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The Assassin Chronicles - Chapter 2: Pirate City

zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited December 2013 in Foundry Quest Database
Named: AC2: Pirate city
Short Code: NW-DLCWNNPOO
Length: 30-60 minutes (depending on settings)
Combat: Adjustable Difficulty. Easy-Medium-Hard
Features: Roleplay good/evil. Romance-able characters.

2 months and 5 days in the making. I lost track of hours spent, but it has been all evenings and weekends that the servers were up. Over 6000 items placed by hand. Completely Unique environments. Ship interiors. Burning, crashing, ships. Animated cutscenes. Environments that are destroyed during combat. Start to build relationships with the characters.

Screens:
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GameClient%202013-07-03%2018-21-53-83.jpg?itok=Lvnf36wi

GameClient%202013-07-03%2018-25-44-54.jpg?itok=el3KTxDP
Post edited by zovya on

Comments

  • tsumorotsumoro Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 151 Bounty Hunter
    edited July 2013
    Really looking forward to christening this bad boy!
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    Oh wow, this looks stunning. I have a dog to walk and some groceries to buy, but cannot wait to jump aboard later. Arrr!
  • wilimccompunerdwilimccompunerd Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited July 2013
    Been trying for the last hour to get past the dang boats. Loved the first part, and loving the story and such so far in this one. It might help if you gave a bit better direction. I'm stuck at the Ogre boat. I see what appear to be several possible ways to get from there out, but none of them are working, and I'm stuck.
    Giving up for now, will try it again later.

    Update: Doh, just realized there are green flags indicating the ramps. Think i had walked by one without realizing it earlier, and made it disappear.
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    Well I have just finished and my word this was an EPIC adventure. I am almost winded by the adrenaline rush and just about all I was capable of when the review box popped up was "gah, gah, gah".

    For my money Zovya, every minute you spent on this quest showed in its originality and detail. You should be very proud.
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited July 2013
    One of the best pieces of work out there, the time spent on this shows in the final result.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • drakesigardrakesigar Member Posts: 231 Bounty Hunter
    edited July 2013
    I really like the sense of continuity provided with the souvenir decorations and the taking into account choice on previous quests by letting the player dictate what happened through in-character dialogue, a la Knights of the Old Republic II. Hope this continues. In any case, I think when a foundry author plays Pirate City, they know the bar has been raised. Will be stunned if this doesn't get featured.

    I will say one thing to the players though – don’t trust women! I was getting screwed so often I half expect the character Zovya to turn out to be some evil mastermind orchestrating everything from the guise of a bumbling mushroom peddler. First there was the one I was sent to rescue blowing the whistle on me, then that **** dancer. Of course I dropped my guard, because nobody dancing like that could be threatening.
    Check out Adventuring College! A 20 minute male-centric comedic solo adventure.
    Quest ID: NW-DPCZNUVQ7
  • empalasempalas Member, NW M9 Playtest Posts: 802 Arc User
    edited July 2013
    Played through this last night. Loved it. The ships were very cool. Nice work.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    drakesigar wrote: »
    ....often I half expect the character Zovya to turn out to be some evil mastermind orchestrating everything from the guise of a bumbling mushroom peddler.

    Yeah, how messed up would that be? I'm trying condition the player to not trust NPCs. All games, we just do whatever an NPC tells us to do, without question. My story will have the player decide on who they trust, and who they shouldn't. Makes a difference in the coming chapters.
  • eroiteroit Member Posts: 1 Arc User
    edited July 2013
    I'm on this mission and I can not finish it. I can not find the way out. It is a maze.
  • lovepeaslovepeas Member Posts: 162 Arc User
    edited July 2013
    Awesome quest!
    The Delusions Quartet
    Act 1: Nightmare on Market Street
    Act 2: My Best Friend's Evil Wedding
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    I noticed this came out in my sub, I haven't tried it yet(no time) but certainly looking forward to it.
    RIP Neverwinter 26/06/2014
  • yipykayeyipykaye Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 145 Bounty Hunter
    edited July 2013
    Played Part 2. Wasn't sure about why all the ships are floating but I might have missed that by not playing Part 1.
    Couple of little things. Occasionally NPC's disappeared when I would have preferred to see them walk away. But I can see that with the amount you put in that might be capped at your limit.
    When I pick the lock I expected the door to slide open rather than the wall disappear.
    With so much dialog I don't think we needed 3 options to every single line. I stopped reading after awhile because it gave me more than I wanted to know for a single quest.
    Overall a pretty good quest but unfortunately I didn't finish or rate it. One of the encounters jumped at me and fell to a difficult spot on the ship. As he was aggroed I couldnt move the board to continue and I had to try to fall and land where he was and got stuck myself. After falling and then respawning at the start I just didn't want to start the balance all over again.
    "A Time Long Forgotten"
    Whispers in the Forest NW-DPJGEXZJ8 - Daily
    A Salty Sailor's Brew NW-DMOZP625S - Daily
    Bonds of a Brother NW-DCP9XPZHI - Daily
  • visigoth18visigoth18 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 371 Bounty Hunter
    edited July 2013
    I love the new Sig "it looks really good" :D
    jlTYaLC.gif
    1.jpglXK5k1F.png
  • neverdeborahneverdeborah Member, NW M9 Playtest Posts: 1 Arc User
    edited July 2013
    Hey there,
    I want a thread like this one for my foundry but cannot create a new one - any suggestion?
    @neverdeborah
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited July 2013
    This was great, Good work, gave you a full 5 stars.
  • qibmangqibmang Member Posts: 1 Arc User
    edited July 2013
    Just Played this, loved it! I was enjoying it so much I didn't want it to end.
    I just started doing Foundry quests myself, so I like to play quests that give me an idea of what can be acomplished in the Foundry, and wow, that was awesome. Loved the story. I suscribed to you and am going to play the first chapter now, can't wait for the next one, keep up the good work.
    Fight Club-NW-DOKH47FSZ -just a little hack and slash I made for fun.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Thanks for the kind words everyone!
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Made some quality-of-life changes.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited July 2013
    i love the choices it gives you in this game.

    Like saving or the children or letting them burn to death. Its refreshing you can just be a <font color="orange">HAMSTER</font> instead of always being forced to be a fairy-tale hero.

    thumbs up!
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • ettricettric Member Posts: 7 Arc User
    edited July 2013
    Great job. A few comments and questions:

    The Scroll for Pathing was absolutely necessary to finding the way. I'd make it mandatory.
    How is it the Scroll shows the pathing when the regular objectives don't?

    I'm a Rogue. In the Final battle, I was roll-dodging and somehow rolled under the up-turned dinner table and could not get out.
    Also, during the Ice Golem fight, the doors to their cage were opened wide, so when i ran up the stairs to kite them, their pathing would not let them get around the doors.

    Loved the planks around the ships and the the chains between ships, but that map got old when i died and need to run back. Really liked the inside of the pirate ship. Great decoration and extra characters.
    I really liked the surrender scene and the use of invisible walls. :)
    Really good dialogue. It makes me want to play again on easy, just to see what they say.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    ettric wrote: »
    Great job. A few comments and questions:

    The Scroll for Pathing was absolutely necessary to finding the way. I'd make it mandatory.
    How is it the Scroll shows the pathing when the regular objectives don't?

    I'm a Rogue. In the Final battle, I was roll-dodging and somehow rolled under the up-turned dinner table and could not get out.
    Also, during the Ice Golem fight, the doors to their cage were opened wide, so when i ran up the stairs to kite them, their pathing would not let them get around the doors.

    Loved the planks around the ships and the the chains between ships, but that map got old when i died and need to run back. Really liked the inside of the pirate ship. Great decoration and extra characters.
    I really liked the surrender scene and the use of invisible walls. :)
    Really good dialogue. It makes me want to play again on easy, just to see what they say.

    Thanks! and thanks for the feedback too.

    These are issues brought up before.

    The scroll isn't REALLY necessary. There is only one path through the ships, just looking over each side of the ship one could see where to go. I added the path to make it a little faster, and since the game engine's path doesn't work above the terrain.

    As for falling, I've got 4 teleporters under the ships that take you back to the campfire. And two more porters from there that take you back to where you fell off. Still, many people miss this. I put in dialogue about it but I know people rarely read it. I don't know what else to do beyond that.

    But anytime you try something new or creative, there are risks. Thanks again for taking the time to leave feedback.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    A quality, yet shameless, bump from page 3.
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited August 2013
    I need to play this again soonish :)
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • neymehoneymeho Member Posts: 1 Arc User
    edited November 2013
    Nice quest
  • ur1llusionur1llusion Member Posts: 6 Arc User
    edited December 2013
    Though I haven't played the entire quest (YET, though my thirst for revenge against practically every female character in the plot compels me to finish the quest in the near future; I'm sure even that Zovya lady is planning on poisoning my mushrooms...=.=) what I have sampled thus far is truly quite remarkable. You truly have set the bar quite high, and I look forward to finishing the quest. I believe the only part that rather ticked me off some was the, ah, boat-to-boat part where you had to locate, um, your target, I believe. Naturally, the respawns helped, but it's rather uncomfortable to fight a large, angry pirate on a long, skinny rope. Of course, I suppose that's just me being picky ::rolleyes:
    I've just started mine own little project in the Foundry, but looking at yours and other choice peoples' makes me realize that I have quite a way to come and quite a lot to learn (a LOT to learn, indeed) before mine's good enough for anything. Excellent job; I can see the effort you put into it. I look forward to finally finishing your quest one day.
    BTW, if my character were to be a girl, would I build relationships with the males of the story? Or is it just all those backstabbing women?
  • ur1llusionur1llusion Member Posts: 6 Arc User
    edited December 2013
    How do you learn to make such a game, anywho? Is there some tutorial (or more than one) that you drew your knowledge from? Or did you simply learn along the way?
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