test content
What is the Arc Client?
Install Arc

What is up with the vote kicking?

halrloprillalarhalrloprillalar Member Posts: 68 Arc User
edited January 2014 in PvE Discussion
A few of my guildies attempted a SP run some time ago during DD.

Last boss, we wipe a few times, it's late, a few of us have to leave.

PUGs come in, vote kick one, then the other of my guildies (why??), they lose DD and chance at boss loot.

Similarly, I've had people try to votekick me right at the end of a Karru run (I know because I wasn't given an option and one of the players (thanks, btw) typed in say 'no kick' and then I got a system message about a failed votekick).
And to think I healed these derptards the entire run. :/


This random vote kicking nonsense HAS GOT TO GO. Put a limit on votekicks or disable it entirely (unless the person gets labeled afk or dc's). I'm so sick and tired of seeing ******bags try and votekick others right at the end. Does Cryptic not understand the potential for abuse with every system it introduces?? Who playtests this <font color="orange">HAMSTER</font>?
Post edited by halrloprillalar on

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    There is griefing either way, personally I think the vote kick feature is better in than out. With no vote kick you'd have joe herp derp, that would refuse to come to the final doors on occasion to grief parties. There is no perfect solution but I don't think removing the whole system is the way to go.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2014
    I know that this was partially implemented to prevent the situation where one griefer would queue until they got lead (or until someone would pass them lead), then kick everyone after the final boss.

    Now people have to coordinate their abuse, I guess.

    I mostly only do 5-member guild runs, but we were recently trying to take another crack at FH because one of our guys hasn't been having any luck getting the boot drop for his HR, and we needed to pug a 5th. Long story short, we found someone and queued in, but the 5th person bailed with apologies, saying she'd been repeatedly burned in recent runs where she'd been votekicked when the other four people in the party were all in the same guild.

    Now, we would *never* do that. I think it would go against the core of everything we might arguably stand for, insofar as a game guild can stand for things. But she didn't have any way of really verifying that while standing at a dungeon campfire, other than to take our word for it, and of course if we were like that, then I guess we wouldn't have any qualms about lying either.

    It was sad. It's sad that people get abused either way.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • halrloprillalarhalrloprillalar Member Posts: 68 Arc User
    edited January 2014
    One possible fix would be to prevent vote kicking being available during or for about 5 min after combat. 5 min is enough for a griefer trying to solo a pack to die, and enough to roll on loot after a boss.
  • tornnomartornnomar Member, NW M9 Playtest Posts: 403 Arc User
    edited January 2014
    Id much rather see party lock at the final boss. You enter the final fight? Your stuck until complete or you wipe.

    If you all wipe, then talk about a new strategy, assign roles (your on trash duty, you two are CC, whatever) and if it comes to it, discuss a kick. Maybe explain to them why your booting them.
    BUT, and its a big BUT, if your successful and the boss drops, the air clears and the only thing left is the five of you...thats it. No kicks, nothing but loot roll and chest then exit stage left.

    There are some times when people get dc'd. Give em a bit to come back, and if they dont come back, replace them. Some people may have to leave because Real Life is happening (Hey! I gotta split! A freaking Giraffe just walked in my house!) Replace them.

    And on the subject of leaving when your the only one not in the guild? Screw it, run the dungeon, theres a chance that they may like the way you work and ask you to join. And if you are kicked, theres ways to report it.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited January 2014
    I do not think it's possible to create a foolproof system , but the current came pretty close .

    In many cases the kick is vital to the success of a party . I'll take the classic example , the final boss pk . Everyone has the instinct to attack the boss in block , but there are partys that not only do not have enough dps and neither are able to deal simultaneously with the adds . Only God knows how weak a nuke power attracts enemies to the dc / ranger .

    On the other side of the coin , there are players who are even stronger , but forget that the rest of the party is not . A gf / gwf wanting to take care of the boss knowing that the rest of the team consists of ranger / rogue low gs / inexperienced is intolerable .

    Many players understand face the problem , some need a bad first experience ... but there are those who are stubborn ... This is already more than enough to support the system of kicks , with the difference that the decision power is not restricted to a single person .

    I guess I do not need to talk about trolls

    ps:I have a gwf / dc. mentioned classes as mere illustration.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited January 2014
    tornnomar wrote: »
    And on the subject of leaving when your the only one not in the guild? Screw it, run the dungeon, theres a chance that they may like the way you work and ask you to join. And if you are kicked, theres ways to report it.

    Unfortunately I don't see how that would help. The people who are kicking are using the system as it was designed. I don't see what you could report them for. Personally I'd rather not waste 30-60 minutes of my time just to be kicked at the end.

    One change they really need to make is once the final boss is engaged the vote kick option should be disabled.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2014
    rapticor wrote: »
    One change they really need to make is once the final boss is engaged the vote kick option should be disabled.

    This seems like a reasonable change to request.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • mvffin1mvffin1 Member Posts: 100 Arc User
    edited January 2014
    Vote kick should be disabled during boss fights and after the final boss is defeated. That's all. Keep it in.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited January 2014
    rapticor wrote: »

    One change they really need to make is once the final boss is engaged the vote kick option should be disabled.

    We made this suggestion and other similar ones while the kick system was only on the preview shard but alas they didn't go with it , hopefully they will give it more thought now that the kick system seems to be getting abused at or just after the final boss, like we said it would unless disabled.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited January 2014
    tornnomar wrote: »
    Id much rather see party lock at the final boss. You enter the final fight? Your stuck until complete or you wipe.
    We enter, we fight, we die, Joe Herp Derp goes AFK. This has happened several times the last few days, and every time, we solved it with a vote kick. If we couldn't have kicked him, we all would have had to leave and try again from scratch.

    That said, I think there should be a limit to how you vote kick someone. Maybe make a dropdown list where everyone choose a reason, and we can only vote kick if everyone choose the same? Sure we can still agree on what to pick, but it would make it harder to abuse the system. If one player won't pick the "correct" choice, the vote is cancelled, and can't be tried again for a few minutes. :)
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited January 2014
    ladymythos wrote: »
    We enter, we fight, we die, Joe Herp Derp goes AFK. This has happened several times the last few days, and every time, we solved it with a vote kick. If we couldn't have kicked him, we all would have had to leave and try again from scratch.

    Have the kick option 'reset' after a wipe to account for tools like that. Then once the boss is engaged again the option is disabled once again. And stays that way if the fight is won. If another wipe then kick option is now magically available. It's pretty simple, really.
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited January 2014
    on the other side: adding people to the party while and after defeating last/final boss should be disabled.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited January 2014
    rapticor wrote: »
    Have the kick option 'reset' after a wipe to account for tools like that. Then once the boss is engaged again the option is disabled once again. And stays that way if the fight is won. If another wipe then kick option is now magically available. It's pretty simple, really.
    I just don't see the point in vote kicking anyone during a boss fight. Then again, I receive friend's requests regulary during dungeons, even in boss fights sometimes. Seriously. :p

    Anyway, the issue can be solved easily enough: Disable voting during combat, and after the dungeon is cleared. We get a "dungeon clear!" message anyway when we're done, so the game keeps track of it. The thing with the drop-down list was mainly for the part up to the final boss. We really need the vote kick option with as few limitations as possible, but no limitations doesn't work, either. So if everyone has to agree *why* they vote kick, it should help a lot. If we also have to wait for a while after a failed attempt, it would hopefully discourage people to try vote kicking over and over.
  • nwknight5280nwknight5280 Member Posts: 39 Arc User
    edited January 2014
    rapticor wrote: »
    Have the kick option 'reset' after a wipe to account for tools like that. Then once the boss is engaged again the option is disabled once again. And stays that way if the fight is won. If another wipe then kick option is now magically available. It's pretty simple, really.

    +1 for sure
    "We cannna bring a troll to fire, but we can bring fire to the troll" - old dwarvish proverb
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2014
    This wouldn't help with the abuse situations described though, where people have organized in order to grief a player or deny them their fair loot roll. All they have to do is agree on a reason beforehand for why they're saying they're kicking the person, even though it will all be filthy lies.

    It's not like the dropdown is going to include an option: "just don't feel like sharing, lulz".
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • omgnicktakenomgnicktaken Member Posts: 2 Arc User
    edited January 2014
    Ahem, i wouldn't want it removed because currently, it's the only protection against ninja. When there are randoms in the group that, after having agreed to normal greed run rules, try to ninja (need) then you can vote kick them during the roll (he will not get the item). Just make sure if any random has class loot drop, you FORCE him to roll before you do (again if he stalls, and like 2/3 of the timer is over votekick). Honestly, i have never been kicked like that for no reason, even when running with other guilds, but i have had A LOT of randoms try to ninja.

    So, if you disable vote kicking at/after boss fight, then with the same patch please add group loot mode setting (greed or pass only) so ninja becomes impossible by default.
  • halrloprillalarhalrloprillalar Member Posts: 68 Arc User
    edited January 2014
    Ahem, i wouldn't want it removed because currently, it's the only protection against ninja. When there are randoms in the group that, after having agreed to normal greed run rules, try to ninja (need) then you can vote kick them during the roll (he will not get the item). Just make sure if any random has class loot drop, you FORCE him to roll before you do (again if he stalls, and like 2/3 of the timer is over votekick). Honestly, i have never been kicked like that for no reason, even when running with other guilds, but i have had A LOT of randoms try to ninja.

    So, if you disable vote kicking at/after boss fight, then with the same patch please add group loot mode setting (greed or pass only) so ninja becomes impossible by default.

    Vote kicking should be reserved for people who are griefing, or severely under-performing, or afk/dc. Not because you want to get other class loot.

    If you've AGREED on a greed run (brave move in a PuG), that's a bit different. But it's not fair to a PuG coming in to replace someone right after a boss just because they are not privvy to your greed agreement. If someone within the greed run tries to ninja and you vote kick them, it's one thing. If you simply don't feel like sharing loot with a new PuG, you're a <font color="orange">HAMSTER</font>.

    I'm not interested in wasting 20-45min of my life just so some scrubs can votekick me before the boss is killed, even if I had no interest in whatever loot he drops.

    Sometimes I wonder if cryptic gets a kick out of watching people grief each other (seems a good indication of why we STILL only have one interaction button for objects and people).
  • hobokenboyhobokenboy Banned Users, Neverwinter Beta Users Posts: 3 Arc User
    edited January 2014
    And all this could have been avoided by making loot drops for everyone, say...like they did in Guild Wars 2. But nooooooooooooooo.
    So glad I played solo. Also so glad I never got to see this implemented.
    I'm unhappy and I can't say why.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited January 2014
    This wouldn't help with the abuse situations described though, where people have organized in order to grief a player or deny them their fair loot roll. All they have to do is agree on a reason beforehand for why they're saying they're kicking the person, even though it will all be filthy lies.

    It's not like the dropdown is going to include an option: "just don't feel like sharing, lulz".
    It won't solve it, but it will help. It can be difficult to get four strangers to agree on something. If I'm in a party and we want to kick someone, I would need a pretty good reason why before I agree on it. (going AFK before a boss fight is a good reason, though.)

    But if this don't work, what do you suggest?
    hobokenboy wrote: »
    And all this could have been avoided by making loot drops for everyone, say...like they did in Guild Wars 2. But nooooooooooooooo.
    So glad I played solo. Also so glad I never got to see this implemented.
    It's been proven with other games that this isn't going to help at all. For a lot of people, it's not about getting loot yourself. It's all about preventing others from getting loot.
  • hobokenboyhobokenboy Banned Users, Neverwinter Beta Users Posts: 3 Arc User
    edited January 2014
    ladymythos wrote: »

    It's been proven with other games that this isn't going to help at all. For a lot of people, it's not about getting loot yourself. It's all about preventing others from getting loot.

    Then those are the people that need to go. Simple.
    I'm unhappy and I can't say why.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited January 2014
    Couldn't agree more. But how do you suggest we solve that?
  • calvin1tagcalvin1tag Member Posts: 322 Arc User
    edited January 2014
    Best way to avoid it is to group with good people of course not always easy to do I understand but myself I only play with people on the Legit channel and even though I pretty much only play "pugs" from this channel this has never happened to me. (I've had wipes and even full out fails where we give up and all quit but I've never seen a vote kick playing with these folks ever). Cheers
Sign In or Register to comment.