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Why doesn't NW have an option, to enable...

colonelwingcolonelwing Member Posts: 1,448 Arc User
edited December 2013 in General Discussion (PC)
Blood effects (Spurting, spatter, etc.)? I just recently picked up BG DA 2, again and it feels much more realistic/athmospheric to engage into battle in that game. In NW, the blood actually does exist, you can see it, by getting hit by a saw/blade trap. We should at least have the option, to enable/disable blood effects. If i hit something with my sword, blood should spatter, or when enemies drop dead, they should start bleeding.



Is it possible, that we might get such an additional option in a future update? I am quite sure, the devs themselves are playing NW with full gore enabled...

Or, if i create a mod, only visual to myself that enables blood, am i allowed to use it?

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Comments

  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    the "gore" is minimal probably because this game caters to a much wider audience. the "realism" wouldn't be appropriate to some age groups.

    and to my knowledge, this game isn't open source so any "mod" you create is going to be against the ToS.
  • stabbathstabbath Member Posts: 350 Arc User
    edited November 2013
    Some companies stay away from the MA rating:(
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited November 2013
    Couldn't they create the option and link it to an age verification? (passport / ID number)

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2013
    melodywhr wrote: »
    the "gore" is minimal probably because this game caters to a much wider audience. the "realism" wouldn't be appropriate to some age groups.

    If that's so, then I'm not sure why the profanity filter would be a simple toggle. Gore off/on is a pretty basic feature of a lot of games. Was Baldur's Gate MA? I remember it had a sexuality warning because of the courtesans, but... Neverwinter has courtesans too. Prominently showcased by the Masquerade event, in fact.

    (I fully approve of taking a position that glorifying violence is far more socially harmful than glimpsing HAMSTER.)
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  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited November 2013
    I'm not asking for decapitations and the likes, lol. Just blood spatters. Even the lifedrinker features such (a bit silly looking, though) effect. BG had pretty strong language, especially the fighter when you go afk he tells you something pretty "funny".

  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    If that's so, then I'm not sure why the profanity filter would be a simple toggle. Gore off/on is a pretty basic feature of a lot of games. Was Baldur's Gate MA? I remember it had a sexuality warning because of the courtesans, but... Neverwinter has courtesans too. Prominently showcased by the Masquerade event, in fact.

    (I fully approve of taking a position that glorifying violence is far more socially harmful than glimpsing HAMSTER.)

    assuming that parents of younger adventurers are not just letting them loose on the computer, the language filter option is on by default. as for courtesans and HAMSTER... it's just not a major focus of the game. should we be concerned that you can edit breast size in character creation? in my opinion, no. of course, there may be some people that would focus on this and have a problem with it. and i would say the same thing about excessive gore... there is minor blood in the game and for me, that's fine. it doesn't need to be "realistic" for me to enjoy the game.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited November 2013
    Where can i find the "minor blood"? I cannot see any blood, if i hit/kill an enemy. This is why i started this thread.

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2013
    melodywhr wrote: »
    assuming that parents of younger adventurers are not just letting them loose on the computer, the language filter option is on by default.

    And if there were an option to have blood effects, why couldn't that be an on-by-default filter as well?
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  • alandoril1alandoril1 Member Posts: 116 Arc User
    edited November 2013
    Meh, someone just needs to hurry up and make a true Dark Alliance sequel already. Played the first two games to death back in the day :)
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited November 2013
    I recently picked up BG DA and DA 2 in a bundle, along with Champions of Norrath and Champions: Return to arms (EQ), for twenty bucks. Since playing the games again, after several years and taking a look at the awesome blood/gore effects, NW really feels a bit too light, not dark enough sadly :(

  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited November 2013
    When the Bleed effect from Duelist's Flurry occurs there is blood spilling from the target.
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  • djarkaandjarkaan Member Posts: 883 Arc User
    edited November 2013
    And if there were an option to have blood effects, why couldn't that be an on-by-default filter as well?

    Agreed on the gore setting set to zero by default with a slider bar for the amount wanted (to cather to lower end system requirements).
    Unfortunately it won't happen because the feedback demand is not there and cryptic only improves on what 60%+ of playerbase wants (item progression for example), or least effort rule.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited November 2013
    djarkaan wrote: »
    Agreed on the gore setting set to zero by default with a slider bar for the amount wanted (to cather to lower end system requirements).
    Unfortunately it won't happen because the feedback demand is not there and cryptic only improves on what 60%+ of playerbase wants (item progression for example), or least effort rule.

    I believe its less this and simply more a case of what they are comfortable with. Cryptic has always been more focused on friendly casual games. All their games have been fairly bloodless. Their first two where both super hero games where even the idea of killing enemies was skipped over. In most cases, kill was never mentioned at all, instead you defeated enemies.

    Even in STO, a fairly tame bloodless setting in its own right. The most critical thing you could do to someone is vaporize them. Sure the kill count was much higher, as you are blowing up ships with hundreds if not thousands of crew members, with nary an escape pod in sight. But never once a single drop of blood.

    Cyptic's pattern on this has been pretty clear.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited November 2013
    Blood effects for weapon attacks is just a Lifedrinker away.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited November 2013
    knightfalz wrote: »
    Blood effects for weapon attacks is just a Lifedrinker away.

    It looks rather silly and isn't what i am looking for, hehe. Get hit by a trap and check out the blood spatter. That's what i'm looking for.

  • amadan78amadan78 Member Posts: 1 Arc User
    edited December 2013
    like children never see blood when they play, and hurt thamselves... what's the difference with a swing of a sword with no blood and a swing of a sword with blood? shouldn't be the swing of a sword itself not good for kids?

    i think we overprotect children from unreal enemies...
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited December 2013
    I demand moar blood!
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited December 2013
    Well, as someone already said this game has wide auidence. Also, I assume adding it to the game now would cause some problems with the perfomance =/

    Still, I'd love to see anything like this in the future.
  • samuraim0samuraim0 Member, Neverwinter Beta Users Posts: 87
    edited December 2013
    As if kids around the age of 13 really get mentally effected by seeing blood effects in a game like this or for the matter of effect any game where combat with dangerous weapons.


    Really......at that age them seeing there parents in bed is more traumatizing than any bloody fight you ever will see!
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    this is really going to go on the basis of ratings and what would turn this game into an MA title versus a T rating. even adding an option to turn on heavy blood would make it an MA title. as others have said, cryptic and pwe have a history of keeping things more accessible to a wider audience and i doubt you will ever see these suggested changes in neverwinter. you can argue that the existing violence or other content are questionable already, but it's not by your gauge or my gauge they're going by... it's by the ESRB.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited December 2013
    Do bear in mind that the publisher is Chinese. This may well have a bearing, even though they may develop and publish things overseas. Gore in video games is frowned on there, and has been subject of friction in the past:

    http://kotaku.com/5331872/wow-finally-returns-to-china-with-a-little-more-censorship
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    melodywhr wrote: »
    this is really going to go on the basis of ratings and what would turn this game into an MA title versus a T rating. even adding an option to turn on heavy blood would make it an MA title. as others have said, cryptic and pwe have a history of keeping things more accessible to a wider audience and i doubt you will ever see these suggested changes in neverwinter. you can argue that the existing violence or other content are questionable already, but it's not by your gauge or my gauge they're going by... it's by the ESRB.

    ESRB doesn't really play into it since they never sent it off to be certified by them and see no reason why they ever will.
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