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CW receive no benefit from Armor Penetration for 40%+ Powers.

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  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited November 2013
    So I read in the forums that they fixed the armpen for powers now on testshard.

    Can someone with the knowledge try it out?

    (Also maybe if u can try wich powers dont crit, because they broke that too with and without Eye.. )

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited November 2013
    See page 2 where the preview stuff is listed.

    Frustrating list that it is...
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • vintenarvintenar Member Posts: 0 Arc User
    edited December 2013
    Well I just would like to watch this thread to see if anything changes down the road.
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    As of Preview version NW.10.20131120a.8 (presumably the final Preview build before Shadowmantle goes Live), the following CW Powers are not benefitting from Armor Penetration/Resistance Ignored:

    Magic Missle - extra 2 strikes on 3rd Missile
    Conduit of Ice
    Entangling Force
    Repel - on normal (benefits on Spell Mastery)
    Storm Fury
    Storm Pillar - chains
    Ray of Enfeeblement
    Ice Knife
    Shard of the Endless Avalance - "Shard Slam" in normal slots (benefits on Spell Mastery)
    Scorching Burst
    Fanning the Flame
    Smoulder


    All other damaging Powers do fully benefit.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited December 2013
    http://nw.perfectworld.com/news/?p=1055571

    "Many powers such as Icy Terrain, Shard of the Eternal Avalanche, and Daunting Light now properly benefit from the Armor Penetration stat."

    Guess Arp is back in business.
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    kozi001 wrote: »
    http://nw.perfectworld.com/news/?p=1055571

    "Many powers such as Icy Terrain, Shard of the Eternal Avalanche, and Daunting Light now properly benefit from the Armor Penetration stat."

    Guess Arp is back in business.

    That's a copy and paste of the original Module 2 statement when it first hit Preview. Given there were sitll Powers not benefiting on the final build on Preview and their record for documenting critical changes, I highly suspect nothing will have changed between then and release. I will be verifying it again anyway.

    But, yes, given the specific corrected Powers, in the mean time the balance has probably shifted back to ArP for most CW playstyles on Live.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    they all seem to be working now! hard to test because of the amount of debuffs i do with my new spec, but i would say the are working now.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • sat09sat09 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited December 2013
    grimah wrote: »
    they all seem to be working now! hard to test because of the amount of debuffs i do with my new spec, but i would say the are working now.

    anyone else tested it?
  • blazeblackyblazeblacky Member, Neverwinter Beta Users Posts: 5 Arc User
    edited December 2013
    I tested Fanning the Flame and Sudden Storm

    Both benefits from armor penetration now
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    I tested Fanning the Flame and Sudden Storm

    Both benefits from armor penetration now

    That's interesting. I just did a quick test of all the Spellstorm Mage Powers on my final Preview list prior to Module 2 release above, and those remaining Powers do not benefit on Live, i.e. the list is the same for Spellstorm Mage.

    So, I guess they must have done a final fix to Fire mage. Does Smoulder benefit then too?
  • drsconedrscone Member Posts: 309 Arc User
    edited December 2013
    Conduit of Ice and Sudden Storm both work with ArP. Which is all rather lovely - seeing SS crit over 20k regularly is a wonderful thing.

    <edit> Conduit does not benefit ofc (facepalm). See posts below :) </edit>
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • blazeblackyblazeblacky Member, Neverwinter Beta Users Posts: 5 Arc User
    edited December 2013
    i didnt test well out, but i saw, smoulder didnt benefit from ArPen, but benefits from -X% fire debuff from class feature.
    same to mastery sudden storm arc lightnings
    and poison from my wererat

    all other looks fine
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    drscone wrote: »
    Conduit of Ice and Sudden Storm both work with ArP. Which is all rather lovely - seeing SS crit over 20k regularly is a wonderful thing.

    Conduit of Ice certainly does NOT benefit from Armor Penetration.

    Spell Mastery slot:
    U1znWBL.png

    Normal slot:
    0bUV6DM.png

    I had 2,781 Armor Penetration (-25.3% Resistance Ignored), no set bonuses, no buffs, no capstone Thaum feats, only attacked with CoI. That's a mob with known mitigation of 16%. The remaining mitigation shown in the screenshots is 16%....

    Sudden Storm benefits on Live now as seen from Preview too, but that's already been stated earlier.
  • drsconedrscone Member Posts: 309 Arc User
    edited December 2013
    fondlez wrote: »
    Conduit of Ice certainly does NOT benefit from Armor Penetration.

    Hmm, that's what happens when I post at work. Could have sworn it did when looking through the logs last night. I'll check again this evening, but your evidence is compelling :)

    <edit> Doh. ofc you're correct - I was forgetting about a whole bunch of other debuffs - HV set on, rather than Champion Mage +etc. <slinks off to hide in a corner> </edit>
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • blazeblackyblazeblacky Member, Neverwinter Beta Users Posts: 5 Arc User
    edited December 2013
    i tested out (10.12.2013 20:00-21:00 GMT+0100, NW.10.20131120a.15)

    YES. Benefit from Armor Penetration:

    Magic Missle 1, 2 and first 3. strike
    Ray of Frost
    Chilling Cloud (all hits+aoe)
    Storm Piller (only direct damage, not dot)

    Chill Strike
    Icy Terrain
    Sudden Storm (direct damage, not dot)
    Shield
    Icy Rays
    Steal Time
    Shard of the Endless Avalanch (Slam+Explosion)

    Ice Storm
    Arcane Singularity
    Oppressive Force
    Furious Immolation

    Storm Spell


    NO. Do not benefit from Armor Penetration:

    Magic Missle second and third 3. strike
    Storm Piller (only dot)
    Scorching Burst

    Entangling Force
    Conduit of Ice (all)
    Repel
    Sudden Storm (only DoT from Mastery-Slot)
    Fanning the Flame (strike+dot)

    Ice Knife

    Fanned Flame
    Smolder
    Rimfire


    Maelstrom of Chaos ignores armor as skill property
    Elemental Empowerment ignores armor as skill property
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    i tested out (10.12.2013 20:00-21:00 GMT+0100, NW.10.20131120a.15)

    Good job! Well done.

    It's a shame to the Master of Flame mage that they did not manage to do a last minute fix to Smoulder and Rimfire.

    You did not have Ray of Enfeeblement?

    So, they only difference with your list to my quick preliminary testing on Live is that I found,

    - Repel on Mastery slot does benefit.
    - Ray of Entanglement, as usual, still does NOT benefit.
    - the "Slam" portion of Shard of the Endless Avalanche on normal slot would sometimes but not always NOT benefit. It could be when it hits multiple enemies, the first Slam does not benefit.

    Rechecking Sudden Storm,

    - you are right. My Sudden Storm was one-shotting these mobs too quickly for me to notice the DoT while on Mastery. So, the Sudden Storm DoT on Mastery does NOT benefit. Good catch!

    I feel confident updating the list for Live now and re-reporting it. Thank you.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    ah yes sorry. i forgot to take off high vizier. which procced ice knife and other spells. opps.

    Thanks for testing. Could you post this on the bug report section?
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    grimah wrote: »
    ah yes sorry. i forgot to take off high vizier. which procced ice knife and other spells. opps.

    Thanks for testing. Could you post this on the bug report section?

    Already done: http://nw-forum.perfectworld.com/showthread.php?548981-CW-Powers-not-benefitting-from-Armor-Penetration
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    fondlez wrote: »
    Thank you very, very much for your work, Fondlez! Hopefully it get's fixed soon.
    Proud member of Dragon Clan - German Gaming Community
  • vintenarvintenar Member Posts: 0 Arc User
    edited December 2013
    Hopefully someday they will get this mess all figured out.

    If they ever do nerf the CW more, they better give them an avenue/ path that will allow us to have some more defensive spells powers, or equipment. I'm really having a difficult time trying to figure out a way to get my defensive side of my control wizard decent enough to with stand getting targeted by 15 monsters after i let off a big explosion from one of my spells, and winding up dead. I've been lately playing with more of all the control powers that immobilze, or knock back, and that seems to work to a certain extent, untill you get a mob on your butt.

    I'm still in the process of finding/ affording some of the defensive companions/ armors anhancements though, so hopefully things will improve in that area in the near future.
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    I sent you a PM a while ago fondlez in case you haven't checked. Maybe we can get this addressed.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    vintenar wrote: »
    Hopefully someday they will get this mess all figured out.

    If they ever do nerf the CW more, they better give them an avenue/ path that will allow us to have some more defensive spells powers, or equipment. I'm really having a difficult time trying to figure out a way to get my defensive side of my control wizard decent enough to with stand getting targeted by 15 monsters after i let off a big explosion from one of my spells, and winding up dead. I've been lately playing with more of all the control powers that immobilze, or knock back, and that seems to work to a certain extent, untill you get a mob on your butt.

    I'm still in the process of finding/ affording some of the defensive companions/ armors anhancements though, so hopefully things will improve in that area in the near future.

    You can't avoid the aggro, not really. This is what typically happens to me anyway:

    Round up a big mob.
    Stun them with Steal Time
    Hurl a Shard at them
    Maybe lay down a Sudden Storm

    and then of course they're not dead yet, and now they are all going after the person who did this to them --> you! So you have to dodge a lot. And then the DC complains that you're always jumping out of her Astral Shield. Well duh, that's because 20 angry trolls are chasing me!

    So the CW can't really do it alone, they do need good AoE melee classes like GWFs to help them out a lot to finish off the job in killing the mob.

    and yes it is a bit strange that the CW is the only class that does not have any form of limited immunity. GFs have Shield, GWFs have Unstoppable, TRs have Impossible to Catch, etc., but all CW's get is this fairly pathetic shield thing. alas.
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited April 2014
    So... can someone create an up-to-date bug report? The last one has been closed.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited April 2014
    I don't think Spells should need Armor Penetration to be honest that should be for Physical damage. We should hit with our spells as magic full damage!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
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