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Change BoP to BoA

ukspawnukspawn Member Posts: 426 Arc User
edited November 2013 in General Discussion (PC)
Edit: For clarification it's now BtC (Bind-to-character) and BtA (Bind-to-account), sadly can not edit title.

BoP = BtC
BoA = BtA

It's been said and argued countless times, I'm just rinsing and repeating because I personally find BtC annoying and wasteful. It doesn't benefit players and it doesn't benefit anyone else when taking everything else into account. It's just flat out ridiculous.

The only things which are BtA (Bound to account) versus BtC (Bound to a single character), are items purchased through Zen store. Thing here is, nothing in the Zen store is an ingame drop that is BtC and visa versa. So unless you're planning on Zen'ing out ingame drops that are currently BtC, this is not benefiting you or us and if you do, do this, you know **** well everyone would kick off as it's the most blatant of money grabs.

I'm not arguing to remove BtC, or reverse the change you made when making many more items BtC, I'm asking you to take a look at the middle man, BtA. For players, we're generally swapping out items every 10 levels, this literally means
that every 10 levels you have to dump or sell for a pittance (silver) your complete gear setup. This may have been feasible at some point but really it's not, for me it never was.

Do you know how infuriating it is having to dump gear every 10 levels? Words escape me. Make it BtA, so when a player is ready to change gear they don't have to feel like it's being trashed and can potentially re-use it, but ONLY, on another character on that account. One thing this will do is encourage people to make more characters, which possibly means, purchasing more character slots, hell, I know I would.

I can see various reasons you wouldn't want to, which generally fall into the financial side of things but in the long run I genuinely believe this would be better, financially for you and us the player base. If nothing else it would be a very well respected move towards the player base and quite frankly, you don't need to look far to see it's time for it.

I'm not trying to slate the company or anything, don't get me wrong, there have been many positive moves within the game that people have approved the problem is, is that within every positive move, tackling bugs, bots, exploits, proposed new content, etc.. there are "more" additional changes that unwarranted or unnecessary.

I'm skimming with BtC to BtA, it's merely a suggestion that should perhaps be revisited, revised. Doesn't need to be everything thats BtC or all aspects of the current BtC system. For example, I actually think the introduction of DD chests being BtC with a selection was a decent move, this somewhat balanced end-game item distribution, some may say it was too late but the point is, it needn't be a complete over haul. It could be that level items from 1-50 are BtA which gives not only current player base but new users more options and ultimately keeps them in the game longer with the ability to try out various builds and classes without feeling they have to re-gear from scratch every 10 levels and again with every new character or class.

Failing all this, another option would be, and I say this with some possible regret because of the way other AD related services tend to go/work, would be to introduce an unbind system, again, doesn't need to be complete, merely to BtC to BtA for an AD cost. To reiterate the former point of regret, my only worry with this is, is that you'd introduce it with a ridiculous cost, you know like, Companion upgrades, mount upgrades, NPC item costs that are sold in AD being completely out of proportion compared to the current market (AH) value of those items etc..

Anyway, I stuck a poll in here, just out of interest, you're basically voting yes or no on BtC to BtA. I haven't stuck an alternative option because I'm just focusing on this, but feel free to suggest alternatives.
Post edited by ukspawn on
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Comments

  • axer128axer128 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2013
    bop = bind on pickup
    boa = bind on acquire

    So you're asking for the exact same thing.

    I get you're actually asking for bta - binds to account (instead of btc)..

    Course when you have both account and char options, you have to extend the acronym in some cases. (for things where its not clear if it would be on equip or on acquire) - so btcoa or btcoe.

    But yea get the acronyms right or it's just mega confusing.
    In dragons prophet they call it "pick up and bundle" - for btcoa - makes absolutely no sense. Engrish heh.
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  • captkickasscaptkickass Member Posts: 0 Arc User
    edited October 2013
    ukspawn wrote: »
    For players, we're generally swapping out items every 10 levels, this literally means
    that every 10 levels you have to dump or sell for a pittance (silver) your complete gear setup. This may have been feasible at some point but really it's not, for me it never was.
    i swap out gear every 2 or 4 levels, i've never had a problem doing that. i even toss in some low rank enchants in every slot (2s or 3s, depending what ive got on me). its incredibly cheap to do or free if you just use what drops from questing. so what's not feasible about it?
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited October 2013
    Another hidden change, was that most items I've seen that were once Bind on Account, are now Bind on Character.

    Then there's Bind on Pickup, and Bind on Equip.

    Oh, and if your selling gear on the AH under 60, you're really not even affecting the market. It's the t2 dungeon loot that makes Bind on Pickup so important.
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  • abell39abell39 Member Posts: 1,175 Arc User
    edited October 2013
    What annoys me about BoP is that I have two pairs of golden pantaloons that I didn't want in the first place and can't give away to someone who does want them. Also two tiefling symbols, same thing. And let's not even get started with the brief mess of owlbears from lockboxes initially being BoP. I'm okay with BoP in general, but I don't think it's fair to make randomly-obtained items BoP. If it's my choice to get the item, like from a seal vendor or even from a DD chest since DD-chest stuff is always useable by my class, by all means it should be BoP -- but if it's up to the whim of the RNG, I'd at least like to be able to get rid of it (and not just for an absurd quantity of copper -- let me give/trade/sell it to someone who wants it) when the RNG inevitably gives me something I don't want.
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  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited October 2013
    abell39 wrote: »
    What annoys me about BoP is that I have two pairs of golden pantaloons that I didn't want in the first place and can't give away to someone who does want them. Also two tiefling symbols, same thing. And let's not even get started with the brief mess of owlbears from lockboxes initially being BoP. I'm okay with BoP in general, but I don't think it's fair to make randomly-obtained items BoP. If it's my choice to get the item, like from a seal vendor or even from a DD chest since DD-chest stuff is always useable by my class, by all means it should be BoP -- but if it's up to the whim of the RNG, I'd at least like to be able to get rid of it (and not just for an absurd quantity of copper -- let me give/trade/sell it to someone who wants it) when the RNG inevitably gives me something I don't want.


    I feel the same way on BOP.

    Things that are given at random shouldnt be BoP.
  • gek1956gek1956 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    BOP or BOA who cares? its a content killer either way. NWO is already bare bones content wise, apart from the foundry which has been left out of the BO - whatever bind. Profit margin, loot for guild, and loot for friends are all redeeming feature for missions that a GM expects the players to run many times over. Quests and/or dungeons get stale without a substantial recurring reward, which leads to players losing interest and that's not good for any game.

    BOP was a poor solution to a problem that the GMs created themselves, and has done far more harm to the game than good. They could have used rewards that are now BOP as a HUGE AD sink. Prices in the hundreds of thousands for fashion and signature gear, up to several million for OP gear in the AD store would help to cure the inevitable inflation that's coming. Instead they will probably start nerfing dailies and leadership income, once again punishing players for THEIR mistakes. I'm sure there will still be some people who are perfectly happy with this. The simple truth is there is no problem in this game that you can't solve simply by buying zen.
  • vampiredoom13vampiredoom13 Member Posts: 3 Arc User
    edited October 2013
    yes i like more pve than pvp, and this sucked since they changeded
  • perfectionagainperfectionagain Member Posts: 0 Arc User
    edited October 2013
    BOP is terrible, I will not go into a big speech about this I simply agree with "NO BOP"

    Needs changing ASAP as it killed the game and my 6 Cloaks all bound to me are a bit pathetic along with being a CW and having TR gear bound to me... nice!

    My Bound cloak thread - http://nw-forum.perfectworld.com/showthread.php?509181-4-x-Waukeen-s-Treasure-Chest-4-Cloaks-(Bound)
  • ukspawnukspawn Member Posts: 426 Arc User
    edited October 2013
    axer128 wrote: »
    bop = bind on pickup
    boa = bind on acquire

    So you're asking for the exact same thing.

    I get you're actually asking for bta - binds to account (instead of btc)..

    Course when you have both account and char options, you have to extend the acronym in some cases. (for things where its not clear if it would be on equip or on acquire) - so btcoa or btcoe.

    But yea get the acronyms right or it's just mega confusing.
    In dragons prophet they call it "pick up and bundle" - for btcoa - makes absolutely no sense. Engrish heh.

    You're right, I could have been clearer, in the title atleast, I did clarify within the post however, I won't go into the depths of acronyms because quite frankly it irritates the hell out of me, perhaps being of a somewhat older generation, although below the supposed gaming average. But yes, Bind to account is the proposal. If I can i'll edit as proposed.
    i swap out gear every 2 or 4 levels, i've never had a problem doing that. i even toss in some low rank enchants in every slot (2s or 3s, depending what ive got on me). its incredibly cheap to do or free if you just use what drops from questing. so what's not feasible about it?

    You're right and wrong. As I stated in initial post, I think, it's going to vary alot when it comes down to a personal basis. I could very easily say the same as you, contrary to my argument. It can be easy, but this depends on exactly what you're doing, intend to do when it comes to your play style. On a larger scale, it depends on a hell of alot more, it basically swings both ways for both old and new players. The bottom line is is that, it would still be better on the whole if it was Bind to account versus btc.
    lobo0084 wrote:
    Another hidden change, was that most items I've seen that were once Bind on Account, are now Bind on Character.

    Then there's Bind on Pickup, and Bind on Equip.

    Oh, and if your selling gear on the AH under 60, you're really not even affecting the market. It's the t2 dungeon loot that makes Bind on Pickup so important.

    Yup, there were many hidden changes, even the ones that were stated were done so in a manner which quite frankly wasn't fair or obvious (e.g. within preview server patch notes). Various items that were once stored or held suddenly became BtC.

    As for selling gear under level 60, I think you're severely wrong here, there is alot of money in low level items, especially within the pvp scene. There are many under level 60 items that are far more valuable than some of the T2 epics. Especially with the recent changes.
    abell39 wrote:
    What annoys me about BoP is that I have two pairs of golden pantaloons that I didn't want in the first place and can't give away to someone who does want them. Also two tiefling symbols, same thing. And let's not even get started with the brief mess of owlbears from lockboxes initially being BoP. I'm okay with BoP in general, but I don't think it's fair to make randomly-obtained items BoP. If it's my choice to get the item, like from a seal vendor or even from a DD chest since DD-chest stuff is always useable by my class, by all means it should be BoP -- but if it's up to the whim of the RNG, I'd at least like to be able to get rid of it (and not just for an absurd quantity of copper -- let me give/trade/sell it to someone who wants it) when the RNG inevitably gives me something I don't want.

    Another good example of a part of the BoP that's frustrating. Especially with specific event items, it was the same for the purple crowns from a previous account, that's a perfect example of an item that should have been BtA NOT BtC. On a side note, for items like that where they're not BtA they could atleast have made them salvagable.
    Gek1956 wrote:
    BOP or BOA who cares? its a content killer either way. NWO is already bare bones content wise, apart from the foundry which has been left out of the BO - whatever bind. Profit margin, loot for guild, and loot for friends are all redeeming feature for missions that a GM expects the players to run many times over. Quests and/or dungeons get stale without a substantial recurring reward, which leads to players losing interest and that's not good for any game.

    BOP was a poor solution to a problem that the GMs created themselves, and has done far more harm to the game than good. They could have used rewards that are now BOP as a HUGE AD sink. Prices in the hundreds of thousands for fashion and signature gear, up to several million for OP gear in the AD store would help to cure the inevitable inflation that's coming. Instead they will probably start nerfing dailies and leadership income, once again punishing players for THEIR mistakes. I'm sure there will still be some people who are perfectly happy with this. The simple truth is there is no problem in this game that you can't solve simply by buying zen.

    You're right, again, sadly it could easily be perceived of a case of "it's too late". The issues preceding this or those that ultimately lead to it are something that's too late to do much about, other than buy Zen, as you stated but no one wants to play a pay to win game in the end. You got many valid points and I can appreciate them but I won't go into depths with some of them, even those that are related, it's too easy to go off topic here as relevant as it may be. Bottom line, I still believe a change from BtC to BtA would make a difference.

    Thanks for replying peeps, going to see if I can change some of the acronyms.
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited October 2013
    IM sorry, but I have never agreed with BoP. It simply ruins the game in far more ways then it helps it. Sure, it's supposed to help keep the economy stable but in the end, the players will always dictate the prices. The only BoP that I even slightly agree with is the items from the Dungeon Delve Event, but that of course only works until you get the same items over and over. Just about everything else that's BoP is nothing short of pointless.

    I mean seriously, what is the point of making anything below epic BoP? Great, now I have a bunch of rare item and can nothing with them except sell them to NPCs for coins, whole lot of good that does me since there's oh so many wonderful things I can spend my coins on....oh wait, no, there isn't.

    While BoA would at least give you a better option for many of the items you get, it's still not as good as the ol BoE that worked so well. But if Im forced to choose between the two, I'd choose BoA.
  • ukspawnukspawn Member Posts: 426 Arc User
    edited October 2013
    snotty wrote: »
    IM sorry, but I have never agreed with BoP. It simply ruins the game in far more ways then it helps it. Sure, it's supposed to help keep the economy stable but in the end, the players will always dictate the prices. The only BoP that I even slightly agree with is the items from the Dungeon Delve Event, but that of course only works until you get the same items over and over. Just about everything else that's BoP is nothing short of pointless.

    I mean seriously, what is the point of making anything below epic BoP? Great, now I have a bunch of rare item and can nothing with them except sell them to NPCs for coins, whole lot of good that does me since there's oh so many wonderful things I can spend my coins on....oh wait, no, there isn't.

    While BoA would at least give you a better option for many of the items you get, it's still not as good as the ol BoE that worked so well. But if Im forced to choose between the two, I'd choose BoA.

    Agreed. I can appreciate also that it will benefit a niche of peeps. Those that have (smartly) horded items which are now BtC will be quite frankly, milking it. I have that fortune to some degree but I'd still prefer it to be BtC versus BtA. All it's doing is making the rich rich and the poor.. exploit comes to mind.
  • nanners#9564 nanners Member Posts: 64 Arc User
    edited October 2013
    Yes, i believe this will encourage alt-lvling thus more playtime
  • theosymphanytheosymphany Member Posts: 0 Arc User
    edited October 2013
    A way to streamline this would be to make transmute items skins/clothing redeemable at the Rewards Claim Agent. That way you won't need an event vendor everytime and everything can be centralised. The way I see it working is we can trade in coins/seals to unlock the skin/item on the account. It will then be available to you alts, and in addition allow you to reclaim and switch back to old skins once you get bored of the current one and clutter bag space.
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  • ukspawnukspawn Member Posts: 426 Arc User
    edited October 2013
    That's a good idea. I don't think it should be limited to skins/clothes, expanding on it you could have, for example wealth items that were changed to BtC become centralized per account.
  • manathayriamanathayria Member Posts: 124 Bounty Hunter
    edited October 2013
    There are a few things with this.

    One is, it had been requested to try bop on all drops to reduce the amount of ninjas - add bop, make it so we have a need button for the gearing content, all loot that dropped from bosses would be bop to allow new players to gear if they wanted to grind for gear rather than bang their face against AH. This had been suggested for all boss drops in all DD at all levels. For the items the party was competing on. Instead they decided to bop your seal/new content drops and the DD chests. I don't know why this happened, it wasn't what was actually requested it's also worth noting that this was requested way back before we got the need button. Loot rolls use to be Greed or Pass.

    That wasn't what we were asking for when we pushed for it. I was 100% all for keeping DD chests, and seal vendor loot BoE.

    Second, epic drops off of bosses being BoE is very, very common in most games. It never 'killed' a game's economy, it gated who could get into end game content and actually made you run that end game content for your gear. That said, most games also seemed to have worthwhile random drop BoE epics added somewhere into their end game. I'm ok with BoP for gear you have to compete for, but, this brings us to point three.

    When we asked for BoP, we recognized that BoP had not been in game before, and asked for a few things with BoP that seemed to make sense at the time if they were willing to put in the time for the coding: Any item that is needed essentially does a check of if need=true, Bind on pick up, no sell, no trade, no auction house. Add in an option so the item can be traded for 30min after the roll with anyone in that current DD. That would mean, everything could stay 100% boe, however, the screams of 'wtf ninja' might stop a bit, and ninjaing would be discouraged as there would be no reason to need other than for upgrades.

    As to BTC: BoE has always been a way of 'saving' a game's economy by forcing the value of items to be higher. Bind to Account would make sense, and would be nice if they added it in for the BoE items (along with an account bank) given that STO already has both the BTA items, and bank; there are still BtC items in STO however.

    Event items not being BTA/Account unlocked for events is annoying, I agree that they should be an account unlock once you've gotten the item. If you're going to give us RNG drops like the pantaloons please make them BoE so the people that hate it and want to throw them at someone can at least give them to someone that wanted those items from the events.
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  • xellizxelliz Member Posts: 955 Arc User
    edited October 2013
    BOP is terrible, I will not go into a big speech about this I simply agree with "NO BOP"

    Needs changing ASAP as it killed the game and my 6 Cloaks all bound to me are a bit pathetic along with being a CW and having TR gear bound to me... nice!

    My Bound cloak thread - http://nw-forum.perfectworld.com/showthread.php?509181-4-x-Waukeen-s-Treasure-Chest-4-Cloaks-(Bound)

    BoP for boss drops and DD chests, is not a bad thing and people need to get over because its not changing. Most people here QQ about it because they had 3 months of whatever goes and then daddy Cryptic changed all that on them. This is Cryptics fault for not have the foresight to start with BoP.

    That being said, Cryptic is now however going overboard and stupid with their BoP policy.
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  • manathayriamanathayria Member Posts: 124 Bounty Hunter
    edited October 2013
    xelliz wrote: »
    BoP for boss drops and DD chests, is not a bad thing and people need to get over because its not changing. Most people here QQ about it because they had 3 months of whatever goes and then daddy Cryptic changed all that on them. This is Cryptics fault for not have the foresight to start with BoP.

    That being said, Cryptic is now however going overboard and stupid with their BoP policy.

    The thing is, most boss drops are not bop. Old loot was not changed with feyweild, they just added one new instance with bop. All of the rewards you are guarenteed are bop, the rewards you compete for are not. Makes no sense when trying to discourage ninjas etc.
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  • xellizxelliz Member Posts: 955 Arc User
    edited October 2013
    The thing is, most boss drops are not bop. Old loot was not changed with feyweild, they just added one new instance with bop. All of the rewards you are guarenteed are bop, the rewards you compete for are not.

    Thats true which makes the whining even more pathetic.
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  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited October 2013
    I don't mind the BoP gear from DD, I'm having fun running Dungeons with my alts to gear them up. But, like xelliz said before, they going way overboard with this. Some things should definitely be bound to account. If I earn something, I should be able to use it on whichever character I want. It was my work after all. And, because I am not able to sell it, I am not effecting the economy in any way.
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited October 2013
    I could go for some BtA stuff, but we need a way of transferring account-bound items - PLAYER HOUSING!!! *hint hint*
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  • dndmasterdarkdndmasterdark Member Posts: 0 Arc User
    edited October 2013
    Sounds like it would be a good way to transfer AD to other characters. Thats about it.
    You want everything to be able to be passed to your alts? Thats imo just greedy and another reason the needers would need items to pass to alts.

    NT though.

    If you want this feature so bad, the only thing I could suggest is adding a "Scroll of unboppness" that turns your item into a BOA item, I'd say it should be worth about 1000 zen...no less.

    Fixed.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    of all the complaints about BoP, the only items that seem to be BoP are dungeon delve set items awarded from the chest, glory and unicorn/drake/grym coin items and some free event items. before the bop change, the auction house was FILLED with ALL of this stuff constantly undercut and not worth much of anything. the bop change + the incorporation of the salvager is much better for the economy. if dungeon runs limit the number of items that would invariably end up on the auction house, it raises the value of the items that are BoE.

    take a look at the recent waukeen coin event. it's not like the purses/boxes/chests were BoP... look at the auction house. i think i saw 500 up there for 800k AD. the fashion items inside, the coins and the transmutes are all BoP because the event is designed for you to participate and be rewarded for it. these are free items. could these items be BoE or at least bound to account? of course they could. and i think it's possible that we could see that change. but if we don't... these are free items... does it suck getting ten cloaks in a row? sure it does. but i don't think this warrants that they change BoP entirely.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    Sounds like it would be a good way to transfer AD to other characters. Thats about it.
    You want everything to be able to be passed to your alts? Thats imo just greedy and another reason the needers would need items to pass to alts.

    NT though.

    If you want this feature so bad, the only thing I could suggest is adding a "Scroll of unboppness" that turns your item into a BOA item, I'd say it should be worth about 1000 zen...no less.

    Fixed.

    you can transfer AD between characters using the astral diamond exchange.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited October 2013
    Most the other PWE games are mostly Bind to account based this means people have a lot of characters on one account. they also have account banks.

    this game was obviously made to try to make money via rerolls. a new class/race comes out you have to rebuy all your stuff the problem comes down to as people said t2gear they cant use and holiday stuff your never going to buy because no one can sell it. so people will avoid making new characters. because they don't want to do it all again and they cant get what they want anyhow,

    or they will just make multiple accounts to use as bank alts because the game doesn't give tabs for mounts/fashion items and having a lot of alts is cheaper than buying bank slots. bind on account encourages same account alts, account alts will encourage more zen purchase for things like dyes and profession packs.

    if they are concerned with losing the $ from people buying a badger on every character. have a single char option(boe) and an account option for 2-3 times the zen. or have boa thing turn into bound when actually equipped.

    IMHO all chance items should be BOE or BOA as well as all currencys being BOA so people can pass stuff down to alts thus encouraging making alts. tho ONLY things that should be BOP are very specific purchased items. or things meant to be exceedingly rare.

    the waukeen event was very badly handled events should not rely so much on chance especially since the random number generator seems kind of zonked. You couldn't actually team so it discouraged playing with friends and the merchant was in the free form rp location so now no one can actually rp there till the merchant is gone. Most my friends went to CO to rp.

    What I would have doe to make it better is at least make the pants BOA or BOE, and have them on sale for like 100 coins for people with odd luck. also have coins, drop with every chance try purse 1-10, box 5-20, chest 10-40, and have teleports/dyes on sale for 1 coin each. thus reducing waste.

    Keep in mind some people have very bad luck so having a non luck version of every luck item (that is unique to the event) is good or making it BOA at least means we can pass the duplicated to alts.
  • fablernfablern Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    I too am stuck with a stack of coin's that serve no purpose other than to collect dust in my currency tab. It's too bad they don't just do away with the idea of ''new currency'' when they hold events like this. I'd much rather each event just drop an official ''event currency'' that can be used to purchase items at an ''event vendor''. I'd be happy as a clam if I could save up coins to purchase, for example the armored orc wolf (First CTA event) at an event vendor. They could stock it full of event past items and I actually wouldn't mind if the items were BOP, just as long as I could purchase old or future event items with one specific event currency. (Or, since that'll never happen, at least let us discard the coins as they are completely useless once you've acquired the weapon skin.)

    I really love this concept that was posted in another thread... This would go a long way in solving issues faced due to limited time event items being BoP and minimize wastage of event currency. Would like to have a chance to purchase missed event items for new alts as well!!

    Hope the Dev's take notice of this suggestion!!
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited October 2013
    Sounds like it would be a good way to transfer AD to other characters. Thats about it.
    You want everything to be able to be passed to your alts? Thats imo just greedy and another reason the needers would need items to pass to alts.
    There already is a way to transfer AD from one character to another and you can already mail items to your alts, so what are you talking about?
    I hate dancing with Lady Luck. She always steps on my toes.
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited October 2013
    Out of interest, how do you get that Bind-to-Account item to another of your characters?

    At the moment I'm unaware of a means in this game to do so.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited October 2013
    boa wouldn't hurt anyone. you could not farm stuff and sell them, ah prices would not be hurt, no bots... it would just be there to equip alts. take the waukeen event. the short time made it possible to just farm stuff on my main. was hard enough to earn the coins for the weapon. if i would have split playtime between all alts, everone may have ended up with 30 coins and bascially no one could have bought any weapon with it.

    or take the chest items. if i get a necklace that salvages for 3k ad, i rather might pass it over to an alt and he can put it on one of his companions. with that option the whole economy would be untouched.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited October 2013
    Out of interest, how do you get that Bind-to-Account item to another of your characters?

    At the moment I'm unaware of a means in this game to do so.

    In that case, presumably one of the reasons we haven't had BtA items is because we don't have account based storage.
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited October 2013
    bluedarky wrote: »
    In that case, presumably one of the reasons we haven't had BtA items is because we don't have account based storage.

    Basically this.

    Some time ago I attempted to mail an account-bound item to another of my toons. The mail system would not allow it.

    There is no point to account-bound items if you cannot then get said item to another of you characters.

    So to change the system to account-bound items, the devs would also have to code a means of transfer, either via ingame mail, or by adding the often requested account-based storage.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
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