Given Seismic Shot's vfx bugs and destroys playability of zones and no change/fix is listed (I mean just remove the VFX for the moment at least).
There is massive amounts of feedback that GF and CW paragon paths are under performing and HR has gone from too powerful to too weak and no points about changes to damage etc.
Guess we'll have to see.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
Given Seismic Shot's vfx bugs and destroys playability of zones and no change/fix is listed (I mean just remove the VFX for the moment at least).
There is massive amounts of feedback that GF and CW paragon paths are under performing and HR has gone from too powerful to too weak and no points about changes to damage etc.
Guess we'll have to see.
This too powerful only came from lvl 10-20 ranger and split the sky!
Even befor the nerfs ranger at 60 was never over the top.
This too powerful only came from lvl 10-20 ranger and split the sky!
Even befor the nerfs ranger at 60 was never over the top.
When in level 30-40 I could do with an At-Will what I could do with a Divinity/Tab charged encounter with DC/CW at the same level the HR's at-wills were too powerful. The problem remains that the Encounters and At-Wills were both nerfed in sequence leaving the class now underpowered, put the Encounters back up in power and the issue should resolve itself.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
When in level 30-40 I could do with an At-Will what I could do with a Divinity/Tab charged encounter with DC/CW at the same level the HR's at-wills were too powerful. The problem remains that the Encounters and At-Wills were both nerfed in sequence leaving the class now underpowered, put the Encounters back up in power and the issue should resolve itself.
This debate belongs in the HR's feedback page, not here.
Go for the eyes, Boo!GO FOR THE EYES!!! (Where's a Miniature Giant Space Hamster when you need one?)
Regrettably, I saw this coming. I bet they don't want the Ranged DPS to be anywhere near a CW, and the Melee DPS to be anywhere near a TR. So the HR will be shafted. I'd assume that by launch, it will have a DPS difference of about 70% between the CW and TR.
0
dheffernanMember, NW M9 PlaytestPosts: 216Arc User
edited November 2013
Constricting Arrow is still missing its melee option. Worse, if you try to use it in melee instead of doing nothing it will force you back into ranged stance.
@Venture-1@Venture from City of Heroes if you remember that far back. Yes, *that* Venture. Yes, I probably trashed your MA arc. For me it was Tuesday.
Sword Coast Adventures: Many companions below rank 25 have slightly better dice progression.
All five of my rank 15 companions had their dice reduced from 2 favors (6-sided) to 1 favor and 1 token (4-sided). Better progression evidently doesn't mean better dice.
Right now the Buffing aspect of rangers needs to be increased The keystone in nature needs to at least increas the number of targets effected by ranger buffs and boost their efectivness of the mentioned skill by 100% or at least 50% Cold steel Hurricane also needs a dmg buff
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Powers window now supports right clicking a power to prompt a context menu to quickly slot powers.
A nice addition. Thank You.
However it still means we need to continue using "the force" mid boss fight to evade whilst changing powers. Would be good to see power changes directly from the toolbar (right click on power on toolbar to bring up a list of powers which can be slotted there).
This would be even quicker and give maximum visibility of the battle whilst changing powers.
I've got a question about something I've seen. Does anyone know what the "Green Fountains" are? They are randomly spotted spewing rocks and stuff with "Green Energy" shooting out of the ground.
I've got a question about something I've seen. Does anyone know what the "Green Fountains" are? They are randomly spotted spewing rocks and stuff with "Green Energy" shooting out of the ground.
Just curious and wondered what their purpose was.
Ranger droppings. That's how you can track that a ranger has been in the area.
...it's some kind of left over effect - I think from one of their dailies. a bug.
However it still means we need to continue using "the force" mid boss fight to evade whilst changing powers. Would be good to see power changes directly from the toolbar (right click on power on toolbar to bring up a list of powers which can be slotted there).
This would be even quicker and give maximum visibility of the battle whilst changing powers.
If you look on the character select screen, it lists the shard you are on. Most preview characters are on Mimic, but due to a bug, which they fixed with this patch, some characters got created on the Xorn shard. A similar bug happened in live, which was why there were two patches in one day last week.
I'm hoping they will get around to moving these characters to the correct shards soon.
Maybe Cryptic should query users more on such decisions.
Well, they opened a bunch of feedback threads but, little to no answer, some posts are really without any return feedback from the devs, patchnotes after patchnotes on the PTR are/seem empty or without any correlation with some of the concerns.
Just take a look on the CW, HR, GWF thread.
Dear devs, there are here a bunch of passionate, fidel, veteran and imaginative people, players or enthusiasts. You can ASK something, communicate, debate instead of letting those of us willing to help rotting on threads feeding you ideas you could implement instead of being forced to discover again and again that you changed anything needed and test some new things without a word of explanation. Removal of the Coal boxes each week? Better let the communauty ponder of your sanity instead of saying 'Well, it's a test/error, we appreciate your feedback, don't worry" or something along the lines.
Giving feedback to you devs is really feeling/seeming like pissing in a violin. Why on earth would you neglect precious, so precious feedback. It's discourageing to even participate. Pull yourselves together and INTERACT for a change.
As for the exemple: Sooo, I can put my chillstrike on encounter 1, 2 or 3 (QWE). That's so nice, I wanted to TAB it.
Just, stop wasting your time, if you don't have a clue, just ask. "Howdy, we are currently looking for some feedback on how we could do a system to quicken the change of encounter powers on ones bar. Here are our ideas so far [blabla tests and ideas]. What's yours?"
See?
Let us feel useful for a change, you can benefit greatly from that.
Wouldn't it have been better to put the right-clicking option on the slot itself and bring up a full list (don't need to put the descriptions/images, just put the names to save space) of encounters/dailies/passives that you put points in relative to the slot? With this update, you could save not even a second depending on how fast you move your mouse to drag. It really doesn't seem that much of an improvement, honestly.
I like that Cryptic is trying to make it easier, but this just doesn't seem to be any major time saver... At the moment, it takes me 5-15 seconds to swap my rotation since my mouse's wheel is currently broken so i actually have to drag the bar to move it down. Now, it will still take about 5-15 seconds but slightly less mouse movement.
Wouldn't it have been better to put the right-clicking option on the slot itself and bring up a full list (don't need to put the descriptions/images, just put the names to save space) of encounters/dailies/passives that you put points in relative to the slot? With this update, you could save not even a second depending on how fast you move your mouse to drag. It really doesn't seem that much of an improvement, honestly.
I like that Cryptic is trying to make it easier, but this just doesn't seem to be any major time saver... At the moment, it takes me 5-15 seconds to swap my rotation since my mouse's wheel is currently broken so i actually have to drag the bar to move it down. Now, it will still take about 5-15 seconds but slightly less mouse movement.
Eh its good enough for me.
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited November 2013
I am not sure when this happened but the thayan encounter (Including summoning portals!) got added to the foundry, you may want to put new foundry encounters in the release notes next time. Also, can we have the other player classes as encounters please? We don't have rogue, great weapon fighter, and now, hunter ranger in the adventurer encounters section. (I still don't get why we need two guardian fighters.)
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Comments
Given Seismic Shot's vfx bugs and destroys playability of zones and no change/fix is listed (I mean just remove the VFX for the moment at least).
There is massive amounts of feedback that GF and CW paragon paths are under performing and HR has gone from too powerful to too weak and no points about changes to damage etc.
Guess we'll have to see.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
This too powerful only came from lvl 10-20 ranger and split the sky!
Even befor the nerfs ranger at 60 was never over the top.
When in level 30-40 I could do with an At-Will what I could do with a Divinity/Tab charged encounter with DC/CW at the same level the HR's at-wills were too powerful. The problem remains that the Encounters and At-Wills were both nerfed in sequence leaving the class now underpowered, put the Encounters back up in power and the issue should resolve itself.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
I agree, those vfx bugs make testing very difficult.
This debate belongs in the HR's feedback page, not here.
(Where's a Miniature Giant Space Hamster when you need one?)
Regrettably, I saw this coming. I bet they don't want the Ranged DPS to be anywhere near a CW, and the Melee DPS to be anywhere near a TR. So the HR will be shafted. I'd assume that by launch, it will have a DPS difference of about 70% between the CW and TR.
Thanks.
[SIGPIC][/SIGPIC]
A nice addition. Thank You.
However it still means we need to continue using "the force" mid boss fight to evade whilst changing powers. Would be good to see power changes directly from the toolbar (right click on power on toolbar to bring up a list of powers which can be slotted there).
This would be even quicker and give maximum visibility of the battle whilst changing powers.
Just curious and wondered what their purpose was.
Ranger droppings. That's how you can track that a ranger has been in the area.
...it's some kind of left over effect - I think from one of their dailies. a bug.
Encounter Matrix | Advanced Foundry Topics
Has anybody tried this yet? how do you tell it what skill you want to swap out?
This would be my ideal solution to skill swapping -
You right-click on the skill and tell it what position you want it slotted into.
Encounter Matrix | Advanced Foundry Topics
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Oh sweet , that's perfect , thanks very much for posting the SS .
I am excited as well. I have wanted this for so long.
I'm hoping they will get around to moving these characters to the correct shards soon.
will there be away to macro/key bind this?
Really? Like this??
So, somebody actually decided that...
ALT, P, scroll powers window to find the one you want, move mouse to power, right-click, move mouse down menu and click selected slot desired.
...was drastically different than...
ALT, P, scroll powers window to find the one you want, move mouse to power, hold-left-click, drag mouse down and release in selected slot desired.
...and this was chosen over...
ALT, right-click on desired slot, move mouse in menu to desired available power, click.
Maybe Cryptic should query users more on such decisions.
Encounter Matrix | Advanced Foundry Topics
Well, they opened a bunch of feedback threads but, little to no answer, some posts are really without any return feedback from the devs, patchnotes after patchnotes on the PTR are/seem empty or without any correlation with some of the concerns.
Just take a look on the CW, HR, GWF thread.
Dear devs, there are here a bunch of passionate, fidel, veteran and imaginative people, players or enthusiasts. You can ASK something, communicate, debate instead of letting those of us willing to help rotting on threads feeding you ideas you could implement instead of being forced to discover again and again that you changed anything needed and test some new things without a word of explanation. Removal of the Coal boxes each week? Better let the communauty ponder of your sanity instead of saying 'Well, it's a test/error, we appreciate your feedback, don't worry" or something along the lines.
Giving feedback to you devs is really feeling/seeming like pissing in a violin. Why on earth would you neglect precious, so precious feedback. It's discourageing to even participate. Pull yourselves together and INTERACT for a change.
As for the exemple: Sooo, I can put my chillstrike on encounter 1, 2 or 3 (QWE). That's so nice, I wanted to TAB it.
Just, stop wasting your time, if you don't have a clue, just ask. "Howdy, we are currently looking for some feedback on how we could do a system to quicken the change of encounter powers on ones bar. Here are our ideas so far [blabla tests and ideas]. What's yours?"
See?
Let us feel useful for a change, you can benefit greatly from that.
Thank you very much for getting this in the game. I know alot of people have been asking for something like this.
I like that Cryptic is trying to make it easier, but this just doesn't seem to be any major time saver... At the moment, it takes me 5-15 seconds to swap my rotation since my mouse's wheel is currently broken so i actually have to drag the bar to move it down. Now, it will still take about 5-15 seconds but slightly less mouse movement.
Eh its good enough for me.
Bwahahaha. roflmao. Foundry release notes. sigh. you kill me.
Encounter Matrix | Advanced Foundry Topics