Blood effects (Spurting, spatter, etc.)? I just recently picked up BG DA 2, again and it feels much more realistic/athmospheric to engage into battle in that game. In NW, the blood actually does exist, you can see it, by getting hit by a saw/blade trap. We should at least have the option, to enable/disable blood effects. If i hit something with my sword, blood should spatter, or when enemies drop dead, they should start bleeding.
Is it possible, that we might get such an additional option in a future update? I am quite sure, the devs themselves are playing NW with full gore enabled...
Or, if i create a mod, only visual to myself that enables blood, am i allowed to use it?
the "gore" is minimal probably because this game caters to a much wider audience. the "realism" wouldn't be appropriate to some age groups.
If that's so, then I'm not sure why the profanity filter would be a simple toggle. Gore off/on is a pretty basic feature of a lot of games. Was Baldur's Gate MA? I remember it had a sexuality warning because of the courtesans, but... Neverwinter has courtesans too. Prominently showcased by the Masquerade event, in fact.
(I fully approve of taking a position that glorifying violence is far more socially harmful than glimpsing HAMSTER.)
I'm not asking for decapitations and the likes, lol. Just blood spatters. Even the lifedrinker features such (a bit silly looking, though) effect. BG had pretty strong language, especially the fighter when you go afk he tells you something pretty "funny".
If that's so, then I'm not sure why the profanity filter would be a simple toggle. Gore off/on is a pretty basic feature of a lot of games. Was Baldur's Gate MA? I remember it had a sexuality warning because of the courtesans, but... Neverwinter has courtesans too. Prominently showcased by the Masquerade event, in fact.
(I fully approve of taking a position that glorifying violence is far more socially harmful than glimpsing HAMSTER.)
assuming that parents of younger adventurers are not just letting them loose on the computer, the language filter option is on by default. as for courtesans and HAMSTER... it's just not a major focus of the game. should we be concerned that you can edit breast size in character creation? in my opinion, no. of course, there may be some people that would focus on this and have a problem with it. and i would say the same thing about excessive gore... there is minor blood in the game and for me, that's fine. it doesn't need to be "realistic" for me to enjoy the game.
I recently picked up BG DA and DA 2 in a bundle, along with Champions of Norrath and Champions: Return to arms (EQ), for twenty bucks. Since playing the games again, after several years and taking a look at the awesome blood/gore effects, NW really feels a bit too light, not dark enough sadly
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited November 2013
When the Bleed effect from Duelist's Flurry occurs there is blood spilling from the target.
I hate dancing with Lady Luck. She always steps on my toes.
And if there were an option to have blood effects, why couldn't that be an on-by-default filter as well?
Agreed on the gore setting set to zero by default with a slider bar for the amount wanted (to cather to lower end system requirements).
Unfortunately it won't happen because the feedback demand is not there and cryptic only improves on what 60%+ of playerbase wants (item progression for example), or least effort rule.
Agreed on the gore setting set to zero by default with a slider bar for the amount wanted (to cather to lower end system requirements).
Unfortunately it won't happen because the feedback demand is not there and cryptic only improves on what 60%+ of playerbase wants (item progression for example), or least effort rule.
I believe its less this and simply more a case of what they are comfortable with. Cryptic has always been more focused on friendly casual games. All their games have been fairly bloodless. Their first two where both super hero games where even the idea of killing enemies was skipped over. In most cases, kill was never mentioned at all, instead you defeated enemies.
Even in STO, a fairly tame bloodless setting in its own right. The most critical thing you could do to someone is vaporize them. Sure the kill count was much higher, as you are blowing up ships with hundreds if not thousands of crew members, with nary an escape pod in sight. But never once a single drop of blood.
like children never see blood when they play, and hurt thamselves... what's the difference with a swing of a sword with no blood and a swing of a sword with blood? shouldn't be the swing of a sword itself not good for kids?
i think we overprotect children from unreal enemies...
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dante123plMember, NW M9 PlaytestPosts: 282Arc User
As if kids around the age of 13 really get mentally effected by seeing blood effects in a game like this or for the matter of effect any game where combat with dangerous weapons.
Really......at that age them seeing there parents in bed is more traumatizing than any bloody fight you ever will see!
this is really going to go on the basis of ratings and what would turn this game into an MA title versus a T rating. even adding an option to turn on heavy blood would make it an MA title. as others have said, cryptic and pwe have a history of keeping things more accessible to a wider audience and i doubt you will ever see these suggested changes in neverwinter. you can argue that the existing violence or other content are questionable already, but it's not by your gauge or my gauge they're going by... it's by the ESRB.
Do bear in mind that the publisher is Chinese. This may well have a bearing, even though they may develop and publish things overseas. Gore in video games is frowned on there, and has been subject of friction in the past:
this is really going to go on the basis of ratings and what would turn this game into an MA title versus a T rating. even adding an option to turn on heavy blood would make it an MA title. as others have said, cryptic and pwe have a history of keeping things more accessible to a wider audience and i doubt you will ever see these suggested changes in neverwinter. you can argue that the existing violence or other content are questionable already, but it's not by your gauge or my gauge they're going by... it's by the ESRB.
ESRB doesn't really play into it since they never sent it off to be certified by them and see no reason why they ever will.
Comments
and to my knowledge, this game isn't open source so any "mod" you create is going to be against the ToS.
If that's so, then I'm not sure why the profanity filter would be a simple toggle. Gore off/on is a pretty basic feature of a lot of games. Was Baldur's Gate MA? I remember it had a sexuality warning because of the courtesans, but... Neverwinter has courtesans too. Prominently showcased by the Masquerade event, in fact.
(I fully approve of taking a position that glorifying violence is far more socially harmful than glimpsing HAMSTER.)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
assuming that parents of younger adventurers are not just letting them loose on the computer, the language filter option is on by default. as for courtesans and HAMSTER... it's just not a major focus of the game. should we be concerned that you can edit breast size in character creation? in my opinion, no. of course, there may be some people that would focus on this and have a problem with it. and i would say the same thing about excessive gore... there is minor blood in the game and for me, that's fine. it doesn't need to be "realistic" for me to enjoy the game.
And if there were an option to have blood effects, why couldn't that be an on-by-default filter as well?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Agreed on the gore setting set to zero by default with a slider bar for the amount wanted (to cather to lower end system requirements).
Unfortunately it won't happen because the feedback demand is not there and cryptic only improves on what 60%+ of playerbase wants (item progression for example), or least effort rule.
I believe its less this and simply more a case of what they are comfortable with. Cryptic has always been more focused on friendly casual games. All their games have been fairly bloodless. Their first two where both super hero games where even the idea of killing enemies was skipped over. In most cases, kill was never mentioned at all, instead you defeated enemies.
Even in STO, a fairly tame bloodless setting in its own right. The most critical thing you could do to someone is vaporize them. Sure the kill count was much higher, as you are blowing up ships with hundreds if not thousands of crew members, with nary an escape pod in sight. But never once a single drop of blood.
Cyptic's pattern on this has been pretty clear.
It looks rather silly and isn't what i am looking for, hehe. Get hit by a trap and check out the blood spatter. That's what i'm looking for.
i think we overprotect children from unreal enemies...
Still, I'd love to see anything like this in the future.
WTB Class Reroll please
Really......at that age them seeing there parents in bed is more traumatizing than any bloody fight you ever will see!
http://kotaku.com/5331872/wow-finally-returns-to-china-with-a-little-more-censorship
ESRB doesn't really play into it since they never sent it off to be certified by them and see no reason why they ever will.