This is one of the funner encounters in the game because it employs unique mechanics and isn't just a zerg add fest. This, Idris, Syndryth (ToS) and Xivros (3rd boss CN) are among the best of the original dungeon bosses because they are unique.
I don't quite agree. I'll give you Idris and Syndryth to an extent (although she is just a more powerful priestess - she uses the same mechanics as all priestesses). Xivros, on the other hand, is just a melee unfriendly add spam.
I'd say the most original boss is the last boss in SP (don't make me spell his name ). The Valinda fights are also unique. DV as well I guess, but nobody runs that.
all bosses on karrundax have very little hp, so if you have a great dps team they will melt like ice on that volcano. GF/GWF for the adds is a good idea but really good cw can just kite them and control and debuff the boss, specially if the dc can keep the healing strong.
That said, this dungeon cannot be achieved with the 8k gs they say you can start doing that... that's just ridiculous.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I don't quite agree. I'll give you Idris and Syndryth to an extent (although she is just a more powerful priestess - she uses the same mechanics as all priestesses). Xivros, on the other hand, is just a melee unfriendly add spam.
I'd say the most original boss is the last boss in SP (don't make me spell his name ). The Valinda fights are also unique. DV as well I guess, but nobody runs that.
Xivros isn't melee unfriendly he's simply a ranged tanked boss. Before 2-3 cw became the standard cn group it was a cleric tanked boss, back when clerics dominated aggro before healing aggro got nerfed and the cw was busy controlling the fully cc'able adds. My main was a tr in those days and i enjoyed this fight, one of the only fights where monitoring aggro mattered as out aggroing the ranged tank killed everyone in melee range.
The point was though its a unique boss mechanic. Everyone complains all fights are the same but not really. Sp used to be interesting before they changed it.
The point was though its a unique boss mechanic. Everyone complains all fights are the same but not really. Sp used to be interesting before they changed it.
I miss the old sp too.
People yield to get different boss fights. Now we get dungeons bosses without adds, and what do we get instead? Something where tanks are basically useless. It's not even subomtimal, it's of course not more relaxed and fun with one like it used to be in T2s, tanks just have nothing to do. They take a spot and are a dead weight. They can't aggro the boss, since damage is either AoE or a tricky script deciding who's getting held or stunned, there are no adds to pull or kite, there's nothing a CW can't control if something goes wrong...
Which means one thing: without adds, bosses aren't difficult. They can't make a hard boss without adds, because the gameplay itself makes it hard to challenge players without that element. Seriously, i miss the good old adds fest, the new arcade mini phases are just boring, and the bosses scripts (I could make a post to detail valindra's mechanics) are so easy to understand it's not even fun when you know what it is. Valindra is so predictible i can even preventively heal people before they get catched by hands or pushed by choke.
So I'd say that VT isn't hard either. You just have to learn how her script works.
Comments
I don't quite agree. I'll give you Idris and Syndryth to an extent (although she is just a more powerful priestess - she uses the same mechanics as all priestesses). Xivros, on the other hand, is just a melee unfriendly add spam.
I'd say the most original boss is the last boss in SP (don't make me spell his name ). The Valinda fights are also unique. DV as well I guess, but nobody runs that.
That said, this dungeon cannot be achieved with the 8k gs they say you can start doing that... that's just ridiculous.
The point was though its a unique boss mechanic. Everyone complains all fights are the same but not really. Sp used to be interesting before they changed it.
I miss the old sp too.
People yield to get different boss fights. Now we get dungeons bosses without adds, and what do we get instead? Something where tanks are basically useless. It's not even subomtimal, it's of course not more relaxed and fun with one like it used to be in T2s, tanks just have nothing to do. They take a spot and are a dead weight. They can't aggro the boss, since damage is either AoE or a tricky script deciding who's getting held or stunned, there are no adds to pull or kite, there's nothing a CW can't control if something goes wrong...
Which means one thing: without adds, bosses aren't difficult. They can't make a hard boss without adds, because the gameplay itself makes it hard to challenge players without that element. Seriously, i miss the good old adds fest, the new arcade mini phases are just boring, and the bosses scripts (I could make a post to detail valindra's mechanics) are so easy to understand it's not even fun when you know what it is. Valindra is so predictible i can even preventively heal people before they get catched by hands or pushed by choke.
So I'd say that VT isn't hard either. You just have to learn how her script works.