I played with a level 60 DC. I thought this was a straight forward old fashioned style D&D adventure. I mean that as a compliment! Sometimes you don't need an epic, just a short story. I found the amount and difficulty of combat to be just right for my character.
Almost all my play through notes refer to the fact that the English language makes no sense
-I liked that the wolves chased the farm animals around.
-In the first dialogue with the old man: "the giants have battered his skull" and "captured them"
-at the dialogue with the meat "Wolfes" should be "Wolves". English is weird.
-at the torch it should be "Finish the giants' boozing party"
-at the barrel dialogue right before rescuing the villagers "raugh" laughter should be "rough"
-you might want to add an exit door/portal of some kind. Most foundry authors recommend this over asking players to leave just by keying F.
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
I saw this one in the list just before my computer starting bugging out on me. It was one of the ones I planned to try out when hubby and I get back on. It's going on the list right now.
Comments
Almost all my play through notes refer to the fact that the English language makes no sense
-I liked that the wolves chased the farm animals around.
-In the first dialogue with the old man: "the giants have battered his skull" and "captured them"
-at the dialogue with the meat "Wolfes" should be "Wolves". English is weird.
-at the torch it should be "Finish the giants' boozing party"
-at the barrel dialogue right before rescuing the villagers "raugh" laughter should be "rough"
-you might want to add an exit door/portal of some kind. Most foundry authors recommend this over asking players to leave just by keying F.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
thanks for your feedback.
The correction and the change to the cave exit (good idea ) is live with version 0.3.
Some rough edges/notes for you:
Encounter Matrix | Advanced Foundry Topics