I've been trying to find an up-to-date build for GWF. People keep saying they top dmg meters, but I'm not seeing it. I'm 14k gs Destroyer and I feel that I'm using all my encounters to the fullest of their potential. May not be caught up on all my gems, but most are rank 7. I also have my stone.
Power: 5568
Crit: 3151
Arpn: 2057
Rec: 2588
Def: 2104
Any tips, links, suggestions, or hateful comments are more than welcome. Let's get some constructive stuff going so I can use it all to own face.
If anybody would like more specific info on my build, feel free to ask.
Post edited by voidon on
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Comments
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited December 2013
Student of the Sword, deep Gash. If you are IV, then include Battle Trample as the primary dps boosting feats. There are other feats which add dps in x situation which are also beneficial depending on your build.
Unless you have an absurdly low CON then your arp is too high for pve.
What at wills are you using? what encounters? What weapon & wpn enchant?
Also 14k gs doesn't mean much anymore. with artifacts, companions, and 2 sets of boons all boosting gs you can hit 14k in blues/t1s. Especially as a fighter (mainly conq GF but also GWF) which have several GS boosting feats which inflate your gs. A better metric of gear is average enchantment rank / weapon enchant. You said you're almost r7, so i'm guessing you're probably using a normal weapon enchant at best, and are on the low to average gear level. GWF don't really start to shine for pve until they are mid to upper level gear.
His stat line doesn't look bad for 14k, cept I agree the ARP is probably too high depending on CON. Its probably something with your actual power/feat build and rotation. If you post that itll help.
voidonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
edited January 2014
I have stone of Allure : / And 2 set Avatar and 2 set Vigilant. I'm hearing that's not as good, so that's my first change. At wills are sure strike and wms.
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voidonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
edited January 2014
Encounters are just me messing around trying stuff in pvp.
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voidonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
edited January 2014
[IMG][/img]
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voidonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
edited January 2014
Lesser vorpal enchant (I know that's hindering me)
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voidonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
edited January 2014
The rotation I've been messing with is Battle Fury, IBS, NsF (aoe)
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
The rotation I've been messing with is Battle Fury, IBS, NsF (aoe)
So yeah, 4 piece AoW to start, and improving your weapon enchant to normal or greater vorpal will increase your dmg significantly.
beyond that, though, you could afford to convert some arp to power. It looks like you have the arp feat so really, you can convert those 5 points into any other dps boosting feat.
None of those things will improve your gs, actually they will lower it by a decent amount. It doesn't matter, you will be more effective.
I can't comment on WMS since the nerf to it as I switched to IV and use Wicked Strike, but before I respec'd WMS definitely seemed too slow, even while unstoppable.
Battle Fury seems like a poor mans into the fray, and I only ever use it in a low mobility VT group to click more caskets (plus adds run speed to help party click more caskets) in 3rd phase. When I was swordmaster I ran come and get it instead, and while it deals no dmg it does greatly increase your ability to deal dmg as it counteracts oppressive force/shard spam which is the #1 killer of melee dmg. If you run with CWs who singu all the time then you can try roar instead.
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voidonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 15Arc User
edited January 2014
I appreciate all the helpful feedback guys. I think I've got something good cooking up now. Cheers!
First of all, go for Avatar of War and drop recovery to +-1000 (with AoW +-2300) and disciple of war - not really worth... optimize your Arm pen at 24% (count with constitution, e.g. I have around 1800 -> 18% + 5% from constitution). In my build I aim at maximizing critical chance -> 25 Dex, +-3500 crit stat, weapon master, vicious advantage (available also for destroyer nowadays): result 50% critical chance (with WM) + 5% vicious and sometimes 5% from TR... I also switched to Instigator Iron Vanguard after the module 2. IV has high hitting frontline surge (I hit with my 14,5K GS, 8K power with Avatar, normal vorpal for 25-30K each target) and nice trample the fallen - especially useful in party with CWs. Also Not so fast with instigator grants combat advantage for you and whole party (and if you hit at least 3 targets, it activates Avatar), so following encounters gain more damage and better critical chance. Additionally high critical chance activates student of the sword for even more damage (and party is happy as well...). Instigator also boosts wicked strike, my main hitting aoe at-will. With this build I am able to hold race with my mate 14K+ renegade CW with perfect vorpal. At last learn how and when to use avalanche of steel, as without target cap, it can do tremendous damage (20K+ per target if crit). But there are also other viable builds, just look around in forums. Good luck and have fun.
Comments
Unless you have an absurdly low CON then your arp is too high for pve.
What at wills are you using? what encounters? What weapon & wpn enchant?
Also 14k gs doesn't mean much anymore. with artifacts, companions, and 2 sets of boons all boosting gs you can hit 14k in blues/t1s. Especially as a fighter (mainly conq GF but also GWF) which have several GS boosting feats which inflate your gs. A better metric of gear is average enchantment rank / weapon enchant. You said you're almost r7, so i'm guessing you're probably using a normal weapon enchant at best, and are on the low to average gear level. GWF don't really start to shine for pve until they are mid to upper level gear.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Just a few questions,
1. Do you use Avatar of War set 4/4?
2. Is your stone the Allure or Might?
So yeah, 4 piece AoW to start, and improving your weapon enchant to normal or greater vorpal will increase your dmg significantly.
beyond that, though, you could afford to convert some arp to power. It looks like you have the arp feat so really, you can convert those 5 points into any other dps boosting feat.
None of those things will improve your gs, actually they will lower it by a decent amount. It doesn't matter, you will be more effective.
I can't comment on WMS since the nerf to it as I switched to IV and use Wicked Strike, but before I respec'd WMS definitely seemed too slow, even while unstoppable.
Battle Fury seems like a poor mans into the fray, and I only ever use it in a low mobility VT group to click more caskets (plus adds run speed to help party click more caskets) in 3rd phase. When I was swordmaster I ran come and get it instead, and while it deals no dmg it does greatly increase your ability to deal dmg as it counteracts oppressive force/shard spam which is the #1 killer of melee dmg. If you run with CWs who singu all the time then you can try roar instead.
With his CON I think at 19. He just has arp that will go to waste. He'll probably just want to get all the extra arp into power. (this is PVE)
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
And yes the feat gives you extra arp based on your recovery stat.
Gann