test content
What is the Arc Client?
Install Arc

Queue system suggestion

mehguy138mehguy138 Member Posts: 1,803 Arc User
edited November 2013 in General Discussion (PC)
Every party must contain at least 1 CW in every dungeon. Please.
My rage is beyond of control, tried to run DD now as a GF, got in 5 parties without a single CW in Spell and Spider.

Please.
mehguy138 wrote: »
I'm not looking for solutions of this problem by finding another options beside queue system, I want queue system to be fixed.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Post edited by mehguy138 on

Comments

  • terhikkiterhikki Member Posts: 72
    edited November 2013
    Gather ppl from PE?

    My friend is a CW but he isn't much socialiasing in this game, so he uses queue system. It's 1-2hours he gotta wait for group, so working as intented. Either it's broken or this game truly has afrightening low player base.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited November 2013
    Strange, as I see CWs all over the place in PE. CWs & TRs have to be the most numerous class.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited November 2013
    Queue made parties consist of 1 GF, 1 DC and 3 of the remaining classes. That could be 3 wizards or 0 wizards, the queue is only set up to privilege two classes. Queuing as a GF is like playing the recent event, takes seconds or so to get in. As a cleric it may take a bit longer. Anyone else, it could take minutes or hours. I once waited 4 hours to get into normal Mad Dragon a rogue.
    "We have always been at war with Dread Vault" ~ Little Brother
  • terhikkiterhikki Member Posts: 72
    edited November 2013
    pitshade wrote: »
    Queue made parties consist of 1 GF, 1 DC and 3 of the remaining classes. That could be 3 wizards or 0 wizards, the queue is only set up to privilege two classes. Queuing as a GF is like playing the recent event, takes seconds or so to get in. As a cleric it may take a bit longer. Anyone else, it could take minutes or hours. I once waited 4 hours to get into normal Mad Dragon a rogue.

    On one evening this week, as I know my friend spends too much time in queue, I decided to go with my GF to do some t1 with him. It took over 30mins, which wasn't the case when I played activily on my GF.

    Sad just Sad.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2013
    . . . . . Best advice I can give is to join an active guild and run with like-minded folks. Barring that, use LFG or Custom Channels like NW_Legit_Community to form premade groups. I rarely ever have the need to pug any spots in groups for Delves and if I do, I turn to the channel linked for legit players.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited November 2013
    pitshade wrote: »
    Queue made parties consist of 1 GF, 1 DC and 3 of the remaining classes. That could be 3 wizards or 0 wizards, the queue is only set up to privilege two classes. Queuing as a GF is like playing the recent event, takes seconds or so to get in. As a cleric it may take a bit longer. Anyone else, it could take minutes or hours. I once waited 4 hours to get into normal Mad Dragon a rogue.

    That no longer applies to skirmishes, and it didnt apply to the last CTA event. The rules where changed to simply pick 5 players regardless of class. It was one of the more interesting and fun parts of the event, all the odd group combos. Like groups of 4 CWs. Or a group with no Cleric or Guardian, all squishies. Or even a group with 3 or 4 Clerics, that was fun :D
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2013
    1. It takes too much time to form a party through the LFG channel due to spam.
    2. I'm def GF with 10.5k GS, so usually it's like OMG 10K GS GF LOL.
    3. Join a guild is the best answer in this game no matter the subject is discussed.

    I'm not looking for solutions of this problem by finding another options beside queue system, I want queue system to be fixed.

    And just for notice - when I'm using queue system premading with my friend that plays as a CW there's ALWAYS another CW in the party.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited November 2013
    The problem people are experiencing here is there are only a handful of people that play GF maybe a bit more that play clerics, and the rest of the fops play the damage classes, AKA there is a metric ton of you people roaming around, so yea, it's going to take time for you people to get through a queue at any normal rate. It isn't as issue of priorities, it's an issue too many people are playing the "wee big yellow and orange" numbers classes, while considerably less play the take the punishment and the green number class.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited November 2013
    Just make your own party...Especially for challenging dungeon like Spell plague/ Castle never.

    For Frozen heart, karrundax and pirate king i completed them all with queuing system.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited November 2013
    sockmunkey wrote: »
    That no longer applies to skirmishes, and it didnt apply to the last CTA event. The rules where changed to simply pick 5 players regardless of class. It was one of the more interesting and fun parts of the event, all the odd group combos. Like groups of 4 CWs. Or a group with no Cleric or Guardian, all squishies. Or even a group with 3 or 4 Clerics, that was fun :D
    True about the event but the rest of the skirmishes haven't had the restrictions lifted yet. I ran Aberrant Assault last night and had the 'normal' party composition with a moderate wait time (skirmishes were running) None of the other party members had ever run it, it's attendance rate has probably dropped off a lot since Feywild launched.


    The new rules are coming with Module 2, along with the ability of slightly higher and lower level chars to queue for them. Level 60s will then have four skirmish choices: MotH (fun, not extremely challenging, buggy rewards), Aberrant Assault (just horrible end fight), Battle for the Bridge (bad final fight but maybe not so for epic geared chars) and the new Dread Legion one (Heard it's not so hard?)

    I think the change will be welcome though. Except for Aber. Assault, the other skirmishes are easy runs back from the campfire if someone gets killed. Garunder is only tough if the Marsh Mystics don't get tossed and Battle for the Bridge is just a test of the player's resolve to keep running back until the Forgecallers are gone.
    "We have always been at war with Dread Vault" ~ Little Brother
Sign In or Register to comment.