The Church of the Insane--NW-DSGDX6WFS
Rumors are flowing about a new cult. Some say they're the only true path to enlightenment while others claim they've destroyed a secluded village. Panic is spreading among the hamlets and farms. Find out what's going on to put their fears at rest.
Duo or small group depending on equipment rating.
Difficulty: Med-Hard
Heavy on combat and traps.
Medium amount of dialog and story.
Comments
Playthrough Notes
-maybe one of the reasons the town felt out of place was the sunny sky and clear day. Different backdrops might help make it feel more together.
-the dead person in the body bag sitting upright near the old woman is pretty creepy but I wasn't sure if you intended that.
-I found the church building very unique. It has a definite out of place look, but I think you may have intended that
-I wasn't all that clear on the way the set up for the ending worked out, but that might be in the sequel.
-for some reason when I left I was deposited in Blackdagger Ruins. Was that intentional or a weird glitch?
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
This was my first Foundry, so it's not near the quality of my others despite a huge number of attempts to mess with it...chances are I'll play with it some more here and there and make more tweaks based on feedback, but it's always easier to do something right the first time than fix it, and this one simply wasn't done right the first time... The only thing that came out like it was supposed to was the church: Big, weird, misplaced.
It's supposed to exit to the overhead map, but there's always been issues on that map with it for some reason...I'll go look at it again since it's been a few patches since the last time.