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The Ascension of the GWF Begins on December 5th!

kolatmasterkolatmaster Member Posts: 3,111 Arc User
edited December 2013 in The Militia Barracks
Here.

I call to thee...

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All the Ladies be like...

bey-shock.gif

Our ascent begins...

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Our victory is assured!

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va8Ru.gif
Post edited by Unknown User on
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Comments

  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    y pretty much :o
  • nonameidknonameidk Member Posts: 0 Arc User
    edited November 2013
    What have you been smoking?
    ...

    >.>

    ...

    <.<

    I want some of that d(^.^)b
    When in doubt, just hold on. A new day will rise :)
  • warpetwarpet Member Posts: 1,969 Arc User
    edited November 2013
    we will be still unwanted in team we still cant buff+debuff like cw or 1 shot ads or cc lock ads only place we will be better is pvp but this will not last long
  • facexcontrolfacexcontrol Member Posts: 281
    edited November 2013
    hehehe thats the spirit son !
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited November 2013
    incoming nerrrffs.
    JK. But seriously i hope people won't cry for nerfs. I've seen more crying here in forums than in WW2.
  • nonameidknonameidk Member Posts: 0 Arc User
    edited November 2013
    warpet wrote: »
    we will be still unwanted in team we still cant buff+debuff like cw or 1 shot ads or cc lock ads only place we will be better is pvp but this will not last long

    No, but we still have Student of the sword and Battle Fury, that now buffs the team. Plus we will be bringing our own dps along.
    When in doubt, just hold on. A new day will rise :)
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    I propose a new rule: whenever someone create a gwf, the next song to be played:

    http://www.youtube.com/watch?v=6n-76DpTBIk

    I hope the devs take this request into consideration.
  • odd111outodd111out Member Posts: 173 Arc User
    edited November 2013
    So nothing new, considering we Ladies are already like that about you Leeroy. ;)
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited November 2013
    ortzhy wrote: »
    y pretty much :o
    Exactly!

    nonameidk wrote: »
    What have you been smoking?
    ...

    >.>

    ...

    <.<

    I want some of that d(^.^)b
    The best <font color="orange">HAMSTER</font> ever... Oxygen baby, I'm an addict! lol

    warpet wrote: »
    we will be still unwanted in team we still cant buff+debuff like cw or 1 shot ads or cc lock ads only place we will be better is pvp but this will not last long
    I, respectively, disagree that we will not be wanted.

    hehehe thats the spirit son !
    Darn right good sir, it's how I roll! *high five*

    incoming nerrrffs.
    JK. But seriously i hope people won't cry for nerfs. I've seen more crying here in forums than in WW2.
    Yea, the Nerf bat may be in the future, but whatever... I'll bask in the glory that is until that time comes!

    nonameidk wrote: »
    No, but we still have Student of the sword and Battle Fury, that now buffs the team. Plus we will be bringing our own dps along.
    Exactamundo mi amigo!

    zacazu wrote: »
    I propose a new rule: whenever someone create a gwf, the next song to be played:

    http://www.youtube.com/watch?v=6n-76DpTBIk

    I hope the devs take this request into consideration.
    tumblr_lzqc68pz3j1rn95k2o1_400.gif
    odd111out wrote: »
    So nothing new, considering we Ladies are already like that about you Leeroy. ;)
    Who... Me?!?

    210.gif
    va8Ru.gif
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    warpet wrote: »
    we will be still unwanted in team we still cant buff+debuff like cw or 1 shot ads or cc lock ads only place we will be better is pvp but this will not last long

    hmmm

    pve : from what I read in the forum , and changes in cw will make it less control . Less control = rogue / dc / cw exposed .

    Therefore , I believe the gf will be the new " boss " of the group ( perhaps gwf also , but do not bet on it ) . At worst we will be one dps MUCH improved and that it is henceforth independent media extras to make your damage ... which already occurs today.

    In any case , now works as a wicked strike debuff , which at least will make a weak gwf " more useful " .

    Pvp : if you are in the test server , you realize that was added bonuses control / combat advantage to gs .

    Obviously , I believe, is the step to increase the demands of the dungeons / pvp leveling .

    So we will not have another " gwf top" whipping one cw weak that , in turn , will come crying on the forums . And also will not have a pug gwf which is far below the requirement of the dungeon , but enters defense bonus .

    Any imbalance will have your actual feedback .

    Are late changes which, if not bring a package of nerfs , serve to " retrain " the players .
  • bkloesbkloes Member Posts: 0 Arc User
    edited November 2013
    I don't have alot of experience with GWF but some of the GF skills in the paragon path seem good...I love them on my GF but what do you guys have to loose to get those? Or are you talking about another change that will make GWF stronger?
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    http://youtu.be/Sn6BLFZM6DU

    I DO NOT RESIST ... this cape is very cool ... haha
  • valiant4evervaliant4ever Member Posts: 0 Arc User
    edited November 2013
    n3nbf9.jpg
    Gentlemen, We are back in business.
    [SIGPIC][/SIGPIC]
  • erikiki1erikiki1 Member, NW M9 Playtest Posts: 144 Arc User
    edited November 2013
    too bad no more abuse of wms animation cancelling, but at least our hands can rest a bit
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    erikiki1 wrote: »
    too bad no more abuse of wms animation cancelling, but at least our hands can rest a bit

    Yeey i wont need to get another mouse :))
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    they got rid of animation canceling on wms ? or just that IV wont have wms ?

    and i dont see how cw will have less control, at least the good ones, unless u are like single cw going to dungeons with 3 good gwfs

  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    as I've explained there, this is a BIG mistake if not improve time of destroyer / weapon master.

    when you think the class will finally become easy and efficient, when it comes to heavy "balance" and forget that certain things can not be measured only theoretically.

    I wonder why our class is always thinking about what level she can do is play well, while the other, for good or ill, take into account that the average player can effectively.

    I'm already seeing - bet on it - the "sprint" will have an consumer stamina X independent to run as. or will be replaced by a short "dash", imitating a parry sword or something (I bet the first by the second would be too cool).
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited November 2013
    banaanc wrote: »
    they got rid of animation canceling on wms ? or just that IV wont have wms ?

    and i dont see how cw will have less control, at least the good ones, unless u are like single cw going to dungeons with 3 good gwfs

    you can't animation cancel with wms anymore, and IVs dont have wms to begin with.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    "and i dont see how cw will have less control, at least the good ones, unless u are like single cw going to dungeons with 3 good gwfs"


    I heard this from more than one cw. one of them suggested that this was against feedback from players who claim to have turned cw negotiator damage.

    but if cw no longer controls his fights, you can not manage the threat to itself generates. one gwf / gf can. I think also that the need will make both them and the rogue eventually invest in Threat Reduction, or avoid the dps. in this sense "are all flowers."


    anyway, I saw the wms and it is another problem (it actually still fast enough). the second hit often fails. as still wearing insanely cancellation animation, it seemed "natural".
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    you can't animation cancel with wms anymore, and IVs dont have wms to begin with.

    ok, this just killed any chance i would play swordmaster, animation canceling is like 25~50% of our AoE dps

    and about cw - was too lazy to test preview/read the walls of text, but are they changing ST/SotEA/CoI/Icy, if not then i dont care :P

  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited November 2013
    banaanc wrote: »
    ok, this just killed any chance i would play swordmaster, animation canceling is like 25~50% of our AoE dps

    and about cw - was too lazy to test preview/read the walls of text, but are they changing ST/SotEA/CoI/Icy, if not then i dont care :P

    still better than wicked strike
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    not so sure about it being better than wicked, without animation canceling wms is slow clunky pile of sh... the animation is SO bad that it causes physical pain to use it, id rather go IV and use sure + wicked as at-wills than swordmaster+wms

  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    The animation is not as slow as I thought. the problem is that now you unwittingly cancels the second blow (which had become faster in module 1 for ease of use with the sprint). ie, you have the worst of both.

    http://youtu.be/I0y-2_Xs3wA

    as you can see, the animation fails when I use the second reaping strike, and as the loading is slow, I lose all bonus.

    about aoe, I have been reaping , which, incidentally, makes a monstrous damage now. the problem is that it only works with wms today, so ...

    I'm even stronger than I was in module 1, but not gwf can only be measured mathematically, it is 40% gameplay. maybe the devs think that only 5% of the restricted class, when in fact it was more than that.

    back to cw, also do not know. is related to the loss of ap / limits targets for the encounter x or y . as gf also can not hold so many enemies and rogue, by definition, is fragile, the gwf / destroyer now has a wide advantage in my view as dps (do not know if the sentinel had his problem solved threat).


    the problem is that this "large margin" is in theoretical parts. you cover the chest and discovers the foot ... the nights in "never winter" are cold to gwf.
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited November 2013
    zacazu wrote: »
    The animation is not as slow as I thought. the problem is that now you unwittingly cancels the second blow (which had become faster in module 1 for ease of use with the sprint). ie, you have the worst of both.

    http://youtu.be/I0y-2_Xs3wA

    as you can see, the animation fails when I use the second reaping strike, and as the loading is slow, I lose all bonus.

    about aoe, I have been reaping , which, incidentally, makes a monstrous damage now. the problem is that it only works with wms today, so ...

    I'm even stronger than I was in module 1, but not gwf can only be measured mathematically, it is 40% gameplay. maybe the devs think that only 5% of the restricted class, when in fact it was more than that.

    back to cw, also do not know. is related to the loss of ap / limits targets for the encounter x or y . as gf also can not hold so many enemies and rogue, by definition, is fragile, the gwf / destroyer now has a wide advantage in my view as dps (do not know if the sentinel had his problem solved threat).


    the problem is that this "large margin" is in theoretical parts. you cover the chest and discovers the foot ... the nights in "never winter" are cold to gwf.

    take IV path pick threathening rush and WS as at wills , senti +15% dmg to marked targets feat and trample of the fallen class feature +15% dmg to controlled targets , just my toughts.
  • gannicus15gannicus15 Member Posts: 13 Arc User
    edited November 2013
    Hi,

    I've been thinking about the incoming changes quite a lot. I have 3 GWFs - one from each paragon tree. Here I write just few thoughts, which have come to my mind lately... :-)

    Destroyer: I will stick with swordmaster. Now, destro can also aim for wicked advantage from Instigator tree, as student of the sword will be moved there. That can be interesting combination. But not really sure what next, if battle fury + roar CD reduction or executioner style (I'm not very friendly to reaping strike...). Disciple of war and focused destroyer are not that attractive to me, as recovery is almost absolete (2400 with onslaught is enough -> only 300 ArP for 5 feats is nothing) and we hit mostly more than 3 targets anyway... I think with coming changes, Destro is going to lose his DPS advantages over Instigator and Sentinel...

    Instigator: started one not long ago, and I am surprised by his performance. :-) I will be able to get around 50-60% crit chance (with TR and wicked advantage) -> nonstop deep gash and great DPS. Looking forward to IV, not so fast, IBS and frontline surge can be great high DPS combo. Also trample the fallen will increase DPS immensely in party with good CW(s)... this one has potential I think.

    Sentinel: is becoming great DPS buff from IV. Trample the fallen+battle trample is already great on GF, and on GWF it will be even better, because greatsword has bigger base weapon damage. In combination with powerful challenge or intimidation and deep gash, Sent will generate great threat. With enough lifesteal / lifedrinker enchant, it can become threat magnet with great survivability and DPS. Actually it looks very good on paper. I would like to see this in action... :-) It is a shame, that I have PvP tank oriented Sentinel and won't be able to test this properly.

    Overall, looking forward to upcoming changes. There are great possibilities and I look froward to explore them all... :-)
    HF & GL fellow GWFs :-)

    Gann
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    hmmm, well I could not switch the tr + reaping strike ... and I've tried ... hahahah

    Not to mention I did not like the new daily (it seems detrimental to the rogue, gf / swordmaster gwf). Not to mention that I would go 100% destroyer, and there are 3 feats on the road that do not serve me (2 for swordmaster / pve)
    .
    But most importantly, the class went through changes that require a longer duration of wm / destroyer. This is a change that, if it does not now, it will create a ball of snow with possible terrible nerfs (already know them in advance now ... hahah).

    The devs need to know. I have the impression that this change in WMS was a means of protecting other atwills due to bleed, or even fix something for the gf (did not work). But this Atwill is due to the 3 sec time it became obsolete for the class need. Increasing this time you solve some old problems of class, and ensures the future of IV/destroyer.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    the question of reaping strike is the simple fact that it is a uselessAtwill for pvp and therefore to me is a "guarantee" for pve, besides being a differential (not to mention that I complained too much for an improvement this Atwill).

    to be honest, I like a cleaner aesthetic and am avoiding "mathematical contortions" / hybrids. made an "immortal paingiver" in beta and disappointed me so much ... hahah

    currently, the big aya is "ok" even with few resources / mathematical antics.

    * also have a well-defined style. seems <font color="orange">HAMSTER</font>, but I learned to appreciate so ... hahah.

    have a Atwill that cuts to the right, another to the left, the ibs going from top to bottom, restoring the strike going from bottom to top, and the roar which is the front. feel the blows to flow, think it's cool.


    ps: crescendo attacks on diagonals.
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    the problem with reaping is that by the time you finish charging it cw have cleared the room, at least most of it

  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited November 2013
    banaanc wrote: »
    the problem with reaping is that by the time you finish charging it cw have cleared the room, at least most of it


    This is exactly why I started using reaping strike / vorpal .

    See , what was my reality in beta . I ran into the crowd , wore dauring shout + roar , unstoppable activated , activated slam and beat everything that lay ahead . The advantage was not forceful , but mechanical being . Anyway , this is what will make the gf / swordmaster in Module 2 .

    *
    Module 1 : good, everyone already knows the changes that happened . Cw cleaned everything, and I ended up having to face those little tougher against whom never had individual success . It was then that I had the "idea " , " is now my reality is face fewer and stronger , so will make sure to hit me as hard as possible." Then I use reaping strike .

    And let me tell you , it is very common to be struggling party against the weaker while I 'm already putting down the strongest , containing their advance , and struggling without interference ( positive or negative ) . The problem is that I did this by " adaptation " .

    NOW in Module 2 we are experts at it , either by increasing the injury, is the improvement in reaping strike ( offensive / defensive ) . Hit very strong and we are able to overcome our struggles , at a time when the threat is a constant concern .

    note: in terms of utility / forcefulness, I feel better doing what I do in module 1 (forced) than it was in beta. larger numbers vs 5 enemies. the difference is that in Module 1 were 10/11k per head (critical). are now 12/13k + bleed (1850K in the first sec). up considerable damage.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited November 2013
    Ascension? Did you mean burial?

    https://www.youtube.com/watch?v=JmyzSOGQ3u4
    RIP GWF (this time for real)
    Heavens forbid a class is actually fun to play.
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