After trying this fight with a few pugs with mixed strategies, we managed to complete the dungeon including defeating Valindra on the second attempt of an all guild run. Was an intense fight, but very fun. Took some tight teamplay, co-ordinated dps and voice communication to see us through.
Team Composition for Fight:
1x TR, 1x GWF, 2x CW, 1x DC
Guild Roster in alphabetical order
Ashema (CW), Essence Shift (CW), Imudes (TR), Jaqen (CW), Law (TR), Nightxwing (TR), Sera (DC), Suzume (DC), Valiant (GWF)
Boss Loot Drop
1x Mark of Power, 1x Blue Item, 1x Shard, Seals
Chest Drops
In addition to 10x Seals and some Vanguard Scripts the loot comprised various items - a few people got a new companion called "Thay Renegade Evoker" while others got armour pieces with the new set bonus.
Comments
Also a GWF was no. 1 in damage, which is awesome, regardless of the fact he had all r10s and perfects. So GWF damage is mostly fixed and they will compete with CW for first place. TR however was quite far behind sadly.
TRs always have been in the bottom of DPS charts
I don't know if this is true, I slightly remember a few months ago when I was new to NWO that TRs used to dominate the DPS chart. Maybe my memory fails me, this from what I saw on some YT videos, I didn't ran dungeons back then.
Anyway, thing is TR is a DPS class so it should compete for the top. Some encounters should favor a class/build, some another, but the differences should be minimal, and there should be balance and close competition.
I think the dimension of running to spots and deactivating stuff is a nice idea in theory, but spreading seems like a bad idea in this fight.
I know, both Law & Nightxwing for example (both TRs who I tag team partner with on bosses) will comfortably pull away from me a few million when comparing my single target dps on the Draco (Castle Never) or Fulminorax (Malabog Castle) fights on live server*. Their AoE damage with the right load out isn't too bad either, but naturally as is the case currently on preview server you would expect a TR to dominate the single target element of the dungeon and a GWF to dominate the AoE element of the dungeon.
In the new dungeon, Law not only aggressively terrorised Valindra with his single target DPS but he was the one person you always wanted to be seeing striking the hands every time one of us got caught as we were free within seconds. Takes a lot of skill / focus though in my opinion especially when it's chaos and havoc with all the adds to hit your mark with those blades, so from myself you will see nothing but respect for all the decent TRs out there.
*Note - bearing in mind I run a spec with best in slot PvE gear, R9s & R10s and in single target load out with feats, buffs and a perfect vorpal am outputting up to 56% crit chance and up to 162.5% crit severity with an in combat power of around 7.5K -10K
sslothzz, I'm a CW. I have BiS PvE gear minus weapons (ancients no fomorians), G. Vorpal and R7s, I know, others have R8-10s, whatever. What I'm trying to say is that I'm no stranger to doing ****tons of AoE damage and usually ending up on top if there are no P. Vorpal mages, or CWs that smartly ignored ArP for Crit and Power, unlike me.
However, I remember that when I was a rookie I saw videos with draco fights and TRs were always on top. This was 3-4 months ago or so.
All I asked is if this was normal back then or CWs always dominated the DPS competition at similar gear, at least on live shard.
To it's only natural that GWF's will out preform at this point in time.
Also you want to see your DMG #'s going into the boss fight with a GWF with #1 or #2 behind a CW with TR #3. Means your party is working together to push out good team dmg.
If your CW is really high over your GWF/TR then that means your CW is pushing mobs away from your party and hogging DMG and slowing the run down.
I'm actually curious, in your VT runs, did you outdps the CWs? I played with a r10/Perfects GWF (me r7s) and I got outdps by 5-25% or so (I respecced at the start of the run so I started 3 millions behind).
So how things went?
The loot certainly sounds...disappointing.
For those asking to see the new companion please find below:
There is not active bonus for this at the moment and even the symbol/avatar for it says "Place Holder" which implies it's a work in progress. It's interesting to see that it is an epic. Any feedback from developers on a) if it will stay Epic (purple) and b) what the active bonus is would be interesting.
Seriously? A stupid pet gets the best wizard hat in game? That thing costs 1.2 million AD! *shakes fist*
Join Essence of Aggression: PVP-ing Hard Since Beta!
I went in with my standard build from live (perfect vorpal, R9s & R10s) and the new artefacts/companions. On our successful run we had 2 CWS both running Perfect Vorpal also: Ashema (who is equally spec'd to me a on live has 2-3 times my damage) and Essence Shift (less geared but on live has 1.5 - 2 times my damage). On the AoE Element of the dungeon all 3 of us initially had the lead at one stage or another on dps, but as we pushed forward and the number of mobs and fighting became more intense (a lot more incoming damage and red AoEs) the GWF started to come into it's own and pulled away. By the time we got to the Valindra fight I was approx. 1.6million in the lead on DPS. Carrying this momentum into the Valindra Fight I ended up on approx. 19.6 mil DPS in total across the dungeon (we downed on our second attempt) with Ashema in second place on around 16.4 mil.
On Draco our strategy is to immediately place all adds including wights in the middle and burn everything on the spot, which requires everyone to be sharp and bring their A game. In a 5 man we used to time this for fun and have set times of 1 min 33 seconds (with high vizier stacks) and 2 mins 51 seconds (under current live patch). This makes for an intense and fun fight.
However ... it has to be said, the Valindra fight felt tougher and being newer content (we farm draco several times per day) a lot more fun, In particular it required a lot more team co-ordination and focused dps all around in a very hectic battle.
Thank you. I'm glad they finally started to fix the damage disparity. I have no idea how you guys managed that fight, it looks crazy to me, the fact that you can be grabbed by hands as you interact with the caskets is ultra-lame.
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let's keep in mind when getting into these discussions with each other:
let's keep it civil! thank you!
That would be neat. Loving the new companion though, hope he has good dialogue lines!
Shame we couldn't the first time we tried when I was helping.. Plus was getting a bunch of lag in VT on the preview so became quite hard
I don't know if you guys ever pt any ppl on the live server or not but if your ever short I wouldn't mind seeing how I fare in a top group like this.. At least the live doesn't have that lag!
This is a good question and one I found myself asking also. To be honest we do not know and it would be great for the Neverwinter Community if someone who has a grasp for such things could carry out the appropriate data collection/analysis and advise.
For the time being, I went in on the assumption that 24% (2536) arm pen was still PvE Cap, factoring in GWF arm pen bonus from CON also.
+1
(not to mention GF..... cant do anything with CW using master chill strike/oppresive force/shard without a inch of control... sure they do "nice" dps but they are just helping people to get killed)
On topic, Valindra is really painfull in pug, everybody go with different strat and will sabotage if you run another strat as theirs.... well thats a global problem i guess... would you detail the strat you used?
This would not be correct in most situations. It varies from dungeon to dungeon and build/player to build/player.
A really good CW, in skills and build, will always come out way infront of any TR/GWF in an add-heavy dungeon. Quite different in a short skirmish or easier content where adds will die too fast for a CW to fully use his AoE-damage.
I am yet to be beaten in damage by a TR/GWF and I am a CW. Well since I got to 60 I am really yet to be beaten by any class. The Ranger will probably have a good shot at it though as far as I've seen.
The GWF does basically same amount of DPS as a CW at same amounts of gear with PvE focus I'd say. If you are badly outgeared and the fight doesn't suit you (blink a lot, no time to cast), while the GWF can go unstoppable and still dish damage, you can get outdpsed by 100%. Seems a lot huh. Well it happens. Valiant here did double my DPS in VT, and with R7/8 enchants like I have my friend Gelflin did the same damage as I do in MC.
Sadly, the TRs still can't touch CWs in PvE, so they need a serious buff for it - without affecting PvP
When you're a DPS class and you're falling behind 100%+ in damage dealt vs another player with same amount of gear, it's depressing. DPS classes should ALL compete for most damage dealt, and be very close near each other when we have approximatively same skill/gear players.
So TRs need a big buff in PvE that's for sure, in my opinion. The only trick is to keep it out of PvP where damage buffs is the last thing TR needs.