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Design a Legendary!

ayrouxayroux Member Posts: 4,271 Arc User
edited November 2013 in PvE Discussion
Suggestion: In order to obtain these legendaries, a "quest item" has a VERY low chance to drop from the delve chest out of the new Shadow Mantle Dungeon. This quest item starts a quest to "speak to someone about the item" first, which then leads you on a chase to "capture the power of the bosses" from all the T1/T2 dungeons by defeating them. Maybe you get the T1s quest followed by all the T2s quest. Then you must take that item into MC, and interact with some "magical item" in there near the final boss or after. Once done, head back into Shadow Mantle Dungeon and it opens up a secret area with a unique boss. Defeat that unique boss and the item is yours.

Got the idea from Diablo 3. I like the step Crytpic is taking with artifacts, however Legendary/Unique Items would be ALOT of fun in this game I think. Ill start and hopefulyl others will have fun with this as a creative outlet and this wont be a flame thread :)


Ethereal Blade

335-405 Damage

Unique Weapon Characteristic:All damage dealt with this weapon ignores 100% of all damage resist and attacks cannot be deflected.

Equip: +1080 Maximum Hit Points
Equip: +1150 Power
Equip: +400 Recovery
Equip: +400 Life Steal

Offense Slot: Empty

Blade, Weapon
Requires Class: Guardian Fighter, Great Weapon Fighter
Requires Level 60


Note: Item does NOT have a weapon enchant slot.


Ill do another one!

Berserker's Battle Hammer

865-987 Damage

Unique Weapon Characteristic: Your Mighty swings of this hammer have a 10% chance to daze the target for 2 seconds upon a successful completion of Idomidable Battle Strike or the final attack of your at wills. While Dazed, opponents can still move at reduced movement speed, however cannot attack.

Equip: +1954 Power
Equip: +400 Defense
Equip: +275 Deflect
Equip: +275 Life Steal
Equip: +125 Armor Penetration

Offense Slot: Empty
Weapon Enchantment Slot: Empty

Hammer, Weapon
Requires Class: Great Weapon Fighter
Requires Level 60
Post edited by Unknown User on
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Comments

  • sephirothkirksephirothkirk Member Posts: 13 Arc User
    edited November 2013
    I think it's a nice idea, but it's better implemented in ARPGs such as Diablo III or Path of the Exile (which was the pioneer game in this kind of procedure, D3 is trying to do the same thing out of despair) where you kill a lot of mobs and where the almost exclusive point of the game is PvE. Imagine using the item you created against another GF stacked in defense gear. You did? Good. Now imagine the rage.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited November 2013
    Let me just say this about your example weapon: If that ever sees the light of day, this game is forever doomed. The thing about something like that is it is TOO OVERPOWERED. The concept of a legendary weapon is nice; its stronger than an epic weapon. However, you aren't looking at long term and are only looking at the "oh, its nice and shiny" viewpoint. Ignoring 100% of resistance and being unable to be deflected is essentially turning all of your attacks into a tene enchant (before module 2). Have you seen all of the complaints about that enchant as far as the PvP people are concerned? This is 100x worse than a tene enchant. You have to try and keep it balanced between PvE and PvP. Both sides are vocal and when one isn't happy, they will let everyone know.

    As far as your idea for legendary weapons; its fine as it is. Whenever a game adds a new rarity to the game it brings a whole bunch of issues balance-wise that they need to attempt to balance out or be ready to deal with people constantly complaining about it.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    Orb:

    Mind Reaver

    799-899 Damage

    Unique Weapon Characteristic: Each of your At Wills strikes will have a chance to paralyze your opponent with visions of impending death for a short while. If the paralyzed enemy is hit with a control Encounter, his insanity will spread to nearby enemies making them lapse in and out of a traumatic comatose state for 3 seconds.

    Equip: +500 Critical
    Equip: +500 Power
    Equip: +500 Armor Penetration
    Equip: +500 Life Steal


    Offense and Weapon slots ofc :)

    (I have my doubts anybody will design legendaries in this game, the dungeons are just not epic enough to warrant a legendary drop)
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    Let me just say this about your example weapon: If that ever sees the light of day, this game is forever doomed. The thing about something like that is it is TOO OVERPOWERED.

    Well I dont think you really understand the item. Its got a MUCH lower damage range than the other weapon thus affecting your damage alot, It would make ARP useless which would free up other stats, I also did NOT include a weapon enchant socket on the item either. I see it as the unique of the enchant IS the weapon enchantment....

    Take for instance MY GF, I have a bronzewood (-16% DR) and 30.6% arp. Essentially ALL of my attacks ignore all DR... up to 46.6% that is... and my weapon damage is higher. So no, this wouldnt be OP imo.

    pers3phone wrote: »
    Orb:

    Mind Reaver

    799-899 Damage

    Unique Weapon Characteristic: Each of your At Wills strikes will have a chance to paralyze your opponent with visions of impending death for a short while. If the paralyzed enemy is hit with a control Encounter, his insanity will spread to nearby enemies making them lapse in and out of a traumatic comatose state for 3 seconds.

    Equip: +500 Critical
    Equip: +500 Power
    Equip: +500 Armor Penetration
    Equip: +500 Life Steal


    Offense and Weapon slots ofc :)

    (I have my doubts anybody will design legendaries in this game, the dungeons are just not epic enough to warrant a legendary drop)

    NICE! Although this item does seem really strong, whats your proc %? Does the paralyze last for 3 seconds as well?
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    please do not infect neverwinter with d3. thanks.

    although i would have to agree that this wouldn't work so much here as it would in an ARPG world like the aforementioned.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    Posted a second on in OP.

    If you dont like it you dont have to post, I really like the idea and think its ads alot to the game honestly....


    You have to remember these items dont get set bonuses either so for alot of classes its a tradeoff....
    pers3phone wrote: »

    (I have my doubts anybody will design legendaries in this game, the dungeons are just not epic enough to warrant a legendary drop)


    Yeah I agree, I think it would be cool though to get a very rare drop off the last boss of the new content coming out. It would start a quest chain that would take you back through all the T1/T2 dungeons for some reason.

    either a drop item or you have to "steal their power" into some crystal or something....

    Once youve got all the boss' done, you go back to the new content, kill the boss again or maybe the final boss is replaced with a unique boss who then drops the item from a chest or something....


    Just something fun that would recycle all the old content, would be kinda fun honestly.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    ayroux wrote: »
    NICE! Although this item does seem really strong, whats your proc %? Does the paralyze last for 3 seconds as well?

    Something small, below 5% or so for sure. The first effect shouldn't last more than a sec IMO to make the CW more alert. And the mobs in the 2nd effect should be in and out of the "nightmare" state so it doesn't become to OP. Basically only a slightly better weapon but with a nice description and a crazy graphic effect or something :) MMOs last a long time no reason going ultraOP at once, in small increments.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited November 2013
    Orb:

    Cake

    0-10 Damage

    Unique Weapon Characteristic: Your encounters deal no damage but cover the enemies affected in delicious cake. Enemies not affected immediately turn towards those who are, and start drooling.

    Equip: +5000 HP
    Equip: +500 Control Rating
    Equip: +500 Movement
    Equip: +10 Power.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • zoushozahnzoushozahn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    Will we see orange-grade weapons/armor in game?
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    zoushozahn wrote: »
    Will we see orange-grade weapons/armor in game?

    I hope so, they already brought artifacts in the game with orange rarity...
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited November 2013
    I like this idea. I've always felt that the game was lacking non-set gear with effects. Let me give this a shot right here...

    The Song of Harvest
    371 - 511 Damage

    Unique Weapon Characteristic: Your Life Steal stat heals your allies within 60' for 50% of its efficacy. You also receive a 20% chance to replenish 5% of your AP Bar whenever you critically strike a foe.

    Equip: +650 Power
    Equip: +250 Regeneration
    Equip: +250 Life Steal
    Equip: +250 Critical Strike

    Offense Slot: Empty
    Weapon Enchantment Slot: Empty

    Blade, Main Hand Only, Weapon
    Requires Class: Trickster Rogue
    Requires Level 60
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited November 2013
    It's a good idea, as long as they don't couple it with Zen and AD. Legendary weapons should be hard to farm in order to give the owner a feeling of 'achievement' once they get them. So here goes:

    Aegis Fang

    950-1100 Damage

    Equip: +1,900 Power
    Equip: +300 Critical Strike
    Equip: +250 Armor Penetration
    Equip: +300 Deflection

    Offense Slot:
    Weapon Slot:

    Unique Characteristic: After you critically hit an opponent, you have a 20% chance to leave him prone for 2 seconds. This can only happen once every 30 seconds per target.


    It's about time we see a 2h warhammer, especially one appearing in D&D lore :)
    * Notorious Dwarven Bear Cavalry Leader *
  • rki3rki3 Member Posts: 25 Arc User
    edited November 2013
    Pants

    Unique armor characteristic: your pants is on fire

    Equip: +5000 #SWAG
    Equip: +40 item slot(its a cargo pants)
    Equip: -9000 Hygiene(this pants haven't been washed since the dawn of neanderthals)
  • immahealyounowimmahealyounow Member Posts: 57
    edited November 2013
    For DC:

    Armor of OMG-It's-Actually-Not-Effing-Useless (Legendary Armor Set)

    Chest:
    +800 Max HP
    +450 Defense
    +300 Deflection
    +250 Recovery
    +200 Regeneration

    Arms/Legs/Helm
    +550 Max HP
    +300 Defense
    +300 Deflection
    +150 Recovery
    +150 Regeneration

    Equip(2): Regeneration +500

    Equip(4): Your self-heals are no longer affected by righteousness and you heal for 5% more. This armor contains three charges of epic win. While you have at least one charge of epic win, you are immune to control effects. When a control effect is used on you, one charge is consumed. A charge of epic win regenerates every 10 seconds or when you use a divine encounter power.

    ----

    But, why would I want something like this when I can get my legendaries with armor penetration and life steal?
    * Blessing - 60 DC * * Blessa - 60 GWF * * Blessed - 60 TR * * Bless - 60 GF * * Blessings - 50 CW * * BlessedArr0w - 30 HR *

    [SIGPIC][/SIGPIC]
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited November 2013
    My idea:

    Mace of Shattering (a cleric weapon - yes a mace, no symbol!)

    Damage 800-1200
    Equip: + 2000 Power
    Equip: + 500 Critical Strike
    Equip: + 500 Armor Penetration
    Equip: - 2000 Hitpoints
    Equip: - 500 Lifesteal

    Offense Slot
    Weapon Enchantment Slot

    Unique weapon ability:

    On activation: You shatter the ground and send out a shockwave in a large area around you knocking enemies down and dealing 10000-20000 damage to them while healing allies for 2000-5000 hitpoints. The closer enemies are standing next to you the more damage they take and the longer the knock down effect lasts. The closer allies are standing next to you the more hitpoints are healed. The damage and knock down effect can not be dodged or deflected and breaks stealth. This ability can only be activated once every 30 minutes.


    The idea behind it is that this item is basically a devastating weapon. If you want to use it you gain lots of damage but you would have to sacrifice health and selfhealing while wielding it. Also it has a clicky effect. Therefore you would need to have a special hotbar button to be able to activate such effects. It is no proc effect but basically an ability you could use every 30 minutes. Damage should be scaled down in PVP though.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    Nice! Man some of those seem really strong..... This is really fun though and would be nice to see them in game!

    Here is a fun one!


    Quickfoot Boots

    Unique Item Characteristic:You have a 10% chance upon dealing a critical strike to increase your run speed by 20% for 4 seconds

    Equip: +279 Critical Strike
    Equip: +279 Recovery
    Equip: +143 Defense
    Equip: +126 Deflect
    Equip: +126 Movement

    Utility Slot: Empty

    Salvegebale, Feet
    Requires Class: Any
    Requires Level 60





    This could be cool for tank GFs!

    Defender's Aegis

    Unique Shield Characteristic:When a Target is affected by Mark 20% of any damage they deal hits you instead of the intended teammate. YOu must be within 25' of your ally for this effect to happen.

    Equip: +10 AC
    Equip: +80 Recovery
    Equip: +750 Defense
    Equip: +250 Deflect
    Equip: +100 Regeneration

    Defense Slot: Empty

    Off Hand, Shield, Heavy
    Requires Class: Guardian Fighter
    Requires Level 60
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    For DC:

    Armor of OMG-It's-Actually-Not-Effing-Useless (Legendary Armor Set)

    Chest:
    +800 Max HP
    +450 Defense
    +300 Deflection
    +250 Recovery
    +200 Regeneration

    Arms/Legs/Helm
    +550 Max HP
    +300 Defense
    +300 Deflection
    +150 Recovery
    +150 Regeneration

    Equip(2): Regeneration +500

    Equip(4): Your self-heals are no longer affected by righteousness and you heal for 5% more. This armor contains three charges of epic win. While you have at least one charge of epic win, you are immune to control effects. When a control effect is used on you, one charge is consumed. A charge of epic win regenerates every 10 seconds or when you use a divine encounter power.

    ----

    But, why would I want something like this when I can get my legendaries with armor penetration and life steal?

    What about this Bless,

    Angelic Battle Plate

    Unique Armor Characteristic: Upon Receiving a critical Strike you have a chance to receive a Bastion of Light charge. At three charges you gain "Angelic Bastion", a Shield that absorbs 100% of the next critical to strike you.

    Equip: +13 AC
    Equip: +200 Critical
    Equip: +700 Defense
    Equip: +350 Deflect
    Equip: +275 Recovery
    Equip: +175 Regeneration

    Defense Slot: Empty
    Armor Enchantment Slot: Empty

    Requires Class: Cleric
    Requires Level 60
  • facexcontrolfacexcontrol Member Posts: 281
    edited November 2013
    whats with the life steal of the new gear anyway ...
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    whats with the life steal of the new gear anyway ...

    Cause its an almost useless stat that is a "filler"?
  • gannicsgladiatorgannicsgladiator Member Posts: 413 Bounty Hunter
    edited November 2013
    nice topic. we also could have new gears with more slots, or "slot" set options. so we could chose the set option we want too.
    Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
    Gannicus Destroyer, GWF Destroyer retired
    Kate Beckinsale NB DC, Link NB GF
    "There is only one way to be a champion..., Never ...ing lose"
  • irdillonirdillon Member, Neverwinter Beta Users Posts: 90
    edited November 2013
    Celestial Edge

    Unique Weapon Characteristic: Upon successful Critical Strike, you drain 3% of your target's Critical Severity. Stacks up to 5 times. Multiple targets can be effected by the debuff, but the wielder may only have 5 stacks at any time in any circumstance. Buff and debuff last 10 seconds.

    Damage: 967-1023

    Health: 750
    Power: 1300
    Critical Strike: 300
    Armor Penetration: 150
    Recovery: 0
    Defense: 0
    Deflect: 0
    Life Steal: 0
    Regeneration: 0
    Movement Speed: 0

    Offense Slot:

    Weapon Enchantment Slot:

    Main-Hand, Greatsword
    Required Class: Great Weapon Fighter
    Required Level: 61


    Craft Only BoE
    Celestial Weapon Smithing Rank 20

    Necessary Ingredients:
    Fomorian Fabled Greatsword x5
    Ancient Castle Champion's Greatsword x5
    Iliyanbruen Fabled Greatsword x10


    Celestial Scabbard: Scabbard, Sword Knot fashion

    Unique Weapon Characteristic:
    Celestial Power You are able to feed your offhand with T2.5 weapons or higher to gain permanent stacks of Celestial Power. Each stack of Celestial Power randomly increases one of the stats your equipped Celestial Edge permanently. Both Celestial Edge and Celestial Scabbard must be equipped. Stacks of Celestial power will be lost if Celestial Scabbard is unequipped, but will be regained once reequipped.

    Celestial Power Stacks may vary from 150-250 to any stat with a maximum of 25 stacks.

    Health: 450
    Power: 188
    Critical Strike: 188
    Armor Penetration: 95
    Deflection: 95

    Offense Slot:

    Part of Set (0/2)
    Celestial Edge
    Celestial Scabbard

    Set 2: Equip: +450 Armor Penetration

    Off-Hand, Sword Knot
    Required Class: Great Weapon Fighter
    Required Level: 61


    Rebirth: Zen, Weapon Reset Token

    1 Stack of Celestial Power will be reset and reapplied for different results. (Stat's may drop or raise)
    Price: 200 Zen
    Bundle of 10: 1850 Zen
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    irdillon wrote: »
    Celestial Edge

    Celestial Scabbard: Scabbard, Sword Knot fashion

    Wow REALLY interesting, pretty complex as well. I like how its craftable and requires ALOT to make! THe Scabbard seems a little too strong but overall very nice!!!!

    I really liked your idea bout stealing crit severity, how would that work in PVE? If a mob has +75% standard it just gets reduced?
  • irdillonirdillon Member, Neverwinter Beta Users Posts: 90
    edited November 2013
    ayroux wrote: »
    Wow REALLY interesting, pretty complex as well. I like how its craftable and requires ALOT to make! THe Scabbard seems a little too strong but overall very nice!!!!

    I really liked your idea bout stealing crit severity, how would that work in PVE? If a mob has +75% standard it just gets reduced?

    I assume most mobs in PvE would have 75% severity, I think? Idk do we have any information on that haha
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    zoushozahn wrote: »
    Will we see orange-grade weapons/armor in game?
    ayroux wrote: »
    I hope so, they already brought artifacts in the game with orange rarity...

    orange level artifacts can be seen in the "collections" window on the preview shard. artifacts are a new feature which provide a new power option based on what artifact you have slotted as primary and you can slot three artifacts. each one provides a power and bonus attributes. these are upgradable using the new refinement system... so orange level artifacts will have to be leveled up and cannot be purchased or looted since all artifacts thus far seem to be BoP.

    but whether we will see orange level weapons/armor is pure speculation.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    What about something like this too:

    Opportunist Assassin's Stiletto

    410-498 Damage

    Unique Weapon Characteristic: While outside stealth, your NON critical hits restore a small portion of your stealth meter.

    Equip: +954 Power
    Equip: +250 Recovery
    Equip: +225 Deflect
    Equip: +225 Armor Penetration

    Offense Slot: Empty
    Weapon Enchantment Slot: Empty

    Dagger, Weapon
    Requires Class: Trickster Rogue
    Requires Level 60
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited November 2013
    Jadefire, Dagger of Devilry

    503-525 Damage

    Unique Weapon Characteristic:On successeful Critical Hits, you have a 30% Chance to Proc Jadefire,. Giving 100% chance to Riposte and redirect 100% of non critical hit damage, back to attacker, as well as increasing Deflect, Defense, and Lifesteal by 10%. Buff lasts 5 seconds, cannot occur more then once every 30 seconds.

    Lifesteal:750
    Power: 280
    Crit:280
    Deflect:280

    Offense Slot:
    Defense Slot:

    Weapon Enhancement Slot:

    Dagger, Weapon
    Requires Class: Trickster Rogue
    Requires Level 60


    Prerequisite: Immortal Title. Bloodthirsty Title. Head-Hunter Title.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    munkey81 wrote: »
    Jadefire, Dagger of Devilry

    503-525 Damage

    Unique Weapon Characteristic:On successeful Critical Hits, you have a 30% Chance to Proc Jadefire,. Giving 100% chance to Riposte and redirect 100% of non critical hit damage, back to attacker, as well as increasing Deflect, Defense, and Lifesteal by 10%. Buff lasts 5 seconds, cannot occur more then once every 30 seconds.

    Lifesteal:750
    Power: 280
    Crit:280
    Deflect:280

    Offense Slot:
    Defense Slot:

    Weapon Enhancement Slot:

    Dagger, Weapon
    Requires Class: Trickster Rogue
    Requires Level 60


    Prerequisite: Immortal Title. Bloodthirsty Title. Head-Hunter Title.

    Interesting! Seems VERY powerful but I like the idea! Also great idea on the title pre-reqs
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited November 2013
    ayroux wrote: »
    Interesting! Seems VERY powerful but I like the idea! Also great idea on the title pre-reqs

    Yah it would be fun! It would have to have a very obvious Spell ANimation though, like the GF's ability that has the golden swords circling them. Not fair to riposte if theres no possible way of knowing =)
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    Just thought of one....


    Ancient Arch Magister's Orb

    691-802 Damage

    Unique Weapon Characteristic: Your at wills and encounters have a chance to refill a portion of your stamina

    Equip: +1720 Power
    Equip: +500 Recovery

    Offense Slot: Empty
    Offense Slot: Empty
    Defense Slot: Empty
    Weapon Enchantment Slot: Empty

    Orb, Weapon
    Requires Class: Control Wizard
    Requires Level 60
  • irdillonirdillon Member, Neverwinter Beta Users Posts: 90
    edited November 2013
    ayroux wrote: »
    Just thought of one....


    Ancient Arch Magister's Orb

    691-802 Damage

    Unique Weapon Characteristic: Your at wills and encounters have a chance to refill a portion of your stamina

    Equip: +1720 Power
    Equip: +500 Recovery

    Offense Slot: Empty
    Offense Slot: Empty
    Defense Slot: Empty
    Weapon Enchantment Slot: Empty

    Orb, Weapon
    Requires Class: Control Wizard
    Requires Level 60

    Makes me wonder if we'll have multi-slot items soon, because of the advance search function in AH.
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