A few of my guildies attempted a SP run some time ago during DD.
Last boss, we wipe a few times, it's late, a few of us have to leave.
PUGs come in, vote kick one, then the other of my guildies (why??), they lose DD and chance at boss loot.
Similarly, I've had people try to votekick me right at the end of a Karru run (I know because I wasn't given an option and one of the players (thanks, btw) typed in say 'no kick' and then I got a system message about a failed votekick).
And to think I healed these derptards the entire run.
This random vote kicking nonsense HAS GOT TO GO. Put a limit on votekicks or disable it entirely (unless the person gets labeled afk or dc's). I'm so sick and tired of seeing ******bags try and votekick others right at the end. Does Cryptic not understand the potential for abuse with every system it introduces?? Who playtests this <font color="orange">HAMSTER</font>?
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Now people have to coordinate their abuse, I guess.
I mostly only do 5-member guild runs, but we were recently trying to take another crack at FH because one of our guys hasn't been having any luck getting the boot drop for his HR, and we needed to pug a 5th. Long story short, we found someone and queued in, but the 5th person bailed with apologies, saying she'd been repeatedly burned in recent runs where she'd been votekicked when the other four people in the party were all in the same guild.
Now, we would *never* do that. I think it would go against the core of everything we might arguably stand for, insofar as a game guild can stand for things. But she didn't have any way of really verifying that while standing at a dungeon campfire, other than to take our word for it, and of course if we were like that, then I guess we wouldn't have any qualms about lying either.
It was sad. It's sad that people get abused either way.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If you all wipe, then talk about a new strategy, assign roles (your on trash duty, you two are CC, whatever) and if it comes to it, discuss a kick. Maybe explain to them why your booting them.
BUT, and its a big BUT, if your successful and the boss drops, the air clears and the only thing left is the five of you...thats it. No kicks, nothing but loot roll and chest then exit stage left.
There are some times when people get dc'd. Give em a bit to come back, and if they dont come back, replace them. Some people may have to leave because Real Life is happening (Hey! I gotta split! A freaking Giraffe just walked in my house!) Replace them.
And on the subject of leaving when your the only one not in the guild? Screw it, run the dungeon, theres a chance that they may like the way you work and ask you to join. And if you are kicked, theres ways to report it.
In many cases the kick is vital to the success of a party . I'll take the classic example , the final boss pk . Everyone has the instinct to attack the boss in block , but there are partys that not only do not have enough dps and neither are able to deal simultaneously with the adds . Only God knows how weak a nuke power attracts enemies to the dc / ranger .
On the other side of the coin , there are players who are even stronger , but forget that the rest of the party is not . A gf / gwf wanting to take care of the boss knowing that the rest of the team consists of ranger / rogue low gs / inexperienced is intolerable .
Many players understand face the problem , some need a bad first experience ... but there are those who are stubborn ... This is already more than enough to support the system of kicks , with the difference that the decision power is not restricted to a single person .
I guess I do not need to talk about trolls
ps:I have a gwf / dc. mentioned classes as mere illustration.
Unfortunately I don't see how that would help. The people who are kicking are using the system as it was designed. I don't see what you could report them for. Personally I'd rather not waste 30-60 minutes of my time just to be kicked at the end.
One change they really need to make is once the final boss is engaged the vote kick option should be disabled.
This seems like a reasonable change to request.
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All posts pending disapproval by Cecilia
We made this suggestion and other similar ones while the kick system was only on the preview shard but alas they didn't go with it , hopefully they will give it more thought now that the kick system seems to be getting abused at or just after the final boss, like we said it would unless disabled.
That said, I think there should be a limit to how you vote kick someone. Maybe make a dropdown list where everyone choose a reason, and we can only vote kick if everyone choose the same? Sure we can still agree on what to pick, but it would make it harder to abuse the system. If one player won't pick the "correct" choice, the vote is cancelled, and can't be tried again for a few minutes.
Have the kick option 'reset' after a wipe to account for tools like that. Then once the boss is engaged again the option is disabled once again. And stays that way if the fight is won. If another wipe then kick option is now magically available. It's pretty simple, really.
Anyway, the issue can be solved easily enough: Disable voting during combat, and after the dungeon is cleared. We get a "dungeon clear!" message anyway when we're done, so the game keeps track of it. The thing with the drop-down list was mainly for the part up to the final boss. We really need the vote kick option with as few limitations as possible, but no limitations doesn't work, either. So if everyone has to agree *why* they vote kick, it should help a lot. If we also have to wait for a while after a failed attempt, it would hopefully discourage people to try vote kicking over and over.
+1 for sure
It's not like the dropdown is going to include an option: "just don't feel like sharing, lulz".
Neverwinter Census 2017
All posts pending disapproval by Cecilia
So, if you disable vote kicking at/after boss fight, then with the same patch please add group loot mode setting (greed or pass only) so ninja becomes impossible by default.
Vote kicking should be reserved for people who are griefing, or severely under-performing, or afk/dc. Not because you want to get other class loot.
If you've AGREED on a greed run (brave move in a PuG), that's a bit different. But it's not fair to a PuG coming in to replace someone right after a boss just because they are not privvy to your greed agreement. If someone within the greed run tries to ninja and you vote kick them, it's one thing. If you simply don't feel like sharing loot with a new PuG, you're a <font color="orange">HAMSTER</font>.
I'm not interested in wasting 20-45min of my life just so some scrubs can votekick me before the boss is killed, even if I had no interest in whatever loot he drops.
Sometimes I wonder if cryptic gets a kick out of watching people grief each other (seems a good indication of why we STILL only have one interaction button for objects and people).
So glad I played solo. Also so glad I never got to see this implemented.
But if this don't work, what do you suggest?
It's been proven with other games that this isn't going to help at all. For a lot of people, it's not about getting loot yourself. It's all about preventing others from getting loot.
Then those are the people that need to go. Simple.