OK, so they are promising a new paragon path for all classes with module 2....now, the new powers used to look like this:
However, this was a few months ago, and may of course have changed - however, I am wondering...if this would be the new path, how would you like it (and remember that instead we would lose the old paragon powers).
Comments
Temp Hitpoints, reduced incoming dmg, deal increased damage
I don't see this working as a main healer in some of the more difficult T2's like CN. I'll be trying it out to be sure, but probably will end up going back to my old faithful setup
More importantly, it seems we could lose Foresight.
Here are the current Paragon-specific Powers: Foresight, Terrifying Insight, Hammer of Fate, Prophetic Action, Brand of the Sun, Prophecy of Doom.
1 at will, 3 class features, 1 encounter, 1 daily
Iyon the Dark
The daily would be worth its salt if it wasn't (small amount of) temp hp, but simply hp, imo. Looks a bit weak to me. I'd also not like to lose the buff on just one, measly hit! % of (base) hp would be better, critters would remove it otherwise (?).
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Certainly. I hope they take note of feedback given, here.
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Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Diana (15,4 DC)
BigHalf (15,5 GF)
Combine that with healer's lore, and wheeee.
We could lose foresight but make it up in actual heals/tempHP, perhaps? Admittedly, this would make almost no net difference except giving us a higher score on the healing table at the end (which we are always, without fail, going to top anyway).
And if I'm honest, I'd still take flat mitigation over extra healing.
Hammer of fate is laughable now (previously it was easily-dodged, hilariously well-telegraphed, three-individual-strikes but high damage, now it's...all of the above but without the high damage).
So ...I'd suspect: more or less anything else.
It was nerfed to oblivion with one of the last patches. After this patch I respecced my char, didn't put any points in it anymore and never missed it again.
Seriously, why would I ever use this now? In PVE when I solo I rather use Guardian of Faith instead. At least this comes with a handy knock down. I even use this in PVP. Knock down is much better than the little knock back from Hammer of Fate. If my team is beating on someone I help them more when I knock this person down than if I knock him away. People that pick on you are also better knocked down, someone that flees - why would you knock him away even further? Knock down is again the better choice here. When someone beats on your teammate, knock the enemy down, give your team member time to move away and on top of it heal him a little with that spell. Also due to the animation people often dodge Hammer of Fate's hits anyway, at least the 2nd and 3rd.
When I run PVE in dungeons I neither use both of them, the little damage of them both is not worth wasting a daily. I rather cast Hallowed Ground or Divine Armor then, that's at least useful. If I hit someone for some thousand hitpoints won't make much different anyway. In comparison to the damage others dish out this is just laughable anyway.
Now I want to bump that thread I had made about it that nobody remembers anymore. Not sure if it would be a necro now....
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Not sure yet how much this change affects group content, but if there's no noticeable drop in heals, I really could consider switching to Anointed Champion on live, too. The attack animation for the new at-will looks a bit awkward and weird, but otherwise I've no complaints about the new paragon path at all.
Get 1 pip of divinity and daily ready - throw a blessing of battle and attain 5 stacks of CoC using crits from astral seal. Pop hallowed ground, then divine glow in divinity. finish with regular exaltation. Should have enough divine to do an instant daunting.
Tested last night with rank 5 enchants and high prophet. No weapon enchant, power was ony 3.7k after all buffs.
22k NON-CRIT Daunting. 31k crit (No vorpal).
Stack mega power and then a pvorp?? Mega damage
Check the new At-Will then.
Exaltation is probably the most overpowered ability in the game right now. You can quote me on that.
* TWITCH * YOUTUBE * MY GUIDES *
Yeah weve been looking at this as well... Its pretty OP
My pure dps pvp skills: GoF, HG, Sunburst, Daunting Light, Divine Glow, Holy Fervor and Anointed Action At wills, LoF, Bless
My class is high elf with 16,16,14 starting ability point, all points into str and wis.
Im lvl 40++ so sorry if i didn't know any things about late games...
Yes, sunburst will probably always be a must in PvP, but you're underestimating the power of Exaltation. I've already used it extensively on the PTR in PvP, and in the right hands its incredibly game changing. You can literally give you and your teammate a 2 second Soulforge every 13 seconds. I imagine you can drop that to 10 seconds with enough recovery and recharge speed.
And when I say it makes you immune to all damage, I mean ALL damage, even from dailies like Shocking Execution (Not to mention it heals). This skill is just way too strong.
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Sounds good. Is it good enough to drop Foresight for?