This is Not intended to be a flame thread but I just wonder how many feel this way or I just need to abandon my TR for an Hr and join the crowd?
I can't be the only one that feels this way, i thought I may have seen another post on the subject but I'm a believer in stressing the point enough to make it noticed.
I am getting to the point where i will just quit if there's more than one HR in an opposite team in PVP, the very first thing they will do is root you then you cant even get to them to touch them for any damage ,,,, in normal matches I do just fine without a bunch of HRs rooting me (btw Im a TR ,,,,) it just lasts way too long ,,, I know they said its a lil bugged but it is way too much when your rooted ,, then on top of that they are constantly hitting you ,, and on many occasion its not just one ,, you got their whole team targeting you cause really if they are ranged your screwed ... you can't dodge it, believe me I've tried when I have seen them aiming at me, you can't break it, cause it ignores impossible to catch and laughs at it ,,, even in full time stealth it grabs you and makes it hard to charge back up,
I am not saying make an HR totally vulnerable, I mean I'm building a HR myself but it is just very hard to enjoy a game when your just stuck there being a sitting duck.
I also think that they shouldn't have a melee stealth option, but that's another conversation.
I am however going to also say maybe nerf permastealth TR builds, whats good for the goose as the saying goes.
Devs said its a bug. They did not say when it will be fixed. And, tbh, at the moment with so much going on with releases, fixes, very dodgy Gateway, high number of maintenance patches and so much else broken (looking at you loot rolls!), I can forgive the devs even for a serious bug that should never have made it to live, but only impacting PvP.
If there was not so much new going on, including the need to farm for artifacts, I would probably start rotating through the PvP queues on my main almost as much as everyone else has since the beginning of Shadowmantle (or at least since the first HRs levelled up to 60)...
This is Not intended to be a flame thread but I just wonder how many feel this way or I just need to abandon my TR for an Hr and join the crowd?
I can't be the only one that feels this way, i thought I may have seen another post on the subject but I'm a believer in stressing the point enough to make it noticed.
I am getting to the point where i will just quit if there's more than one HR in an opposite team in PVP, the very first thing they will do is root you then you cant even get to them to touch them for any damage ,,,, in normal matches I do just fine without a bunch of HRs rooting me (btw Im a TR ,,,,) it just lasts way too long ,,, I know they said its a lil bugged but it is way too much when your rooted ,, then on top of that they are constantly hitting you ,, and on many occasion its not just one ,, you got their whole team targeting you cause really if they are ranged your screwed ... you can't dodge it, believe me I've tried when I have seen them aiming at me, you can't break it, cause it ignores impossible to catch and laughs at it ,,, even in full time stealth it grabs you and makes it hard to charge back up,
I am not saying make an HR totally vulnerable, I mean I'm building a HR myself but it is just very hard to enjoy a game when your just stuck there being a sitting duck.
I also think that they shouldn't have a melee stealth option, but that's another conversation.
I am however going to also say maybe nerf permastealth TR builds, whats good for the goose as the saying goes.
Oh my, rogue tears, sweetest of them all.
Seriously a reality check for you guys, for moths all complaints of OP rogue abilities have been met with response of: L2P and now you know how it feels.
Payback is a *****.
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Seriously a reality check for you guys, for moths all complaints of OP rogue abilities have been met with response of: L2P and now you know how it feels.
Payback is a *****.
+1
/10chars
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Seriously a reality check for you guys, for moths all complaints of OP rogue abilities have been met with response of: L2P and now you know how it feels.
Payback is a *****.
Look ,I missed the Rogue reign ,Im only a month old in this game, I didn't choose a rogue to be the op class,I chose it for the fun of a rogue. I just prefer balance over op, also I have 2 level 60 CWs, who maybe not as bad feeling the pain but still difficult, Im also working on a PVE only HR ,,, just to see what its like to play one solo questing. My complaints arent coming from the past of a rogue just my current experience.
Devs said its a bug. They did not say when it will be fixed. And, tbh, at the moment with so much going on with releases, fixes, very dodgy Gateway, high number of maintenance patches and so much else broken (looking at you loot rolls!), I can forgive the devs even for a serious bug that should never have made it to live, but only impacting PvP.
If there was not so much new going on, including the need to farm for artifacts, I would probably start rotating through the PvP queues on my main almost as much as everyone else has since the beginning of Shadowmantle (or at least since the first HRs levelled up to 60)...
yeah i get farming i really need to do that myself for gear and artifacts ,, and I know they will eventually get around to it. just right now omg its just almost impossible.
the op is right i ve said it many times its a HUGE bug its not the same as other bugs it totaly destroys the game right now and they better fix this soon or a whole team of ppl playing this will stop till its fixed... which is not good yes?
also my chance to remind them to add things to pvp-mode of this game plz
Seriously a reality check for you guys, for moths all complaints of OP rogue abilities have been met with response of: L2P and now you know how it feels.
Payback is a *****.
Lol, You are full of win.
Queen of Dragon Server
Goddess Uniique, lvl 60 DC.
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger There is NO pvp in Neverwinter.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
Well after deep consideration, even though this indeed was recognized as a bug, it is the only thing that can truly stop GWFs from running amok. I will surely miss it if it will be gone. Seems to me in the same class of cheese moves such as tabbed Icy Rays, Ice Knife, Shocking Execution, Unstoppable, (perma)Stealth and ITC, briartwine/fey thistle+tenes, and so on
Well after deep consideration, even though this indeed was recognized as a bug, it is the only thing that can truly stop GWFs from running amok. I will surely miss it if it will be gone. Seems to me in the same class of cheese moves such as tabbed Icy Rays, Ice Knife, Shocking Execution, Unstoppable, (perma)Stealth and ITC, briartwine/fey thistle+tenes, and so on
No, not all. The stupidity of giving GWF's both Threatening Rush and Frontline Surge in PvP is not countered by giving a new class a new OP superpower that affects all classes in multiple unbalanceable ways.
It would be like giving a toddler a hammer and telling them go remove the last unnecessary nail you used to make the TV desk, while the TV is on it...
No, not all. The stupidity of giving GWF's both Threatening Rush and Frontline Surge in PvP is not countered by giving a new class a new OP superpower that affects all classes in multiple unbalanceable ways.
Please tell me how a root effect affects CWs or other HRs? AFAICS it only affects melee, wich is good for the actual PVP balance. Right now, with this root, scissors/paper/rock is perfect... if not we would have GWFs destroying every Arena.
GWF is the scissors, destroy anything but affected by HR root
CW/TR are the paper, they lock HRs but cant lock GWFs
HR is the rock, they lock melees but eat most CCs
Please tell me how a root effect affects CWs or other HRs? AFAICS it only affects melee, wich is good for the actual PVP balance. Right now, with this root, scissors/paper/rock is perfect... if not we would have GWFs destroying every Arena.
GWF is the scissors, destroy anything but affected by HR root
CW/TR are the paper, they lock HRs but cant lock GWFs
HR is the rock, they lock melees but eat most CCs
Meanwhile GF and DC are playing GTA-V :cool:
You clearly are not a CW or another HR? Roots do just that, root you in place, so you can't even teleport away from melee because you just rubberband so much, for about 5-6 seconds, so yeah, you're pretty much just bait at that point. Roots suck for everyone.
You can't even cast skills sometimes, because you're on a rubberband loop constanly.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
No, not all. The stupidity of giving GWF's both Threatening Rush and Frontline Surge in PvP is not countered by giving a new class a new OP superpower that affects all classes in multiple unbalanceable ways.
It would be like giving a toddler a hammer and telling them go remove the last unnecessary nail you used to make the TV desk, while the TV is on it...
Well, I agree with you with fixing the cause, not the symptom, but the d@mn evil has already been done. Even less geared GWFs with certain specs can do some big-time damage these days.
So since I doubt anybody will "fix" the GWF back to normal... you draw the conclusions
0
dante123plMember, NW M9 PlaytestPosts: 282Arc User
Well, I agree with you with fixing the cause, not the symptom, but the d@mn evil has already been done. Even less geared GWFs with certain specs can do some big-time damage these days.
So since I doubt anybody will "fix" the GWF back to normal... you draw the conclusions
the big sword is just for the look i suppose.
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Please tell me how a root effect affects CWs or other HRs? AFAICS it only affects melee, wich is good for the actual PVP balance. Right now, with this root, scissors/paper/rock is perfect... if not we would have GWFs destroying every Arena.
GWF is the scissors, destroy anything but affected by HR root
CW/TR are the paper, they lock HRs but cant lock GWFs
HR is the rock, they lock melees but eat most CCs
Meanwhile GF and DC are playing GTA-V :cool:
Some of the roots are also interrupts, iirc constricting is one. THis pretty much prevents a CW from casting a large chunk of their encounters. Similarly, vs a GF constricting will force a GF to drop block.
RIP Neverwinter 26/06/2014
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
You clearly are not a CW or another HR? Roots do just that, root you in place, so you can't even teleport away from melee because you just rubberband so much, for about 5-6 seconds, so yeah, you're pretty much just bait at that point. Roots suck for everyone.
You can't even cast skills sometimes, because you're on a rubberband loop constanly.
Root locks you in place. The Ranger skill is a Tether which is designed to keep the target from getting too close, and does not last for six seconds. The interrupting of casts has nothing to do with being tethered, it is from Constricting Shot which is an interrupt skill, and from the daily skill which is a single shot one time per use interrupt. Rangers are by far the easiest class to kill in PvP, and the squishiest in PvE. Clerics, and Wizards are the only classes with Root-esque skills, Cleric chains, Wiz class Entangling Force, and Conduit of Ice are effectively Roots as the actually hold the enemy in place for a brief period of time. Being Tethered does not keep you in a defenseless state, it just keeps you from moving too far from the point of contact for a brief period of time. If not for those two main skills, Constricting Arrow, and Binding Arrow, Archer Path Rangers would have almost no defensive capabilities at all. Their Dodge, which yes grants five dodges, takes three to get them out of Melee radius, and Marauder's Escape, has a bunch of bugs to it lending the opponent attacks a drag-along effect at times.
The main real issue with the Ranger class in my opinion is, they have taken what was initially a Striker class, and tried to make them into a Hybrid Striker/DPS/Single Target Control class, which the class just does not do all of aptly.
This is definitely something that needs to be fixed soon. I know they announced it was a bug a while ago though so I'd hope it wouldn't be too much longer. As far as abandoning TR for HR though, I personally just raised my lv 60 HR and a different TR spec for PvP and I personally still love TR much more. TR has much more potential for survivability and point capping where HR is really only good 1v1. Also, I can still be more effective against GWFs as a TR than HR. With my build I haven't had much problem holding my own against some of the better HRs too. I may not be able to kill them yet, but I have been making tweaks that should help immensely and I know I have been out-enchanted for these fights as well. I truly believe TR still has great potential to take down HRs 1v1 without needing a 1 shot build.
The main real issue with the Ranger class in my opinion is, they have taken what was initially a Striker class, and tried to make them into a Hybrid Striker/DPS/Single Target Control class, which the class just does not do all of aptly.
have you been a TR or CW against a HR?, the first thing that hits you and you cannot even dodge it, is roots then they use marauders escape which gets them well out of range, they interrupt then here comes the Calvary to just pulverize the now useless sitting duck. which then by the time the rest show up they have enough damage they get the kill ,, I do believe they exploited the skills enough to make it an apt effort. with a TR they can even get a high damage aimed shot off on you ,,, because usually the rest of the team are all focused on the GWFs or DC's, usually HRs have a safe hold of things.
in example ,,, heres what happened to me earlier tonight... I catch on of the HRs working on someone else so Im like ok ,, drop down stealth and lash welll I dont know how they hell the other one saw me but by the time i hit the ground,,,, in stealth Im rooted other one turned around rooted me so now ,, i cant move at all seriously i was glued to one spot. and then ,,, they just both started their target practice using my head ,, tell me in what frame of mind is that at all fun ,,and 6 seconds? thats a longgggg 6 seconds ,,,,,
As regarding the GWFs, they are definitely hard to fight but only if they are VERY well geared ,, otherwise you can fight them. unless you have two working together constantly and knocking you down ,,,, then doing that heal thing no idea what its called as Ive not played a GWF.
seriously though Im to the point where if I look on the pvp roster, and see the other team having 2 HRs ,, ill just leave the session. I am exhausted with being a sitting target.
The 'Bug" that everyone is referring to AFAIK, is that GWF's unstoppable, which is supposed to make you immune to any control effects, isn't currently set up to work against vines ...
The problem is with the new Paragon Path available to GWF's, apparently you can choose a combination of power/feats/boons and be virtually permanently in "unstoppable" plus self healing modes ... I think that is why they haven't (yet) nerfed the HR ... This time around I think they are probably waiting to see what, if any, tactics people devise to combat the HR's "Vines" and also the GWF's "Perma-Unstoppable" to what adjustments they can make without making the power completely useless (which I understand has happened with other classes in the past)
And let's not forget that the HR and the new Paragon paths have only been live for a month, and yes, I understand they were tested on the preview shard, but we are talking about a vastly larger number of layers on live, with vastly different levels of skill ...
Let's not panic and call for nerfs quite so soon ... Just sayin'
OK the one thing no one mentions is these HR roots dont affect GWF if he is in Threatening Rush range. I can just roll my face on the at-will button and stay locked on the hunter. No skill involved. Unstobbable would only help if the hunter is long ranged but isn't even necessary IMO.
Also i have played against pers3phone and she is pretty good. I have only seen her whilst I am pug and she pre made. But she can land shards on peoples' heads fairly accurately. Equal gear and skill, gwf vs cw is not close.
OK the one thing no one mentions is these HR roots dont affect GWF if he is in Threatening Rush range. I can just roll my face on the at-will button and stay locked on the hunter. No skill involved. Unstobbable would only help if the hunter is long ranged but isn't even necessary IMO.
Also i have played against pers3phone and she is pretty good. I have only seen her whilst I am pug and she pre made. But she can land shards on peoples' heads fairly accurately. Equal gear and skill, gwf vs cw is not close.
That doesn't change the fact that HR vines are going through CC immunities, which is obviously, not intended. If you are immune to CC, then you are immune to CC..just because GWF can work around it, doesn't mean the rest of the other classes can.
A good CW is not supposed to kill a good tanky GWF 1 vs 1, it never did and never will. However, in the past CW was able to kite and stall the GWF (and even sometimes kill them with the proper use of chill stacks and icyrays) before the GWFs get these ridiculous gap closers and now stalling GWFs isn't even possible anymore. The main problem of CW vs GWF in 1 vs 1 situation is that CW is too busy saving his own life because he doesn't have the chance to debuff the GWF, but in 2 vs 1, the CW can freely debuff the GWF and melt him down.
In all premades i faced, a smart CW follow their team mates and never go solo against a GF/GWF even if they end up being alone, they run back to their team mates.
But we also can't deny that the GWF threatening rush+sprint gap closer seriously need a tune down.
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frost168Member, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
I like the new improvements to the GWF. They are a nice challenge now in pvp. As for HR. I still have to hold judgement as most are still gearing up. Most of the HR's I meet in pvp are quite squishy, but some of the top pvp guild HR's can be quite fun. They have added a new dynamic to pvp that was not there before.
I will say, their CC can be quite amusing. I enjoy the sling shot effect. Gives me free dodges from the tanks. Here I am!! NOPE got pulled back. <laugh>
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
OK the one thing no one mentions is these HR roots dont affect GWF if he is in Threatening Rush range. I can just roll my face on the at-will button and stay locked on the hunter. No skill involved. Unstobbable would only help if the hunter is long ranged but isn't even necessary IMO. .
Truth. If vines aren't being fixed because they are the only thing keeping GWF in check then you need to fix vines, because they do nothing to IV GWF. My GWF isn't even pvp spec or geared, and frankly i'm not even really any good at pvp. I'm mainly pve just pvp for daily. But still I can pretty much solo pugs and hold my own in premades just from gear and the strength of the class in PVP. Vines are nothing. I go out of my way to kill archers. I dunno, they are new and mostly squishy and their dodge range is less than the range on threatening rush so I dunno, it's just fun to destroy those guys. Shoulda just sat back and fired arrows at me I would of ignored you. Throw vines on me though and i'm going to kill you. The best thing they can do is sit well away from a node and entice me to leave it to kill them.
But that being said, the only thing that I don't like fighting is a good Melee HR. Its the only class that if I see one I just run away and kill the rest of their team. If they focus me though the melee version of the vines hard locks me and they have enough CC and hard hitting abilities that they can catch me if they want and there's nothing i can do about it.
You guys keep talking about GWFs but fail to mention TRs, a very soft melee class.
As a TR this is completely game-breaking. PvP isn't even playable right now if a high gs HR is on the enemy team. The HR wont even have the intention of fighting me... ill be many yards away and he will hit me with root then continue on going the opposite way. I'm like wtf?
This is the worst and most OP move they have ever placed into this game. Its not just about fighting power and such, this move extends beyond that. Your giving another class the power to control what you do and where you go.
To make things worse, when you see 3-4 enemies running your way you want to leave and avoid death right? wrong
You can no longer run away.. meaning as a solo player (which TRs strive at) your incredibly vulnerable to butt-buddy teams. the once strong back capper is no longer good at holding or grabbing nodes solo.... Dramatically changing the balance and overall flow of pvp
Its also unfair being forced to fight teams of 3-5 players when u really don't want to because a HR decides to root you. We are not GFs... we need escape options
Seriously there is no excuse for this move in its current state to be in the game. Saying its a bug doesn't get them off the hook as its game breaking. They need to remove the move altogether then until they fix it
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
These roots... that cause so much complaint from TRs and GWFs.
Now imagine the CW. For us, MANY moves were/are exactly as OP from basically all classes but the DC: prone chains-->death, Impact Shot chains-->death, lashing blade-->death, GWFs surviving your DPS and regen through it-->death... and so on.
Now a move appears that challenges the superiority of the top 2 PvP classes and so many complaints, after months where all you had to say to people that complained about your own OP moves was "QQ" and "Deal with it", "your class is not supposed to 1 vs 1", "it's a game of rock/paper/scissors" and so on.
The roots are the only thing that stop you properly. It's your anti-move, exactly as CWs&DCs have so many against them.
In fact, what people need right now is a fix to roots and the Forest Ghost/Stormstep interaction. Which basically means that they need HRs to be stationary meats of bag with 6 mini dodges before traveling back to the campfire.
Please don't fix the roots. There is no better feeling than using strong roots on GWF just before his unstoppable and watching him stay there for the entire duration.
I feel the same way you do man. I have a Guardian fighter and is extremely fustrrating. Their roots and vines not only hold me down so I cant get close their vines can inturupt my attacks. That's just the HR the CW is just as frustrating. I hope they fix this if not who is going to be a melee fighter.
That makes things extremely easy for you ,but imagine if the GWF had a sword throw that imobolized your character for as long as the roots then just hit with every power he has while your stuck there helpless.
Comments
Devs said its a bug. They did not say when it will be fixed. And, tbh, at the moment with so much going on with releases, fixes, very dodgy Gateway, high number of maintenance patches and so much else broken (looking at you loot rolls!), I can forgive the devs even for a serious bug that should never have made it to live, but only impacting PvP.
If there was not so much new going on, including the need to farm for artifacts, I would probably start rotating through the PvP queues on my main almost as much as everyone else has since the beginning of Shadowmantle (or at least since the first HRs levelled up to 60)...
Oh my, rogue tears, sweetest of them all.
Seriously a reality check for you guys, for moths all complaints of OP rogue abilities have been met with response of: L2P and now you know how it feels.
Payback is a *****.
+1
/10chars
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Look ,I missed the Rogue reign ,Im only a month old in this game, I didn't choose a rogue to be the op class,I chose it for the fun of a rogue. I just prefer balance over op, also I have 2 level 60 CWs, who maybe not as bad feeling the pain but still difficult, Im also working on a PVE only HR ,,, just to see what its like to play one solo questing. My complaints arent coming from the past of a rogue just my current experience.
yeah i get farming i really need to do that myself for gear and artifacts ,, and I know they will eventually get around to it. just right now omg its just almost impossible.
also my chance to remind them to add things to pvp-mode of this game plz
Lol, You are full of win.
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger
There is NO pvp in Neverwinter.
No, not all. The stupidity of giving GWF's both Threatening Rush and Frontline Surge in PvP is not countered by giving a new class a new OP superpower that affects all classes in multiple unbalanceable ways.
It would be like giving a toddler a hammer and telling them go remove the last unnecessary nail you used to make the TV desk, while the TV is on it...
Please tell me how a root effect affects CWs or other HRs? AFAICS it only affects melee, wich is good for the actual PVP balance. Right now, with this root, scissors/paper/rock is perfect... if not we would have GWFs destroying every Arena.
GWF is the scissors, destroy anything but affected by HR root
CW/TR are the paper, they lock HRs but cant lock GWFs
HR is the rock, they lock melees but eat most CCs
Meanwhile GF and DC are playing GTA-V :cool:
You clearly are not a CW or another HR? Roots do just that, root you in place, so you can't even teleport away from melee because you just rubberband so much, for about 5-6 seconds, so yeah, you're pretty much just bait at that point. Roots suck for everyone.
You can't even cast skills sometimes, because you're on a rubberband loop constanly.
Well, I agree with you with fixing the cause, not the symptom, but the d@mn evil has already been done. Even less geared GWFs with certain specs can do some big-time damage these days.
So since I doubt anybody will "fix" the GWF back to normal... you draw the conclusions
Well, my magics are pretty much EXACTLY for looks only these days against similarly geared GWFs.
You draw your own conclusion.
Root locks you in place. The Ranger skill is a Tether which is designed to keep the target from getting too close, and does not last for six seconds. The interrupting of casts has nothing to do with being tethered, it is from Constricting Shot which is an interrupt skill, and from the daily skill which is a single shot one time per use interrupt. Rangers are by far the easiest class to kill in PvP, and the squishiest in PvE. Clerics, and Wizards are the only classes with Root-esque skills, Cleric chains, Wiz class Entangling Force, and Conduit of Ice are effectively Roots as the actually hold the enemy in place for a brief period of time. Being Tethered does not keep you in a defenseless state, it just keeps you from moving too far from the point of contact for a brief period of time. If not for those two main skills, Constricting Arrow, and Binding Arrow, Archer Path Rangers would have almost no defensive capabilities at all. Their Dodge, which yes grants five dodges, takes three to get them out of Melee radius, and Marauder's Escape, has a bunch of bugs to it lending the opponent attacks a drag-along effect at times.
The main real issue with the Ranger class in my opinion is, they have taken what was initially a Striker class, and tried to make them into a Hybrid Striker/DPS/Single Target Control class, which the class just does not do all of aptly.
have you been a TR or CW against a HR?, the first thing that hits you and you cannot even dodge it, is roots then they use marauders escape which gets them well out of range, they interrupt then here comes the Calvary to just pulverize the now useless sitting duck. which then by the time the rest show up they have enough damage they get the kill ,, I do believe they exploited the skills enough to make it an apt effort. with a TR they can even get a high damage aimed shot off on you ,,, because usually the rest of the team are all focused on the GWFs or DC's, usually HRs have a safe hold of things.
in example ,,, heres what happened to me earlier tonight... I catch on of the HRs working on someone else so Im like ok ,, drop down stealth and lash welll I dont know how they hell the other one saw me but by the time i hit the ground,,,, in stealth Im rooted other one turned around rooted me so now ,, i cant move at all seriously i was glued to one spot. and then ,,, they just both started their target practice using my head ,, tell me in what frame of mind is that at all fun ,,and 6 seconds? thats a longgggg 6 seconds ,,,,,
As regarding the GWFs, they are definitely hard to fight but only if they are VERY well geared ,, otherwise you can fight them. unless you have two working together constantly and knocking you down ,,,, then doing that heal thing no idea what its called as Ive not played a GWF.
seriously though Im to the point where if I look on the pvp roster, and see the other team having 2 HRs ,, ill just leave the session. I am exhausted with being a sitting target.
The problem is with the new Paragon Path available to GWF's, apparently you can choose a combination of power/feats/boons and be virtually permanently in "unstoppable" plus self healing modes ... I think that is why they haven't (yet) nerfed the HR ... This time around I think they are probably waiting to see what, if any, tactics people devise to combat the HR's "Vines" and also the GWF's "Perma-Unstoppable" to what adjustments they can make without making the power completely useless (which I understand has happened with other classes in the past)
And let's not forget that the HR and the new Paragon paths have only been live for a month, and yes, I understand they were tested on the preview shard, but we are talking about a vastly larger number of layers on live, with vastly different levels of skill ...
Let's not panic and call for nerfs quite so soon ... Just sayin'
Also i have played against pers3phone and she is pretty good. I have only seen her whilst I am pug and she pre made. But she can land shards on peoples' heads fairly accurately. Equal gear and skill, gwf vs cw is not close.
That doesn't change the fact that HR vines are going through CC immunities, which is obviously, not intended. If you are immune to CC, then you are immune to CC..just because GWF can work around it, doesn't mean the rest of the other classes can.
A good CW is not supposed to kill a good tanky GWF 1 vs 1, it never did and never will. However, in the past CW was able to kite and stall the GWF (and even sometimes kill them with the proper use of chill stacks and icyrays) before the GWFs get these ridiculous gap closers and now stalling GWFs isn't even possible anymore. The main problem of CW vs GWF in 1 vs 1 situation is that CW is too busy saving his own life because he doesn't have the chance to debuff the GWF, but in 2 vs 1, the CW can freely debuff the GWF and melt him down.
In all premades i faced, a smart CW follow their team mates and never go solo against a GF/GWF even if they end up being alone, they run back to their team mates.
But we also can't deny that the GWF threatening rush+sprint gap closer seriously need a tune down.
I will say, their CC can be quite amusing. I enjoy the sling shot effect. Gives me free dodges from the tanks. Here I am!! NOPE got pulled back. <laugh>
Truth. If vines aren't being fixed because they are the only thing keeping GWF in check then you need to fix vines, because they do nothing to IV GWF. My GWF isn't even pvp spec or geared, and frankly i'm not even really any good at pvp. I'm mainly pve just pvp for daily. But still I can pretty much solo pugs and hold my own in premades just from gear and the strength of the class in PVP. Vines are nothing. I go out of my way to kill archers. I dunno, they are new and mostly squishy and their dodge range is less than the range on threatening rush so I dunno, it's just fun to destroy those guys. Shoulda just sat back and fired arrows at me I would of ignored you. Throw vines on me though and i'm going to kill you. The best thing they can do is sit well away from a node and entice me to leave it to kill them.
But that being said, the only thing that I don't like fighting is a good Melee HR. Its the only class that if I see one I just run away and kill the rest of their team. If they focus me though the melee version of the vines hard locks me and they have enough CC and hard hitting abilities that they can catch me if they want and there's nothing i can do about it.
As a TR this is completely game-breaking. PvP isn't even playable right now if a high gs HR is on the enemy team. The HR wont even have the intention of fighting me... ill be many yards away and he will hit me with root then continue on going the opposite way. I'm like wtf?
This is the worst and most OP move they have ever placed into this game. Its not just about fighting power and such, this move extends beyond that. Your giving another class the power to control what you do and where you go.
To make things worse, when you see 3-4 enemies running your way you want to leave and avoid death right? wrong
You can no longer run away.. meaning as a solo player (which TRs strive at) your incredibly vulnerable to butt-buddy teams. the once strong back capper is no longer good at holding or grabbing nodes solo.... Dramatically changing the balance and overall flow of pvp
Its also unfair being forced to fight teams of 3-5 players when u really don't want to because a HR decides to root you. We are not GFs... we need escape options
WTB Class Reroll please
Now imagine the CW. For us, MANY moves were/are exactly as OP from basically all classes but the DC: prone chains-->death, Impact Shot chains-->death, lashing blade-->death, GWFs surviving your DPS and regen through it-->death... and so on.
Now a move appears that challenges the superiority of the top 2 PvP classes and so many complaints, after months where all you had to say to people that complained about your own OP moves was "QQ" and "Deal with it", "your class is not supposed to 1 vs 1", "it's a game of rock/paper/scissors" and so on.
The roots are the only thing that stop you properly. It's your anti-move, exactly as CWs&DCs have so many against them.
So what should I say, deal with it?
Please don't fix the roots. There is no better feeling than using strong roots on GWF just before his unstoppable and watching him stay there for the entire duration.