just curious about the possibility. charge a thousand zen to open it then 500 ad to switch back and forth would make playing both pvp and pve aspects more plausable for me. also we should be able to have a second and 3rd spell set based on encounters a quick change for my spells click a button and and switch charge 50 ad per click its to deadly trying change spell in mid combat the cooldowns are fine i understand that but the powers page takes up so much space you cant really change and be sure you wont die to a red circle. how hard would it be to add a cntrl up or down to change a spell set just only works if spells being changed are off cd. curious about everyone elses thoughts. please reply
also my grammer is horrid i know but such is life
also i know we all want this stuff for free but pwe need currency sinks and need to make money or they will shut the game down
I see no problem with giving us 2 spell bars that we can switch between. Make it so whenever you toggle from one to another, everything is given a cooldown of 60 seconds.
OH WAIT, then they cant charge us more money for something that should already be in the game.
Nevermind.
[SIGPIC][/SIGPIC]
0
akennMember, Neverwinter Beta UsersPosts: 13Arc User
edited November 2013
60 sec cooldown to long normal cd's are fine 60 sec in a fight is not cool
60 sec cooldown to long normal cd's are fine 60 sec in a fight is not cool
I don't think this is something you'd be switching in a fight anyhow, rather that you'd be able to have a PvE build and a PvP build or a Dungeon Build or whatever other situational build that you'd swap to before heading out from Protector's Enclave.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2013
. . . . . Just make it so you'd need to be at a campfire and out of combat to switch. There's no reason anyone should be able to switch specs in combat, that just opens a whole can of worms, especially with multiple Paragon Paths on their way. It should not be an AD sink, it should be a normal feature of the game. If anything, it would cost a one-time nominal fee of gold to unlock the ability to have dual-spec switching available and only available upon reaching level 60.
akennMember, Neverwinter Beta UsersPosts: 13Arc User
edited November 2013
ok to let me clerify i was asking for two different things in my post 1 was a deul spec for feats and yes i would not be changing this in combat the other was a spellbar quick change somthing i already have spells set up in i just want to make sure i have no spells on cd click and boom wait for normal cd and heave a new set of spell in my bars
Ranger can basically use 6 encounter xD Whit rotation from bow to blade ^^ So, for all the other class, is unfair to have only 3. I hope they will do something for it
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
the powers page takes up so much space you cant really change and be sure you wont die to a red circle.
That's the point. You're suppose to pick your powers for each encounter then get to it. The game isn't really designed to make it quick and easy to change powers mid-fight. It's not intended to be.
Actually as a CW I would love to have a powers-switching ability during combat. There have been a number of times when I went into a boss chamber expecting to do add control, when it would have been more useful to have single-target spells, so it would have been nice to switch from AOE CC spells to single-target spells on the fly (after a suitable cooldown period had elapsed, of course).
Ranger can basically use 6 encounter xD Whit rotation from bow to blade ^^ So, for all the other class, is unfair to have only 3. I hope they will do something for it
Hardly unfair, they're very different classes and that is part of the playstyle.
The right to command is earned through duty, the privilege of rank is service.
Comments
OH WAIT, then they cant charge us more money for something that should already be in the game.
Nevermind.
I don't think this is something you'd be switching in a fight anyhow, rather that you'd be able to have a PvE build and a PvP build or a Dungeon Build or whatever other situational build that you'd swap to before heading out from Protector's Enclave.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
That's the point. You're suppose to pick your powers for each encounter then get to it. The game isn't really designed to make it quick and easy to change powers mid-fight. It's not intended to be.
Hardly unfair, they're very different classes and that is part of the playstyle.