I'd like to share my Master of Flame build, it's probably not perfect but it does neat damage. If you can give feedback or hints for improvement I'd be happy
First of, this build shines in situatuations with really huge mob groups, where I can outdmg most CWs. In normal situations like doing dailies and stuff it's about the same as the old (and awesome) Icy build. (
this)
Since the NWcalc isn't updated yet, I will put screenshots of my Spec and some explanation.
Feats:
Powers:
For easier killing (Sharandar and etc)
Tab: Chillstrike
Q,E,R: StealTime, Shard, CoE
At-will: Chilling Cloud, Scorching Burst (mostly use Chilling Cloud)
Passive: Evocation, Swath of Destruction (tho Critical Conflagration should be pretty awesome too)
Daily: Ice Knife and Furious Immolation
For mobgroups with harder mobs (like Dread Legion):
Like above, but Tab: Fanning the Flame
For dungeons:
Like above, but use Scorching Burst on the middle of a mob mass whenever possible, it adds huge dmg as it seems to have no mob limit (not sure here tho)
There's no really "best" skill on Tab anymore, Fanning the Flame is still neat to put on a boss, or in a mob mass to let it spread.
Dailies: Singularity and either Furious Immolation (for quick and easy mobgroups, it's basically a quicker Singu with more dmg and less control) or Ice Knife (for helping with a boss)
Comments
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Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
I don't like using Oppressive Force much, ppl are always annoyed about mobs being pushed apart. For that reason I don't use Ice Storm much either.
Am curious about Critical Conflagration though, but didn't get to trying it yet.
Feeling with it so far:
It rocks in huge mob groups, like in VT.
It's not bad in singletarget (better than my old build).
I's not that great for questing/dailies, new skill doesn't shine too much with only 3-5 mobs, and the dmg is a bit lower.
1. On Thaumaturge
2. Using Conduit of Ice on Tab, then using Fanning the flame, steal time, and Icy terrain. At will should be Chilling Cloud and Scorching Burst
3. Dailies are ArcSing and whatever on the second
Opener would be scorching burst, then throw in conduit of ice and fanning the flame, drop in icy terrain, use steal time depending on the situation, Chilling cloud while stunned.. rinse and repeat. I like the concept of chill and smolder in synergy. CC+DoT.
Combine this with Vorp/Plague and High Vizier then we have ourselves a nice string. I'll probably try
MeyvnHart
Lvl 60 Control Wizard (Tiefling) - Spellstorm Mage [Thauma-DPS]
Philippines' <TANGINA MO PO KOYA> Guild
Mindflayer Server
You should probably create your own thread about your build rather than necro and subsequently hijack someone else's. Let the dead rest in peace
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
No opressive force is insane. Might be best CW daily.
Critical conflaguaration is among best class features out there. I couldn't imagine running without it.
Controlling action is a bit bugged - it's not very effective.
No toughness is an issue, toughness is needed for survival.
Drifting embers isn't good unless you use FtF all the time, might want to take Crit Power or transcendent master instead.
I'll be glad to discuss builds with you sometime, but this one is at least, sub-optimal.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Base Feats:
Either go whole hog on Controlling Action or don't bother. Chemboy is right, you'd be better off with Toughness 3/3 and perhaps 2/3 in Weapon Mastery if damage/survival is your goal. 2/5 isn't going to do anything for you in Controlling Action.
Blighting Power is useless on a MoF, period. Take the bottom feats of Wizards Wrath, Arcane Enhancement, and either Focused Wizardry or Learned Spellcaster depending on how many points you've got left.
Paragon Feats:
Get rid of Drifting Embers. It's garbage no matter what build you use. You don't need to pay 5 feat points to apply smolder, ever, for any reason. Put those points immediately into Transcended Master.
Otherwise it's mostly fine on your feat selection.
Powers:
You broke yourself.
For beginners, get rid of Furious Immolation. It's trash. I don't care if you think it looks pretty, or that it fits your 'theme', it's garbage. No damage, low target cap, eats your whole AP bar, it's trash.
Spec fully into Oppressive Force. You'll thank yourself once you know how to play a wizard.
Icy Terrain is a must power, you are neutering yourself without it even if you don't use it all the time.
Take Critical Conflagration. Find the points for it. Put it on your bar forever.
Those are just the things that jump out at me. Maybe your build is fine for some specialized super pro reason, but it looks cobbled together from leveling by someone that doesn't know their role or class. You skipped some pretty key powers.
Rotations:
Disclaimer: These are my opinions only.
What really confuses me is that you appear to be using one of the two ideal Thaumaturge Spellstorm rotations as a Master of Flame, which is somewhat amusing given that you are not a Spellstorm mage.
Master of Flame is pretty terrible when you use Ice spells, in general, and shines when you use heavy arcane spells. This isn't an absolute rule, but you're going to need a lot more experience to know how to combine the two without breaking yourself.
Final Thoughts:
It's widely understood that Spellstorm Thaumaturge is 'the best' AoE DPS build for CW's, so trying to compete with that directly on a MoF is a giant waste of your time. MoF is really more of a control wizard build with DoT's, and while it certainly can pump damage it's never going to equal Thaumaturge Spellstorm with an equally geared and equally skilled player. Therefore, I feel that Master of Flame is a more ideal selection for a more 'control' oriented player with Spellstorm being for more damage oriented players.
Judging from your rotation, you should probably spec Spellstorm and be done with it. The only thing you will notice is doing a whole lot more damage over what you're using at this exact moment.
If you're married to the idea of playing a MoF I'd suggest looking at Chem's build. He farms Castle Never constantly so I trust he knows what he's doing. Lord knows there aren't many who do know their role with MoF. >.<
And it leads to people wasting lots of time writing up extensive critiques directed at people who are very unlikely to return to read them.
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I blame sinkarra and my own inability to read time codes ^_^
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
No oppressive force? Come on, that's by far the best CW daily. Scorching burst is <font color="orange">HAMSTER</font>, drop it and take icy terrain/critical conflagration to get the rimfire aspect. Very useful on bosses with Conduit spamming. It's the best way to maintain a 100% uptime on smolder.
Question: why chilling presence and evocation when you just have better class feature in the MoF tree, and why combustive action instead of critical conflagration? Critical conflagration + swash is likely the way to go in most if not all situations (pve, pvp, single target, etc). You're wasting 8 pts on useless (for mof) class features, don't have icy terrain and OF, and if you pvp no maxed out ray of frost is a serious issue.