Named:
AC2: Pirate city
Short Code:
NW-DLCWNNPOO
Length:
30-60 minutes (depending on settings)
Combat:
Adjustable Difficulty. Easy-Medium-Hard
Features:
Roleplay good/evil. Romance-able characters.
2 months and 5 days in the making. I lost track of hours spent, but it has been all evenings and weekends that the servers were up. Over 6000 items placed by hand. Completely Unique environments. Ship interiors. Burning, crashing, ships. Animated cutscenes. Environments that are destroyed during combat. Start to build relationships with the characters.
Screens:
Comments
Giving up for now, will try it again later.
Update: Doh, just realized there are green flags indicating the ramps. Think i had walked by one without realizing it earlier, and made it disappear.
For my money Zovya, every minute you spent on this quest showed in its originality and detail. You should be very proud.
I will say one thing to the players though – don’t trust women! I was getting screwed so often I half expect the character Zovya to turn out to be some evil mastermind orchestrating everything from the guise of a bumbling mushroom peddler. First there was the one I was sent to rescue blowing the whistle on me, then that **** dancer. Of course I dropped my guard, because nobody dancing like that could be threatening.
Quest ID: NW-DPCZNUVQ7
Yeah, how messed up would that be? I'm trying condition the player to not trust NPCs. All games, we just do whatever an NPC tells us to do, without question. My story will have the player decide on who they trust, and who they shouldn't. Makes a difference in the coming chapters.
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
Couple of little things. Occasionally NPC's disappeared when I would have preferred to see them walk away. But I can see that with the amount you put in that might be capped at your limit.
When I pick the lock I expected the door to slide open rather than the wall disappear.
With so much dialog I don't think we needed 3 options to every single line. I stopped reading after awhile because it gave me more than I wanted to know for a single quest.
Overall a pretty good quest but unfortunately I didn't finish or rate it. One of the encounters jumped at me and fell to a difficult spot on the ship. As he was aggroed I couldnt move the board to continue and I had to try to fall and land where he was and got stuck myself. After falling and then respawning at the start I just didn't want to start the balance all over again.
Whispers in the Forest NW-DPJGEXZJ8 - Daily
A Salty Sailor's Brew NW-DMOZP625S - Daily
Bonds of a Brother NW-DCP9XPZHI - Daily
I want a thread like this one for my foundry but cannot create a new one - any suggestion?
@neverdeborah
I just started doing Foundry quests myself, so I like to play quests that give me an idea of what can be acomplished in the Foundry, and wow, that was awesome. Loved the story. I suscribed to you and am going to play the first chapter now, can't wait for the next one, keep up the good work.
Like saving or the children or letting them burn to death. Its refreshing you can just be a <font color="orange">HAMSTER</font> instead of always being forced to be a fairy-tale hero.
thumbs up!
and also the featured satirical comedic adventure "A Call for Heroes".
The Scroll for Pathing was absolutely necessary to finding the way. I'd make it mandatory.
How is it the Scroll shows the pathing when the regular objectives don't?
I'm a Rogue. In the Final battle, I was roll-dodging and somehow rolled under the up-turned dinner table and could not get out.
Also, during the Ice Golem fight, the doors to their cage were opened wide, so when i ran up the stairs to kite them, their pathing would not let them get around the doors.
Loved the planks around the ships and the the chains between ships, but that map got old when i died and need to run back. Really liked the inside of the pirate ship. Great decoration and extra characters.
I really liked the surrender scene and the use of invisible walls.
Really good dialogue. It makes me want to play again on easy, just to see what they say.
http://nw-forum.perfectworld.com/showthread.php?403831-Bardstown-vs-The-Nashers-NW-DF3DRS37V
Thanks! and thanks for the feedback too.
These are issues brought up before.
The scroll isn't REALLY necessary. There is only one path through the ships, just looking over each side of the ship one could see where to go. I added the path to make it a little faster, and since the game engine's path doesn't work above the terrain.
As for falling, I've got 4 teleporters under the ships that take you back to the campfire. And two more porters from there that take you back to where you fell off. Still, many people miss this. I put in dialogue about it but I know people rarely read it. I don't know what else to do beyond that.
But anytime you try something new or creative, there are risks. Thanks again for taking the time to leave feedback.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
I've just started mine own little project in the Foundry, but looking at yours and other choice peoples' makes me realize that I have quite a way to come and quite a lot to learn (a LOT to learn, indeed) before mine's good enough for anything. Excellent job; I can see the effort you put into it. I look forward to finally finishing your quest one day.
BTW, if my character were to be a girl, would I build relationships with the males of the story? Or is it just all those backstabbing women?