Every party must contain at least 1 CW in every dungeon. Please.
My rage is beyond of control, tried to run DD now as a GF, got in 5 parties without a single CW in Spell and Spider.
Please.
I'm not looking for solutions of this problem by finding another options beside queue system, I want queue system to be fixed.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Comments
My friend is a CW but he isn't much socialiasing in this game, so he uses queue system. It's 1-2hours he gotta wait for group, so working as intented. Either it's broken or this game truly has afrightening low player base.
On one evening this week, as I know my friend spends too much time in queue, I decided to go with my GF to do some t1 with him. It took over 30mins, which wasn't the case when I played activily on my GF.
Sad just Sad.
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That no longer applies to skirmishes, and it didnt apply to the last CTA event. The rules where changed to simply pick 5 players regardless of class. It was one of the more interesting and fun parts of the event, all the odd group combos. Like groups of 4 CWs. Or a group with no Cleric or Guardian, all squishies. Or even a group with 3 or 4 Clerics, that was fun
2. I'm def GF with 10.5k GS, so usually it's like OMG 10K GS GF LOL.
3. Join a guild is the best answer in this game no matter the subject is discussed.
I'm not looking for solutions of this problem by finding another options beside queue system, I want queue system to be fixed.
And just for notice - when I'm using queue system premading with my friend that plays as a CW there's ALWAYS another CW in the party.
For Frozen heart, karrundax and pirate king i completed them all with queuing system.
The new rules are coming with Module 2, along with the ability of slightly higher and lower level chars to queue for them. Level 60s will then have four skirmish choices: MotH (fun, not extremely challenging, buggy rewards), Aberrant Assault (just horrible end fight), Battle for the Bridge (bad final fight but maybe not so for epic geared chars) and the new Dread Legion one (Heard it's not so hard?)
I think the change will be welcome though. Except for Aber. Assault, the other skirmishes are easy runs back from the campfire if someone gets killed. Garunder is only tough if the Marsh Mystics don't get tossed and Battle for the Bridge is just a test of the player's resolve to keep running back until the Forgecallers are gone.