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Weapon Enchantment: What's the best?

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  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    What we want to know is how long a mob's encounter power cooldown being extended, not how fast a mob can be killed.

    I understand that. The odds of them lasting longer are low.
    The right to command is earned through duty, the privilege of rank is service.


  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited October 2013
    rabbinicus wrote: »
    I understand that. The odds of them lasting longer are low.
    How low? /10 char
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    How low? /10 char

    As a kitted out CW? Extremely. :)

    Given the time and inclination, I might give this a test. At the moment I am perfectly happy with it, particularly if my Greater Frostburn procs. What I would really like to do is test this out more on epic dungeon bosses.
    The right to command is earned through duty, the privilege of rank is service.


  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited October 2013
    rabbinicus wrote: »
    Given the time and inclination, I might give this a test. At the moment I am perfectly happy with it, particularly if my Greater Frostburn procs. What I would really like to do is test this out more on epic dungeon bosses.
    I could be wrong, but perhaps it is not effective at all and you are under an illusion that it is effective.

    As calculated clearly by @crystal892f, 3% (normal) ~ 5% (perfect) extension it makes to encounter power cooldown is nearly none. Say a foe's encounter power cooldown is originally 10s, and with 3% ~ 5% extension it will be merely 10.3s ~ 10.5s. Let alone that lasts for only 4 seconds.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited October 2013
    One hint: Debuffs don't dependent on the target itself. They give a fixed amount of an effect. GPF would be OP if it really would decrease the defense of target by 45%. Target dummies show that it give a fixed amount of damage to attackers of the debuffed target. But independent of this: You never know if the attacks flagged as encounters or what else, so they really dependent on normal status/debuffed status.
  • nivusiinnivusiin Member Posts: 0 Arc User
    edited October 2013
    Littlebit offtopic. I have wondering, how some CWs can get 2-2.5k armor penetration. I have calculate gear and stones, and i get ~1k, but still stats shows 2.5k? How this is impossilbe? Can u get AP something else than gear/stones? My Stats is Power 4.5, crit 2.2, ap 900, reco 2.85k and im 12.3k cw. And i have seen other CWs, their power like 5k, crit 3k, ap 2.5k and reco 3.5k but still my GS is higher? Feels strange.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    Here's a sample of a very very simple itemisation that will get you to 2,100 ArmPen. I guess if you slot Eye of the Storm, you can drop your critical by at least a 1000 and invest on ArmPen.

    Edit: Now with the link :

    http://gateway.playneverwinter.com/#char(Hugis Blinkbeard@hidahayabusa)/charactersheet

    Mind the space
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  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    nivusiin wrote: »
    Littlebit offtopic. I have wondering, how some CWs can get 2-2.5k armor penetration. I have calculate gear and stones, and i get ~1k, but still stats shows 2.5k? How this is impossilbe? Can u get AP something else than gear/stones? My Stats is Power 4.5, crit 2.2, ap 900, reco 2.85k and im 12.3k cw. And i have seen other CWs, their power like 5k, crit 3k, ap 2.5k and reco 3.5k but still my GS is higher? Feels strange.

    You can obtain such stats:
    - 2x Pyro ring
    - Piercing Berserker Belt
    - Rank 8 dark enchants.
    - Runestones on stone: 1x power, 1x crit, 1x def (not the +...% to all runestone).
    - Boons + crit/def
    - And on stone: 1 dark, 1 radiant, 1 azure enchant.

    This way you can even get higher stats then you named (mine are: 5k+power, 2200 crit, 2200 ap, 3200 rec, 1300 def)
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  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    My char has 2100 ArP without the stone augment and all I did was put Rank 7 Darks in my offensive slots + the PvE gear you see mentioned above and in guides.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    I could be wrong, but perhaps it is not effective at all and you are under an illusion that it is effective.

    As calculated clearly by @crystal892f, 3% (normal) ~ 5% (perfect) extension it makes to encounter power cooldown is nearly none. Say a foe's encounter power cooldown is originally 10s, and with 3% ~ 5% extension it will be merely 10.3s ~ 10.5s. Let alone that lasts for only 4 seconds.

    I've been pretty clear that it is purely anecdotal and may not make any difference at all. Given how rapidly my CW kills things, they may only be getting one shot in anyway. :)
    The right to command is earned through duty, the privilege of rank is service.


  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited October 2013
    rabbinicus wrote: »
    I've been pretty clear that it is purely anecdotal and may not make any difference at all. Given how rapidly my CW kills things, they may only be getting one shot in anyway. :)
    So have we finally came into a conclusion that Frost Enchantment's recovery debuff is basically useless? If so, I will post a suggestion to devs to improve it.

    Because I don't have Steal Time, I can only try as many methods as possible to produce similar effects of Steal Time. It looks like this enchantment is a potential one. In the upcoming module, there will be a new system called Artifact System, which grants you a new power. I hope I can then have a new power similar to Steal Time so I can save my time handling this issue.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    So have we finally came into a conclusion that Frost Enchantment's recovery debuff is basically useless? If so, I will post a suggestion to devs to improve it.

    Because I don't have Steal Time, I can only try as many methods as possible to produce similar effects of Steal Time. It looks like this enchantment is a potential one. In the upcoming module, there will be a new system called Artifact System, which grants you a new power. I hope I can then have a new power similar to Steal Time so I can save my time handling this issue.

    No conclusion, simply a recognition of the fact that I am presenting anecdotal evidence. :)
    But I wouldn't object to an improvement!
    The right to command is earned through duty, the privilege of rank is service.


  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited October 2013
    rabbinicus wrote: »
    No conclusion, simply a recognition of the fact that I am presenting anecdotal evidence. :)
    But I wouldn't object to an improvement!
    Sorry, English is not my main language. Could you explain the meaning of "anecdotal evidence"?
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited October 2013
    IMHO, id believe the Frost enchantment should cause a slow effect rather than a recovery debuff, since the effect is hardly noticeable, as many put in discussion here. However, with a huge slow debuff, it could turn an Opressor specced CW into a REALLY nightmarish annoyance (my kind of playstyle). :o
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  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    IMHO, id believe the Frost enchantment should cause a slow effect rather than a recovery debuff, since the effect is hardly noticeable, as many put in discussion here. However, with a huge slow debuff, it could turn an Opressor specced CW into a REALLY nightmarish annoyance (my kind of playstyle). :o
    That sounds fine. Imho, it should add Chill on foes or freeze foes.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    Hi, folks who have been discussed or cared about the Frost Enchantment, I had posted a suggestion to devs.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited November 2013
    I think in pve mobs do not use recovery, instead their abilities and attacks are always a fixed time, similar to how companions work.

    Frost would need slowing effects to make it useful.
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  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    grimah wrote: »
    I think in pve mobs do not use recovery, instead their abilities and attacks are always a fixed time, similar to how companions work.

    Frost would need slowing effects to make it useful.
    Does that mean Arcane Runstone is useless in companions' offense slots?

    Slow effect isn't useful when mobs use their "Lunging Strike"-like abilities. And if Frost Enchantment provides Slow effect, imho maybe spending 1.55 million AD to level a Wayward Wizard companion to rank 30 is more useful than spending millions of AD to craft a Perfect Frost Enchantment.
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