

    And if the group wants it to be round robin, I see no reason why they shouldn't be able to select it as the option.
  • dndmasterdarkdndmasterdark Member Posts: 0 Arc User
    edited January 2014
    I vote for getting rid of epic loot drops completely and just adding 5 extra seals. Problem fixed. This is obviously a never ending arguement over pixel greed.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2014
    I mostly feel the need to be very correct in describing how round robin loot in Neverwinter works because of the misconception that it can be abused by manipulating which items will be assigned to you at the time of looting.

    Some people think it can work like this
    Bob gets this green junk I picked up.
    Mary gets that green junk I picked up.
    Jane gets this random blue I don't care about either.
    Now pick up the boss drop all for memememe YES!

    But with round robin loot in Neverwinter, if you can see the thing on the ground, it's already yours.

    I don't really have a problem with it being usable in epic dungeons, but I can see how some people would, since somebody would just be auto-assigned absolutely everything, and you'd never know what dropped or if it might have been something that you really did need.

    Possibly this addition and an all-greed option could be added to dungeon loot rules. I don't know if it would be better if loot rules were voted on rather than leader decides, though the system notice of what your loot rules are set to should prevent any shady doings (I think).
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