GWF's were already countered hard by shocking execution, whirlwind of blades, knockdowns and debuffs. If he tanks 4 people either these people are 5-7k GS lower or stupid. Or both.
To those, who say that HR was on PTS for months and you didn't complain. Men, there's no pvp on PTS (excluding premade matches), rarely anyone could test how it is in pvp. Now I see every HR at lvl 60 with Head Hunter.
Some abilities are still bugged: knockdown from Boar charge is extended for duration of grasping roots applied on a target before Boar Charge and can be extended further by applying another grasping roots (go try it, make people have fun in pvp); Fox Shift still crits you for 10k+ as it can hit single target more then once no matter tooltip states otherwise.
These bugs are known from the start of the testing new update. They are still not fixed. GWF's Slam still can't crit when Arcane Singularity and Flame Strike were fixed. So I can assume we may suffer from this pvp at least a few months, or roll a ranger and enjoy it.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Lashing is a melee move with a cool down, there are also inherent risks to being in melee range. Nothing should really compete with that skill from range as far as pure impact damage.
These vine effects are the main problem I'm seeing anyways, not damage. Both Fighter classes are stuck, unable to run, advance, attack or anything else you can think of really. Even lunging wont work if the HR keeps mid distance allowing vines to hold. Its effective CC lock for melee classes that ignores Immune effects.
Ive also noticed the vine wrapping stun effect works through immune effects and even if the attack is guarded against ALL effects persists. Unlike chill effects the tool tip specifically says you hit your targets legs, well... not if I blocked it, So these effects are inappropriate.
There also seem to be new problems with the GF Immune CC daily, Ive been dazed twice now directly after using the ability and the CC effect seems to wear off a good amount of time before the enlarging effect making it harder to play around it.
I'll just be joining the <font color="orange">HAMSTER</font> brigade myself, its so cheap to move enchants now and I don't see any class but TR, CW or another HR having even a chance against vines. No real point in playin fighters right now, CW, HR, TR till they fix this I guess and it'll probably be a while. I myself have little confidence in F2P dev response time.
And as far as "Know how to fight the new class" We are all playin expanded MoBA units, it's not that hard to figure out.
Grasping roots->Aimed Shot for 10k+ crit while the target can't reach you. Balanced!
Sept ANY dmg cancels aimed shots channel, and every class has either a closer which can be used while rooted or some form of range dmg. A Tr could simply throw a dagger. Also you are still able to dodge while rooted and move to a degree so why arnt you dodging this near 2 sec channel atk? Bad players- Balanced!
Root duration I find needs tweaking its a bit long, but like a previous player has mentioned its about the only thing keeping GWF's in check, unstoppable is simply too strong. Temp hit points/+ large resist buff+ complete CC immunity for a long duration? Want to nerf Ranger roots? sure, change unstoppables CC immunity to CC resist and we have a deal =p
Also on another posters comment, I actually think block needs adjusting, why would blocking make you immune to all CC (from the direction your blocking in)? So youre able to block a wizard from using magic to choke up and pull you into the air? Thats one fancy shield.
aimed shot is a over 2 sec channel that cancels if any dmg is taken, encounters are near instant I prefer 7k Split arrow shots anyway - not even full pull required, if you wanna complain about something, complain about a HR hitting youre entire team for 7k lol
Sept ANY dmg cancels aimed shots channel, and every class has either a closer which can be used while rooted or some form of range dmg. A Tr could simply throw a dagger. Also you are still able to dodge while rooted and move to a degree so why arnt you dodging this near 2 sec channel atk? Bad players- Balanced!
Root duration I find needs tweaking its a bit long, but like a previous player has mentioned its about the only thing keeping GWF's in check, unstoppable is simply too strong. Temp hit points/+ large resist buff+ complete CC immunity for a long duration? Want to nerf Ranger roots? sure, change unstoppables CC immunity to CC resist and we have a deal =p
Who force you to attack GWF with unstoppable popped? Every class in the game can burst at least 1/3 of GWF's health before he pops unstoppable (even DC with right spec), then kite, then do it again. GF can lock GWF down till the death, TR can reduce his health below 50% and finish with SE or even WoB as it ignores resistance too, CW can debuff the <font color="orange">HAMSTER</font> out of GWF to make his DR negative and GWF no way can burst down a cleric if he's sentinel what does bother you as I can see. And now HR. Bad players you say? Sure. Consider yourself one.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
I find one of the most annoying parts of the new HR crew is that most of them don't even switch stances, either they're too bad or don't have to.
Meanwhile both fighter class mechanics are useless against an HR while they don't have to do anything but root, dodge and shoot.
And none of the Fighter gap closers IE Lunging strike will work against root if the HR stands mid range, they can simply side step dodge it and then you get pulled back from vines.
Its the most OP move they have ever implemented into this game. I knew HRs would ruin pvp
As a TR it feels like the worst thing ever. Its so bad in so many different ways. I couldn't even send to the grave someone I already killed because I was rooted and someone just simply came and resurrected them
I cant run away?? Whats the point of being a TR without any sort of escape options. We are called tricksters for a reason. we are supposed to have a bag of tools to help us in these situations
At least fighters can take a hit. TRs are very soft. Way less hp and damage resist. We only have 8 daggers (EXTREMELY long CD on daggers) and the HR can step out of its 40yard range to still hit us
So lets see here
1)soft
2)melee class
3)cant attack
4)cant run away
Very fair....... ><
Never has a single move literally canceled out an entire class and made them useless in pvp
The move doesn't even have a long cool down and is seemingly there for every fight. Even if they made it so that impossible to catch works through vine (as it should), well ItC has a decently long cooldown!! I already need it to combat CW crowd control I cant avoid both classes CC. The move needs to be completely reworked against TRs
They are too mobile and the range shouldn't exceed 40yards for this very reason.
HRs are now the most illusive class with the most escape options.
This is a feat no class should be able to rival a TR in.
They never have to die. When health is low just simply root > pseudostealth > run away
Its much worse than the GWF who is at least visable and the TR who cant CC. HR gets the best of everything?
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
BTW, you do know the answer to all these complaints about HR, trademarked by Pro PvPer, Inc.?
- this is QQ
- more QQ
- adapt
- your build is not good for PvP
- your gear in not good enough for PvP
- this is a game of 5 vs 5, rock/paper/scissors whatever, you cannot kill everything
- HRs are your counter class
- HRs are balanced at highest level where it counts
Want more?
Almost forgot about this one:
DEAL WITH IT.
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
The only problem with Rangers at all. is grasping roots go through CC immunities, blocks and dodges.
As a CW I am experiencing just a wee bit of schadenfreude. Wait, so the TR's "IWIN" button no longer works? HAHAHA
I'm pretty sure the "win button" is called Unstoppable on a Iron Vanguard GWF.
0
marracenMember, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
GWF's can sprint and break vines, I have mine maxed out and GWF's constantly break them. You all are whining about rangers vines, how about the Sentinel GWF with IBS that can render you, completely, unable to attack long wnough to either kill you or have the entire group swarm you. How about CW holding you in the air, defenseless, and draining your life away? What about perma stealth tr's critting for 30k? If you can be 99% stealthed all the time, you should lose out on some damage. How about GF slamming you to the ground, then flying up and knocking you down again, thus leaving you unable to defend or get away, and die. How about DC's, almost, constant immunity to any CC? Please, I get it, HR's are new, so everyone has something new to complain about, how about you just play the FREE game and quit complaining?
the only ppl defending HRs are the ppl that play them. Nobody here can say objectively that they are balanced
I hope they give TRs 50k damage Dagger throws. just so when ppl flood the forums about how insanely OP it is I can just say:
-learn to adapt
-deal with it
as if anything they do is ok. that's your defense? LOL just deal with it?
Or if there was a bug where CWs couldn't die. like they literally couldn't go below 50% hp because of a bug in the coding. then I will make sure to come to the forums and defend them saying
-learn to adapt
-deal with it
-other classes are OP too!!
some things give slight boosts, while others are simply gamebreaking. This one is gamebreaking
So people who play the HR need to come to grips that they are getting nerf very soon. oh yea, one more thing. DEAL WITH IT
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
GWF's can sprint and break vines, I have mine maxed out and GWF's constantly break them. You all are whining about rangers vines, how about the Sentinel GWF with IBS that can render you, completely, unable to attack long wnough to either kill you or have the entire group swarm you. How about CW holding you in the air, defenseless, and draining your life away? What about perma stealth tr's critting for 30k? If you can be 99% stealthed all the time, you should lose out on some damage. How about GF slamming you to the ground, then flying up and knocking you down again, thus leaving you unable to defend or get away, and die. How about DC's, almost, constant immunity to any CC? Please, I get it, HR's are new, so everyone has something new to complain about, how about you just play the FREE game and quit complaining?
that my friend is a lie.
All sprinting does is allows them to go forward a bit before being snagged right back.
They maybe able to sprint out of weak grasping roots, IF they have enough sprint. Doing so uses up all thier stamina. Thus they wont be able to reach anyone anyway.
And DC's are not almost, constantly immune to CC, they resist a significant bit of CC and that is due to thier high wisdom. Please dont go giving off false info about something that is obviously wrong.
You can clearly dodge attacks and still get rooted. During a GWF's Cresendo, the roots go right through it and even spinning strike.
Block does nothing to grasping roots. There is obviously an imbalance here. I play HR and even I admit that.
that is the only thing wrong with HR right now is Grasping Roots go through immunities when they shouldnt.
Also, dodge must eliminate Grasping Roots effect. I saw TR got hit by Grasping Roots, and then HR and CW killed him with just at-wills, because he couldn't even move, he was trying to dodge, ITC, stealth, whatever, but he was constantly pulled back till the death. Did I mention that HR's at-wills apply Grasping Roots if feated?
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
0
nearlydiamondMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 105Bounty Hunter
edited December 2013
I think they should keep Grasping roots the same but let Sentinels throw their sword for an undodgable insta-decapitation, let TRs throw daggers that set you on fire, CW hit you with an Ice knife that actually breaks your armour and deals 'Brown Damage' and DCs have a spell that hits you proportionally to the amount of whining and smack-talk you do in PvP, the worst offenders being made to black out and wake up back in WoW...
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
Also, dodge must eliminate Grasping Roots effect. I saw TR got hit by Grasping Roots, and then HR and CW killed him with just at-wills, because he couldn't even move, he was trying to dodge, ITC, stealth, whatever, but he was constantly pulled back till the death. Did I mention that HR's at-wills apply Grasping Roots if feated?
I wouldnt say dodge should eliminate grasping roots. But if you dodge the initial hit that was supposed to apply grasping roots. You should have effectively dodge the grasping roots effect.
As it stands now. you can still get rooted right in the middle of your dodge and your daily and even when you block.
unstoppable and other effects keep a player from being stunned or knocked down NOT rooted... rooting still allows you control of your character you just can't move from that spot. so you can use a pvp pot or any of your skills that do not require you to be close to your target you can even teleport or use a skill to jump to your target the roots just pull you back to the spot you were hit.
unstoppable and other effects keep a player from being stunned or knocked down NOT rooted... rooting still allows you control of your character you just can't move from that spot. so you can use a pvp pot or any of your skills that do not require you to be close to your target you can even teleport or use a skill to jump to your target the roots just pull you back to the spot you were hit.
Nice try there. It's still a CC ability, just like freezing is. Unstoppable and itc breaks freezing, so it should break rooting. They are specified to break ALL CC ABILITIES. Not hard to understand. Root is bugged, it has been confirmed. Make use of it while it lasts, and stop justifying a bugged overpowered skill. If you want to be more powerful, level up your artifacts instead like everyone else.
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
And its pretty sure that you arent supposed to be rooted even when you dodge it.
0
dante123plMember, NW M9 PlaytestPosts: 282Arc User
edited December 2013
i would like to see fix on Roar (GWF encounter) it also goes through CC immunity and interputs unstoppable use, aswell as rooting TR in ITC
i would like to see fix on Roar (GWF encounter) it also goes through CC immunity and interputs unstoppable use, aswell as rooting TR in ITC
I've never had that occur.
And every CC interrupts unstoppable use when you use unstoppable at the exact or right before your get CC by root/knockback/knockdown
thats been occurancing since that adjustment they did with unstoppable where they adjust when you get the temporary health from it. Since then Unstoppable activates a whole second later than its visual cue
Roar interrupt goes thru itc/unstoppable. Try using it on a duelist flurrying tr (1st or 2nd strike ofc) or sure striking gwf, it goes right through said immunities and they have to start the animations from frame1 again.
It's odd, sometimes it seems like roar works against ITC/Unstoppable, many other times it doesn't. Before the patch, I could rely on it to work all the time. Lately it seems to not be working that great. Might be other factors though. Maybe facing more deflect, since it appears deflect also deflects control abilities.
Mindflayer - Exodus
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
It's odd, sometimes it seems like roar works against ITC/Unstoppable, many other times it doesn't. Before the patch, I could rely on it to work all the time. Lately it seems to not be working that great. Might be other factors though. Maybe facing more deflect, since it appears deflect also deflects control abilities.
Deflect has nothing to do with CC immunity/CC resist. That's a lie and recorded of me. If Deflect would cause that, than ItC would kill Roar every time(ItC give you 100% deflect chance!).
BTW, you do know the answer to all these complaints about HR, trademarked by Pro PvPer, Inc.?
- this is QQ
- more QQ
- adapt
- your build is not good for PvP
- your gear in not good enough for PvP
- this is a game of 5 vs 5, rock/paper/scissors whatever, you cannot kill everything
- HRs are your counter class
- HRs are balanced at highest level where it counts
Comments
To those, who say that HR was on PTS for months and you didn't complain. Men, there's no pvp on PTS (excluding premade matches), rarely anyone could test how it is in pvp. Now I see every HR at lvl 60 with Head Hunter.
Some abilities are still bugged: knockdown from Boar charge is extended for duration of grasping roots applied on a target before Boar Charge and can be extended further by applying another grasping roots (go try it, make people have fun in pvp); Fox Shift still crits you for 10k+ as it can hit single target more then once no matter tooltip states otherwise.
These bugs are known from the start of the testing new update. They are still not fixed. GWF's Slam still can't crit when Arcane Singularity and Flame Strike were fixed. So I can assume we may suffer from this pvp at least a few months, or roll a ranger and enjoy it.
These vine effects are the main problem I'm seeing anyways, not damage. Both Fighter classes are stuck, unable to run, advance, attack or anything else you can think of really. Even lunging wont work if the HR keeps mid distance allowing vines to hold. Its effective CC lock for melee classes that ignores Immune effects.
Ive also noticed the vine wrapping stun effect works through immune effects and even if the attack is guarded against ALL effects persists. Unlike chill effects the tool tip specifically says you hit your targets legs, well... not if I blocked it, So these effects are inappropriate.
There also seem to be new problems with the GF Immune CC daily, Ive been dazed twice now directly after using the ability and the CC effect seems to wear off a good amount of time before the enlarging effect making it harder to play around it.
I'll just be joining the <font color="orange">HAMSTER</font> brigade myself, its so cheap to move enchants now and I don't see any class but TR, CW or another HR having even a chance against vines. No real point in playin fighters right now, CW, HR, TR till they fix this I guess and it'll probably be a while. I myself have little confidence in F2P dev response time.
And as far as "Know how to fight the new class" We are all playin expanded MoBA units, it's not that hard to figure out.
Root duration I find needs tweaking its a bit long, but like a previous player has mentioned its about the only thing keeping GWF's in check, unstoppable is simply too strong. Temp hit points/+ large resist buff+ complete CC immunity for a long duration? Want to nerf Ranger roots? sure, change unstoppables CC immunity to CC resist and we have a deal =p
Also on another posters comment, I actually think block needs adjusting, why would blocking make you immune to all CC (from the direction your blocking in)? So youre able to block a wizard from using magic to choke up and pull you into the air? Thats one fancy shield.
aimed shot is a over 2 sec channel that cancels if any dmg is taken, encounters are near instant I prefer 7k Split arrow shots anyway - not even full pull required, if you wanna complain about something, complain about a HR hitting youre entire team for 7k lol
I can't dodge or throw a dagger as a GWF.
Who force you to attack GWF with unstoppable popped? Every class in the game can burst at least 1/3 of GWF's health before he pops unstoppable (even DC with right spec), then kite, then do it again. GF can lock GWF down till the death, TR can reduce his health below 50% and finish with SE or even WoB as it ignores resistance too, CW can debuff the <font color="orange">HAMSTER</font> out of GWF to make his DR negative and GWF no way can burst down a cleric if he's sentinel what does bother you as I can see. And now HR. Bad players you say? Sure. Consider yourself one.
Meanwhile both fighter class mechanics are useless against an HR while they don't have to do anything but root, dodge and shoot.
And none of the Fighter gap closers IE Lunging strike will work against root if the HR stands mid range, they can simply side step dodge it and then you get pulled back from vines.
As a TR it feels like the worst thing ever. Its so bad in so many different ways. I couldn't even send to the grave someone I already killed because I was rooted and someone just simply came and resurrected them
I cant run away?? Whats the point of being a TR without any sort of escape options. We are called tricksters for a reason. we are supposed to have a bag of tools to help us in these situations
At least fighters can take a hit. TRs are very soft. Way less hp and damage resist. We only have 8 daggers (EXTREMELY long CD on daggers) and the HR can step out of its 40yard range to still hit us
So lets see here
1)soft
2)melee class
3)cant attack
4)cant run away
Very fair....... ><
Never has a single move literally canceled out an entire class and made them useless in pvp
The move doesn't even have a long cool down and is seemingly there for every fight. Even if they made it so that impossible to catch works through vine (as it should), well ItC has a decently long cooldown!! I already need it to combat CW crowd control I cant avoid both classes CC. The move needs to be completely reworked against TRs
HRs are now the most illusive class with the most escape options.
This is a feat no class should be able to rival a TR in.
They never have to die. When health is low just simply root > pseudostealth > run away
Its much worse than the GWF who is at least visable and the TR who cant CC. HR gets the best of everything?
- this is QQ
- more QQ
- adapt
- your build is not good for PvP
- your gear in not good enough for PvP
- this is a game of 5 vs 5, rock/paper/scissors whatever, you cannot kill everything
- HRs are your counter class
- HRs are balanced at highest level where it counts
Want more?
Almost forgot about this one:
DEAL WITH IT.
Thats all.
everything else about them is fine.
Keep the grasping roots for CC immune monsters.
I'm pretty sure the "win button" is called Unstoppable on a Iron Vanguard GWF.
I hope they give TRs 50k damage Dagger throws. just so when ppl flood the forums about how insanely OP it is I can just say:
-learn to adapt
-deal with it
as if anything they do is ok. that's your defense? LOL just deal with it?
Or if there was a bug where CWs couldn't die. like they literally couldn't go below 50% hp because of a bug in the coding. then I will make sure to come to the forums and defend them saying
-learn to adapt
-deal with it
-other classes are OP too!!
some things give slight boosts, while others are simply gamebreaking. This one is gamebreaking
So people who play the HR need to come to grips that they are getting nerf very soon. oh yea, one more thing. DEAL WITH IT
that my friend is a lie.
All sprinting does is allows them to go forward a bit before being snagged right back.
They maybe able to sprint out of weak grasping roots, IF they have enough sprint. Doing so uses up all thier stamina. Thus they wont be able to reach anyone anyway.
And DC's are not almost, constantly immune to CC, they resist a significant bit of CC and that is due to thier high wisdom. Please dont go giving off false info about something that is obviously wrong.
You can clearly dodge attacks and still get rooted. During a GWF's Cresendo, the roots go right through it and even spinning strike.
Block does nothing to grasping roots. There is obviously an imbalance here. I play HR and even I admit that.
that is the only thing wrong with HR right now is Grasping Roots go through immunities when they shouldnt.
It is a bug and is going to get fixed. (hopefully asap.) click here for details
I wouldnt say dodge should eliminate grasping roots. But if you dodge the initial hit that was supposed to apply grasping roots. You should have effectively dodge the grasping roots effect.
As it stands now. you can still get rooted right in the middle of your dodge and your daily and even when you block.
Nice try there. It's still a CC ability, just like freezing is. Unstoppable and itc breaks freezing, so it should break rooting. They are specified to break ALL CC ABILITIES. Not hard to understand. Root is bugged, it has been confirmed. Make use of it while it lasts, and stop justifying a bugged overpowered skill. If you want to be more powerful, level up your artifacts instead like everyone else.
I use Roar against a running ITC Tr and he move like nothing happened. So what are you talking about?
I've never had that occur.
And every CC interrupts unstoppable use when you use unstoppable at the exact or right before your get CC by root/knockback/knockdown
thats been occurancing since that adjustment they did with unstoppable where they adjust when you get the temporary health from it. Since then Unstoppable activates a whole second later than its visual cue
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Deflect has nothing to do with CC immunity/CC resist. That's a lie and recorded of me. If Deflect would cause that, than ItC would kill Roar every time(ItC give you 100% deflect chance!).