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Terror Weapon - defence reduction

drsconedrscone Member Posts: 309 Arc User
edited December 2013 in PvE Discussion
According to the tool tip, a normal Terror weapon enchantment reduces a target's defences by 10%. In practice this seems to somehow translate to a 2% flat damage increase.

I've run a few tests on target dummies, ensuring that the only effects present are those that I think are present, using one strike of Chilling Cloud (the CW at-will) preceded by some other power or effect which ought to boost its damage. Here's a sample lifted from the combat log :


Actual Damage Base Damage Multiplier Notes
317 317 1.00 Unbuffed by anything
530 519 1.02 Normal Terror Enchant slotted
333 303 1.10 Steal time (buffed by Elemental Empowerment feat)
591 528 1.12 Steal time (EE) and Normal Terror
775 554 1.40 Steal time (EE) and High Vizier - 3 stacks of debuff
671 473 1.42 Steal time (EE + HV) and Normal Terror

Hopefully vbulletin will keep the formatting...

So when maxed out, the Elemental Empowerment feat also reduces an opponent's defences by 10%. Actually the wording is 'weaken' for EE, and 'reduce' for Terror. Is the terror enchantment bugged then? Or just a bit useless?
Tele Savalas, Dwarf Thaumaturge CW
Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
Post edited by drscone on

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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    Correct - Every 5% of Defense reduction is equal to 1% damage debuff.

    p.Terror = 4% Damage Debuff
    GPF = 9% Damage Debuff
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    drsconedrscone Member Posts: 309 Arc User
    edited December 2013
    Interesting, thanks dkcandy. Plague fire wins because you can get 3 stacks of the debuff which at least gets you to interesting figures. Terror really does seem pretty bad value.

    <edit> and by damage debuff, you mean damage buff since it debuffs their def which = a buff to our damage :) </edit>
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    drscone wrote: »
    Interesting, thanks dkcandy. Plague fire wins because you can get 3 stacks of the debuff which at least gets you to interesting figures. Terror really does seem pretty bad value.

    <edit> and by damage debuff, you mean damage buff since it debuffs their def which = a buff to our damage :) </edit>

    correct. /char
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    ayrouxayroux Member Posts: 4,271 Arc User
    edited December 2013
    drscone wrote: »
    Interesting, thanks dkcandy. Plague fire wins because you can get 3 stacks of the debuff which at least gets you to interesting figures. Terror really does seem pretty bad value.

    <edit> and by damage debuff, you mean damage buff since it debuffs their def which = a buff to our damage :) </edit>

    Well the disclosure there would be terror debuff lasts a flat 5 seconds so almost 100% uptime, while GPF stacks take time to build up and also fall off almost instantly.

    Example of a fight GF vs CW:

    :01 - GF Bull Rush (1 stack GPF)
    :02 - GF at will (2 stacks GPF)
    :03 - GF at will (3 stacks of GPF)
    :04 CW repels GF - 3 seconds from :01 proc so the CW is back to 2 stacks of GPF
    :05 GF Lunge Strike CW, applying 1 more stack of GPF, however stack from :02 fell off so your still at 2 stacks
    :06 CW Teleport, 1 more stack falls off, back to 1 stack.


    You see the pattern.

    Versus Terror here would be 100% uptime + necro weapon damage.


    I am not an advocate of Terror and think GPF IS better, just pointing out the facts.

    Also,

    GPF seems to perform better with substantial ARP since ARP will mitigate the actual defense/DR then the GPF stacks will take the target into NEGATIVE DR (not sure the exact math here).
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    roguish98roguish98 Member Posts: 78
    edited December 2013
    ayroux wrote: »
    Well the disclosure there would be terror debuff lasts a flat 5 seconds so almost 100% uptime, while GPF stacks take time to build up and also fall off almost instantly.

    Example of a fight GF vs CW:

    :01 - GF Bull Rush (1 stack GPF)
    :02 - GF at will (2 stacks GPF)
    :03 - GF at will (3 stacks of GPF)
    :04 CW repels GF - 3 seconds from :01 proc so the CW is back to 2 stacks of GPF
    :05 GF Lunge Strike CW, applying 1 more stack of GPF, however stack from :02 fell off so your still at 2 stacks
    :06 CW Teleport, 1 more stack falls off, back to 1 stack.


    You see the pattern.

    Versus Terror here would be 100% uptime + necro weapon damage.


    I am not an advocate of Terror and think GPF IS better, just pointing out the facts.

    Also,

    GPF seems to perform better with substantial ARP since ARP will mitigate the actual defense/DR then the GPF stacks will take the target into NEGATIVE DR (not sure the exact math here).

    Interesting. Would not the defense debuff induced by terror also take you into negative damage reduction in most situations if armor pen is at or above 24%?
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    rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited December 2013
    roguish98 wrote: »
    Interesting. Would not the defense debuff induced by terror also take you into negative damage reduction in most situations if armor pen is at or above 24%?

    Yes it would, it is simply weaker than an equivalent plague fire enchant.
    The right to command is earned through duty, the privilege of rank is service.


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    dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    rabbinicus wrote: »
    Yes it would, it is simply weaker than an equivalent plague fire enchant.

    GPF is one of the highest dmg enchants you can get. The only way to figure out how much of a benefit an enchant is doing, you need to use a parser. Back during beta/release I parsed GPF and it was giving 3% on the dot. So figure about a 12% damage increase from the enchant.

    Also when dealing with "Weapon Damage" based enchants you need to run a parser to figure out just how much damage the enchant to your overall damage.
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    rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited December 2013
    dkcandy wrote: »
    Also when dealing with "Weapon Damage" based enchants you need to run a parser to figure out just how much damage the enchant to your overall damage.

    Usually somewhere between "what, that's it?!?!" And "whoa, that's fantastic!" :)
    The right to command is earned through duty, the privilege of rank is service.


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