Is it just my mouse or does anyone else has the problem when binding dodge on the mousehweel up or down, it gets spammed aslong u have stamina.
Dodge on mousewheel works fine for every other class tho.
I have no problem Shifting using the normal way, which is double-tapping or Shift-Direction Key.
However, I'll add to the impression of the Hunter Ranger's Shift being bugged for a different reason. I've practice dodging using the Trickster Rogue's tumbling or the Control Wizard's teleporting, but using the appropriate timing to get the Ranger shifting to successfully dodge attacks is royally borked.
I perform the shifts, and I know by the game's visual cues that I'm supposed to be getting it right, and I still get hit. It's very aggravating. I reported this back when the Ranger was being tested and it's disappointing to see this is still around.
Therefore, for the moment, Shift is mostly a repositioning tool.
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indolo238Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 51
edited December 2013
Rangers can queue shifts which other classes can't do. If you hold down shift + direction, you'll continue to shift till you run out of stamina.
For the second issue, the immunity window on ranger shifts is very short, so the timing is more difficult. You have to take into account latency and shift just before the enemy attack goes off, but not too soon or your immunity window will close before the attack hits you.
This is part of why they let you queue shifts. Until you get the timing down better, if you queue another one, when in the first one, you're more likely to get away. HR shifting will take a lot more to use well.
Yeah I'm having trouble dodging as well, doesn't seem very responsive.
And having come from GW I'm having some problems getting used to being rooted to the spot while using my bow, I'm more used to kiting and being rooted seems so frustrating.
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
Ranger dodge frames are at the end of the animation instead of the beginning. It just makes it a bit more difficult to time it right.
I'm noticing that if you run out of stamina, and you try to move/dodge, you get stuck and have to release the arrow key for a second or two to allow movement again, which can be quite problematic when trying to kite mobs or fast moving elites/bosses.
I think the "double tap" timer is a fraction too short. I've played a lot of FPS's so "strafing" is common practice, and you almost never take your fingers off the left/right keys, but the game seems to want to always register a "double tap" whenever you press the key.
Comments
However, I'll add to the impression of the Hunter Ranger's Shift being bugged for a different reason. I've practice dodging using the Trickster Rogue's tumbling or the Control Wizard's teleporting, but using the appropriate timing to get the Ranger shifting to successfully dodge attacks is royally borked.
I perform the shifts, and I know by the game's visual cues that I'm supposed to be getting it right, and I still get hit. It's very aggravating. I reported this back when the Ranger was being tested and it's disappointing to see this is still around.
Therefore, for the moment, Shift is mostly a repositioning tool.
For the second issue, the immunity window on ranger shifts is very short, so the timing is more difficult. You have to take into account latency and shift just before the enemy attack goes off, but not too soon or your immunity window will close before the attack hits you.
And having come from GW I'm having some problems getting used to being rooted to the spot while using my bow, I'm more used to kiting and being rooted seems so frustrating.
That being said it does need to be fixed.
I think the "double tap" timer is a fraction too short. I've played a lot of FPS's so "strafing" is common practice, and you almost never take your fingers off the left/right keys, but the game seems to want to always register a "double tap" whenever you press the key.