Typically I'm very critical of this game claiming to be dnd while following an arcade game route. So a very pleasant and impressive surprise it was to see a ranger who wasn't locked to just 1 weapon. The importance of this is in the fact that a ranger strictly using 1 weapon type is not a ranger at all. For example a ranger that uses just bows or just melee it a glorified archer or rogue. No a ranger is a stealthy fighter of the forest using both melee as well as ranged attacks to strike down his foes! hats off to the never winter team for doing the right thing.... If there are more moves like this I believe more people will resonate with the game much better. The next thing should be paladins imo
Also a more in depth worship/god system would be perfect.
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Hopefully Paladins will be out in the not too distant future, as a melee faith related character.
WTB Class Reroll please
That isn't quite what was said in that interview article. "I can imagine the Druid will probably be, if not the next one that we start next, it will probably be soon"
Based on the statements before that, they've already gotten most of the "next" one (after Ranger) built (40-60% they said), so they're talking Druid will be, if not after that one, then the one after that. Ie: Ranger is 1, "next" is 2, Druid would be 3 or 4.
Ahhh, well, at the very least fans of the Druid know with some certainty that is on the way before terribly long. Perhaps then the next will be the Warlock that is often favoured in speculation.
I suppose they could call them "pair of short swords" or something to differentiate them further.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
For all we know, they may even have it so that you can pick which slot the pair of daggers go in, main or off, and the other weapon goes in the other slot, and the weapon type chosen for the main slot gains some sort of damage bonus, allowing Rangers to choose if they wish to focus on melee or ranged weapons.
It will be interesting to see how they go about it, for sure.
It's either that, or they have to enchant three weapons.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Another alternative would be that Rangers use a "Ranger weapon kit" as their primary weapon, which consists of the bow and primary dagger, and then just use a rogue's off-hand weapon for the secondary. The "kit" in the main hand would take a weapon enchant which would affect both the bow and main dagger. The only problem with this implementation would be that you wouldn't be able to separate bow and main dagger looks. Doing a bow and pair of daggers as separate items would cause an issue since they'd need 2 weapon enchants. A final option would be to have the bow as the main weapon, have its enchant carry over to the daggers, and just have the dagger pair as both in a single slot (with no enchant).
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Naw, I suspect it will be similar to the GF or TR, as the only classes with a visible off hand item. Main hand will most likely be a Ranger specific set of daggers. Unique to the Ranger class, and separate from Rogue items, and with a weapon enhancement slot. Off hand will be the bow, no enhancement, but its own own stats and visible appearance. This could easily go either way, with the bow primary and the blades secondary depending on what mode is considered default.
The other possibility is simply just bow primary with an abstract secondary. Perhaps something like a quiver. And the melee weapons simply function like rogues throwing daggers. Not a physical item, but an animation attached to the power. However, I think this is less likely simply because I see having both the bow and weapons being a visible and customizable as an important option.
The one think I can bet for sure on is the Ranger will have its own unique drops and gear not associated with anything else currently in game.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Anything is possible. But I honestly don't see them breaking the template that they set up. I mean they had to seriously work hard to come up with off-hand items for every class, when it would of been easier to just skip it and make the main hand more powerful. When you have to come up with an off hand item for a two-handed weapon fighter. Its pretty clear you are making stuff up to hold to a template.
In the same vein they had to make up a special case rule for rogues who up till epic level could use any dagger in any slot. But so as to not be over powered. They had to make one dagger primary only, with a weapon slot, and a universal one without. The one class without a true off hand item, ended up with a special primary only item instead.
Lets not even try to imagine how broken things would be if you could slot more then one weapon enchantment. Can you say 2 perfect vorpals? Or a perfect vorpal and anything else, just to make sure that one shot kill is more humbling.
I just cant honestly see them changing things all that much. All the classes function on a set template for a reason. I cant see them reinventing the wheel at this point.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
They aren't going to reinvent it. It is more a matter of how they will reinterpret it for the Hunter Ranger to accommodate both melee weapons and the bow.
They may do something like the GWF thing, such as having the whole bundle of the melee weapons and bow go in the weapon slot, and invent some extra item akin to the GWF knot for the other slot. This would give the HR access to his weapon enchant regardless of whether he was using his bow or dual weapons.
A simple switch button on the interface would allow you to select and alter each set with unique looks and whatnot, but the enchants and attachments would be handled normally.
The other options, of course, is to package the look of the bow and quiver into the mainhand slot, and the swords into the offhand, not giving players the option to customize the bow and quiver separately, or the two swords always being identical.
And I agree with another poster: we probably wont' see them allowing rangers to use TR weapons, though I don't understand why not. There will probably be a whole new set of ranger-specific gear.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
I also think GWF longswords are a more likely option than TR short swords.
I'm guessing the basic switching mechanic will be similar/identical to Divinity mode for DCs.
Probably a separate set. According to a friend of mine, ranger gear occasionally dropped in the early previews of the game.
I'm keeping an eye on this second module, it might pull me and others back in, but that shift ability from the sound of it is not impressing me right now. However, I would rather test it out my self first before deciding.
Warlock next!?
Yeah I have to laugh when certain forum darling say "Called it two months ago!!" when most of us knew about it back in Alpha.
But I agree Warlock probably next.
That would make a great deal of sense since the archery is the newest bit. It also means that the weapon switch may be the kind of game changing move that stealth is. At least, one can hope so.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
It's likely that the Warlock will be next - they had Scourge Warlock assets ingame during CB.
EDIT:so... Apparently people already said that. Note to self:L2read the whole thread.
But, as for the topic at hand, yes, the weapon-switching of Rangers looks fantastic - hopefully, since every class is getting a second paragon path, they'll have a ranged path and a melee path.
Hide armor instead of leather.
And I gota say, the two initial at-wills are pretty dang awesome