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NEW DAILY: The Church of the Insane--NW-DSGDX6WFS

ephirollephiroll Member Posts: 93 Arc User
edited December 2013 in Foundry Quest Database
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The Church of the Insane--NW-DSGDX6WFS

Rumors are flowing about a new cult. Some say they're the only true path to enlightenment while others claim they've destroyed a secluded village. Panic is spreading among the hamlets and farms. Find out what's going on to put their fears at rest.

Duo or small group depending on equipment rating.
Difficulty: Med-Hard
Heavy on combat and traps.
Medium amount of dialog and story.

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Post edited by ephiroll on

Comments

  • ephirollephiroll Member Posts: 93 Arc User
    edited December 2013
    Shameless bump.
  • melindenmelinden Member Posts: 619 Arc User
    edited December 2013
    Despite the reviews about heavy combat I went ahead and played this with a lvl 60 DC. On my lvl 21 TR I feel like I just mash my hand on my keyboard and hope for the best so don't necessarily think she solves all my problems when it comes to combat. I did make to the end and left a starred review. I was maxed out on my tips for the day, I'm sorry that worked out that way.

    Playthrough Notes

    -maybe one of the reasons the town felt out of place was the sunny sky and clear day. Different backdrops might help make it feel more together.
    -the dead person in the body bag sitting upright near the old woman is pretty creepy but I wasn't sure if you intended that.
    -I found the church building very unique. It has a definite out of place look, but I think you may have intended that
    -I wasn't all that clear on the way the set up for the ending worked out, but that might be in the sequel.
    -for some reason when I left I was deposited in Blackdagger Ruins. Was that intentional or a weird glitch?
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • ephirollephiroll Member Posts: 93 Arc User
    edited December 2013
    Thanks for playing!

    This was my first Foundry, so it's not near the quality of my others despite a huge number of attempts to mess with it...chances are I'll play with it some more here and there and make more tweaks based on feedback, but it's always easier to do something right the first time than fix it, and this one simply wasn't done right the first time... The only thing that came out like it was supposed to was the church: Big, weird, misplaced.

    It's supposed to exit to the overhead map, but there's always been issues on that map with it for some reason...I'll go look at it again since it's been a few patches since the last time.
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