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It's again time to play "How's that profane?" with the new profanity filter!

eldartheldarth Member Posts: 4,494 Arc User
edited January 2014 in The Foundry
Reply with any words you can verify as failing the "new and improved" profanity filter. *double facepalm* again.

I'll start off this list of newly profane words preventing republishing...
  • PC
  • wipe
  • bite
  • con (spanish "with")
  • bitte (german "please", "you're welcome")
Post edited by Unknown User on
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Comments

  • kithliskithlis Member Posts: 217 Arc User
    edited December 2013
  • zbkoldezbkolde Member Posts: 689 Arc User
    edited December 2013
    bite

    My quest (Grandmother) won't publish because i offer my guests a bite to eat.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    yup, same here bite. considering my foundry is about what its about. i wont re-word just to be able to publish. this needs a fix as almost all my foundrys are not aloud right now.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • valcontar73valcontar73 Member Posts: 337 Arc User
    edited December 2013
    eldarth wrote: »
    Reply with any words you can verify as failing the "new and improved" profanity filter. *double facepalm* again.

    I'll start off this list of newly profane words preventing republishing...
    • PC
    • wipe
    • bite

    Add word:
    • con (word "with" in english)

    Well, can you imagine how many "con" words I have in my foundry? (Speak with X, Speak with Y, speak with Z? This is madness!!! In spanish: Habla con X, habla con Y, habla con Z)

    I guess that all spanish foundries will have this problem.
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • x0y1x0y1 Member Posts: 29 Arc User
    edited December 2013
    Bitte (please in German) is now a profane word. :rolleyes:
  • atompenguinatompenguin Member Posts: 93 Arc User
    edited December 2013
    So... it's 'bite' that's causing this.

    Are you kidding me? Are they morons or something? It's bad enough that the filter constantly crams words together to make something 'profane' but now it's banning words that aren't? I have friends that have made absolutely vile names in their games just to see if they could get around the filter. You can, of course, but you can't use the word 'BITE'?

    I just don't get it. Just... just wow.
    -Campaign: Spells and Coin
    --Part 1: Spells and Coin (NW-DHM3XQVQK)
    --Part 2: A Blind Eye (NW-DI3QTHZGJ)
    --Part 3: Dodo's Dinner (NW-DHPA8O253)

    -One Shots
    --The Wizard of Eldeur (NW-DRKQNE4S7)
  • xetmk24xetmk24 Member Posts: 109 Arc User
    edited December 2013
    Taint, Duchess - they are profane too (well they were before but I thought I'll post them).
    Echo of the Ancient - NW-DT2ABLPD2 - The Wizards forces are pillaging ruins of the ancient, elven kingdom of Illefarn. In order to stop them, you need to lead your party through old, abandoned mines. But beware... you are not alone there...
  • jfinderdevjfinderdev Member, NW_CrypticDev, Cryptic Developers, Neverwinter Founder's Pack Users Posts: 73
    edited December 2013
    We noticed all these (and more!) yesterday. It's totally a process failure on our end, since I spent half a week making sure NO published projects ran afoul of the new profanity filter. Then a new filter got snuck in at the last moment without my knowledge. We're going to fix the really bad ones in the first Shadowmantle patch.

    FYI, "bite", "PC", and "con" all came from other languages. "Bite" is the worst offender in terms of failures. It is a variant of "bitte", which means something really really common in German and something really really naughty in French.
  • valcontar73valcontar73 Member Posts: 337 Arc User
    edited December 2013
    So what do we do?

    Do we wait for you guys to fix it? or do we try to change the words?

    Because it's nearly impossible in spanish to skip the word "con", it will be like "Talk X" instead of "Talk to/with X".
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • jfinderdevjfinderdev Member, NW_CrypticDev, Cryptic Developers, Neverwinter Founder's Pack Users Posts: 73
    edited December 2013
    So what do we do?

    Do we wait for you guys to fix it? or do we try to change the words?

    Because it's nearly impossible in spanish to skip the word "con", it will be like "Talk X" instead of "Talk to/with X".

    That is up to you. We will update the profanity filter and publish all the quests that failed due to profanity filter during the next non-emergency patch. If you do not want to wait, you can work around it in your quests and click "publish" yourself.
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited December 2013
    I don't mind switching a word and republishing, but I'm having trouble figuring out why this phrase is being flagged as profane:

    "It's okay. I'm here now. When did you last see your father?"

    Seriously? What do I need to change?


    UPDATE: After a bunch of trial-and-error, I found that I can change the phrase to: "Shhh. Don't be afraid. I'm here now. When did you last see your father?

    The problem seems to be with the combination of "It's okay. I'm here."
    • "Okay. I'm here." works
    • "It's okay. I'm" works
    • "It's okay." by itself works
    • "I'm here." by itself works

    But, boy, "It's," "okay," "I'm," and "here" apparently forms some bizarre anagram for cussing like a sailor or something.
  • zbkoldezbkolde Member Posts: 689 Arc User
    edited December 2013
    docsc00ter wrote: »
    I don't mind switching a word and republishing, but I'm having trouble figuring out why this phrase is being flagged as profane:

    "It's okay. I'm here now. When did you last see your father?"

    Seriously? What do I need to change?

    Go to that line in the dialogue tree. Next to the line, if you mouse-over the yellow triangle, it tells you which word is "profane".
  • melindenmelinden Member Posts: 619 Arc User
    edited December 2013
    Apparently "B'ok!" is now profane. As in "What does the chicken say?"
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited December 2013
    Frankly cryptic, and developers and who ever is in charge of this part of the game..

    YOU ARE EMBARRASSING YOURSELVES!

    Just toss THE ENTIRE filter out the window and start from scratch, because, ever since Alpha, this has been the most strick, asinine (i bet that word is blocked) filter every created. I don't think every single PTA member plus every old Nun and Priest and Father and Pastor and the entire population of the Vatican City, and eve in the country all brainstorming at once could come up with a system that is 1/5th as strict.

    Really you are butchering not only the English language, but apparently every other language you released in, and for what? I mean, why don't you guys just go and work a deal out with Google, their ability to find ACTUAL words and meanings within a wall of text ACTUALLY WORKS.

    Sorry if I am ranting, but I am getting pissed off. I have been here since Alpha, trying really hard to find reasons to keep playing and building, but between the Foundry being WAAAAY in the back seat terms of is functionality and synergy with the rest of the game, the major bugs that have been in the Foundry SINCE alpha (hidden dropdown boxes, text fields that click through in advanced dialogue editor anyone?) but then add all the things that make the foundry as close to user friendly as DOS is to a blind person, like this profanity filter, just shows a complete lack of care. Ya, your lawyers say you have to prevent this sort of stuff, but it seems Cryptic took the easiest way they could, they slapped in a few lines of code that does not differentiate between spaces, sentance structure, or even recognize REAL words (cause who makes a swear word by combining two actual words together with a space between them right?).

    And to make it worse??

    Pushing back a fix for who knows how long, I mean really? Next non-emergency fix?...so obviously breaking a vast majority of the Foundry content...a system Cryptic has said time and time again would be a major and important part of the game, is not an emergency. Forcing writers to have to water down or dumb down, or in the case of the spanish quests, completely change the meaning of sentences..what a screwed up way to show your support for the Foundry.

    I call BS Cryptic. We all know what you did...or what PWE is doing. The Foundry does not make any direct profits in the F2P model. It does not try to sell anything, you can sit in the Foundry for hours and hours making a quest and never see a cash shop button or ad. The only reason it is even still in the game is because it is a nice and unique bullet in the games Feature List. Aside from that, you do not care about it, and outright lied during all the dev interviews about how important the Foundry would be to Neverwinter compared to it's lack luster support in STO. It's not important at all, and I suspect this profanity filter snafu was done on purpose, even if not by you jfinderdev, but by who ever obviously snuck it in past you. I would not put it past PWE to keep trying to drive people from the Foundry so that it can eventually just remove it from the game completely to "fix and improve it" and in 6 months time, re-release it with all sorts of cash shop BS attached.

    Show us the love we were all promised with the Foundry, and stop treating us like the step children. WE BUILT THIS COMMUNITY. If all you care about are the one off players that join any old F2P title and have zero loyalty beyond whats new in the game market, your doing a FANTASTIC job. But the Foundry has built a dedicated community that no F2P title can ever hope to achieve, because it attracts players who want to put something BACK INTO the game, and when people get to put something into a game, they feel more attached then just some player that only feels their wallet getting tugged at every time they log in.
    bdayaffair_zps6675e60e.png
  • builderxbuilderx Member, Neverwinter Knight of the Feywild Users Posts: 81
    edited December 2013
    Frankly cryptic, and developers and who ever is in charge of this part of the game..

    YOU ARE EMBARRASSING YOURSELVES!

    Just toss THE ENTIRE filter out the window and start from scratch, because, ever since Alpha, this has been the most strick, asinine (i bet that word is blocked) filter every created. I don't think every single PTA member plus every old Nun and Priest and Father and Pastor and the entire population of the Vatican City, and eve in the country all brainstorming at once could come up with a system that is 1/5th as strict.

    Really you are butchering not only the English language, but apparently every other language you released in, and for what? I mean, why don't you guys just go and work a deal out with Google, their ability to find ACTUAL words and meanings within a wall of text ACTUALLY WORKS.

    Sorry if I am ranting, but I am getting pissed off. I have been here since Alpha, trying really hard to find reasons to keep playing and building, but between the Foundry being WAAAAY in the back seat terms of is functionality and synergy with the rest of the game, the major bugs that have been in the Foundry SINCE alpha (hidden dropdown boxes, text fields that click through in advanced dialogue editor anyone?) but then add all the things that make the foundry as close to user friendly as DOS is to a blind person, like this profanity filter, just shows a complete lack of care. Ya, your lawyers say you have to prevent this sort of stuff, but it seems Cryptic took the easiest way they could, they slapped in a few lines of code that does not differentiate between spaces, sentance structure, or even recognize REAL words (cause who makes a swear word by combining two actual words together with a space between them right?).

    And to make it worse??

    Pushing back a fix for who knows how long, I mean really? Next non-emergency fix?...so obviously breaking a vast majority of the Foundry content...a system Cryptic has said time and time again would be a major and important part of the game, is not an emergency. Forcing writers to have to water down or dumb down, or in the case of the spanish quests, completely change the meaning of sentences..what a screwed up way to show your support for the Foundry.

    I call BS Cryptic. We all know what you did...or what PWE is doing. The Foundry does not make any direct profits in the F2P model. It does not try to sell anything, you can sit in the Foundry for hours and hours making a quest and never see a cash shop button or ad. The only reason it is even still in the game is because it is a nice and unique bullet in the games Feature List. Aside from that, you do not care about it, and outright lied during all the dev interviews about how important the Foundry would be to Neverwinter compared to it's lack luster support in STO. It's not important at all, and I suspect this profanity filter snafu was done on purpose, even if not by you jfinderdev, but by who ever obviously snuck it in past you. I would not put it past PWE to keep trying to drive people from the Foundry so that it can eventually just remove it from the game completely to "fix and improve it" and in 6 months time, re-release it with all sorts of cash shop BS attached.

    Show us the love we were all promised with the Foundry, and stop treating us like the step children. WE BUILT THIS COMMUNITY. If all you care about are the one off players that join any old F2P title and have zero loyalty beyond whats new in the game market, your doing a FANTASTIC job. But the Foundry has built a dedicated community that no F2P title can ever hope to achieve, because it attracts players who want to put something BACK INTO the game, and when people get to put something into a game, they feel more attached then just some player that only feels their wallet getting tugged at every time they log in.

    WOW! Took the words right out of my mouth - could not have said better - extremely well said my friend - pity no one will take any notice.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2013
    I call BS Cryptic. We all know what you did...or what PWE is doing. The Foundry does not make any direct profits in the F2P model. It does not try to sell anything, you can sit in the Foundry for hours and hours making a quest and never see a cash shop button or ad. The only reason it is even still in the game is because it is a nice and unique bullet in the games Feature List. Aside from that, you do not care about it, and outright lied during all the dev interviews about how important the Foundry would be to Neverwinter compared to it's lack luster support in STO. It's not important at all, and I suspect this profanity filter snafu was done on purpose, even if not by you jfinderdev, but by who ever obviously snuck it in past you. I would not put it past PWE to keep trying to drive people from the Foundry so that it can eventually just remove it from the game completely to "fix and improve it" and in 6 months time, re-release it with all sorts of cash shop BS attached.

    It boggles the mind how they can't see the potential in providing zen market "items" be available to put into Foundry quests. How many sales do you supposed would be generated by actually "seeing" an NPC with an Apparatus of Kwalish? Or, perhaps an encounter containing a mob that had a Rust Monster as part of it? They could even provide tooltips or information windows showing the zen market items "used" in the quest and providing a link to the zen market for those items.

    FREE advertising. What a concept.

    It is very distressing and sad that they haven't addressed sooooo many bugs that have existed since Alpha/Closed beta, and there are many, many, many of them that are "low hanging fruit" that could be EASILY fixed by an intern correcting text descriptions for instance, or a developer adding or fixing a single or couple lines of code. Is there really a foundry development team? Or is it 10% of a single developers assigned time? Really feels like the latter.
  • maelwysmaelwys Member Posts: 59 Arc User
    edited December 2013
    Oh come on guys, they said it was a mistake. It happens. Its going to get fixed, energy is better focused on creating content than formulating rants.
    _________________________________
    Silence speaks louder than words...
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited December 2013
    maelwys wrote: »
    Oh come on guys, they said it was a mistake. It happens. Its going to get fixed, energy is better focused on creating content than formulating rants.

    Agreed. I thought I should mention this is not just the foundry, wipe is filtered in normal in game chat as well.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited December 2013
    maelwys wrote: »
    Oh come on guys, they said it was a mistake. It happens. Its going to get fixed, energy is better focused on creating content than formulating rants.

    Once or twice is a mistake, but it is the combination of multiple mistakes that they take their sweet time in fixing. I am sure most of the bugs that still exist in the Foundry since alpha were mistakes, but it i snot a mistake to ignore them despite repeated bug reports and forums posts on them for almost a year.

    if they made a mistake in the ZEN shop, it would be fixed in an emergency hotfix the day before it broke.

    I really do not want to blame the devs themselves, cause we all know who is pulling the strings. The developers probably want nothing more to make the Foundry great, do something unique, but PWE just wants money, money money money money money, and they are to blind and ignorant to see how good the Foundry can be. Nope, like any greedy executive, they do not see the long term investment, just the short term "how fast can we get money before players move to another game". They do not try to address the REASONS why people move to other games.
    bdayaffair_zps6675e60e.png
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited December 2013
    Once or twice is a mistake, but it is the combination of multiple mistakes that they take their sweet time in fixing. I am sure most of the bugs that still exist in the Foundry since alpha were mistakes, but it i snot a mistake to ignore them despite repeated bug reports and forums posts on them for almost a year.

    if they made a mistake in the ZEN shop, it would be fixed in an emergency hotfix the day before it broke.

    I really do not want to blame the devs themselves, cause we all know who is pulling the strings. The developers probably want nothing more to make the Foundry great, do something unique, but PWE just wants money, money money money money money, and they are to blind and ignorant to see how good the Foundry can be. Nope, like any greedy executive, they do not see the long term investment, just the short term "how fast can we get money before players move to another game". They do not try to address the REASONS why people move to other games.

    Since we are talking about not putting effort into content, how about you finish your campaign? Act 1 was great, I don't think ranting on the forums is going to make act 2.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited December 2013
    "con" and "bite" are actually naughty words in french, that's probably why it happened.
    I hope they fix it son though.
    2e2qwj6.jpg
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited December 2013
    Agreed. I thought I should mention this is not just the foundry, wipe is filtered in normal in game chat as well.
    "Wipe" is a standard gaming term. "We had a full party wipe when we fought the boss." So having that in there is pretty darn bad.
    I wasted five million AD promoting the Foundry.
  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited December 2013
    Since we are talking about not putting effort into content, how about you finish your campaign? Act 1 was great, I don't think ranting on the forums is going to make act 2.

    :p

    I am, got a bit overzealous with Act II, but I still do go in and run Act I and update content, fix bugs I missed, etc.
    But I see your point.

    But i'm also not getting paid or asking for money :p

    But when it comes down to it, it is the issues in the foundry that make me not want to spend more time in them. Editing the mass amount of dialogue my quests tend to have is a huge headache due to lag and the text box issues. Then the Foundry will crash, and I tend to just be like "bleh, fine I see how it is" and don't log back in for the rest of the day.
    bdayaffair_zps6675e60e.png
  • stratiarstratiar Member Posts: 43 Arc User
    edited December 2013
    I am getting marked with profanity for the word: "76". Anyone know why that would happen?
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited December 2013
    Yesterday I tried entering '900k' (aka 900,000) and it turned out censored :confused:
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2013
    zvieris wrote: »
    Yesterday I tried entering '900k' (aka 900,000) and it turned out censored :confused:

    That would be a naughty word used very often in Gran Torino.
    I'll give you a hint, the reason it was used so much in Gran Torino is because the main character fought in the Korean War and is quite a bit prejudiced.

    No idea why 76 would be flagged, though. In either event I am glad they are addressing the issue, although 900k is one I have heard about before so I'm not sure that one will be removed. It's a pretty nasty one. ;)
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited December 2013
    eldarth wrote: »
    It boggles the mind how they can't see the potential in providing zen market "items" be available to put into Foundry quests. How many sales do you supposed would be generated by actually "seeing" an NPC with an Apparatus of Kwalish? Or, perhaps an encounter containing a mob that had a Rust Monster as part of it? They could even provide tooltips or information windows showing the zen market items "used" in the quest and providing a link to the zen market for those items.

    FREE advertising. What a concept.

    It is very distressing and sad that they haven't addressed sooooo many bugs that have existed since Alpha/Closed beta, and there are many, many, many of them that are "low hanging fruit" that could be EASILY fixed by an intern correcting text descriptions for instance, or a developer adding or fixing a single or couple lines of code. Is there really a foundry development team? Or is it 10% of a single developers assigned time? Really feels like the latter.

    They stated openly before that the Foundry authors and players will not be charged at any point because it drives authors away.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2013
    bluedarky wrote: »
    They stated openly before that the Foundry authors and players will not be charged at any point because it drives authors away.

    You misunderstood me.

    I'm saying AS Foundry authors, WE should be able to put in our quests all the various items that are available in the Zen market.
    AT NO CHARGE to us -- and it would allow people to "see" the items in game - and after the quest, after the review, they could pop up a little "Zen store items seen in this quest..." with links for all the items used to the zen store item.

    Free advertising. Foundry developers get some new interesting (already in existence) details to add to their quests.
    It's called "product placement" in movies -- the studio didn't pay to have an actor holding a can of Pepsi.
  • kithliskithlis Member Posts: 217 Arc User
    edited December 2013
    eldarth wrote: »
    WE should be able to put in our quests all the various items that are available in the Zen market.

    Agreed. Only good things for Cryptic if players can see (for example) a Sprite or an Undead Horse in more places than on a webpage or standing around a specific place in Protectors Enclave.
    Give the model to an author, and now you have a chance that that clump of pixels is imbued with personality that might entice someone to purchase it for more reasons than just stats.

    I think I have all the zen store things listed in this thread - but if I missed any, let me know.
    http://nw-forum.perfectworld.com/showthread.php?526741-Requests-Standard-Content-not-available-in-Foundry
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited December 2013
    eldarth wrote: »
    You misunderstood me.

    I'm saying AS Foundry authors, WE should be able to put in our quests all the various items that are available in the Zen market.
    AT NO CHARGE to us -- and it would allow people to "see" the items in game - and after the quest, after the review, they could pop up a little "Zen store items seen in this quest..." with links for all the items used to the zen store item.

    Free advertising. Foundry developers get some new interesting (already in existence) details to add to their quests.
    It's called "product placement" in movies -- the studio didn't pay to have an actor holding a can of Pepsi.


    If this is introduced, I'm making a quest called 'The Unicorn duplication gizmo' to explain the ridiculous number of Unicorns running around in Neverwinter.
This discussion has been closed.