I'm slowing bringing a very old adventure I created years ago to the game...
Elemental: The Experiment by
@derpdedo
Mission Type: Story,Story II, Balanced, Tavern, Explore, Lore,
Short Code: Not yet published
Average Duration: 40 - 50 Min (I hope)
Amount of Combat:Yes…
Starts at: Protector's Enclave
Mission Summary: Under the guidance of an eccentric demon from the abyss, who’s life dream is to bring the inner plains to the prime material to further her studies, Travel to the far reaches of Faerun to obtain fragments containing the essence of the elements themselves.
Be wary of those you trust while doing so, there are dark forces that would do anything to obtain what your employer with questionable origins is trying to create…
Comments
Element of Earth: (Started over, Original storyline doesn’t translate over well)
Map at 60%, scripting at 20%, Optional 2nd quest at 60%, Dialog at 20%, Sanity Check not complete
Attempting Story Marks to complete objective.
Element of Water: Maps at 100%, scripting at 95%, Optional 2nd quest at 85%, Dialog at 86%, Sanity Check not complete
Element of Fire: Map at 100%, scripting at 85%, Optional 2nd quest at 100%, Dialog at 60%, Sanity Check not complete
Element of Air: Map at 80%, scripting at 20%, Optional 2nd quest at 100%, Dialog at 30%, Sanity Check not complete
Final Boss Zone: Map at 100%, Scripting at 100%, Dialog at 60%,All Optional 2nd quest Conclusions at 100%, Sanity Check not complete
Ending/Closing: Map at 94%, Scripting at 100%
Beta test publish: Not Complete
Final publish: Not Complete
13 Maps
60+ Costumes
2 bottles of Excedrin
16 page script still in progress
A little overboard on the boosters...
Tinker Gnome base
Deleted and started over on some of the large maps from scratch. Everything is starting to assemble quite nicely. The 3rd optional quest line has been removed due to limitations to the programing aloud. Found a work around, but it would be too easy for something to go wrong.
A few new characters have been added to help the story line go more smoothly.
Final Boss area 1 of 3 trigger testing without encounters
[Ctrl] + [Z] = Your best friend
That makes 2 out of 13 maps complete with the exception of dialog. I’ll work on the script for that later, placeholder text and foot notes will have to do for now…
Status post updated, more screen shots to follow tonight
So I’ve decided to go a different route entirely, I’m going to put the switch right at the zone in… the only objective I’m going to put into the foundry for that map is the flip that one and only switch…
But since it’s going to be locked, the entire map will be dynamic with 3 different endings to chose from… no additional objectives will be used…
Wish me luck… I’m going to need it
who's->whose
plains->planes
Travel->travel
with questionable origins->of questionable origins
The first paragraph is one overlong sentence, it would be better to rewrite it as two or three.
(Why the heck does this forum software convert valid characters into something it won't accept when quoting? I had to re-write this twice because the apostrophe and ellipsis in the quote both caused the trailing part of the post to be chopped off... and they were fine in the original post, or when I enter them directly.)
Thanks for all the corrections, I'm the world's worst speller.
Thank you for the support, I'm doing my best not to get burned out on it. it's big enough to break it apart in 3-4 quests, but none of it would make any sense if I did.
The final area can no longer be edited in 2D mode anymore, too much going on for the grand finally
Updated, sorry it's been slow
Everything was going great until I ran out of NPC slots towards the end of the second ending. Going to put this method on the back burner for another quest, I just want to be done with working on this one.